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Everything posted by OVanBruce
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Of course there is more potential damage to be done in a CV than in a CA. And this in a game were damage is almost 80% of the results makes you have much better results in less time because you need less time on a CV to get the same average damage than in a CA.
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Then it comes as me being an slow learner. It allways take me more time than other players to get good results. Plus I'm one of those players that end taking unneccesary risks and that in a CA can be very bad.
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A hypothetical conversation with a new player who came for "World of Battleships"
OVanBruce replied to Figment's topic in General Discussion
[edited]YEAH! TIME TO DRIVE MY TORE... MY MINEKAZE! Edit: [edited], I'm still laughing. -
You still don't get my point. My stats are the prove. Myoko (Mogami): 230 battles played with her (930 battles on cruisers), 41k damage average. Hiryuu: 32 battles on her (59 battles on carriers), 55k damage average. Even with 18 times more experience playing cruisers, my most succesful cruiser medium damage has almost 15k less average damage than my most succesful carrier. This thread isn't about me being good or bad on carriers. Is about the relation bettwen time invested and experience and its results per each class.
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From my personal experience and point of view, the skill needed for manual drop is overrated. Yeah, there, I said it. It didn't took me long to start launching good torp strikes and leading my targets. But yeah, that's my personal experience. I still have to know how another players who just started with CVs do.
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Then, my point still stands. That CVs are the ones that need less skill and time invested to yield good results. I don't even consider myself a decent CV captain taking into account all the derping I did.
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Sharana, please... I just started playing CVs with 0.3.1 and there I was in my first week getting top 5 of my team consistently.
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Honestly, I only ran BBs for a week to get a feel of then and didn't like then. CVs, well, I just started playing then since 0.3.1 DDs are kinda not reliable since I mostly used Minekaze to farm credits some time ago. So the only really reliable stats I have in my page are for cruisers. In any case, I fail to see what my stats have to do with the conversation.
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Articulo fuente: http://worldofwarships.eu/en/cbt/news/patchnotes-0311/ El parche se aplica el 22 y los servidores se cierran de 5:00 a 6:30 Cambios del parche: Corregido el icono de la nave en la pestaña "Exterior" Corregida bandera incorrecta en la pestaña "Exterior" Corregida la falta de tier en las naves aliadas en la pantalla de resultados Corregido un error que hacia el Alto Explosivo ignorar el blindaje en algunas situaciones Corregido un bug que limitaba el alcance de los proyectiles penetrantes en el Aurora Corregida la falta de divergencia en el tiempo de vuelo de los proyectiles cuando se usaba la tecla Alt. No reflejaba el tipo de proyectil cargado Corregido un bug que permitia seguir un escuadrón enemigo si permutabas el ecuadrón amigo a seguir Corregido el tiempo necesario para capturar la base en "Encuentro" en el mapa Punto Caliente Corregido el texto que sobresalia en la tabla de resultados de los aliados Corregida la animación de las banderas Removida una barrera invisible en el mapa Linea de Falla Corregido un bug que hacia la nave enemiga temblar cuando era puesta en el punto de mira en visión binnocular Reflejos de los objetos del paisaje no se muestran si la calidad gráfica es puesta en "baja" Corregido un bug en la vista de los portaaviones. Las naves desaparecian si ponias el zoom al maximo y tu calidad grafica estaba en "baja". Añadidos nuevos sonidos Corregido un bug que hacia que la ventana se mostrase debajo de la barra de tareas si maximibas la ventana del juego sin ir a pantalla completa Corregidos ciertos puntos en el mapa "Gran Carrera" donde podias engancharte cerca de las islas Corregido el no poder abrir un chat un canal en la vista del puerto Removida información innecesaria acerca de los logros en el chat del juego Corregido un bug que no permitia abrir canales a traves de la busqueda si ya los tenias abiertos Corregida el texto de "Piloto automático". Ahora de muestra en negrita Vuelta los tiempos de reacción del timón de 0.3.1 en las siguientes naves: Kawachi, Myogi 1912 (stock), Nagato 1944 (stock), Amagi 1942 (stock), Erie 1936 (stock), Phoenix 1917 (stock), Yubari 1944, Iwaki 1944, Aurora 1917, Gremyashchy 1942 Corregida una barrera invisible sobre una isla que no permitia a los proyectilees pasar sobre ella en el mapa "Punto Caliente" Corregidos bugs de sonido cuando el jugador era alcanzado por proyectiles (No permitia saber que clase de daño habia sido inflingido). Corregidos bugs de los sonidos de los lanzadores de torpedos y las torretas girando Corregidos bugs en los sonidos de los cañones principales del barco del jugador y de los enemigos Corregidos bugs en los sonidos de los anti aereos Equilibrio general de los sonidos del juego mejorado Corregido el problema de sobrecarga del servidor -
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A hypothetical conversation with a new player who came for "World of Battleships"
OVanBruce replied to Figment's topic in General Discussion
Just wanted to point out the Hiryuu and Soryuu are 2 different, single ship, classes. Yeah, they sound a lot like they are the same class but Hiryuu is an improved Soryuu. -
En las notas del parche que aplicarán hoy esta incluido un arreglo al problema del lag. Yo tambien lo he tenido frecuentemente en mi lado desde 0.3.1 A ver si mejora la cosa
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A hypothetical conversation with a new player who came for "World of Battleships"
OVanBruce replied to Figment's topic in General Discussion
Welcome to the world of most Alpha and Supertesters Figment. And yeah, I really cower in fear thinking about the time when OBT comes. We may not be able to hold all breaches. -
How you can use torps on jap CAs to great effect? Like this. Note how angling can help Zao a lot. Watch for some close quarters actions (and I mean, 3 meters close quarters action). https://mega.co.nz/#!849DHbja!PVBktd7WNbjdQMcM2XzqnQNXajMxnzGXnOsX1liZpLY These weren't exactly Tomatoes on BBs though they did panic a little.
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Well, you can ban assault weapons and not all fire arms.
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Stop talking like a NRA member.
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Yeah, I'm also a competitive player. There is nothing that pumps me up more than seeing a Des Moines on my Zao because I'll go after him and engage him. There is nothing more satisfying than crippling a BB with HE from 14 kms while 9-10 shells of each of my salvoes fall on him. There is nothing more exciting and deliciously nervewracking than charging into the smoke of a DD feeling like I'm entering a terror's lair. But those are my achievements. My competitive spirit is fulfilled by what I do in battle, not with what my team does. Obviously, I do take care of defending or taking points when needed, but I only want to judge other players of my team by their actions in battle, not by what has happened in the past.
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Who said I was the one shooting down the scout?
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I hpe so, but I'm not so sure about that happening most of the times. because real good players are scarce and stat padders are the majority of people who use XVM.
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I just know that once I get X team mates, I won't be getting others so there is little I can do about it. The only thing I could do is that if a side gets bad players and I'm good, I'll go there to compensate but you know XVM users don't do that.
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I wonder why so many people are so insecure about thenselves that need to look at other guy's results in order to feel confident.
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What happens to XP on elite ships at OBT wipe?
OVanBruce replied to Dorsen's topic in General Discussion
Yep, you'll have to grind stuff back. -
0.3.1 Complete List of Ship Changes (Including those missed by the official patchnotes)
OVanBruce replied to CloakingDonkey's topic in General Discussion
Nicely done. Portrays what we've been saying here all the time in so many threads in just 20 minutes. BB whiners will whine though.- 45 replies
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Killed 2/3 of the enemy team.
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This is why I'm all for monthly subscriptions for the game: Steady income for the devs which could make enjoyable every part of the game if the devs don't need the grind mentality to make money.
