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Pikkozoikum

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    [TOFTC]

Everything posted by Pikkozoikum

  1. Pikkozoikum

    Neue Maps - mit Umfrage

    Ein Hafen ist wesentlich kleiner und musst nicht gebalanced werden. Eigentlich seltsam, dass es so wenig Häfen gibt. Wäre ich WG; hätte ich den Hafen mit ins Spiel eingebunden, z.b. das im End screen der beste Spieler mit seinem Schiff in seinem Hafen präsentiert wird. So bekommen die Häfen einen Statuswert und Spieler wollen die besten und coolsten Häfen. Sprich man könnte diese verkaufen
  2. Pikkozoikum

    General Submarines related discussions

    Yes... That shows it, that you didn't get the point ...
  3. Pikkozoikum

    General Submarines related discussions

    I disagree... In reality exists gravity. In this game exists gravity as well, shells drop. And yet you also missunderstood the "bonus" part.
  4. Pikkozoikum

    General Submarines related discussions

    Yes, if it's a pro-argument, it actually has value. Because it's a bonus. Differentiation is very important. Beside that, was that the major argument or just an addition? The context is important
  5. Hehe, I noticed, the Ise AA also seems pretty strong, she even has aa-missile launcher,
  6. You didn't say something in chat, did you? At least I didn't notice v_v But Ise is fun, though I'm IJN biased anyways
  7. Pikkozoikum

    Submarine Testing

    Yep. had a similar suggestion
  8. Pikkozoikum

    Torpedoes really are broken

    probably this patch
  9. Pikkozoikum

    Torpedoes really are broken

    We can't look into the code, and my "data" are all the videos and replays available. There is clearly a delay, which makes desync likely
  10. Pikkozoikum

    Torpedoes really are broken

    Well it could be more about the input. That the ship coordinates are properly send, but not the torpedo launcher angle. I think it has nothing to do with the turning itself, but about the effect, that turning causes -> A jump with the torpedo launchers
  11. Pikkozoikum

    Torpedoes really are broken

    The desync would especially have an effect at the rate of turn, because with a a higher rate of turning the angle in the time between firing and server reaction is greater
  12. Pikkozoikum

    Torpedoes really are broken

    There were also bugs against CVs in this game, that wasn't fixed for many patches until they decided, that this bug is actually good :P I'm pretty sure ,that they don't have a prority system depending on ship type xD
  13. Pikkozoikum

    Torpedoes really are broken

    Eh, because ranting about the company, that bugs exist, will improve the gameplay? I rahter would give the advice to play around the bug, but if the former helps, go ahead
  14. Pikkozoikum

    Torpedoes really are broken

    Though it's weekend^^ But also it happens on open Ocean. I mean even on the map Ocean. It happens when turning, so I assume a Desync issue
  15. Pikkozoikum

    Torpedoes really are broken

    Sorry, that you misinterpret that, but I was never talking about, if it's game breaking or not. By the way you can easily work around the bug, just don't turn, while torping. Especially as a Torpedo-DD, it should be possible to aim the torpedos wisely and not rushed
  16. Pikkozoikum

    Torpedoes really are broken

    Every game has bugs, and depending on the bug, it can take time to solve it. Not everything can be fixed in minutes. So I don't see that at ridiculous, it's rather normal. The torpedos don't curve, they just get a wrong aiming direction. It happens, when you turn your ship while shooting. It looks like some desync issue. When you turn your ship and drop the torpedos, you can see how the lead-indicator moves slightly, that is technically the wrong lead you will get
  17. Pikkozoikum

    Torpedoes really are broken

    Such bug would be noticed way earlier. People are torping all the time, and they would see it, when sometimes the torps go completly wrong. I never noticed, that my torps went wrong before, when I observed them
  18. Pikkozoikum

    Update 0.10.6 Developer Bulletin

    Only if done in a griefing way like camping around the enemy CV without shooting him and maybe even make fun of it in the chat. Think it's totally fine, if you go 3 x Halland and sink a carrier.
  19. Pikkozoikum

    Update 0.10.6 Developer Bulletin

    Every month is a patch, bugs don't stop that
  20. Pikkozoikum

    Update 0.10.6 Developer Bulletin

    Then we would be still staying with IJN and USN ships only, because there will be always new issues.... xD
  21. Pikkozoikum

    Torpedoes really are broken

    Don't understand this rant, it's a bug, that happens in every game. Thy will fix it and while that, just play around the bug, not that difficult
  22. Pikkozoikum

    Torpedos verfehlen das Ziel

    Wenn sie denn Drall hätten ;P
  23. Even without Aircraft carriers, nobody would play Destroyer or Cruiser, if this would be realistic. The issue is seen in War Thunder, which is more realistic. The Battleships can oneshot everything, while DDs and Cruiser struggle to do any damage. But then additional the BBs have secondaries worth a cruiser or DD
  24. Also the H8K could carry 2 torpedos This is interesting: @YabbaCoe Katori Hybrid torpedo bomber, when?
  25. But that's the thing, I speaking about, thatin that clip a mustang with MGs detonates a battleship? :P MGs vs Battleship + explosions is a bit different from MCs vs destroyer and smaller ships or just strafing the decks of BBs ^^
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