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Everything posted by Takeda92
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Other cruisers can't penetrate Cleveland it has the smallest citadel of all cruisers in the game 9as said by WG), including by Mogami's 155mm guns at point blank range. However Cleveland can penetrate and 3 salvo Aoba with AP: skip to 7:30
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So adding to the comparison, Minekaze's stock torpedoes get spotted at 1.6km giving you 9 seconds to reach the target. Mutsuki's stock torpedoes get spotted at 2.0km giving you 12.2 seconds (the biggest reaction time of all the torpedoes in the game mind you) to reach the target. So my question is: why does a torpedo on a tier higher ship is slower, less range, only 200 more damage, and can be detected from the moon than a tier lower stock torpedo? Also have you noticed, that the 3 ships that carries that torpedo, Yuubari, Furutaka and Mutsuki are considered some of the worst ships in the game, and even WG admit they needs a buff?
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Why does Wargaming allow 12 Players at tier 10 destroy fun for the Rest of People ?
Takeda92 replied to TLG_'s topic in General Discussion
You could play mid-tiers and far, money while more people reach higher tiers. You will need the money anyway! -
Actually I was quite pissed off this time
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no need to do math, haven't you seen this before? This was given to supertesters by WG, or that what they said. No supertester or WG guy seem to deny it. I personally messaged Tuccy about it to confirm it but no reply. Great devs we have. EDIT: oops, it seems in my previous post I wrote the wrong spotting distances. It's 1.8km for Mutsuki vs 1.9 for Hatuharu. Basically same torpedoes, but the stats are written in a way to make players believe they are better, a trick WG uses, just like with all their hidden stats and hidden patch notes...
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Well Hatsuharu is slower and less stealthier for sure, but at least you feel you can do something with her. She has good guns that pretty much the same on tier 8, 9 and 10 (except worse on 9) they have 25 seconds turrets 180 turn time and good RoF. She doesn't carry more powerful armament than Mutsuki however, same number of torps, almost same reload, slightly more damage, speed is compensated by being more detectable, so the reaction time is about the same at 11.8 seconds (11.7 seconds in Mutsuki)
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Honestly I never enjoyed the Myoukou myself, the turret traverse and location still bugged me a lot. But I can see this is rather a personal opinion since everyone else seems to think otherwise. Most people agree that they don't like Furutaka however.
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Actually, the 10km ones seems to have lower reaction time, but not by much. the 10km are spotted at 1.3km and the 7km at 1.6km.. this makes a 8.8 vs 9.0 seconds respectively!
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Fixed that for you. OP, go home you're not making any sense!
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Funny thing, on that translated dev post on NA forums, devs said Omaha needs a buff.. really?
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14th of July patch 0.4.0.3 : Atago and Atlanta come back, + other premium ships
Takeda92 replied to 22cm's topic in General Discussion
Nope. Back then she also had like 17s to turn those 2 guns! -
The will buff the RoF on Mutsuki's 2 guns that still turn in 40 seconds so everything is fixed now, Mutsuki will be better than Mionekaze
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Because it is not. You think it is but it won't work!
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Yup, either smoke is improved or critical damage is decreased. It is a lot easier to kill a DD in a cruiser now than any class against what it counters, simply because you can perma kill his modules and he won't go anywhere.
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14th of July patch 0.4.0.3 : Atago and Atlanta come back, + other premium ships
Takeda92 replied to 22cm's topic in General Discussion
The gun upgrade makes the guns dual purpose, but to equip it you have to use the 3rd hull which removed 2 guns, so you end up with 2 DP guns only. You can't have 4 DP guns on Mutsuki. -
Thing is, if the turrets had decent turning speed, then you might actually not need any change. I don't get what's so hard in changing 45s to 30-35s, it's not the end of the world, it won't make it OP and WG made even bigger crimes to historical accuracy before.
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Aoba have 3 good turrets that turn fast and nice RoF, Myoukou has the same Furutaka turrets with bad turning but she has 10 guns with nice RoF and torpedpos, Mogami, not only having good turrets but she also get good guns (both 155mm and 203mm) that has nice RoF and excellent torpedoes. What does Furutaka have? Unlike the others she doesn't have the RoF, nor the good turrets and firing angles, and her torpedoes are worse than Omaha and Murmansk's.. not even her AA is compared to the other IJN cruisers (which is decent at best). You just can't say you get the same fun experience from playing the Furutaka compared to the fun style of IJN cruisers of tier 6+. If the ship is not fun to play then why it is here? I thought people play to have fun, not to free-xp ships!
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14th of July patch 0.4.0.3 : Atago and Atlanta come back, + other premium ships
Takeda92 replied to 22cm's topic in General Discussion
We all know WoT is doing nothing but clones atm, but they almost introduced every line we can think of (with few exceptions) But WoWS is still only 2 nations 4 lines each dammit.. it's too early for clones! -
Does it fit in tier 5 though, really?
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14th of July patch 0.4.0.3 : Atago and Atlanta come back, + other premium ships
Takeda92 replied to 22cm's topic in General Discussion
Yup, RoF for the 40 seconds 2 guns (they mentioned last gun module which you have to unlock the 3rd hull to get it) will fix Mutsuki's problem... oh yeah thank you WG for listening to us. This means no more actual buff for maybe 2 years. Who want to bet the 2 new DDs will be absolutely rubbish, while the RU cruisers will be better than the regular cruisers of their tier? -
What about her 12 torp launcher before the refit and 8 launchers after it?
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It seems Furutaka is not fine: source: http://forum.worldofwarships.com/index.php?/topic/37938-news-from-the-ru-developer-thread/page__fromsearch__1 At least they know!
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This ship and Izumo tier 9 BB and Kagerou tier 9 DD and Mutsuki tier 6 DD.. they are the same!
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So his was a joke but mine wasn't?
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Maybe there is a nerf, but it's not in game files but in your genes?
