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Everything posted by Spellfire40
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it wont help you much agist citadels but it work quite well vs fire damage you sometimes can use 2 heals on the same damage source thogh it also makes you non profitable at low tir just to be competitiv.
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The dire state of CVs - will something be done?
Spellfire40 replied to Syrchalis's topic in General Discussion
well the old one was decent vs DD. but since the spread change planesurvivabilty took a nousedrive its much harder now since not geting the drop right in the 1st try usally means your autolose the squad or have to do a suboptimal drop. -
The dire state of CVs - will something be done?
Spellfire40 replied to Syrchalis's topic in General Discussion
exept that it wreck IJN while you still gets hits with us paniked spreads and 1000lb bombs. -
you got to be carefull with leaks but so far they were quite acurate in the past. thogh If you create enogh discussions they might change or we are missing something else like a reworked armor model for them.
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Rejoice i statleaks are to be taken seriously RN CL Will get changed_ T3 to T7 will lose there heal next patch.....clearly they decided thease Little mosters were to powerfull with it ,-)))))
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Well rejoice if statleaks are to be implemented low tir RN CL gets changed..........by removing he heal for T3 to T7.......why do i get the Feeling that WG dont get it ? ,-)))
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Kagero nur eine schlechte Fubuki?
Spellfire40 replied to Active0815's topic in Allgemeine Diskussionen
Jo habs anders in erinerung weil ich Speed boost drin habe und damit die mod2 auch 8km haben ,-) Mein Fehler.- 23 replies
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Kagero nur eine schlechte Fubuki?
Spellfire40 replied to Active0815's topic in Allgemeine Diskussionen
Nur das die derzeitige Fubuki die F3 auch hat, -))- 23 replies
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Kagero nur eine schlechte Fubuki?
Spellfire40 replied to Active0815's topic in Allgemeine Diskussionen
Unterschätzt die nicht wen man auf 10km bleiben kann kann man auch Amis einheizen nur wegrennen ist nicht. Nebel ist Pflicht es sei den du willst mit den 20km torps Lotto spielen da geht auch der booster.- 23 replies
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Kagero nur eine schlechte Fubuki?
Spellfire40 replied to Active0815's topic in Allgemeine Diskussionen
Kagaro mit 8km und Torpedoreload booster? Guter Lacher kann man sich auch direkt ne ramflage anpinnen den wen dich ne Benson plus dich einmal sieht kommst nichtmal mehr weg. Fubuki ist erstmal besser jedoch kann kagaro T9 module laden. Da 20% torp reload speed oder 16% mehr Reichweite für die 127mm. Mit aft ist sie ein semi guter Feuerstarter.- 23 replies
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Hat Premium etwas damit zu tun ob man verliert oder eher gewinnt?
Spellfire40 replied to YC_Yello's topic in Allgemeine Diskussionen
6 Spiele 6 mal gewonnen gesern. Also mein prem funktioniert, -))) -
How to counter a DD HE spam in a battleship?
Spellfire40 replied to RayPall's topic in General Discussion
If a DD harass a BB he is likely to be spotted from time to time. If your team dont instantly react to a spoted DD its their fault. For a DD to burn down a BB takes a lots of time.- 96 replies
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Better heal to improve survivability is not the way. Why should have T4 plus ship pay 22k credits per battle to be competitive?
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Stufe V Schlachtschiffe in Stufe VII Gefechten
Spellfire40 replied to Seppelini_Germany's topic in Allgemeine Diskussionen
Wo ist das Problem? Ein t5 BB macht immer noch kleinholz wen es einen T7 CA trifft. Eine Kongo kann eine Nagato cits verpassen und gegen Gneisenau und Colerado pens dürchkriegen. Nur weil man nicht in den meisten Fällen gegen nen 2 Stufen höheres Schiff gewinnt heißt nicht das man nix machen kann. -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Spellfire40 replied to Kancolle_Kongou's topic in Off-Topic
Kongo because she isnt afraid as a fast battleship to be on fire buuurrrrinnng love! Kirishima as far as ARP anime goes Zuhio from the comic Version. Oh and i nearly forgot: Vampire. -
Da machste nen Fehler T6 ist bei mir: bei 15 Gefechten 11 Siege (73%) Mitlere Werte 2,053k exp,56,282K Damage Nur mit den kills haperts bei 1,13. Gerell besser als zb meine Cleaveland und die hat nen demo expert captain ,-)
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Fireprevention skill is useless because it dont reduce the chance for fire 1:1 If a shell has 45% -3% dont reduce it to 43% There are topics that calculate the real gain and its rediculess low. The module on the other hand is worth it for the reduced Torp damage alone.
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Discussion thread for "some interesting info around the world"
Spellfire40 replied to Deamon93's topic in General Discussion
because they said again and again not before rework is done. Also they said high chance that Graf Zeppelin is the next prem wich is redicules because If some navy needs a prem CV its not germany without a CV line its not the US wich allready has Saipan,its IJN above all as a crewtrainer. -
Well its no fun not seeing your Shells do no to very Little damage. ist also not fun seeing that multiple uk cl cant win vs a single bb unless they get Torps in were ever other Nation can brun him skyhigh. Lacking the ability to really do damage vs BBs makes you a exp/stat pinata. I had games were i burned doin 4 enemy BBs (with some battle damage allready done to them) in a Murmask while retreating and saving the game.You can belive me that was a fun and VERY intense game knowing any missplay can end you but pulling thogh. In a Emerald you canot even dream about that vs a single BB
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The problem to 1 is we had a very powerfull BB line before that still goes strong giving not to fragile cruisers a hard time. Whats the point of throwing more food to the BBs so they can rank up even more rediculess damage very easy were you have to break your arm and a leg to hurt them back? 2. Your hardpressed to get Fun out of them at least till T6. were a Murmask can as high tir with fire can rank up 140k plus a Emerald is phsical restricted from ever geting anywere above 30-40k exept if for some reason the enemy Teams disconected and yor own Team dont leave the cap. You lack the potential of gun damage agis nearly anything but other cruisers.....
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Were these Royal Navy Cruisers squishy in reality?
Spellfire40 replied to Fred3n's topic in Cruisers
Well it means real ordanace had devastating efects that isnt dublicated in the game. And Exeter had between 40 to 140mm of armor were Leander had 24ish mm everywere but her Magazine But if you consider what in real life happened to ther better protected CL: Tromp was badly damaged off Bali on 18 February 1942 during the Battle of Badung Strait, when she was hit by eleven 5-inch (127 mm) shells from the Japanese destroyer Asashio. Light cruisers didnt took damage too well in real life not that you can conclude anything from that to the game becasue its not balanced on real life. -
Were these Royal Navy Cruisers squishy in reality?
Spellfire40 replied to Fred3n's topic in Cruisers
Wellll Exeter was a Heavy cruiser (hint hint) so you cant compare. Neptune (Leanda Class)took 3 Mine hits to go down. Galanta was sunk by a Sub Torp. Penelope was sunk by a Sub Torp Coventry was hit by 4 Bombs to be sunk Curcacoa was split in half by Queen Marry raming her Calypso sunk by a Sub. ( i stoop with Subs here seems to be the main reason they sunk ) Cairo subk by 2 Bombs from a Ju 88 Fiji subk by Bombs Trinidad sunk was rendered powerless by one Bombfrom a Ju88 then sunk with 3 Torps from her own side after evacuating. Southhampton was reduced to a Burning Wreck by 2 500kg bombs and sunk by her own side after evak. Gloucester sunk after 4 heavy Bomb Hits Manchester was sunk by a single Torps of a Italian Motor Torpedo boat. Charybdis sunk by 2 Torps from German Torpedo Boat. Spartan sunk by a Glide Bomb. You can clearly see a patern here that some weapons were far more devasting in realyty than in game but thats mostly Balance. -
They are not. After germ BB release the lines were cloged with the new BBs... 1st weekend after release and you see hardly many RN CL. Im at t6 with then and i get the feeling its geting better but the low end grind IS horible. With Emerals you need 2 times smoke to do 10-20% damage to a BB. No BB is stupid enogh to come withing 6km were you can use Torps and you can be ended in one Salvo from any angle, I can understand why prople find that kind of gameplay frustrating. without HE and fire you can never get close in damage to a Murmask and co since hrying to hurt BBs is a waste of time and you even suck vs DDs. What really is left? Yes killing Cruisers and that works resonable but do we need another anti CA/CL shipline atm? like i said in another post they would have done themself a service if they would have released the real Heros of the Royal Navy: Their DDs.
