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Everything posted by Takeda92
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Carriers: low risk/high reward game play style need to change
Takeda92 replied to G01ngToxicCommand0's topic in Archive
Get in with the times dude, the carriers in the last 3 patches received nothing but nerf. They already took the ability of IJN carriers to oneshot ships by nerfing the spread.. you can only land 1 out of 4 torps on a stationary target..on moving targets? 2 if you are lucky. Some high tier carriers also got they damage nerfed significantly. They nerfed the distance the planes have to travel to drop torps and nerfed the turning circles of carrier to be the worst of all ships. I suggest you start reading the patch notes, play your ship properly and stop making new whine threads... there are already tons of these thread so use the search option and stop bothering us with new threads please! -
They want to remove planes from carriers but they found out that carriers can still ram, so they will remove the carrier's ability to move. However, they found out that some BB players while tunnel-visioning didn't notice the carrier ahead of them and they ran into them and died.. this is not fair for the BB players so CVs will be removed all together
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They are also increasing the damage dealt by dive bombers so US can have them as main source of dealing damage, this furthers the idea that they are shifting the damage dealt by carriers from players' skill to RNG!
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BB AP to powerfull after recent patch
Takeda92 replied to McCracken666's topic in General Discussion
The balance WG wants for AP and HE is that HE is the go to for all classes including battleships, it does consistent damage yet it lack the punch per salvo. AP is the "special case" ammo that used only when opportunity presents itself and you know where you have to land these shells to score citadel hits, the cost of curse you risk over-penetrations and ricochets if you didn't use it correctly. -
BB AP to powerfull after recent patch
Takeda92 replied to McCracken666's topic in General Discussion
What about Midtier IJN DDs that only has 6 torps that reload every 90 seconds? having only 1 of their torps hits (if it did) is hardly a counter to BBs especially when they can repair it by magic HP regen button. Look at all those guys making threads about how they can't make Mutuski/Hatsuharu/even Fubuki work, having an average dame of 30-40k, that's not even a full hp BB. those torps need a buff so don't say that all torps are fine when you haven't played in those ships. -
Try the autoaim you mean? seems like a step in manual aim removal... clicker CVs!
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BB AP to powerfull after recent patch
Takeda92 replied to McCracken666's topic in General Discussion
Lower torpedo acquisition then I'd say its fine. Everytime I take my BB for a ride I can't believe how easy it is even when I'm alone. -
Also don't get all mighty because you are in a battleship. You worth to the team as much as any other ship. Only skill decides who's worthy.
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CVs road to "clicker" class is almost finished
Takeda92 replied to Ishiro32's topic in General Discussion
Well the ball is in WG's court. Let's see what they do in 0.3.1.5 and to know once and for all if they do listen like they say or not. -
Well the 100cm obviously need a buff. They were comparable to USN 127 DP guns if not better. I can't see a pattern of DP guns DPS and range since each ship seems to have a different value, for example American 127mm have 32 DPS on Baltimore but 8 on DM?
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CVs road to "clicker" class is almost finished
Takeda92 replied to Ishiro32's topic in General Discussion
Just playing tier 5 IJN carrier Zuihou after this patch a complete nightmare. They butchered the lower tier IJN carriers. Any USN carrier now can completely decimate my planes if they go fighter or completely outperform me in they go strike.. Zuihou particularly take full damage from their TBs and massively buffed DB while the way TBs work now severely hurt her damage capabilities, and her hanger is just too small to compete now and I wish someone notify the devs on this issue otherwise an entire line is doomed because of US carriers power creep. -
There's also Ooyodo class that I'm really looking forward to see implemented. 2 Triple 155mm guns of the Mogami mounted all on forward position and 4 dual 10cm guns that are considered to be the best AA weapon of the IJN that were also mounted on Akizuki class and currently on Zaou and Hakuryuu so expect amazing AA capabilities at midtiers. The catch is she doesn't carry any torpedo armament. This makes her very tricky to place since she isn't very suitable to tier 6 if you think of Aoba or more importantly, Cleveland.
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18 TB and DB against HIA 14 weakened TB and DB? Knowing WG that's exactly what we'll get. Hakuryuu is doomed to be a severely overnerfed that will never get fixed from the day they gave it to only some seriously competent testers.
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Could you describe your playstyle with IJN DDs? Your torpedo hit rate and average damage is indeed low but you're nit very far behind. Mid tier IJN DDs all have lower average damage compared to other ships from what I noticed. In Hatsuharu you start to have somewhat usable guns that you have to use to make damage otherwise torps alone won't do you any good. For guns I suggest you use them for hit-and run and stalking maneuvers. If you find a ship engaged in a fight with other ships and there's cover nearby then use HE on the target to set him on fire before going into cover. If you survive to late game then find an already engaged ship and pepper him with HE. You can do it against DDs as well. If you find a US DD then use your superior stealth to close the gab and pre-aim your guns, launch torps at him and as soon as they close in start firing, he either get distracted by your fire and get hit by a torp or he is busy evading the torps which gives you time to shoot him more. Keep in mind that it is very risky and you may lose a lot of health so don't try it if you are nit certain of going out alive. As for torps, then I'm afraid you have to live up with low hit ratio since at best you can hope to land 1 or 2 unless you meet complete tunnel-visioning players. Try to fire from outside your detection range (6.7km) since if you're spotted you're alerting the enemy and you're not maneuverable like Mutsuki to escape unscathed. From now on the playstyle of IJN DDs becomes less aggressive and you can't afford to get spotted for long periods early game. Don't take area denial or shots you think are impossible, you're just wasting torps which you might need later since they reload slower. Don't believe what WG tells you about Japanese torpedoes, they are not superior as they make them seem to be in this middle-tier range. I'm not really sure what else I have to say. Expect a lot of frustrating games where you just won't hit anything.. it all depends on the enemy. It gets slightly better with Fubuki with the addition of 3 extra torps and better firepower and stealth. I hope you find it more fun than Mutsuki as soon as you get use to the ship. I had my share of fun moments in this ship an I hope you can find it too.
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Funny you say that since everyone was saying how a strike Essex is more effective that any strike IJN carrier XD I hop devs come to their senses soon and realize it.
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From now on everytime someone starts a nerf thread we should respond with memes like this
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I don't like when they balance the ships and make them ahistorical instead of balancing them around historical stats. It's not like Furutaka won't work with 203mm guns, she just need slight buffs. Instead of giving Furutaka ahistorical guns just to balance her, might as well remove her and replace her with Agano-class light cruiser for the 3 twin 152mm guns or a Sendai-class light cruiser Which are basically similar to Kuma but can get the upgrades the Kuma didn't like scout planes and better torpedo and AA armament. I'm still upset about Fubuki's ahistorical top speed.. you want to give me more heart attacks?!
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Furutaka never had 140mm guns. She was IJN's first heavy cruiser which is armed with 200mm guns. Japan has light cruisers with 152mm and 155mm cruisers that could fit into tier 5 so giving Furutaka any lower caliber doesn't make any sense anyway. She needs some soft stats buffs.
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Furutaka has a single triple launcher. Aoba has a quadruple launcher.
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You beat me to it The video seems kind of old, since they called Tenryuu Tatsuta. So I guess Furutaka's model wasn't ready at the time and they slapped the dual 203mm guns on her for the sake of the video.
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There needs to be a mode with the objective of destroying the enemies carriers
Takeda92 replied to scarlet0pimp's topic in General Discussion
This mode might work well as PVE.. since Ai can be tweaked to protect the carrier. I believe WoWS has so much potential of game modes over WoT if they utilize thier PVE elements. -
Patch Notes 0.3.1.4 explained with Danny Volkov
Takeda92 replied to Crooq_Lionfang's topic in General Discussion
Btw Sharana, is there any comment by devs on the RU forums? iirc the dev post you shared about their vision of carrier balance, then the next thing would be balancing the overall AA. Is that still valid now? Did they give any reply about the current situation of CVs yet? -
Izumo and Yamato 9.8km Secondary fire range
Takeda92 replied to xBamBamx's topic in General Discussion
I don't get it. Doesn't Izumo has only 1 triple 155mm turret as secondary same as Yamato? How's buffing the range can be any big deal? WG probably buffed them because they were under-performing. -
There needs to be a mode with the objective of destroying the enemies carriers
Takeda92 replied to scarlet0pimp's topic in General Discussion
I'm not sure giving 4 people the most important role of the battle while making 30 other trying to protect them (using your example) would work in "world of.." games. Maybe if the carriers were AI, for example it could be a tier 6 games and there are two AI tier 10 carriers you have to protect. Tier 6 carriers can be considered "support" carriers so giving them to human players and getting them sink is not the biggest problem.
