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Bl4ckh0g

Weekend Tester
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Everything posted by Bl4ckh0g

  1. Bl4ckh0g

    Damage System proposal.

    Hmm, not a bad idea, but in some cases, like the 8", and 16"-18.1" shells, the bursting charge difference between the Japanese and American shells is around 50-80%. You'd have to scale down that down. You could use this difference to balance guns which is nice, like the Yamato's 18.1" shells have nearly 80% more bursting charge than the 16" shells fired by the Montana,
  2. Bl4ckh0g

    Destroyed turrets

    This is a poll about turrets getting destroyed. Now, personally I think It's a nice mechanic, sometimes annoying, but adds some spice into the mix. The thought of loosing firepower permanently for that battle is nice, It enables more tactical options, like targeting the enemy's guns and such. But I think you should have more access to skills and signal flags and such that increases the survivability of the turrets and the like. It also kind of makes ships like the New Orleans more desirable since She has actual turret armor unlike the Pensacola.
  3. Bl4ckh0g

    Gun turrets made out of playdough?

    okkay, working on it
  4. Bl4ckh0g

    What we know about Ships: Updated 05/04/2017

    Hmm, By the way, Why did you decide to put two Town-class into the tree?, I know that they aren't on the same weight group(now) and all, but would not it be better to use the Crown Colony(fFiji) in tier 7 and put the Southampton as a tier 7 premium? Looking at the British tree, you could make some nice premiums from the "weaker" groups which is nice. Well, the Southampton fits well the tier 7 spot, so It doesn't really matter that much to be honest. I am just curious I am not sure what ship will be in the tier 6 CL spot in the USN tree, I am really hoping it's the Oakland, I think that ship scales really well from the Omaha, since it has torpedoes, only slightly thicker armor and nearly similar, but slightly stronger firepower. If that would be the case, wouldn't the Dido-class be better as a tier 6 instead of the Leander?
  5. Bl4ckh0g

    Gun turrets made out of playdough?

    Yeah, I forget the Cleveland, sorry bout that. Afaik the New Orleans was the first USN cruiser to have enough turret protection against it's own guns, but ships before her, did not really have anything more than splinter proof turrets Pensacola, Northampton for example the IJN did not really bothered with turret protection, which is kinda sad, when you lose third of your turrets from one Cleveland salvo I think, turrets getting destroyed ins't really that bad a thing, It kinda makes you play more cautiously and appreciate ships that had good turret protection, like the NO over the Pensacola and such But WG really should introduce captain skills, signal flags and such that can help your turrets, like If one of your turrets get destroyed, the remaining ones get a +10-15% chance to survive and This could like stack, So If you get 3 turrets knocked out then the rest will have 45% more chance to survive
  6. Bl4ckh0g

    What we know about Ships: Updated 05/04/2017

    Damn, They really are People might think that they are similar since both belonged to the same class. The USN made a new class of ship because the superstructure was different, The British made a subclass that's 3,000 tons heavier than the original class. Damn Britain Y u do dis
  7. Bl4ckh0g

    Hats off to CV players

    I think one of the biggest issues with the CVs is that IF you are a scrub or just a moderately good player in them, you will be an incredible burden to your team, but If you are an ace in them, then you will wreck third of the enemy fleet alone Cv should be made more, well noob friendly, so even a noob can at least score some hits in a battle
  8. Bl4ckh0g

    I have found new god

  9. Bl4ckh0g

    What we know about Ships: Updated 05/04/2017

    I meant Edinburgh and Southampton Afaik they are sub-classes of the town-class
  10. Bl4ckh0g

    What we know about Ships: Updated 05/04/2017

    Town-class in two tiers?
  11. Bl4ckh0g

    Issues in the US cruiser line

    Oakland could be implemented, Atlanta without the 2 aft side turrets and better AA
  12. Bl4ckh0g

    Issues in the US cruiser line

    Well, The longer they wait with swapping the Cleveland the more trouble they will have
  13. Bl4ckh0g

    Issues in the US cruiser line

    not to even mention the British cruisers, Crown Colony, Town, Dido and such cruisers are Cleveland levels as well
  14. Bl4ckh0g

    Issues in the US cruiser line

    Thing is that armor isn't exactly like in WoT. If you have thicker armor that only means that the enemy have to be closer to you in order to penetrate your armor. 127 mm is good armor against 127 mm and 152 mm guns, but against a 203 mm gun...Well, not really. Aoba only has 76 mm thick armor, and that's really only protects her against destroyer caliber guns from range, a 5"/38 can penetrate that from less than ~6,7 km. When you look at the Aoba and the Cleveland, essentially their armor is useless against each other. the Aoba has bad armor, but powerful guns, the Cleveland has nice armor, but not as powerful(still really good for tier 6) guns. Against Destroyers however the Cleveland stands much better, since her armor is pretty thick enough to be only penetrated by lunatic DD captains from really close range(3,6 km), the Aoba however has trouble when a destroyer is within 6 km from her. Still, the Cleveland's guns are extremely powerful for tier 6. Those guns can penetrate 127 mm from 14,000 meter. Just for comparison the Omaha's guns can penetrate 51 mm from 12,000 meter and 102 mm from 5,700 meter. You cannot hurt the Cleveland with those guns from even 5 km while the Cleveland can easily kill you from 15 km.
  15. Bl4ckh0g

    Issues in the US cruiser line

    Cleveland feels under armored because you shoot at him with 203 mm guns, try to kill that thing with an Omaha and you will change your views fairly fast
  16. Bl4ckh0g

    Issues in the US cruiser line

    Or just reduce her rate of fire to 6 or so?
  17. I literally have an entire topic about why the Cleveland is bad to tier 6 ships, we can discuss it there http://forum.worldofwarships.eu/index.php?/topic/14919-oakland-subclass-potential-tier-6-cl/page__pid__272824#entry272824 I wrote the reasons in the last post. Edit: seem like a wrong link, fixing it
  18. Bl4ckh0g

    Oakland-subclass, Potential tier 6 CL

    I did not entirely explained why is the need to move the Cleveland so here it goes. The ship is one of the best and most advanced light cruisers ever built. In order to fit cruisers into tier 6, You either have to give them a considerable buffs or put cruisers like the Town class or Crown Colony-class into tier 6. The problem with this is that it prevents a CL line to be implemented since advanced light cruisers that served together with ships like the Baltimore and KGV class have to be regulated to 2 or 3 tiers below them. You just cannot build a CL line when one of the best CL is at tier 6. Now, the thing about the Cleveland is that She has the same protection levels as a New Orleans or Mogami class cruiser, at tier 6, with better or comparable AA suite. One of the best examples I can bring is the comparison to the CL Mogami. Now The CL Mogami had 15 x 155 mm guns, these guns had a theoretical rate of fire of 6 rounds per minute and they achieved a rate of fire of 5 in actual combat. The Cleveland has 12 6"/47 guns which have comparable penetration to the 155 mm guns on the Mogami, and have a rate of fire of 8-10 rounds per minute. That means that the Mogami which has considerably less firepower than the Cleveland sits at tier 8 while the Cleveland is placed at tier 6. These 6"/47 guns quite easily invalidate any and all armor protection that heavy and light cruisers at tier 5, 6 or 7 can present to defend themselves. The Ship's guns can penetrate 127 mm from 14,000 meters. That means that from virtually any distance you can defeat the armor protection of the Furutaka, Omaha, Aoba, Pensacola and Myoko classes and from effective combat range(~11 km) the New Orleans, Mogami, and Ibuki classes. The ship just cannot be balanced in tier 6, this is like trying to balance a Tiger to fit into tier 5 in WoT. You just cannot balance the soft stats of the ship when the hard stats alone invalidate a tier 6 spot.
  19. Bl4ckh0g

    Weather conditions

    They should have used the Cryengine 3, Unreal 3-4 or like any other engine except Bigworld
  20. Bl4ckh0g

    Ap should cause flooding

    I do not really get this, Like fire chance is debatable, AP would just go right through the superstructure and not explode thus would not really ignite anything in it, If it hits hangars or secondary magazines and such then yeah probably they'd cause fires HE damage should be decreased but only slightly not by 50% Do not get why AP damage should be increased? I think It's perfectly fine and reasonable now to be honest Overpen limit, well the AP fuzes normally set off after penetrating 20-25 mm, with 15 mm DDs would be utterly annihilated 33% kinetic damage is awfully huge amount, a 46 cm Shell if not explodes at most makes a ~50 cm hole in the ship through some 10-15 meters 50-60% penetration increase is again a huge amount, that would mean CAs would citadel hit battleships from less than 8 km, not to even talk about the fact that battleships would citadel pen each other from virtually any range, armor would be meaningless
  21. Bl4ckh0g

    Word of Warships Meme Topic

  22. Bl4ckh0g

    Gun turrets made out of playdough?

    Well, even if the Atlanta's turrets have the correct armor values they would still be easily destroyed, like Those turrets had like 32 mm of armor protecting them, essentially they were only splinter proof. Kinda same with the Japanese cruisers, Like most of their cruisers only had like 25 mm turret armor, Only battleships and some cruisers like the NO, Baltimore and Des Moines have good turret protection. So most of the time If you get hit in the turret by something, even like 76 mm secondaries, they get destroyed. I think there is some chance that they do not, which can be increased with the tier 1 turret modification. The turrets getting knocked out temporary by HE is kind of because they jam the turrets I think? It's kind of unhistorical, but can be reasonable sometimes. To be honest, I only get destroyed turrets in the Cleveland, and only in my first ~10 or so battles, after that... Well, I barely see my turrets getting knocked out. don't know maybe because I tend to fight at long ranges trying as hard as I can to not get hit by anything.
  23. Bl4ckh0g

    What we know about Ships: Updated 05/04/2017

    Because a one-on-one will be the best case scenario you will be in these ships. Like really, You've got 60% of the firepower of a normal CA/BB and you've got some float planes. You will be prime target, because your planes are annoying enough and you pose less threat in a direct engagement than a normal Mogami or Fuso. I can quite easily see at least 3 or 4 people firing at you from the moment you get spotted in one of these things. And yeah, you only have to launch your planes and give them a target and probably adjust their attack vector, that's easy, but tailing a destroyer with them when 3 cruisers are shooting at you, well that's a slightly more difficult thing to do. I am not saying that they will be bad or anything, I'm just trying to point it out that they will not be that much stronger in an engagement when they face a ship with equal firepower.
  24. Bl4ckh0g

    What we know about Ships: Updated 05/04/2017

    Yeaaaahhh, dodging torpedoes is a lil' bit easier than dodging shells, and in a cruiser duel the one guy who can aim better and/or dodge better wins. I'm not saying that It cannot be done, but you have to resort in the outer lines of a battle, and also most people already have problems just dealing with a single engagement between cruisers I think this kinda pushes them towards the premium status more because a normal person might not have what it takes to make one of these things work, you know? It essentially requires to both play a carrier and a cruiser/battleship at the same time and well that's everything, but easy
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