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horvath6th

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    [CPS]

Everything posted by horvath6th

  1. The title says it all really. I was magazined by a Mahan in my North Carolina. Not a torpedo but a shot from his guns. How on Earth can that happen? Surely a 127mm gun cannot penetrate the armour for a battleship's magazine. Maybe another DD, sure if you're lucky, but not a BB. I need answers people because I'm already a sad panda about the North Carolina. Now I'm worried its magazines are armoured with good thoughts and candy floss rather than steel. EDIT. Game has just ended and I have found out it wasn't a gun but a torpedo that magically appeared without warning. Its still ridiculous
  2. I think tier VIII is my cap then because I'm not going premium or grinding for two hours in lower tiers so I can have a blessed game or two in IX and X tiers
  3. horvath6th

    North Carolina upgrades

    That's the thing though, its plunging fire makes no sense. Its round travel time feels like more than the Colorado's. Why is this?! It seems odd to have such a departure from the previous line of 7 ships to this paper thing armoured, inaccurate paperweight. I honestly regreat spending that how ever many millions I did buying it and its expensive upgrades. Tier VIII is for the rich kids.
  4. Sorry guys, did an edit but it was too late. It was indeed a torpedo but...still. Its a bit silly and cost me 60,000 credits because Tier VIII is too damn expensive. I loathe the North Carolina more and more. From now on I'll remember to stick the -100% deotnation flag on.
  5. horvath6th

    Ranked battles and divison

    Ranked battles relies on teamwork so its only logical that this is extended to divisions. At the moment I'm getting more and more frustrated with teams that don't communicate or work together. If you try, you're ignored. It can't just be a language barrier, its simply people don't care or can't work as a team. In a nut shell, divisions would maked ranked battles more enjoyable and more sociable. At the moment I've been completely put off them because of the the chance you can get put on a team of mute idiots.
  6. horvath6th

    [Suggestion] Enemy Detection & Ammo

    Just a quick note from the author, me. This is a long-ish thread and I hope people don't just post tl;dr. I also hope that this can be discussed in a civil manner. Cheers Part One: Enemy Detection & Camouflage I’m not entirely sure how these particular mechanics works at the moment but here is my suggestion(s) as to how I think it could work in an alternate gameplay environment. My comments / suggestions do not necessarily need to be considered as being implemented to the current game modes but rather could be added to a different, ‘Realism’ game mode which is slower but more in-depth. To start I believe the detection ranges need to be adjusted with more parameters being added to the specific ships to further increase realism. To start, maximum detection range should be calculated using four (or five!) factors… Note Ship 1 is your ship, Ship 2 is the enemy ship you’re detecting.. Height of Ship 1 Distance from Ship 1 to Ship 2 Size of Ship 2 Camouflage used Technology? To expand on the five points, first we have the height of your ship, Ship 1. This determines how far you can see across to the horizon. As you probably know, the horizon is based on the curvature of the Earth and changes depending on how high you are. If you’re standing on the coast and you are of average height, your horizon is only 2.9 miles (4.7km). But if you’re atop the observation mast (or whatever you call it) of a huge battleship, this will increase dramatically. If you know the height of your observation area then you can calculate the distance you can see using this equation (d in km, [1000m], h in m) or in the second image (d in miles, h in feet) Or For more information on the horizon - https://en.wikipedia.org/wiki/Horizon Next we have the distance (point 2) and size (point 3) of the enemy ship, Ship 2. These two factors should be considered together for all intents and purposes. The smaller and further away the ship, the more difficult it will be to detect and thus the closer is has to be to be detected. This however must also factor in the size of your own ship and if applicable (point 5) the technology historically employed on your vessel to aid in detecting enemy ships such as more advanced optics, scout planes or RADAR. This would become more valuable as you go through the tiers but could also be used as possible upgrades as a separate modification or as part of the Hull Type. All of these factors must be used to calculate the base distance in which a specific ship can be detected by your own ship. It should not be simply a base detection range for any ship to be detected by any other, but a more realistic system based on multiple factors. Lastly we have camouflage, which would basically modify the detectability of the enemy ship (Ship 2) by your ship, Ship 1, lowering it by a percentage. The more complex and or effective the camouflage, the greater that percentage. With this new system, I believe aircraft in particular, as well as larger ships, prove more useful in detecting the enemy fleet’s position(s). As a result I believe the ship responsible for detecting another ship (and thus informing the team of this) should receive points for sightings as it greatly increases the team’s ability to effectively manoeuvre and engage the enemy. I hope this first part has made sense to those who could be bothered to read it. I believe in the current set up these suggestions would not be feasible for WoWs, but in a more realistic mode on larger maps, they would be a significant boost to game play. Part Two: Ammo The next part should go a lot quicker. I believe it would be great to see historical ammunition used to label the ammunition used by our ships. AP and HE is so very arcade and I feel is a bit lazy on the part of the developer. At least put (for instance) 356mm HE and perhaps have some information on that shell. This would also open the door for advanced forms of the shell(s) employed based on historical data. If say, the US Navy started using more advanced 152mm AP shells in 1943, this should be seen as a possible upgrade in the game for US Naval ships that operated at that time with those guns. Once again, this asks more from the developer, but I believe this would open the door for some great historical and realistic additions to the game. That’s all for now folks, sorry for typing too much.
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