ST. Interaction of large-caliber armor-piercing shells with destroyers.
We continue testing mechanics that will help to solve rare issues when large-caliber shells cause excessive damage to destroyers. This happens when the ship is at an angle to the trajectory of the shell. In this case, the penetration mechanics takes into account the angled armor, which allows the shell to arm and cause significant damage inside the hull.
During the testing we added a limit to the maximum damage from armor-piercing shells. Now for all destroyers, the damage from the shells doesn’t exceed 10% of its maximum value. This limit only works on a caliber of 280 mm and more.
Despite the fact that 10% looks like a small number, for destroyers such an impact will cause significant damage to their HP. For example, the maximum damage of the battleship Montana is 13,500, or 1,350 for destroyers. In a salvo of the ship - 12 such shells and the maximum damage can reach a value of 16,200. For example, for the destroyer Shimakaze with 17,900 HP, such damage will be very significant.
The change will not affect the destroyers Harugumo and Khabarovsk, because the level of damage they receive is normal and reducing its number will increase the combat effectiveness of these ships.
Of course, this implementation will affect the interaction between destroyers and battleships and some heavy cruisers. Ships with a caliber of more than 280 mm will have to be more careful in choosing their type of shells in different game situations. A short-range salvo with armor-piercing shells will still cause considerable damage to the destroyer and will not allow the enemy to safely rush and drop torpedoes.
Considering the new mechanics, the destroyer’s commander may be less worried about situations where an occasional salvo threatens to lose half of their HP or even take the ship out of the active combat.
Please note that the information in the Development Blog is preliminary.