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Everything posted by Zerknautscher
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Is it possible to make BADoBESTs Flippers work not for the enemy team, but for the friendly team? I don't want to focus down the opponent's best player(s), but rather would like to know ASAP what the skill level of my friendly DDs, radar cruisers and CV is, so I can take that into account when positioning and know whose (likely) lack of skill I'll need to compensate.
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Never said it was, just quoted someone who also suggested to have more options for Gneisenau. :) And speed. And premium status (credit income modifier). And as Prinz Eugen and Hipper show, you can have different reload speeds with the same gun system etc. to change things up a bit. But ultimately it doesn't matter, I doubt anything will come of it; just wanted to drop the suggestion.
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After playing Gneisenau today I had the idea, that it would be cool to have the 380mm guns as a researchable upgrade, instead of the only option. So stock Gneisenau would start with 3x 280mm triple turrets, giving her less punch, but more versatilty against a wide range of targets, while also giving an option to play the historical version. You could then spend XP to unlock the 3x 380mm dual turrets. I searched the thread and saw it has been suggested before, in January 2018 in fact, so I don't think anything will come of this, but it would be a nice little add-on for the game, I think. :)
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I'd like to join the lottery, as well. :) Thanks for organizing this. Happy holidays!
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[Poll] Did you get KM CV mission(s) in first 5 "Free" German Carrier containers?
Zerknautscher replied to Leo_Apollo11's topic in General Discussion
Opened 21 containers so far (10 from directives, 3 from daily shipments, 2 from the twitch missions and 6 of the 8 weekend-mission containers): no mission yet. Edit: Container 22 held the mission for Rhein, container 23 once more offered flags.
