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Takeda92

Weekend Tester
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Everything posted by Takeda92

  1. Takeda92

    Furutaka

    I'm not even talking about how you should play it though. I'm doing just fine with it, better average experience than all my other cruisers and better than my destroyers anyway. But even then, it's not a ship you enjoy playing. She's not UP, I'd say Kuma isn't as easy too. But any reason why to play this ship other than unlocking the next one? I still sometimes feel like buying the Aoba back, not sure I will remember Furutaka the same. I made Furutaka work, does that mean I enjoy it? Just because the ship statistically fine does that mean WG should overlook things? I though this game was about to have fun, and I'm sure not having fun with the way WG wants to balance things correctly.
  2. Takeda92

    Manual drop Captains Ability

    @Yang are you really suprised? Really?
  3. Takeda92

    Manual drop Captains Ability

    imagine next, they will turn TBs into a T5 skill too, if you want TBs in your carrier, get the skill!
  4. So a CV which is counter to BB can't even kill 2 BBs per game now? a BB doesn't have to do as much damage because all her cruisers targets are 50k at max. SO if a tier X BB did 100k dmage (which good players are doing all the time) then that's 2 CA (or 4 DD) kills per game. WoW BBs are so OP!
  5. Takeda92

    Furutaka

    Not true. I played both Aoba and Mogami befor Furutaka and I still think she's bad (so mediorce and boring at best) and this is coming from someone who was arguing that Aoba was good ship (although still average but fun to play) while everyone was dissing her. A lot of things can be done to Aoba that would not make her overpowered. First of all if turrets traverse was in the 30s range instead of the BB like 45 it would be more enjoyable, The torps, which are the same om Mutsuki and Yuubari need a buff to 7km range and 68kts at maximum (this is very needed for Mutsuki) otherwise give her Mutsuki's upgraded torps of 10km and 59kts, they are only 3 torps per side anyway so it's not like it would be OP.
  6. Takeda92

    Manual drop Captains Ability

    don't worry about it. People don't realize that manual aim was the only thing that made CVs skill based.. now that you have to use the buffed up auto this class will turn to the arty-clicker in WoT. Now theywill whine even more when those whiners will be clicked by CVs auto-aim. I don't want to comment too much because I know there would be hidden changes again and we have yet to see it, but I wouldn't be surprised to see they messed up giving WG awful balance decisions record through WoT, WoWP and WoWS! Clueless WG, they brought carriers to the game and they have no clue how to balance them. And peop0le ask for submarines!
  7. Takeda92

    Balancing changes in 0.3.1.5

    Wouldn't be awesome of WGEU if they showed us their report to devs about our feedback? I'm kind of interested to see how much of the feedback on this forum the devs see!
  8. Takeda92

    IJN vs US Carrier manual drop

    You don't have to be good to do it anymore. You can just use manual aim and it would do it for you. They really made CVs closer to clicker class in the recent patches!
  9. Takeda92

    Advanced AA skill is totally redundant

    Well RU and NA are WoWS biggest market.. so what's better than russian ship and american ship? a ship that is both russian and american... all the biases
  10. Takeda92

    Kantai Collection kai2

    Well finally found a cool pic worthy of sharing.
  11. Takeda92

    Balancing changes in 0.3.1.5

    Dominate? we're talking about having fun, like not just click on a ship and watch our planes either hit or miss depending on how the target reacts.. do they even understand what we are asking? even the nerfed IJN carriers compared to USN is still strong, it's just not fun like it used to. You only have only have one toy, your TBs, and you eiher completely dominate with them or get completely wipe out without doing any damage. Same thing from what I have been asking for Mutsuki, I don't know if she's underpowered, they do. But I do know that her gameplay is very frustrating and I have been asking for a change to make it more fun.. same for Kagerou. WG can look at all the stats they want, there's none that tells them if a ship is fun to play or not.
  12. Takeda92

    Kantai Collection kai2

    Another kanmusu who will never admit. that she secretly in love with Zuikaku XD
  13. Takeda92

    Kantai Collection kai2

    Nagato's paradise XD
  14. I got an interesting shot in one of the matches: Looking up the lengths of Cleveland an Fubuki, Fubuki is 65% the length of Cleveland, with a difference of about 65m. I know in this pic, Fubuki is closer to the view which would slightly affect the perception,but does it really look like Fubuki is 65% of a Cleveland? I read that in WoWS, ships are not their historical sizes, they are scaled to be a lot bigger in the game. This makes me question if WG scaled some ships relative to each other correctly. Does any of you have such screenshots?
  15. Takeda92

    Are ships scaled correctly?

    I think he meant IRL though.
  16. Takeda92

    Balancing changes in 0.3.1.5

    No changes to IJN carriers means they did not listen to the community at all... WG proves once again the only listen to the whiners and all our feedback last week went down the drain. I'm waiting to see what they did to the 100mm DP guns on tier 10, if they buffed them to be comparable to the american DP guns or not. Can I say how terrible these patch notes are? like what do they mean compared to previous supertest... like we know how it was in the previous super test. Also, the link to the dev comments is broken.
  17. Takeda92

    Are ships scaled correctly?

    I'm glad it's all correct then. Thanks for taking the time to test it out.
  18. Since when a US ship needed skill? they are easy mode so the average NA player don't start whining! The fact they have invisible shield from planes (AA) and planes that can''t be killed by an IJN carrier makes them the easiest mode ever!
  19. Takeda92

    when a fubuki cross the Iowa route...

    Yamato says hi (credits to Aerroon)
  20. Takeda92

    Tenryu & Cuma

    I think giving all IJN light cruisers (Tenryuu, Kuma and Yuubari) Kitakami's smoke screen is a good idea. @unintentional_submarine Ten and Kuma don't have scouts!
  21. Takeda92

    BB AP to powerfull after recent patch

    If only you'd comment that on CV whine threads!
  22. Takeda92

    Are ships scaled correctly?

    My point exactly. We have a tier 8 destroyer who is as big as a tier 6 cruiser. No wonder I can't seem to evade shots since ever I got in tier 7 Hatsuharu.. because I'm as big as a cruiser!
  23. Takeda92

    USS Sims, torpedoes and DD

    Believe me even in IJN DDs it is easy to avoid their torps.
  24. Takeda92

    Furutaka gun turrets

    Well, the problem is neither Agano-class nor Ooyodo fit tier 6. They are both tier 5 material and there isn't any existing design (unless blueprint) would fit tier 6. I want Ooyodo because she came after Agano. Maybe when WG figures out a way for these "scouting ships" and give them an interesting mechanic we would see Ooyodo as tier 6 along with Tone-class and converted Mogami and Ise-classes.
  25. Takeda92

    Kantai Collection kai2

    This is more like daily Yamato spam.. not kancolle
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