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About Dutch_Soldier

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  1. Dutch_Soldier

    ST - changes to test ships

    If i heard it correctly its compareble to 380mm pen on those guns
  2. Dutch_Soldier

    What Were Your Greatest Gaming Achievements Today ?

    Death by a thousand cuts(as my clan members and friends would call it) The Musashi almost threw the game if it wasn't for the timer giving it still to us.
  3. Dutch_Soldier

    ST - changes to test ships

    @Tanatoy May i ask why Ägir gets this pretty significant nerf towards even the lowish end of cruiser range at T9? We all know about the Spreadsheet info but any normal person can't look into that and this time actually there is not even a reasoning given as for why this nerf is done.(if you or someone else can give the reasoning for it.) i have the utmost respect for WG and for what they are trying to accomplish these days but this is becomming rather a bit silly, and was it not becoming a thing to do small nerf and not big ones?(if i understood that one correctly.)
  4. Dutch_Soldier

    What Were Your Greatest Gaming Achievements Today ?

    I have mixed feeling about Öland but the Playstyle to me seems that you have to be pretty patient and even though at the start it won't make people happy at first not to instantly rush into caps, and try to sneak between enemy lines. This of course this is one of those battle that will happen rarely as Öland isn't the easiest of destroyer to play.
  5. Dutch_Soldier

    What Were Your Greatest Gaming Achievements Today ?

    So this happened in Operation Aegis.... It seemed an editional Fuso, Kongo and an Amagi spawned in.
  6. Dutch_Soldier

    Peurto Rico - who is actually grinding her

    Im going for PR and going to have her ealry in the morning on the 5th of january. Did this by doing the first 3 directives (each directive took me 1 day of intense and frustrated grinding) + i did buy the Doubloon booster and have Token booster 1 to 4 and should have PR on the 5th.
  7. Dutch_Soldier

    New Year Gifts and Rewards: Your One-Stop Guide

    Most of us at the moment:
  8. Dutch_Soldier

    ST - European destroyers

    Even though its not the most usefull Tier(1) its a shame that its probably just one given that there are quite a few T1s out there for Pan EU.
  9. Dutch_Soldier

    ST - European destroyers

    @Astolfo_Is_My_Waifu May i suggest Van Kinsbergen Armament (as completed)4 x 120 mm No.6 4 x 40 mm Bofors 4 x .50 MG 2 x 75 mm training guns Dimensions: 100,2 x 11,6 x 3,4 m Max speed: 25,5 knots
  10. Dutch_Soldier

    Twilight battles

    When you create a div out of 2 fossils and 1 Angler of course this type of battle isn't constantly the case but with a Div setup like this it can be pretty broken xD.
  11. Dutch_Soldier

    Twilight battles

    Sooo.... i went on a stroll with my friends.
  12. Dutch_Soldier

    Friesland... Sigh

    these are my stats so far In the end i have maybe a bit odd but i do think she is a decent DD But also have that feeling that she does seem to miss something.
  13. Dutch_Soldier

    Friesland... Sigh

    Well thats me.... I have been switching between to Captain setups 1. 2. Friesland can be fun especially when people starting shouting stop shooting me xD. but that aside there are a few things i think could be better: 1. At really close ranges(yes i do sometime tend to do that at some occasions) the shells have the tendency of being still floaty and going over the DD you are fighting and makes you have to aim pretty low. 2. she could use a heal Consumable(HP pool increase doesn't really feel like an solution to me) Things i do like: 1. Wonderfull AA(Turn off AA and let them come into 3-4km range and turn every single thing AA related on) 2. Does have a pretty good response time to start turing if needed 3. nice 360° turret rotation 4. the capability to melt a enemy DD down in relative short time
  14. Dutch_Soldier

    Nerf on Japanese Gunboats ?

    @CptBarney If the IFHE changes go trough and or aren't being changed then it would fo from 30% more pen and -1% to chance of fire on target caused by HE shells with a caliber up to and including 139mm. -3% to chance of fire on target caused by HE shells with a caliber above 139mm. This would then change to 20% more pen but loosing 50% of the ships fire change(if im correct about that). It doesnt make it outright useless but it will make peolpe choose between setting a lot of fires and or doing dmg from the hits you make.