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Everything posted by Pikkozoikum
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Gibt es sogar im Halloween Event schon. Man muss aber bedenken, im PvP werden noch viele andere Änderungen implementiert und nicht 1:1 vom Halloween übernommen
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Vielleicht als premium? Bei Steel Ocean gab es nur die großen, während das kleine Teil ein Premium war
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Hatten die Japaner Unterseekreuzer? Kenne nur die Sourcouf der Franzosen
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THIS is how you battleship in Ranked
Pikkozoikum replied to RossoneriFan2's topic in Videos & Streams
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Highest average damage for a dd? ^^
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Ranked mit 2er Divi auf Tier 5....
Pikkozoikum replied to Alesandro's topic in Allgemeine Diskussionen
2er Divisionen find ich sehr gut, aber bitte nicht T5. T6 war doch recht gut, und T8 war auch nicht verkehrt, warum nicht das :-| -
That's saying it exactly. and only 2 gun turrets with high accuracy
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It's not that kind of rng, that you just roll a dice... it's with sigma, so there is a distribution of results. I don't know the probabilties, but there will be some kind of. And bad players are not bad because of their aiming, mostly they're bad because of decision making and tactics
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The drawback of every dd? ;) Yes, would agree with that, a mix of smaller turning circle + gun range would be nice
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The ship is legendary enough
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Did you checked your connection, ping-test and stuff? It's rarely the game or the server. I never had trouble with the ping
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Is this a Matchmaking?? Or every time a new Campaign (uk dd now) it mess up!
Pikkozoikum replied to RedOnly's topic in General Discussion
People like to play new stuff. If you don't like that, come back in 2 weeks? xD -
There are kinda different altitudes, every plane type flies at different altitudes and the attack run is also on different altitude, so the aa is already shooting on different altitudes. It could also implemented like the submarines with different stages
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There are few things, they just have to change like manual control of CV, but I would consider the altitude of the planes as not really important. Would be nice though. But I would also like, if the cv player would have to land somehow manually
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Somehow I would like if the wings of the squad doesn't return automatically and that the cv player has to move them back manually. After returning he presses "F" and a landing squence of one plane starts, the player has to land this plane with some helping indicators ( cvs used signals and visuals for landing help, if a plane is on correct course) A good landing could reduce the reloading time a lot, a bad lading would reduce it not that much and a fail landing means to do a new landing sequence. The other planes will land automatically after landing the first one. I know many wouldn't like it, but I like good animations and a nice atmosphere. Just a personal desire
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Asashio - fun ship but... can we change on or two things...?
Pikkozoikum replied to 1MajorKoenig's topic in General Discussion
That ship is totally fine like it is. The Torpedos are pretty good for long range torping, while you stay with your mates, prodvingin them smokes and contesting caps. The Asashio rarely need the smoke for herself, since she is small and has good concealment. This ship is my number 1 karma farmer -
Cheating [edited]1000+ players on T1
Pikkozoikum replied to Gailainne2's topic in Newcomers' Section
He just started with the game :-/ My advice: Learn this game, don't get mad about matchmaking or anything. You need tons of games until you're really experienced. Later Tiers are even more complex with additionally consumables and more captain skills. When you hit the 1000 battles, you will see this game differently -
Oyodo was my favorite ship beside the japanese submarines in Steel Ocean. Wish they would implement a light cruiser line or at least Oyodo as prem
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I'm pretty sure, that they don't do the rework for the console. RTS games were possible on a Super Nintendo. So to implement it, wouldn't be any issue. Having not the skills, well as you say, it's an assumption. I wouldn't judge about that, games like that are not 3 lines codes. Maybe it's too huge and too much work to re-code or at least a rework is not much more work
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Guess in some points you could balance the CV, but the balance alone was never the issue, there are many issues. There are reasons, why wargaming decided to do that and I guess one is, that the engine is not properly working with the RTS style, why else are there still UI bugs? Guess it's too much work to fix it, that a rework makes more sense. If you won't be able to control the CV is not for sure. It's just the current state and I'm pretty sure, that they will change it.
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4) That works? I didn't know that :-|
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The question is, who counts as "CV player"? The low number of hardcore cv-players, or also players, who play from time to time CV. Makes a huge difference. When there will be tons of CVs in a game, I don't mind it, my Kii will get finally more value
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Hush hush? They're working on it for long time and it still will take some time? :D
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Nobody knows, also they will implement someday a new carrier line.
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Wait, do you see that, the torpedo spread is spreading more, when you turn left or right!! That's nice!
