Psychosis808
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Everything posted by Psychosis808
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Battleships ARE balanced at the moment (just)
Psychosis808 replied to Redcap375's topic in General Discussion
Played this game on release for couple hundred battles then only came back 3 weeks back so my experience isn't amazing, however to me it seems like there are way too many BB's in games and your chances of winning/loosing always comes down to which team has the least amount of camping BB's, that to me says there's a problem. Just had a game that we were winning then I look around and see 4 of our BB's are sitting on the 1 line doing absolutely nothing, ended up a loss. Starting to get tiring that you know at the start of a match whether it's a win or loss simply by looking at where your BB's are sailing. -
Possibly the most boring map I've come across in WoWs, couple of times I've been on there just ends up with the BB's sitting 20+km from each other hurling shots n hoping RNG favors them. Then again same can be said for most maps with wide open areas, problem lies with most BB's thinking they're snipers.
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God forbid the Cleveland have any kind of downside, the thing is an absolute beast, tiny citadell and rapid firing guns it's even getting bumped up from tier 6 because it's too powerfull for tier 6 games.
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Cheers mate, just shocking the ammount of people on the forum screaming about it being OP when it really isn't. Been in loads of games where i'll say to BB's carfeull DD about, then you see em completely oblivious sail through some tiny gap and 10 secs later see playerwithclue killed cluelessplayer, then they start raging about DD's or blaming own team.
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Been playing the game for maybe a week and half now, mainly cruisers IJN and got to T4 IJN BB and can say everytime i've died to DD torps it's been my own fault without question, usually not paying attention to minimap or tunnel visioning while zoomed in and sometimes just going in on an intercept to save a carrier from a DD that's managed to get through.
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So much this, only just started playing and I swear it's the US cruisers rapid fire face roll that's causing the problem the Jap cruisers can't spam HE nowhere near to what the US one's can at tier 5-6. In my Aoba come across a Cleveland and it's usually gg, I shoot and even if I hit where citadel should be it's a dice roll whether I do or not and if I don't my shots do next to no dmg all the while the cleveland can hold down LMB n spam away knocking out rudder, guns or god knows what else, it's a joke. Like said it was the same in WoT during CBT and OBT till they finally changed it because it was a joke, something needs to happen as currently all I see pretty much in games is HE being spammed everywhere.
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Something really should be done about this ship going from the Kuma to this is like a swift kick in the balls. The traverse and reload times need adjusting as they are shockingly bad, especially the turret traverse it struggles to track anything and I swear i've never seen a rudder get knocked out as much, i'm pretty sure I saw a seagull flyover, crap on me n knock the thing out. Look at the Omaha it's less damage but it fires over double the rounds and has twice the traverse. It's all good having higher AP but when you're in game where everyone is using HE lighting you up like a torch every 2 seconds and you're rudder fails anytime a sailor farts, something needs to give.
