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Everything posted by Akula971
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It provides extra training for my US captain. He also gets extra training in the Sims, Atlanta, and Arkansas beta. So my Faragut captain gets 1.5 x 5 every day I play (7.5), if I had no premiums, and played the same number of games it would be 5.5x. Not to mention to credits and free xp and add a signal flag for an extra boost!
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Just had a hilarious game in it. Four Albany's on our team, entered against a team of T2s and T3. We won, and all the Albanys survived. Team work of good captains, concentrated fire and island hiding. My best game in it was with 3 ships sunk, 110628 credits, 3038 XP, and 153 Free xp. Its a light hearted fun little thing.
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Quite a few of my friends now play, and it is scary what they don't know about the game. Naturally I help out were I can. But seriously "more money to WG" ??? A bad thing? Do you have a job? Would you work for no money? (only fools and horses work for no money btw). Can you please explain this mentality of getting everything for free? I'd love to know more about this mind set. Why do you expect free things that others have worked to create? I have premium ships, and a premium account (I work btw, my own business). My, and others contribution to wargaming pays for future new content. I also see no correlation between a players skills and their ability to pay. You will get really good players who have bought items, and others like me, that no matter how much I spend will always be, shall we say average. I agree that players with no knowledge of the game can progress way beyond their capability. But that is part of the games business model. Love it or hate it, its here to stay. I loved the quality of player and game play in CBT, but those days are gone, the dark days when the moron horde invades are here. We have to live it. Just try to have fun while it lasts. It will end up like WoT, mostly unplayable, especially at weekends.
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You can't buy them If you have earned any skill points you can change what you've allocated by paying for it. You should still have 5 points. It will show as a Big 5 on a read background next to your commander. It sounds like you've paid to change them. Just allocate them again.
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Its not OP at all. One of the first skills any good captain has is the concealment and acquisition level 1. With this skill, it will go off as soon as a Minikaze or similar spots you, and you can't spot him. If this happens change course!!! You have been spotted by an enemy destroyer and torpedoes are heading your way. As a DD player, the players who sail in straight lines are our delight, and there are lots of the "hope for the best" brigade about. If they don't deviate then 3 narrow spreads are heading their way. The captain who changes course regularly, even if he has no skills yet, forces the destroyer captain to either get in closer and risk detection, or use wide spreads that are easier to dodge, and you might, if unlucky take one. Minikaze OP? what will they think of next? its leads to three destroyers that are terrible!
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If your Mac, can accommodate a spare drive, add one, install the Windows of your choice, and when you start up from power on. Just hold down the Alt. Key. You'll be presented with a choice of operating systems. I used it on my MacPro, and never had any issues.
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Exactly! Play to its strengths. I always look for cover, and never pick a fair fight. With the advanced firing skill, some flags and some cammo paint, it can do OK against the Chesters, etc. Nice little Captain trainer. Not a ship to rush the enemy in, not that that is a good tactic regardless. So thank you Wargaming. It is appreciated.
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Tirpitz.......sits next to an Island at the back, comes out occasionally, attacks an island and scurries back to hide sharpish. Ends game getting bombed. The noobs will love it. Perfect playstyle, sitting at the back, firing at islands, whats not to like? Its a nice looking ship all the same.
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Degradation of quality of players and games
Akula971 replied to _Maou_'s topic in General Discussion
Sad but true...........But it is still a very successful game in terms of revenue. I sometimes think that the EU community is forgotten, but what do you expect with its office in Paris? They do listen to the Russian community, on occasion. I also hear of other games developers who interact with their customers, listen, and respond. But as long as the £$£$£$£ keep rolling in, they won't change, and why should they? If it was my company and the money was rolling in day, after day, would I listen to a small minority or whingers on the forums? or the masses of "living brain dead" who throw time and money at me? Let me think now................- 23 replies
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Perhaps you should read up on wargamings game design patents.
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Degradation of quality of players and games
Akula971 replied to _Maou_'s topic in General Discussion
Will the game be a success? How do you judge that? I, and many others would judge it by the quality of the game play experience. In CBT it was good. Now its not so good. How will Wargaming judge it? By the bottom line £$£$£$££$£££. They don't care. Not one bit if players who prefer a more tactical and quality experience leave, we are a minority. CBT players have served their purpose in providing data, and bug reports on the game balance, mechanics, and code. Our thanks? A premium battleship of dubious quality. The game model, or should I say business model is the same as WoT, WoWP, and Warthunder, free to play, pay to advance, and yes from time to time pay to win. It relies on a continual churn of players, old ones leave, new ones arrive. They are more concerned about the ratio of paying customers to non paying customers. New features, and new lines will be added to keep your attention, collect them all! Some vehicles are designed to be rubbish, so you grind to get past them, playing more, and more. It is not a game in the traditional sense, it is a business with a thin veneer of a game on top. The match making code ensures that bad player are given an easier time, and better players are given a challenge. It is all designed to keep you playing, and hopefully PAYING! In the older games where you paid upfront, and walked away with your CD/DVD/Download, and if you sucked in that game, you always sucked and didn't enjoy it. The game company didn't care as they had your money and were busy working on the next title, or the sequel, or add-on. If you were skilled and did well in that game you saw benefits and enjoyed it, and kept playing it. Perhaps not even buying the next one. Compare Left for Dead 2, and Team fortress 2, and how they have changed, one now has micro transactions, and Steam make more money from that than they would from releasing a new pay up front game like Half-life three? And on a standard bell curve, you'll still find really terrible players and really great one, but the main distribution will be around the 50% mark. Which is what they aim for. The game is rigged gentleman, rigged to keep you playing, and hopefully paying! Even if they made a server only for CBT players or premium customers, to keep the free crap hordes out, it simply would not pay them to do it. Not enough return on investment. Besides they need the distribution of skills and players to provide "balance" All you can do is find a ship you consistently do well in, regardless of tier, or type, keep it, sell the ones that you don't do well in, and try to have fun. Or move on to another game. There is one thing I've learnt from playing a division with my non-paying friend, no premium ships for him, no premium account either. And it is this, after a little training, he is now getting the same levels of kills as me. His advancement up the tiers is painfully slow, but he enjoys it as much as me, and if the match maker has decided to be unkind to us that night, he stops playing. If the match maker is good to us, we keep on playing!, and that is, now in my opinion the only way to play. Don't PAY anything, quit after a few bad games, and be assimilated into the free crap horde!- 23 replies
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The game is decided as soon as you press that battle button. Match maker will select ships, and players who "need" a particular outcome. Just like in WoT where if you bought a new premium, you'd be top tier for a while. And you'd also see your top tier heavies usually being <50%WR tomatoes. It gives the newbies encouragement to kept playing, and hopefully spend money, and gives the more experienced players a challenge. But it just rewards failure, and punishes success. There will be players who do well consistently, players like Quickybaby for example, but will have played so many games that their crews have lots of skill and perks, and they always use the premium consumables. Hardly a level playing field. It took me nearly two years to get fed up with WoT, and less than two months here in WoWs. Really, really looking forward to Fallout 4! I try to play for fun, but boy is it hard. 12 games tonight, every one a walkover, for the other team. I've seen Warspites at the back of the map guarding carriers, suicide destroyers and cruisers. Carriers who don't want Atlanta AA support, and get torpedoed to death shortly after. (How I laughed). Battleships going up narrow channels with predictable results. Perhaps its gods way of telling me, that I need to find a new interest?
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Every game tonight, about 8 has been a loss. Sink 2-4 ships per game in my DD, it makes no difference to the outcome. I rather resent the fact that my win ratio is dropping like a stone. Its not a reflection on me, but of War gamings match making algorithms. I do try to play for fun, but some nights when you see that half your team did very little, you just think whats the point. When I play in a division with a friend whose winrate is far worse than mine, same tier ships and type, I do notice it takes the matchmaker much longer to find a game for us.
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I'm starting to enjoy it more................. Reasons? 1. I now play at times to avoid the immature players as much as possible. (this has a HUGE effect on the standard and quality of game play) 2. If I play a ship that has a particular role such as an AA ship, I'll play that role, regardless of the fact that I may get less xp and credits. There is more pleasure in a win. 3. I find communication is key, tell the team what you are doing, such as going for A cap zone, or escorting a ship. 4. Ignore the grind completely, play the ships you have fun in! then decide if you want the next ship or not. Captains skills are more important in my opinion. 5. Stats don't matter. If you find a vessel is very poor in your hands, stop re-enforcing failure by continuing to play it. Skip it! change nations, change lines. Is the player base the problem or the game? The Playerbase!!!!! The game is not finished, and too many of the free crap brigade have come from WoT expecting to do the same things in WoWs, as they do with WoT, which is to tear off into battle on their own, and have epic games, but actually they fail and whine, whine, whine. The only class that should ever be out there on their own are destroyers, and even then, they should ensure that some back up is not too far away. Game after game, you see battleships out on their own at the back, or miles away from anyone else. Single cruisers or even pairs taking on multiple enemy groups, expect to win? no way, but they do anyways. But wait, what if a particular class of vessel is overpowering or useless? Will the game developers listen to forum whine or look at the full suite of statistics at their disposal? I pray they do the latter, and not listen to the howlers. Arty was nerfed almost useless by WG to satisfy a group of useless players who couldn't play smart, and didn't recognise that their behaviour in game needed to change, not the game. ........and you know what? If the vast horde of free crap whiners decide to leave the game as they think its broken.....then good. You won't be missed. Game play for the most part in CBT was heaven compared to what it is now, and that is down to the player base.
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Just don't grind. Find ships you like and become expert with them. Get your captains skills up. I have a T7 Hatsuh...whatever its called and a T5 Minikaze. I play the Minikaze every day, and am aiming for the last captain skill worth having, the -10% cammo boost. Ninja DD! I have a Murmansk, a real credit printer, and a few other premiums. But some, no matter how much money they make are boring!!!!! to play. I guess I learnt my lesson with WoT, the fun is not in the grind, it is in the playing. Do I really want to be one of those useless tier 9 or 10 players in WoT that got there in 2-3K games, but with a win rate of sub 45%. Congratulations! you made it to tier 10, there was no party, no cake, no girls or booze, in the game or your life! And this time I'm progressing down only 2 lines IJN DD's, and US Cruisers. Grind? No thanks, grinding wears things out.
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Sneaky bugger was hiding behind an Island, and appeared as I drove past. At first I thought nom nom, easy kill. But my HE didn't seem to wreck him, so I thought switch to AP, and get some citadel hits. They mostly did nothing. Switched back to HE. Whilst I was thinking WTF? he just kept pouring it in, and the Atlanta is made of tin foil, I was left with 2 guns firing, in one turret. Since then my commander has learnt a lot and now has the advanced gunnery skill (level 4), which gives the Atlanta about 13.8Km range I think.
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I think the St.Louis is there in game as it is, to get new players excited, and to act as a reason to keep playing.
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Just had a game where a Myogi , tier 4 BB, brought a Chester tier 2, into a predominantly tier 5-7I game. Neither lasted long. We were lucky to get a draw. Yesterday a tier 1 in a tier 5 match. Really wargaming? This is good coding? This is good game design? Whilst I have no problem with everyone can play with their friends, then if your friend is a tier 1 or 2, then get a tier 1 or 2 and join them. My division mate only had a tier 4 IJN DD, so I kept mine for his benefit, whilst grinding out the Hatsuharu (T7). I can't even see a business case for it. They will undoubtedly have a short bad game. Perhaps we need what happened in Warthunder with the bomber issue in SB. The Sky Police!. In which case if we see a fail platoon, said platoon is shown the error of their ways, or culled. I bet if it was done often enough, Wargaming might address it then (Yeah by banning us!)
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Perhaps the OP would like to try a game called World of Tanks? Tiers 1-4 are very fast paced, and fun. Another game I'm sure they would enjoy is that well known hat trading game, called Team Fortress.
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I've had the game crash about once a day, with a windows error message. However I cannot read the message as when the game crashes/freezes I have to Control+Alt+Delete to get to task manager on the desk top. Even then both the game (crashed/frozen) are minimised to the task bar, as it the error message. No amount of alt-tabbing or cascade windows will show them. What to do? How can I see what the message is? and report the error. Any ideas? Win8.1 I7-4790K@4.0GHz 16GB ram, Nvidia GTX970
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Play it as a big US destroyer. Use islands to get in range of the enemy without being seen or shot at. Rain down HE on everything, until it burns, then switch to AP, unless its a BB at anything but short range. I found an enemy Atlanta on full health and we fight! I was on half heath, and set him on fire then switch to AP, so many modules destroyed. I won! or Upgrade your AA, and hang around carriers, lots of lovely planes to kill.
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WG will be fixing its AA in a future patch.But yes it is a tin foil ship made up entirely of modules. Every hit damages modules. http://forum.worldofwarships.eu/index.php?/topic/18986-yubari-buff/page__st__20__pid__395394#entry395394
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Meanwhile someone gets the Bismarck news ... ;)
Akula971 replied to torytrae's topic in General Discussion
Swordfish Bi-planes hit her rudder with a torpedo, and that was that, as they say. Swordfish was designed in the early 1930's. Did rather well at Taranto. The swordfish flew so slow that the Bismarck's fire control system could not aim at them properly, as it was designed to track somewhat faster aircraft. Sometimes it is not about the machine, but more about the men in the machine. -
Depends on the destroyer. if it is a Japanese ninja one, with a good captain, then both the battleship and cruiser would be at risk. If the carrier spotted him, he should put some planes in that area to keep him spotted.
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The only way to play the Yubari, and win is this way. Stay well back! Protect your carrier (if he is any good). Ships that get through to you are usually easy prey, and not on full health. It has very good range. Rain HE on everything at range. My last game was an epic one. Stayed well back, stopped DD's and torpedo bombers getting to our CVs. I killed a DD at extreme range with plunging fire, Wrecked a BB, with fires, sank another DD as he raced to kill our carriers. Then it was me, a BB and the two carriers vs two BB, two cruisers, and two carriers, we lost the BB to their carriers, I got another cruiser, and a carrier, and with 5 seconds on the clock got the last carrier. Five kills and 350K credits yeah.....your role is support in the Yubari. If you brawl, you are dead. The Atlanta plays well this way too.
