No we can't. Not because I'm against change, but because of what they're doing: they are changing a live server with released status into an open beta test. I don't mind beta test, I was in Closed Beta Test for Warships, but I do mind being forced to play the beta test server (well, not forced, I could quit alltogether...), which for some weird reason they call live server, without alternative to play the 'real' game that has been released for over 2 (3?) years.
Besided, we all know WG won't listen to feedback on the live server as well. At least not our feedback, since we're not Russian server. They'll probably say "we receive mostly positive feedback, so stfu grumpy EU forumites".
In short, the process so far can be described as follows:
Idea is posted -> community says "oh dear", but the general concensus seems to be "this has potential, let's wait for the test phases and see if it works" -> test phase started -> community says the core gameplay definately has some potential, but some things are off -> few more rounds of testing -> balance is completely broken, but it's more of an interface and mechanics test, so let's wait and see for now -> rework hits PTS -> balance is still nowhere to be found, some mechanics just don't work (automatic damage control, wut??) and they release an article where they admit they can't do their work properly ("we aren't finished, but we will push it to live server regardless and balance afterwards") -> update hits 'live server' -> data shows something (don't want to be doomsayer, so I won't predict what it will show) -> WG finally decides to balance things over the usual cause of several updates -> and at the end of 2019 we can finally go back to a balanced game again.
Note that WG has proved that nowhere in this whole process they ever listened to the feedback they got from us, the community. And in particular the CV experts get ignored.
Just finish the rework properly. Then push it back a month, polish it, put in on PTS and then release a properly done rework of the CVs and everybody will be reasonably happy. Of course balance won't be perfect just by closed testing phases, but it should be nowhere near as bad as it is now. This test iteration is utterly broken, but they want to push forward with it either way, for some unknown reason. Maybe they honestly believe they can't do anything wrong. Maybe they believe we're all idiots and they're right. Maybe they've gone to live under a rock and don't hear what we're saying. Maybe they don't care what we say. Maybe they want to kill the game. I don't konw. But I do know they're pushing an unfinished beta test into a "live server with a released game".
I've played all public tests of the rework. I will also play my normal surface ships in 0.8.0 and try the carriers in 0.8.0. But if it's anything like it's now (and it most likely will, since there's almost no time left for proper changes, all the can do now is tweaking and that's just not enough) I will either move to Operations, Coop or quit and enjoy the shitstorm on the forums.
And even if the devs agree that the rework failed (or let's be generous and call it just unbalanced), they're not known for their quick reaction times. They even announced publicly that the game will be unbalanced for several months. But we all know it will be much more. They've proven in the past that they need months just to collect their precious data. Then they need to come up with a solution, test it and eventually implement it. That's not doomsaying or being pessimistic, that's having the faith in WG they deserve: namely none. And I'm not saying this because I'm a cynic bastard (I am, but that has nothing to do with this statement), but I'm saying this because they themselves have proven this to be true.