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Everything posted by Pikkozoikum
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Ein Hafen ist wesentlich kleiner und musst nicht gebalanced werden. Eigentlich seltsam, dass es so wenig Häfen gibt. Wäre ich WG; hätte ich den Hafen mit ins Spiel eingebunden, z.b. das im End screen der beste Spieler mit seinem Schiff in seinem Hafen präsentiert wird. So bekommen die Häfen einen Statuswert und Spieler wollen die besten und coolsten Häfen. Sprich man könnte diese verkaufen
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General Submarines related discussions
Pikkozoikum replied to YabbaCoe's topic in General Discussion
Yes... That shows it, that you didn't get the point ... -
General Submarines related discussions
Pikkozoikum replied to YabbaCoe's topic in General Discussion
I disagree... In reality exists gravity. In this game exists gravity as well, shells drop. And yet you also missunderstood the "bonus" part. -
General Submarines related discussions
Pikkozoikum replied to YabbaCoe's topic in General Discussion
Yes, if it's a pro-argument, it actually has value. Because it's a bonus. Differentiation is very important. Beside that, was that the major argument or just an addition? The context is important -
Which forum members have you seen in random battles?
Pikkozoikum replied to Cobra6's topic in General Discussion
Hehe, I noticed, the Ise AA also seems pretty strong, she even has aa-missile launcher, -
Which forum members have you seen in random battles?
Pikkozoikum replied to Cobra6's topic in General Discussion
You didn't say something in chat, did you? At least I didn't notice v_v But Ise is fun, though I'm IJN biased anyways -
Yep. had a similar suggestion
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Torpedoes really are broken
Pikkozoikum replied to Miscommunication_dept's topic in General Discussion
probably this patch -
Torpedoes really are broken
Pikkozoikum replied to Miscommunication_dept's topic in General Discussion
We can't look into the code, and my "data" are all the videos and replays available. There is clearly a delay, which makes desync likely -
Torpedoes really are broken
Pikkozoikum replied to Miscommunication_dept's topic in General Discussion
Well it could be more about the input. That the ship coordinates are properly send, but not the torpedo launcher angle. I think it has nothing to do with the turning itself, but about the effect, that turning causes -> A jump with the torpedo launchers -
Torpedoes really are broken
Pikkozoikum replied to Miscommunication_dept's topic in General Discussion
The desync would especially have an effect at the rate of turn, because with a a higher rate of turning the angle in the time between firing and server reaction is greater -
Torpedoes really are broken
Pikkozoikum replied to Miscommunication_dept's topic in General Discussion
There were also bugs against CVs in this game, that wasn't fixed for many patches until they decided, that this bug is actually good :P I'm pretty sure ,that they don't have a prority system depending on ship type xD -
Torpedoes really are broken
Pikkozoikum replied to Miscommunication_dept's topic in General Discussion
Eh, because ranting about the company, that bugs exist, will improve the gameplay? I rahter would give the advice to play around the bug, but if the former helps, go ahead -
Torpedoes really are broken
Pikkozoikum replied to Miscommunication_dept's topic in General Discussion
Though it's weekend^^ But also it happens on open Ocean. I mean even on the map Ocean. It happens when turning, so I assume a Desync issue -
Torpedoes really are broken
Pikkozoikum replied to Miscommunication_dept's topic in General Discussion
Sorry, that you misinterpret that, but I was never talking about, if it's game breaking or not. By the way you can easily work around the bug, just don't turn, while torping. Especially as a Torpedo-DD, it should be possible to aim the torpedos wisely and not rushed -
Torpedoes really are broken
Pikkozoikum replied to Miscommunication_dept's topic in General Discussion
Every game has bugs, and depending on the bug, it can take time to solve it. Not everything can be fixed in minutes. So I don't see that at ridiculous, it's rather normal. The torpedos don't curve, they just get a wrong aiming direction. It happens, when you turn your ship while shooting. It looks like some desync issue. When you turn your ship and drop the torpedos, you can see how the lead-indicator moves slightly, that is technically the wrong lead you will get -
Torpedoes really are broken
Pikkozoikum replied to Miscommunication_dept's topic in General Discussion
Such bug would be noticed way earlier. People are torping all the time, and they would see it, when sometimes the torps go completly wrong. I never noticed, that my torps went wrong before, when I observed them -
Update 0.10.6 Developer Bulletin
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
Only if done in a griefing way like camping around the enemy CV without shooting him and maybe even make fun of it in the chat. Think it's totally fine, if you go 3 x Halland and sink a carrier. -
Update 0.10.6 Developer Bulletin
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
Every month is a patch, bugs don't stop that -
Update 0.10.6 Developer Bulletin
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
Then we would be still staying with IJN and USN ships only, because there will be always new issues.... xD -
Torpedoes really are broken
Pikkozoikum replied to Miscommunication_dept's topic in General Discussion
Don't understand this rant, it's a bug, that happens in every game. Thy will fix it and while that, just play around the bug, not that difficult -
Wenn sie denn Drall hätten ;P
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dd dominance When will you buff rocket planes or how'll you fix this???
Pikkozoikum replied to Gloatover's topic in General Discussion
Even without Aircraft carriers, nobody would play Destroyer or Cruiser, if this would be realistic. The issue is seen in War Thunder, which is more realistic. The Battleships can oneshot everything, while DDs and Cruiser struggle to do any damage. But then additional the BBs have secondaries worth a cruiser or DD -
dd dominance When will you buff rocket planes or how'll you fix this???
Pikkozoikum replied to Gloatover's topic in General Discussion
Also the H8K could carry 2 torpedos This is interesting: @YabbaCoe Katori Hybrid torpedo bomber, when? -
dd dominance When will you buff rocket planes or how'll you fix this???
Pikkozoikum replied to Gloatover's topic in General Discussion
But that's the thing, I speaking about, thatin that clip a mustang with MGs detonates a battleship? :P MGs vs Battleship + explosions is a bit different from MCs vs destroyer and smaller ships or just strafing the decks of BBs ^^
