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Spellfire40

Beta Tester
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Everything posted by Spellfire40

  1. Spellfire40

    BB Nerf

    Had a decent game in my warspite and i try to close to 7.2 km for 2edary fire. Didnt feel that much worse mayhaps its a isume more with the faster BBs?
  2. Spellfire40

    Patch Update 0.5.2 - Your thoughts?

    Actually there is no "kill stealing" A ship is a as much of a danger with 100 HP as it is with 100000 HP. Fokus fire is a must to reduce the number of guns. If you want to solokill something activate the training room. On the other had giving the best flag out for being lucky to get 5 kill shoots is kind of pointless. The old one or maybee high caliber were pretty good indicators on how much your done in the battle.
  3. Spellfire40

    We need more carriers!

    Actually if he needs to make another atack run you can shoot down a quite some planes unless your in a T3 BB. If you in a latehull Colerado plus vs an even con with modules for AA your gona whipe his squads. Only Essex and Midway are a real danger and if WG keep nerfing all CVs just to balace them you wont see any new CV anyway.
  4. Spellfire40

    Why not rebalance torpedoes?

    2Km work on lower tir it wont at high tir because once ships enter into gun range they simply turn on away course to present a lower profile. unless you have 100 kn Torps you never hit a ship moving away at 25 plus kn. Even with 10 km a hatsu has problem geting Torps in by the rather defensive playstyle in T8 plus matches. Also any float fighter will autospot(either you or your torps) unless ur very lucky with your timing. And if someone thinks the next patch will change CV is the slightest will be disapointed. Even less IJN to be seen thanks to the next in a long serie of nerfs.
  5. Spellfire40

    Faster "Team killer" bans

    Anything with Torps firing further than 4 km has a realistic chance to unintentinal TK. Unless you set team damge for Torps to 0 acidents happens. and Acidents should never be cause for a ban by some automated system.
  6. Spellfire40

    Upcoming patch and Kiev nonsense

    Even if skilled players buy a prem ship it dont equals a aprox same quality line ship of a techtree nation. A Kiew captain that took his crew from the begining should have a advantage in crewskills over a Blaskawica that cant have "techtree" Captain from Day one. That alone srews statistics even without "bad" players. Bad players only amplifys the isue.
  7. Fuso mit level 4 captain skill holt auch was runter wen man nicht die Fieger igoriert. Flieger auf den selben level waren noch nie wirklich ein problem wen man raum zum wenden hatte auf T4 plus mit late hulls. Die Einstellung einiger BB skipper zu meinen man muss ne reale chance haben 80% aller torpedos auszuweichen selbst wen man erst reagiert wen die ale im wasser sind ist das Problem. Und das WG der weinerei nachgegeben hat. Genau 2 Träger sind nachden die loadouts geändert wurden OP; Essex und Midway. Und Warum? Weil man 6er TB auf T9 plus kaum runterbekommt bevor sie ihre Ladung platzieren in gegensatz zu den 4er Squads der IJN CV. IJN sollte wieder den alten CBT spread haben bei ihrer einführung dan würde einiges ausgeglichener sein. Vor allen mit der niedrigeren Torp geschwindigkit. Und den quatsch mit mehr ready time wen Squad tot sollten die lieber ganz fix vergessen ansonsten gibts denächt gar keine IJN Träger mehr.
  8. Solange Flugzeugkills und contern mehr exp bringen als als geconterer strike CV mit seinen 3 Torptreffern wird man beim leveln fast nur anti air sehen und das macht stike spielen sinlos und das leveln sau langsam. 50k exp mit nen IJN stike setup auft T6 140k mit Jäger. Haptsache man hat keinen einfluss aufs spiel mehr. Den selbst wen man den gegnerischen CV lle flugzeuge nimmt hat man danach kaum mehr einfluss aifs spiel sen sich die eigenen gurken mal wieder selbst versenken oder bei 2 brüder sinlos dürch die mitte fahren bei 3 ungespoteten DDs. Fun für die ihre Midway im hafen haben nur nachkommen wird kaum was vor allen bei den warteschlangen ab T9. IJn kan man eh abschreinben dank des Torp speed nerfs und der nachte patch mit den neuen spread und den Lose squad penalti gibt denen den rest.
  9. Spellfire40

    Any news on IJN Tone ?

    Well the fact that they anonced live testing that RU CA while we dont hear from Tone points its not ready yet. Either they took some of the coments to heart or they didt figured out how to balace her for her spot yet.
  10. Spellfire40

    Why not rebalance torpedoes?

    Well AFT is on the same level as last stand and IJN dont have such a big base range anyway, With hatsu i have the aded problem that i lose a turet pretty often which halfs my firepower. Never had that problem in Sims Maham Faragut to that degree. IJN and US are on the same stealth level at T10 with gearing having far supirior guns nearly same quality Torps balanced by the fact it has less. havent played that far in OBT yet (since i level all lines paralel) but my expirence in any IJN game since CBT is that firing your gun when your not allready spoted or have a chance to get out of range is basically pressing a self destruct butom.
  11. Spellfire40

    IChase's talk about state of the game

    Have you played a match were you get counted at any turn? there is a reason you see so many Fighter setups when you see a CV at all. Because with a counted strike CV you will struggle to get over 100k silver with prem, Not ever CV in the game is a Essex or Midway.
  12. Spellfire40

    Why not rebalance torpedoes?

    Might be a greater chance when you dont hit the Torpedo bulges at least thats how it feels to me.
  13. Spellfire40

    Upcoming patch and Kiev nonsense

    Was takling about NO vs Tashkent. Cant image Kiew vs Pepsicola with its 0 armor ,-) Killing same con CA and not even trying to dodge for the most part is a bit OP for a DD agist its suposed natural enemy.
  14. Spellfire40

    Upcoming patch and Kiev nonsense

    Not that that matters when it can survive 22 203 mm New Orleans HE hits and survive while sending it to the butom.
  15. Spellfire40

    Invis smoke firing

    No it dont. Smoke get droped in pulses of course siting in the last droped Blob of smoke gets you concealed longer but each pulse has a fixed duriation that dosent change. And siting still is a fast ticket to the botom because your shells are still rendered and can be backtracked.
  16. Spellfire40

    IChase's talk about state of the game

    Yes it was and it took skill to avoid CV atacks. Now its like a long range DD atack thats allwas visible ,loads T2 Torpedos that a St Louis can outrun driving backward (yea overstated i know). Tweaking in some areas would have put them in area were they could still worked but for some reasons it seems balance is when an lone target has a resonable chance to avoid an CV atack those making it near imposible to do anything when its suported and float/CV fighters are over head. Not that you would undersatnd as an of the more vocal advocates of the BB lobby. Well enjoy your static games without CVs. Whats next on the agenda? making DDs an their Torpedos allways visible so you can remove the A and D key for BB Captains?
  17. Spellfire40

    IChase's talk about state of the game

    Nobody cares. CV players prediced what would happens to gameplay a long time ago. Nobody wanted to hear it. I yet see any change that would make CV fun to play again. and its hard to reserve a Nerv once you have implemented it. WG should have tested their changes more before implement them. The Damage is done and its hard to see how they want to recover from here. What i really missing is seeing a Vision what they want CVs to be in WoWS. A skillbased class or just a RNGish boring crap like arty in WoT.
  18. Spellfire40

    Błyskawica available in the shop for €20

    Considering they livetested their RU CA its more probably to come as the next "new" prem than Tone wich we havent heared about for some time.
  19. Spellfire40

    WTF is wrong with high tir RU DDs

    Darum geht es mir gar nicht wen die ausweichen und mich in brand setzen und über zeit mich killen weil ich sie nicht treffe ist ja in Ordnung . Wen sie sich als dd über 203mm HE geschosse kaputlachen und einen out dpsen ists nicht in Ordnung. Währe mir ja auch noch egal wen er 2 level über mir währe(was bei jeder anderen nation kaum hp maesig nen unterschied macht als DD) aber wie oft willst die den treffen?
  20. Spellfire40

    WTF is wrong with high tir RU DDs

    Auto mode when ich etwas sickig bin ,-). Aber mal ehrlich. Wen die CA sind sollen die sich auch CA nenen dan feuert man AP und gut ist. Wen ich als kreutzer es nicht schaffe die kaput zu kriegen wie soll das ein DD wen die sich an nen CAP punkt treffen? Mit 22 Treffer hätte ich 2 bis 3 DDs jder anderen nation auseinandergerissen. Balanced ist das nicht.
  21. Spellfire40

    Spiegelträger behindert Matchmaker

    Na ja vor den patch hattest 50/50 matches mit ner Taiho gegen Midways. Macht echt spass wen du nach 2 min eh versekt warst mit 0.0 chance wen du nicht nen pet AA CA hattest. Nicht das die wartezeit grade das gröste problem für CVs währe.
  22. Spellfire40

    Spiegelträger behindert Matchmaker

    Es gibt keine maximal wartezeit mehr für CV.
  23. Spellfire40

    SIMS Needs Buffing - WarshipStats/ShipAnalytics Proves It

    Well i want WoWS to suced and i think strongly that OP Prem are a rather bad idia since WGs trys to balace some isumes totaly makes other things near unplayable. Nerfing AFT so it wont work for 140mm for example will make Yubari unplayable again just to get ahold on Clevlands/Mogamis/Königsberg /Murmansk. From my perspectiv Sims has enogh unique features to make it workable even if chalenging. There are isumes like credit potential but thats related to the HP pool and not unique to SImes but a problem to most DDs. Too powerfull Prems leave the bad aftertaste of "pay to win" and for the most parts WG were able to avoid going down that road.
  24. Spellfire40

    SIMS Needs Buffing - WarshipStats/ShipAnalytics Proves It

    Then what would you sugest? giving it more fire chance? Faster Torps ? I do own all Prem ships you can get in a normal way and honestly i dont think WoWS needs another Murmansk at T7 (that one would be fine if you removed the spoter aircraft). Sims is better than a stock Maham. Its worse than a fully upgraded one. Its in Denyal role better than Hatsu. I cant coment on Kiev and Blaskawica is a specal case since the chance that it get a Techtree are pretty slim. It works ok as a crewtrainer its a bit low for a creditmaker.
  25. Spellfire40

    SIMS Needs Buffing - WarshipStats/ShipAnalytics Proves It

    You forget something its not only the Sims changes that efect the ship its also WoWS as a whole. Less CV around less geting killed before you can do anything. More DDs around more Targets you are actually good agist. Longer Smoke Cover for US DDs: Able to do significant damage to ships with low chance of return fire. Some changes are benefits Sims some its (US) competison. Overall as stated before its competetiv and gets its Job done. Coming out 80 plus % of the time: no? But neither as bad as some make it sound. If you know how to play US DDs you can get decent results in a Sims too.
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