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Pikkozoikum

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    [TOFTC]

Everything posted by Pikkozoikum

  1. Pikkozoikum

    USN BBs need buffs

    Ah, thought Bismarck had some AP guns... Well... then.... lets see how I can turn it around. Radar will get changed, so dds become better, that means bbs are more fucked against torps, but Bismarck has Hydro! It's a Bismarck buff over other bbs!
  2. Pikkozoikum

    USN BBs need buffs

  3. Pikkozoikum

    USN BBs need buffs

    Amagi and Bismarck gets secondary buffs? ;P
  4. Pikkozoikum

    What is going on with the game?

    Generally I would say, it didn't changed too much. But some ships got introduced, which could provide snowballing. Just like Asashio, YY or Wooster. On the other hand detonations got slightly nerfed
  5. Pikkozoikum

    USN BBs need buffs

    Don'T forget, that the cruisers get a buff as well. The center armor should be more effective while angled, and alos CA shall be able to penetrate any ship at their battle tier. So if Cruisers get buffed, a buff for bbs is just balancing
  6. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    @G_UKdid you used stock cruisers or with Hull upgrade? Just wondering I have no issues with that. Are you aiming correctly? The crosshair shows more, where the dive bombers will end, if you aim at a moving ship, you will have to aim in front of the ships, since the ship is moving and not sitting where you aimed before ^^
  7. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    I thought the CV is a counter to BBs? BBs counter Cruiser generally as well. Or just take Hybrid dds vs dds like Shima. It's not a 1vs1 game, it's a team game, if only one is left, well, then it's over anyways. If a slow bb is alone, is already an issue for the bb on live server, if not even a bigger issue
  8. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    That also depends a bit on the CV players, if they dodge good, and pick good targets, or if they just feed ships with planes xD
  9. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    That's a bad example. Reducing guns or limiting to HE is just a nerf, but the CVs are not nerfed, they're changed... And also pretty strong, the Hakuryu at least. I like the design, and the perfomance is pretty good. The DW torps are hard to spot, the AP bombs hurt a lot, and even the Rockets are good against dds. Killed almost a Khaba with one squad
  10. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    But I really like this choice, AP bombs and DW Torps ^^'
  11. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    The T10 attack planes are kinda good against DDs, but not OP
  12. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    I agree, but actually, if a BB plays without air cover... doesn't he deserve for getting stomped? ^^
  13. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    it's way lower than live ap bombs? Max damage should be below 40k and only if the bombs hit 100% the citadell, which is not that likely
  14. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    The planes are different, have different planes per wings, larger squads. And Aiming is different? Is a Kongo-Fuso-Nagato-Amagi so much of a difference? I mean yes, if they add even more different properties, I would definetly appreciate it! But they are already different. The first drop, you were not on the top, you were behind... xD Also that ship was moving, so you need a lead in front of the ship.... One tip: Always aim at the tip of the ship, if it's a slow ship with the dive bombers Here, how you should aim (orange crosshair):
  15. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    Fighter Consumable I really like the idea of that. It shows now in the game, where the Fighter are patrolling. So every mate can see, where the protected area is. That feels like supporting. Once a DD player was moving around and I called the Fighter in front of him, so he knew, that Fighters are there, and that this is a protected zone. That feels really statisfying for me It just seems, that they don'T have much ammunition, they disappear pretty fast in combat
  16. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    Well, it's mostly T8 vs T10, also Gearing has good AA. Additionally it depends on if the CV knows, that he has to dodge the AA or not... so the results often are really different. A queen bee, that appears every 10 games maybe and then bothers most bbs and dds xD
  17. Pikkozoikum

    Will *edited* my account

    I love these threads, the memes are always good
  18. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    People already don't understand it.... xD
  19. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    This is not real life and it's not a simulation. The AA have to fit into a Arcade-PvP game ;) The aa his hitting exactly the same spot? I guess not... It just aims at the same spot a few times but it spreads around? I don't know how you see there any accuracy I would guess the hit chance is somewhere at 1%? xD Why should be there reload pauses? They have often 40 or even more guns... should all 40 start to reload at the same time? That makes really no sense. And as I said, there are gaps, where you can move through... you just have to figure it out, how it works. And at last, you're playing a T8 CV against T10 ships. They're not supposed to dominate T10 aa-heavy ships... That doesn't even work on the live server
  20. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    THe smoke doesn't damage, it's that the aa keeps shooting multiple times at the same spot. If you see the black clouds, don't move in, because after a few milliseconds more aa barrages will follow. Also don't just move straigt towards aa heavy ships. It's about using air breaks and turning around the aa barrages
  21. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    It's weird, I read all the time "AA too weak", "AA too strong"... if people would realize, that some CV players dodge the aa, while others don't.
  22. Pikkozoikum

    World of Destroyers

    -"logic pyhsics" - this is an arcarde game, no simulation -There are no friendly and foe smokes? Everyone is blind inside a smoke. When someone in a smoke can see something, then it is because someone else is spotting and giving the information to other ships -What's the point of the amount of torps of the Shima? Shima is the worst T10 dd -No idea what you mean with 6.5 kms and 2 or 3 kms? Shima is visible at 5.6 km for example, with module and captain skill
  23. Pikkozoikum

    Buff German secondary damage?

    Hmm, actually, they have the 1/4 penetration also means ,they don't use full HE shells, more something like HE/AP hybrid shells. To be able to penetrate armor, they need a heavier, stronger "head" or tip. Guess that's why there is less space for the exploder / gun poweder, what ever they use Just like this: The red stuff is the exploder, with a stronger AP shell, there is less space for TNT or what ever they use. But that's only assumption, maybe I'm wrong :D
  24. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    Guess the CV player, who are not active dodging losing many planes, so that's why they think that. And when a good player dodges everything, the aa cruiser thinks the aa is weak. ^^
  25. Pikkozoikum

    CV Rework Beta Test - Feedback thread

    I don't know, but at the first test round, someone said, that the captain skills could cause crashes, so did you add something like signals, captain skills?
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