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xOGxVevistyle

Beta Tester
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Everything posted by xOGxVevistyle

  1. xOGxVevistyle

    Wargamings FAIL of the year

    OK how can i put this... Battleship capitans kinda went with the flow for the DD mechanics and their [edited] Oh and lets not forget their Space age cloacking diveces, so they sneak right beside you and cant see them, and if you see them YAAAY i got secondary armament, but sadly i have crosseyed gunners on board that cant aim with the guns.... oh well lets use the main guns FIRE 406 mm guns (north carolina) at it ( 3.4km away) perfectly aimed ..... every shot misses, or 5 hits and almost no damage REALY?! New Battleship gamestyle stayy faaaar faaar away and and hit absolutly nothing or minimal, or get closer and go left right up down zig zag barrel roll, hammerhead manuver just to keep avoiding torpedos, oh and be constantly on fire because you went closer to the cruiser, and suffer some citadel damage, and with all that barely any chance to aim and shot with the constant "jumping around"
  2. xOGxVevistyle

    Suggestions to mechanics

    Hello fellow Sailors, first i would apologise in advance if this is a double post or old ieas an maybe some bad grammar While playing since CBT, i observed, tested, played etc., every ship type in the game and experienced all the cons and pros of each ship, so a couple of maybe good and bad ideas went thru my head. i will describe for all Ship types and later Misc. ideas. Battleships: - I would suggest that the spoter aircraft that is pressent only on the BB, should not just extend the Main battery fire range, but also extend Ship and torpedo acquisition for XX%, like you would add Hydroacoustic sonar to the spot mechanics - Limit amount of deck fires from 3 to 2. Cruisers: - Cattapult fighter In my honest opinion is a waste of deck space, and dont see much usefullness in it, so I would add an optiont to swap it with a Spot aircraft but only for Main battery fire range increase, but with a smaller duration time that a Battleship has (reload speed) - Making more profit and Extra XP if you destroy aircraft when there is also a friendly Battleship or other ship type than cruiser inside your AAA bubble 6 km range max. (Escorting Battleships would maybe be seen more often) and BB drivers would be very greatfull. Destroyers: -Ok since these little fast buggers are allways full speed ahead into the front lines, they should have a spoting bonus... - increase DPM on AAA - Add consumable option Defensive AA barrage Aircraft Carriers: - Controlable secondary artillery - Add new Aircraft type ( equiped with Rockets ) but i dont remeber japanese aircraft with rocket armament - Disable or prevent Aircraft flight Outside the map border Misc mechanics: - Target gets spoted and unspoted with a jerky and kinda laggy feel to it, would recomend a 2-3 second Fade in out ( target still being tracked while in fade) - Slightly visible water splash when torpedo hits the water ( no icon, warning, sound, no skill, just a simple particle effect.... if you see it with your own eyes then you know whats coming if not...well you know what happenes next... XD) - Remove drunk unexperinced wannabe sailors from secondary armament and replace with sailors who knows if a ships is 6 km away or 6 meters away XD... properly said increase accuracy on all secondary armament
  3. xOGxVevistyle

    Game potential down the drain pipe

    WARGAMING allways promote their "historicall accuarcy" and "realism" the only thing here are ships that exsisted and their scaleMistakes: -The god damn SPACE cloacking devices- I never seen projectile being glowing orange firebals, and shel smoke more intense then stunt airplane smoke- destroyers, are [edited]more agile then my water Jetski, - Again with this capture point [edited] 1000k points reached and stil 3/4 ships on full HP- Fire chance like you cleaned the ships deck with oil and Nitro- GPS maps, -Torpedo aim asist, - Ships antena gets hit and my ship takes 2000K damage, -AA efficency is like potato guns, maned by crew who never saw a gun - And border drifting -.- MAKE IT A COLLISION OBJECT, NOT A DAMN TOKYO DRIFT RACE STRIP -.- This game had so much potential, and screwed up again I understand this project "game " is Wargamings and they do what they want, but do you ever listen to the community???All that feedback from Alpha and CB, and still no chages
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