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Takeda92

Weekend Tester
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Everything posted by Takeda92

  1. Takeda92

    Some interesting info around the world

    If you believe Imperator or any overperforming ship won't be sold anymore, then you don't know WG, even if they said so they won't, Anyone who played WoT for some time knows about that.
  2. Takeda92

    Some interesting info around the world

    What are these "sigma" values?
  3. It doesn't have to be OP, it just has to have slightly better stats than the rest.
  4. Takeda92

    Some interesting info around the world

    This pic made my day. The fact that samurai is from the Takeda clan makes it even better (my username)
  5. Takeda92

    0.5.3 is coming. Public Test confirms WGs changes.

    I doubt all of it goes through. It would be interesting to see how the feedback is summarized, how it is worded and which ideas made it through. There's a medium between the feedback we write and that the devs read, it would be nice to know how that process goes through. I mean, yeah sure, it's only a grain of salt and is destined for the trash can, but that doesn't mean we can't play along with the illusion that what we say matters.
  6. Takeda92

    Some interesting info around the world

    Apparently, the RU server has been down for quite some time due to technical issues. You can imagine how well the players accepted that
  7. Takeda92

    0.5.3 is coming. Public Test confirms WGs changes.

    Can we get a look at the EU feedback that was sent to the devs then? I mean, it would be nice to see how much of that feedback is summerized before it reaches the devs.
  8. Takeda92

    Worried about the 5.3 Mogami

    Welcome to world of "we don't believe in pay-to-win" warships.
  9. Takeda92

    Ibuki module upgrade GFCSM2 or MBM3?

    From what I understand, if you use Gun Fire Control System 2 and the concealment module + camo, you can invisifire. Meanwhile, the extra RoF will come at the cost of turret traverse, and what's good of extra RoF if you can't keep your turrets on target while maneuvering? However, the 17% extra turret traverse will be countered by the 0.7 deg/s from Basic Fire Training captain skill. So you get back to 36 seconds and get the bonus RoF. In this case, you have to see if your commander has BFT and you're willing to play with somewhat slow turrets. edit: the math I used: turret traverse = 36 s for 180 degrees add to that 17% = 36 + 6 s = 42 s for 180 degrees 42 s for 180 degrees = 4.3 deg/s Traverse with BFT = 4.7 + 0.7 deg/s = 5 deg/s = 36 seconds for 180 degrees. Adding to that, I played both Zao and Ibuki at the test server. My opinion is, the extra range is better for Zao because of how fast the shells are and you aleady have fats RoF. Ibuki on the other hand, will take awhile for the shells to reach max range (about 19km) so maybe the extra RoF will be more helpful, if you have BFT.
  10. Takeda92

    Kantai Collection kai2

    Ah, that won't work for me since I did that map on easy.
  11. Takeda92

    Some interesting info around the world

    Here's some more Q&A on the RU website. http://worldofwarships.ru/ru/news/video/stream_interface/
  12. Takeda92

    Kantai Collection kai2

    Oh yeah, Umikaze. I wonder if I should farm for her in E-1 or E-3?
  13. Takeda92

    Kamikaze R, What is it good at?

    Kamikaze has the stock Musuki hull and turret arrangements. This pic is from NA player muroph
  14. Takeda92

    Kantai Collection kai2

    Yeah, both new bosses when you defeat them, their voices change back to normal. Anyway, for me the event is done since yesterday. I even celebrated with LSC (3 times) and got Taiho which I was trying t get since forever.
  15. Takeda92

    Kitakami mk2

    From Ibuki's wikipedia's page https://en.wikipedia.org/wiki/Ibuki-class_cruiser Imagine if this was in the game. But don't tell WG, or they will make it a premium and either never sell it or sell it in bundle and then buff it after they nerf all torps
  16. Takeda92

    Tier X/IX DD balance

    In your first paragraph, you say that you don't think they're OP, just played too much, and then talk about nerfing them later on? Regarding the guns, the high alpha and muzzle velocity are the only 2 things IJN DD guns have. By making them worse in these 2 aspects too you're making them even more boring, something you mentioned a lot in your post. Maybe if WG fixes the issue of permanently destroying the gun turrets, that would be great. Speed: again, these values are mostly historical, and Shimakaze is not the fastest ship in the game. Concealment of Shimakaze is already tied with Gearing. It seems to me no one remembers what IJN DDs looked liked back in beta: totally useless. The only thing changed were the meta and ships around them. BBs got slower rudders. CVs got fewer in numbers. If you want to fix the game, then make people want to play the other classes too. You don't fix it by nerfing a ship that is doing fine statistically, it is just played a lot.
  17. Takeda92

    Kitakami mk2

    Yeah, but unlike Kitakami, Ibuki would still be a heavy cruiser hull and still have 6 203mm guns left. The torpedo broadside is 15, then you turn and fire another 10.
  18. Takeda92

    Some interesting info around the world

    I wonder what would be the weakness on that ship then.
  19. Takeda92

    Update on Project R in Europe

    So after the event is done on NA and people got their Kamikaze R, today they started selling Kamikaze R in the premium shop (bundled).
  20. For number 4, you could test Midway. I did. You just had to research the ships from tier 1. every research takes 1 XP and they give you enough free XP. At first, this was only to tier 6, but they expanded it to tier 10 later. I don't know if the test server is still online.
  21. Takeda92

    IJN DD easy mode gaming

    Since you already at the Minekaze, you should try getting to Mutsuki then. It is much better to try it yourself.
  22. Takeda92

    Public Test Patch Notes

    I'm wasn't making an argument. The guy was comparing the stock Lexington to an elite Shoukaku. That's like comparing a stock Fuso to new Mexico. You said it yourself, Lex players used the stock loadout (the because it was much better than the rest, while Shoukaku players has to either grind or use free XP. That's not right. Now, I'm not saying they should remove that 2/1/1 option. Personally, I'd either offer a 1/1/1 or a 1/1/2 as stock and then 2/1/1 or something as powerful, but it shouldn't be stock. Anyway, now since they buffed the DB damage, the 2/0/2 will be a better option than the 1/1/1. Before anyone freaks out, I'm not saying it is as good as the 2/1/1 or that Lex is fine. I actually think it's boring that you have to control only 2 types of squads. It's also way easier and less intense kind of gameplay,
  23. First lets' talk about what we have now on 0.5.3. Torpedo accelerator is a new captain skill at tier 3 that gives +5kts for 20% range penalty. The problem with this skill, is that it's not so useful for low tier DDs of all nations. Since you get it so early, if you take it, you're stuck with it unless you refund your captain skills. For high tier DDs, especially IJN, they are extremely useful and some worry that it might break the "already broken" balance. Now the consumable, I forgot its name, is only for Hatsuharu and Kagero. It instantly makes your torp reload into 60 seconds once activated, has 6 minutes cooldown, and replaces smoke. Considering the RoF for these DDs, the long cooldown and the fact you lose smoke, makes this consumable useless. My suggestion is: Remove both of them. Make a new consumable "Torpedo accelerator" that has the same effects of the captain skill, and it replaces the speed boost for DDs. This way, you can decide if you want this effect on your ship or not. You can actually decide in battle if you want long range or short range torps. It won't be OP because it has limited uses (DDs get 2 uses, 4 max with superintended and premium consumable). It will have long reload, 5-6 minutes, so you can't spam fast torps all the time. You actually sacrifice something for it which is speed boost. You can actually control which ships gets it unlike the captain skill. You can give this consumable to carriers so they also have the effect on them since carriers currently has no consumables. It can be a national flavor for IJN DDs just like how USN gets better smoke and AA ability instead of speed boost, or just give it to everyone else. Anything you want. It is much more versatile this way. Everyone can be happy this way. One useful consumable that is not OP instead of one "controversial" skill and one useless consumable. Please leave your comments on what you think. Maybe this thread can get under their attention somehow.
  24. Takeda92

    Public Test #2 Changelog

    I didn't look at the secondaries stats, but for AA they all have the same stats and 5km aura. You don't use those guns against ships anyways, you do it for the AA, and Ibuki just got better AA thanks to those guns.
  25. Takeda92

    Public Test #2 Changelog

    Here's some changes that came in the Pt server in a micro patch. Thanks for IKU-19 on reddit for these. Looking at Ibuki on the PT server, all her secondaries are now 10cm the same ones on Zao, but with open turrets.
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