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OVanBruce

Alpha Tester
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Everything posted by OVanBruce

  1. OVanBruce

    Simply outrageous, Dive bombers are.

    Then bring your proposal about how to fix the problem with the CVs. fixing an almost useless weapon on the USN carriers can be done too.
  2. OVanBruce

    Simply outrageous, Dive bombers are.

    Straw man.
  3. OVanBruce

    Simply outrageous, Dive bombers are.

    DtXpwnz, on 05 July 2015 - 12:39 PM, said: Against low tier DDs like Clemson and Isokaze. Did you know that BB players on lower tiers aren't dodging torp bombers too? Abraa, on 05 July 2015 - 12:43 PM, said: "Let's just not mention the actual damage since I know bombs do little damage, what baffles me is the accuracy. Just why? I ask myself. Since bombs do little damage why not let manual drops reward players with hits and fires?" So you dont want more accuracy ? How, than, am i supposted to understand your post, in which you claimed to be baffled by the accuracy and want more hits and fires for manual drops ? To reward skillfull play and set a difference bettwen using auto and manual drop?
  4. OVanBruce

    Simply outrageous, Dive bombers are.

    Do you want an old replay that doesn't work in the current version of the game?
  5. OVanBruce

    Simply outrageous, Dive bombers are.

    Read again the OP then.
  6. OVanBruce

    Simply outrageous, Dive bombers are.

    Been there, done that and I'm not even a DD player.
  7. OVanBruce

    Simply outrageous, Dive bombers are.

    Holy hell man, but those are 3 dive bomber squads attackin you just to cover a bigger area. It's got nothing to do with the accuracy the DB squadrons have inside their respective ovals.
  8. OVanBruce

    Simply outrageous, Dive bombers are.

    2 bombs do 1,6k damage on a BB, is that along the line you are thinking?
  9. OVanBruce

    Simply outrageous, Dive bombers are.

    You know that from the time the Dive bombers enter the circle until they execute the attack a DD can almost allways get out of the marked oval right? Have you ever done a manual DB drop and seen how small the attack oval is?
  10. OVanBruce

    Simply outrageous, Dive bombers are.

    You should know already that doing a perfect dive bomber manual drop on a DD is near impossible. And when I mean perfect manual drop I mean the oval is perfectly aligned with the shape of the ship
  11. OVanBruce

    Simply outrageous, Dive bombers are.

    I'm not asking for 20k-30k damage like a torp bomber squadron. With 6k-9k + fires I'd be happy. And I did attack a BB, a Miogy, which is a fairly big target, TWICE, and both times I got 1 or 2 hits, nothing more than that. And I want to play air superiority set-up.
  12. OVanBruce

    low-end pc users

    I need to ask too for decreased loading time and an annoying problem I've had since a long time ago. Most of the times, when the models haven't been charged into the RAM before, the ship models doesn't show until minutes after the match start. Sometimes I even get to fight invisible ships thanks to that since their models haven't been loaded yet.
  13. OVanBruce

    Well i tried

    You don't seem a bad player and syou haven't jumped here to say "NERF DDs OP" like most do. It seems some people in this thread haven't noticed this small but important detail in your post. Consequentially, I'll ty to explain you a few things about BB play at lower tiers. BBs until tier 5 are a pain in the [edited]. Most of the time you are too slow to get to the place you want in time and you are much more nimble that your name suggest thanks to your poor manouverability and utter lack of AA. How to deal with DDs? DDs are the most fragile class in the game. Has ever your enngine been knocked out or your steering been damaged up to 4 times in a single battle as a BB? Well, these are common ocurrences for a DD player. They need to remain unnoticed or will be sunk in less than halve minute something can shoot at then. Now that you know why they are invisible most of the time, How do you dodge torps? By doing 2 things, mostly preventive actions. - Moving unpredictably: Even if torps are lethal they need to be launched from quite a distance most of the times. The closer any DD will ever be spoted it's 5.9 kms and most of the times a DD will launch its torps bettwen 6.5 and 7.5 kms. At that distance, it takes 30 secs to get to your ship so even the slightest change of your direction and speed during that time will ruin the torp run. So think wherever you are where are the unspotted parts in the map where a DD is hiding and try to behave erratically to prevent a torp strike from that place. Take looks at the minimap and try to keep track of where are and where were heading the enemy DDs so you can know possible directions from which torp strikes may come. - Not getting close to islands and straits: This is the other favourite tactic of DDs, the ambush. Basically you are trying to get to other part of the map and are crosing an strait when just around the corner, BAM, a DD less than 3 kms from your ship. No time to react, your guns may even not be turned in the direction where the DD is coming, it closes in a bit more launched all its torps on you and then instadeath. How do you prevent this? Once again by being preventive. Keeping track or where were sspotted enemy DDs in the map is allwayss helpful since if they are elsewhere you can move more freely. If you want to cross an strait remember that your teammates share their line of sight with you: If ally vessels or planes have already scouted where you want to go beforehand and there has been no way for a DD to slip past then unnoticed (remember they can be seem if they get too close) then you can move more freely. - Extra: A DD is charging me: This is a much more unusual tactic since its mostly done by veterans who know their game. Basically, you are sailing in your BB and suddenly i front of you or in the sides an enemy DD gets out of its concealment range and is going full steam in your direction. He will try to dodge your attacks and place himself close enough to launch his torps without you being able to evade then. So, what is the most effective tactic? 1st, RUN FROM HIM, his main objeective is to close in and torp you so the less you help him close the distance the better. Load HE. Ask in chat for help from a cruiser. Once you are showin him your back try to aim well and shoot him HE one turret at a time. As I told you, DDs are extremely fragile so a single well placed shot will blow a big part of its health AND almost surely knock out its steering or engine. How to deal with cruisers AKA pyromancers? Cruisers should be your main food as a BB but when they are in numbers and shooting HE at you they'll gonna burn you to death. Basically don't try to go solo against a bunch of cruisers or they'll kill you easily. Try to stay in packs. Unfortunately, if you find yourself overwhelmed by cruisers there is nothing you can do since getting in a bad spot with a BB is almost certain death. You are unbeatable 1 Vs 1 so try to allways get that situation when you are alone. Finally, the most important thing: PRACTICE YOUR AIM. It may seem like your turrets are manned by drunken monkeys with that dispersion but if 2 or 3 AP shells connect they'll deal 5k-7k damage on average, a lot more if at least a single pens until the enemy citadel. A well placed salvo, with some luck can literally one shot a cruiser (that's 25k damage). You'll find yourself trying to wait for precise moments when the enemy show its side to you since those are the most likely to give you a citadel penetration. You can try sing HE too but the most damage potential for a BB i in its AP shells. The only time when HE shells are prefered is when you are shooting at DDs. How to deal with carriers? Unfortunately is very difficult to completely avoid a torp strike but remember, you can see those planes coming from almost 10 kms from your position. You can make things difficult for the carrier player by: - Turning into the carrier's torpedo bombers: Torps from torpedo bombers need 1,5 kms to be activated once they hit the water. If you run inton then during that short distance they harmlesly go below your hull doing 0 damage. Consequentially a CV player will allways try to look for a good aproach route coming from one of your sides and with enough distance to let the torps be activated before they get to you. Make it as difficult as possible for him to get that aproach by basically wriggling around. If you find yourself beig unable to do so thanks to islands and such, well, as I told you when talking about DDs you've got to think ahead and read the map to know where it is safe to go with your BB. Sometimes you'll find yourself sandwiched bettwen 2 groups of torpedo bombers in which case, if the CV player is competent, at least one will score a hit or 2. But you've got your health potion so taking one or 2 torps will be minimal damage thanks to that. Remembeer to save your damage control for when you are hit since most torps hit cause flooding and that is an scary 500 health loss every second so better cut that ASAP. Finally, if your BB has a fighter and/or has decent AA, doing Ctrl + click on an enemy plane squadron will focus all your AA on it + the fighter will attack those planes causing the to panic. When panicked any attack plane gets a huge penalty in its acuracy. An attack squadron only gets panicked when being attacked by fighters o when in the area of efffect of the AA barrage skill of a cruiser (but that only appears at tier VI onward). With these pointers and your experience day by day, you should be able to become a good BB captain. Good luck.
  14. OVanBruce

    Carriers ruin the game for me

    Everytime
  15. OVanBruce

    Carriers ruin the game for me

    It's kinda funny how getting into the queue with a carrier means insta match. Literally no wait time.
  16. OVanBruce

    Carriers ruin the game for me

    Ok Ishiro. I got the Langley.
  17. OVanBruce

    Carriers ruin the game for me

    I just wanna say, and I think the implications are quite obvious, that the seal clubber weapon of choice will allways be the (IJN) CV. I'm kinda tempted to Oblige Ishiro and break my anti-yank ship vow and go US carrier.
  18. OVanBruce

    World of Anything but BBs.

    I'm seriously fed up with the likes of you who refuse to even think for a moment about how the [edited]did the DD player "put you in orbit". So let me kindly say you that I'll keep feeding my sweet girl Minekaze with players as yourself. To the gutter with you.
  19. OVanBruce

    The end times

    And He shall purify the Sons of the OBT
  20. OVanBruce

    A Plea for help with the Phoenix ...

    USN cruisers, generally speaking, have worse accuracy and alpha damage than IJN cruisers. They are more tanky though. Furutaka is a pain in the [edited]. Have to be played almost as a BB without the possibility of huge crits unless you man up and play her as a tanky torpedo boat getting extremely close, but that requires a sense of oportunity that comes from experience if you want to survive the ride. It's a long and painful grind.
  21. OVanBruce

    Sorry but i am losing interest quickly!

    Hope it doesn't take then that long
  22. OVanBruce

    Carriers ruin the game for me

    To those that dunno how to dodge torps from a CV, some ideas can be extracted from this replay. The important part is the capping of the enemy point but you can get some ideas about how to play jap cruisers too. Notice this was done with Aoba's almost nonexistant AA stat on her first hull and that the few planes I shot down were actually from my scout plane. 20150702_184859_PJSC007-Aoba-1943_17_NA_fault_line.rar
  23. OVanBruce

    Carriers ruin the game for me

    You don't need 5 minutes to setup an strike unless you and your target are in oposites borders of the map. 3 or 4 at most. Completely useless drops if you are on board an IJN CL or DD and know your game. I'd be more concerned of any other ship that is defending the carrier than the carrier itself. It's on the higher tiers when CVs get speed almost on par with DDs where it gets diriculous when chasing a CV.
  24. OVanBruce

    The Supertest Sea Shanties

    Holy [edited]crap, this is golden hahahaahah. I volunteer for singing this crap. I want to sing Kita-Kami, Sailing the Shoukaku or Uptown Ship.
  25. OVanBruce

    Sorry but i am losing interest quickly!

    Can't believe there are people that complain about "grinding" when there are so many enjoyable ships to play on mid tiers: - Kongo - Fuso - Omaha - Cleveland - Pensacola - Minekaze - Aoba - Myoukou - Ryuujou - Hiryuu And those are the best. Can't really see how those can't be enjoyed while going up the ladder. I'm keeping my Aoba and Minekaze as credit earners and will probably play then a lot more than the higher tiers.
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