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Pikkozoikum

Players
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    [TOFTC]

Everything posted by Pikkozoikum

  1. Pikkozoikum

    General CV related discussions.

    Just ignore karma, it doesn't matter if you have 0 or 1000 ^^
  2. Pikkozoikum

    ST 0.10.7, changes to commander skills

    I'm curious how it looks like with the german bbs, since they can reach more accuracy than ever before
  3. Pikkozoikum

    General CV related discussions.

    Because it was "his decision" :D
  4. Pikkozoikum

    Neuer U-Boot test

    Andere zu beschuldigen ist aber standard mit oder ohne U-Boote ;) Zudem haben nicht nur DDs Bewaffnung gegen Subs, selbst manche BBs können die mit ASW Flugzeugen angreifen, und ich glaube die sollen sogar gebufft werden
  5. Pikkozoikum

    General CV related discussions.

    I was only wondering, what exactly happend and wanted to see it in a replay. I was never debating about how much fun you had or intented that ;)
  6. Pikkozoikum

    General CV related discussions.

    When I ask for replays, then I ask for replays ;)
  7. Pikkozoikum

    General CV related discussions.

    Replays could tell that yes, but further more, why he has no fun. When you do 10 kills in a game and show me that replay without any words, I could probably tell you, that you had fun. (or Assuming)
  8. Pikkozoikum

    Currently planning to get Tone......

    That's what you believe, up to you
  9. Pikkozoikum

    Currently planning to get Tone......

    That's not the point. The point is the statement about not spending money on it. It's more likely, if WG notices, that game has less income, that they will also decrease the budget for development of new content and other stuff until the game would die.
  10. Pikkozoikum

    Currently planning to get Tone......

    So nobody should buy anything and they will close the servers, because they don't have any income. Then we can't play this game? Don't get the point of that :P
  11. Pikkozoikum

    ST 0.10.7, changes to commander skills

    In earlier patches they also said "accuracy increased", so it's just how they describe it The FAQ also says: " 25% bonus from the effect will accumulate in the first 10 seconds of continuous secondary battery firing, and another 25% - in the remaining 35 seconds. Thus a 35% bonus to the accuracy on the priority target the skill used to give before the change will get accumulated in the first 10 seconds of secondary battery firing (25% from the activated effect and 10% from the permanent effect) " after 10s we get 25% and they say, after 10s we get the old bonus of 35% (+10% of the base value)
  12. Pikkozoikum

    ST 0.10.7, changes to commander skills

    Though we have to keep in mind, that german BBs got a seconadry buff. So the dispersion can be better than with the old skill " German Tier VII–X battleships Secondary battery accuracy has been increased [by 15% - Ed.]. Thanks to this change, the secondary battery accuracy of German battleships with the “Improved Secondary Battery Aiming” skill [by up to 35% - Ed.] will increase by 50%. " So it can be now 75%?
  13. Pikkozoikum

    General CV related discussions.

    It's a weird mechanic :3
  14. Pikkozoikum

    Secondary skill change

    Good question, what that means, maybe the sigma value gets also better?
  15. Pikkozoikum

    Submarines test results and further steps (DB 169)

    Depends on the view, in case for a game, it's quite realistic, especially for a pvp game, but it's not like in reality. I was more like making the point, even if a game is supposed to be realistic, it's still unrealistic^^
  16. Pikkozoikum

    Submarines test results and further steps (DB 169)

    Yes, even in War Thunder, which is way more realistic, you often see a very unrealistic damage concept. I hit with a DD often boats. I mean real motor bots, with 2-3 man crew an may be 5-10m long. My 120 HE shells hit a few time and the boat is not completly destoryed ^^
  17. Pikkozoikum

    2 CVs per side at T8???

    Hmm a week earlier its 20k CV player high tier and over 18k low tier. And the week before that 23k and 21k. Though what were the numbers of pre rework?
  18. Pikkozoikum

    Submarines test results and further steps (DB 169)

    It should be easy to hit submarines with CV, when they are surfaced. Placing fighters for spotting and drop bombs. Unlike surface ships, the submarines get also damage by splash damage. Normally splash damage causes only damage to modules, but in case of submarines it does damage to hull. Thats even the case for AP bombs Even missing the bombs will do damage ^^ No AA against fighters and slow for escape ^^
  19. Pikkozoikum

    Kitakami is coming

    The ~10-12 surface ships every game? ^^ Submarines will be limited and when many will play them at the beginning, later less will play same, just by the nature of submarines. There are some they like them, but most people like BBs, Cruisers etc I also think the Kitakami torp range and concealment of the ship was quite good
  20. Pikkozoikum

    Submarines test results and further steps (DB 169)

    My saying, I would love to see that, that would make the periscope depth also useful, espeically against BBs
  21. Pikkozoikum

    Noob question time

    Just wanna mention in case someone didn't. You could say there is low-tier, mid-tier and high-tier and everything plays a bit different. High-Tier is a lot range sniping or island camping, while lower tiers are often more brawl heavy. So when you reach the mid-tier, you might learn a bit new-meta gameplay
  22. Pikkozoikum

    Just no (Submarines)

    Guess you don't know all the mechanics yet, also not all mechanics are decided yet. Right now a submraine can't spam torps right under your keel. Mostly it's blind, when submerged and only with hydro he can see something, but is only a "photo" like spotting, which only shows the moment of the ship in exact that second. Every ship has main armament, which works against submarines, once the are close to surface. I see that similar to Radar. Some cruiser can radar and kill DDs easily, other cruisers don't have radar. So I could go with the same argument: where a game is decided by a DD, that can spam torps from very close distance and I can do nothing to hurt it back, duo the concealment and speed difference." ^^
  23. Pikkozoikum

    General Submarines related discussions

    Every game ignores some rule of physics, because a game never can cover everything from reality. It's always a translation. It was also about, what exists in this game and not about, what doesn't exist ;)
  24. Pikkozoikum

    Russische Flugzeugträger

    wäre witzig im Spiel mal zu sehen :D
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