-
Content Сount
7,658 -
Joined
-
Last visited
-
Battles
13680 -
Clan
[TOFTC]
Content Type
Profiles
Forums
Calendar
Everything posted by Pikkozoikum
-
It's an arcarde game, not that difficult to change something for balancing
-
Ibuki would need faster shells
-
Erste Salve? Was läuft hier verkehrt?
Pikkozoikum replied to KIAUedel's topic in Allgemeine Diskussionen
also auf 15 km kann man schon sehr genau treffen und manche Schiffe sind präziser als andere, bzw. haben andere Streuungsmuster. Warum sollte die erste Salve nicht gut treffen? Wenn gut gezielt wird, und die Streuung gut ist, dann wird man auch belohnt mit einem Treffer. -
Erste Salve? Was läuft hier verkehrt?
Pikkozoikum replied to KIAUedel's topic in Allgemeine Diskussionen
Und wird mit jedem Anschließen eines Keyboards automatisch installiert -
Die Frage ist, was geht weiter, die optische Erfassung von einem höher gelegenen Schiff, oder die akustische Erfassung? Habs gegoogled, die Akustische geht sehr weit. Allerdings ist das ja keine präzise Erfassung für den Beschuss. An sich finde ich es schon gut, wenn U-Boote sich nicht als guter scout eignen
-
Mit den jap. Subs hab ich das gleiche gemacht, aufgetaucht und den DD gerammt, dann mit der Kanone zerlegt :D Oder einfach unsichtbar bleiben ^^ Aber stimme zu, sollte wie in Steel Ocean sein, auch mit der Tauchvorbereitung, die es beim Halloween-Event gar nicht gibt Und die Hülle brennt nicht, sondern im Boot selbst brennt es
-
0.7.10 Allgemeines Feedback zu 0.7.10 (Testserver)
Pikkozoikum replied to Sehales's topic in Öffentlicher Test
Am besten auch noch einen Haken für CV und DDs? -
Better than now, where CVs don't need to nuke someone over and over again, since they destroy ships with one strike. Also that is the point, it's not a 1 vs 1 where one CV is reliable for countering the enemy CV. I guess it will be more CV vs enemy ship (with focus on aa) than CV vs CV
-
It's not about believing, it's about knowing. There is no evidence, so we can't tell you what happend. We need a proper replay or screenshots or something. If it's a bug, then report the bug in the correct subforum here: https://forum.worldofwarships.com/forum/125-world-of-warships-feedback-and-bugs/
-
Me neither
-
That's a common mistake, people often try to do max. damage or get a cap for all costs, but don't mind, that they cost points, when they die.
-
Muss ich nicht erklären, oder?
-
100% up tier matching confirmed!
-
Then almost every premium is boring? ;) It's just unlikely, that WG will develope something new, they will take something, that they already have and just add something, They won't do a new gameplay just for 2 prem ships, which will cause an unbalancing
-
That's what I'm saying, a new system is unlikely. And why do have thye to be more special than other premiums? Most prems have only some difference like one consuamble. So it would make totally sense to give a tone two plane consumables like spotter + fighter, or fighter + fighter or spotter + spotter. And the fighter could be in a squad instead of one single fighter. That would be a special premium. More special than most prems
-
Then they have to sit in smoke, and after the smoke the plane spot them. DDs have no fun against CVs at the moment, it wouldn't be fun, if you add more scout planes to the game
-
Then you have a ship, that can scout dds. I never said "give Tone one scout plane". In previous posts I talked about squads and multiple consumables.
-
I said, one example not the only possible case.
-
I meant, they don't have to use it at the same time. Not that they don't have to use it any time. One example, you're at 10% hp. You wouldn't shoot in the open, you would stay hidden, run away, and use planes
-
Yeah, I mean it would be possible, but your sugggestion is more likely. It could also have two consuambles, so you could choose if you want 2 scout quads, 2 fighter, or fighter and scout
-
Steel Ocean had Ise, that ship could control 3 squads at one time. It was possible. And Steel Ocean is even faster, since max ranges are ~7 km And otherwise, if people don't feel safe with planes and shooting at the same time, they don't have to do it
-
OP against dds. There is no interaction, when a wooster radars a dd. Yes, it's boring, but it's not unfair. Scouting planes are unfair, when you can control them. The only way would be, if you could control them in the 10 km circle
-
It would work. You shoot angles, then 30s controlling the planes, then shoot again, then crontrol planes for 30s again. But it would still be op, because you get planes for spotting dds and stuff So in my opinion it's only working, if you can only one click the planes to a position to strike and then return
-
It would work - the developer are in a position that they can implement them like they want, so they can make it work. Giving cruisers more scout potential would make even more cruisers op. There are already too many radar cruisers. DD wouldn't like, if every cruiser scout them. Just because it was historically meant ,that they scout with these planes, doesn't mean, it has to be implemented like this. Many bb's had scout planes for only that purpose, but they're only cyclying around. This is how planes scout on non-cvs
-
Well, Fighters become a consuamble, could imagine that the Hybrid ship could get better catapult fighters, that they start squads insteand of single fighters
