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Pikkozoikum

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Everything posted by Pikkozoikum

  1. Pikkozoikum

    Good DD players - Asashio - yes or no?

    A review of this bad dd:
  2. Pikkozoikum

    Good DD players - Asashio - yes or no?

    That's what I'm saying. Common issue is, people "have seens"... but they haven't played it any other? wtf xD
  3. Pikkozoikum

    Radar Discussion Megathread

    Silent running would be something nice, especially when submarines will be introduced
  4. Die AA war in Runde 2 zwar stark, aber ich hatte selten Probleme durchzukommen, wenn es nicht gerade 5 Schiffe auf einem Haufen waren... Einzelne Schiffe waren kein Problem der AA auszuweichen. Zudem in Runde 3 war die AA viel zu schwach, hatte die kaum gespürt. ;)
  5. Pikkozoikum

    Rework of CVs

    Positioning is a thing... When I played ships, I was always moving, that the stronger side was mostly facing the planes. The positioning of someone is not RNG based. Also some ships can swap it fast, beside that, that has nothing to do with RNG, it's balancing, if it takes too much time to swap, WG can lower the number (which they did in round 3 I guess) As I said, RNG is needed, and it's nothign bad. The RNG component of the live version is terrible. The reworked version is good. You can't generalize the short range, since the short range is different for different ships.... and I lost planes against short range. And again, if AA is too weak, then they have to balance it, nothing to do with "It's only RNG omg" The last thing is more an issue of the link recovery time. I already wrote that in all 3 tests as an issue.
  6. Pikkozoikum

    Good DD players - Asashio - yes or no?

    Only for your own opinion
  7. Pikkozoikum

    Good DD players - Asashio - yes or no?

    I said originally it's hard to hit because of the combination small+maneuverable
  8. Pikkozoikum

    Rework of CVs

    Yes, there is RNG... like the whole game is RNG. That's an important part of the game. It's just about how the RNG is working, and it works now way better, since it's not completly RNG: It's RNG, where mid and long RNG aa is shooting, they have a hit probability. But that's the only way, how it works, if it's automated, there must be RNG. Beside that, short range is completly without RNG, it's consistent damage over time. So AA is not completly RNG, there are the factors of the skill of the CV and the short range. Not skilling AA, I'm not sure, but do you know how enforcing one side is working? It says the denstiy increases/decreases. Denstiy is determined by mass and volume, so I guess it would change the volume where the aa shots in. Smaller volume would mean more hits, and since the aa is hard hitting, a few hits changes a lot. Guess it's compareable with max dispersion for guns, instead of a volume, you get there an area. A smaller area = more hits. The 7% modules doesn't do much, but the aa is about 25% to 60%, that's a lot. But this is only speculation, no idea how AA really works, there are no information about that. Also this are only balancing and adjusting issues, can be done with the next test round @MrConway, could we get an explanation, how the AAA (long and mid range) exactly work? Increasing the Density for one side is not much telling us. In physic density is g/cm³, would assume that g is here the number of AA clouds, while cm³ could be just the cube, where the aa his hitting?
  9. Pikkozoikum

    Rework of CVs

    Pretty sure they have clue how to implement, it's good how they did it. It's only a matter of balance. Most people just don't understand, how the new aa really works
  10. Pikkozoikum

    Good DD players - Asashio - yes or no?

    That are not the only factors and Winrate is telling something different. But I dont' mind, if you think, it's a bad ship. It's your opinion, I got mine, with my stats an experience as background.
  11. Pikkozoikum

    Good DD players - Asashio - yes or no?

    It depends on about what you're judging. You can compare dds with CVs, if you want. That works as well, it's just about the question, why you are comparing. My statement was, that this torpedo destroyer doesn't need super strong guns, because it compensates it with other attributes like size, ruddershift and so on. and you can prove that on situation, where you use these "weak" guns against other ships, which are not torpedo destroyer just like destroyer with good guns. Otherwise you can't use for your statistically proof all the hybrid dd's (Lightning, Benson etc) which you picked. They're not compareable with pure torpedo destroyers, since they have decent guns and decend torpedos (at least some of them, but that's why they're hybrid).
  12. Pikkozoikum

    Good DD players - Asashio - yes or no?

    Nah, they're destroyers, that are not different categories. At some point you can compare everything, and compaing different destroyers work pretty well, since there is often a duel situation. I mean, I cant write in the Chat "I'm a different categorie, Akizuki, pls don't shoot" :D We could do a match together. Not to show who is best player or something. Just showing that she is a small target with good dodge abilities. You could take a Artillery dd... or a des moines, idc :D
  13. Pikkozoikum

    Good DD players - Asashio - yes or no?

    That's actually what you're doing: Average: 4,84 Asashio: 3,6 That are facts. Asashio is 1,2 second better than average. That is good! (16% difference) I'm talking about dds. Not Torpdeo destroyer. Yes, boats have smaller circles, but I guess we can't play boats in this game. Average: 632 Asashio: 640 8 meter difference. that is an average value. (2% difference) 2 knots below average. I'm using facts. You twisted hard facts btw. You compared the torpedo destroyer, that was never asked for I talked about destroyers. But if oyu want really use your statistic: Okay, Asashio is a average sized Torpedo destroyer, but I was talking about ,that this ship doesn't need op guns, since it is a target, which is hard to hit. So we have to compare this average sized Torpedo ship with Gun ships. What do we figure out? It is small! Surprise. The ships with guns are large, have good guns. But they have more trouble to hit small targets, so their dpm drop. While weak Asashio guns do less damage, but will hit easier a larger target. So Asashio size is 118,3 m long and 10,3 The Artillery dds are 124,34 m long in average and 11,7 width Asashio is a small ship. I'm out here, I got a lot experience with this ship and I can recommend it.
  14. Pikkozoikum

    Good DD players - Asashio - yes or no?

    Torpedo ships, you mean, "Ships that would provide me a good statistic". Most of them are Hybrids, but of course the small ones. I was talking about ,that Asashio didn't need op guns, because she is small and can dodge shells, which is compensating the worse guns. You have to compare all dds for that, not just those which fits into a good statistic. Akizuki has good guns, but has a trade off - large and slow. If you take all dds you get an average of 118,75 and 11,31. Asashio is 0,5% shorter and 10% (1 meter) more slim than the average. 0,5% is nothing - so it's an average length, just like I said, but 10% more slim. That's something. - Very good ruddershift - mediocre turning circle - slightly below average speed - average length and slim.
  15. Pikkozoikum

    Good DD players - Asashio - yes or no?

    Give me the numbers, and the mean. What is the average length, how slim are average dds? Without numbers is it no proof. When I remember correclty from my post, it was ~1% longer, but 20% more slim? What has more weight, when moving away? - Very good ruddershift - mediocre turning circle - slightly below average speed - average length and very slim.
  16. Pikkozoikum

    Good DD players - Asashio - yes or no?

    For the wiggle tactic it doesn't really matter, only for long range broadside tactics. That's not the Ashasio, that's the chabarowsk Beside that, speed is one factor. Rudder shift another. Turning Circle a 3rd. And then there is size. There are many factors. Asashio is in many factors pretty good. that's why she is hard to hit. Btw the speed makes prediction hard, like it's hard to predict how a Chabraowsk is moving because of the speed, but the maneuverbility of chaba is bad. Turns slow and wide.
  17. Pikkozoikum

    Good DD players - Asashio - yes or no?

    Yueyang 620 3,1 Gearing 640 3,3 Shima 690 3 Daring 630 4,6 Chaba 760 11,1 Haru 830 5,5 Z-52 700 4,5 Groso 720 4,6 Yes, gearing most unmaneuverable...... would count her to the second or third best..... xD 3rd fastest turning
  18. Pikkozoikum

    Good DD players - Asashio - yes or no?

    If Gearing is sluggish, then every dd is sluggish xD Idk if I can duel a Ashashio. I just now, that this ship is good and she can dodge good. I would say a 50% faster rudder shift adds more, then 8% more turning
  19. Pikkozoikum

    Good DD players - Asashio - yes or no?

    Ashasio turns faster, and is slim, that makes dodging easier. no matter what skill the player has
  20. Pikkozoikum

    Good DD players - Asashio - yes or no?

    It's about average, many ships have 640 or even more. It's about dodging, you can't dodge, when it starts turning 6 s later instead of 3,6 ... Turning circle average Rudder shift very good Size very good -> hard to hit How many games did you played Asashio?
  21. Pikkozoikum

    Good DD players - Asashio - yes or no?

    I will take you with me then! Asashio is really sluggish, look at the rudder shift. Slim and that bad rudder shift, guess people are really bad, if they can't hit a ship with these stats! Asashio 3,6 Lightning 5,3 Akizuki 7,8 Kidd 3,9 Hsienyang 4,9 Z-23 6,3 Benson 4 Kagero 4 Loyang 2,7 Kiew 6,7
  22. Pikkozoikum

    Good DD players - Asashio - yes or no?

    maybe the Asashio has a special matchmaking function!
  23. Pikkozoikum

    Good DD players - Asashio - yes or no?

    Funny ,that I have only bad enemies, when I play Asashio
  24. Pikkozoikum

    Good DD players - Asashio - yes or no?

    As I said, top 3 of TVIII. So, there are bad players... that's nothing new. Every game has bad and good players. I'm pretty sure, that most high tier dds are larger targets than Asashio Yueyang / Fletcher - 114,7m, 12,2m Asashio - 118,26m, 10,35m Gearing - 119m, 12,5m Harugumo, Kita, Aki - too fat Just a few, Asashio is pretty slim with 10,35m I really don't care about, if there are smaller ships or not, Just saying that this ship is not easy to hit, so the guns are also fine. A game yesterday, I destroyed a Des Moines (dealth 13k damage), while I had 6k hp... Des Moines had so much trouble to hit that slim ship. and that happens really often not jsut one game
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