-
Content Сount
7,658 -
Joined
-
Last visited
-
Battles
13680 -
Clan
[TOFTC]
Content Type
Profiles
Forums
Calendar
Everything posted by Pikkozoikum
-
Well, then it seems, I'm a bad player, if I can't do that
-
Is this how CVs are intended to be "balanced"?
Pikkozoikum replied to KielYourself's topic in General Discussion
That's what I would call immature, but sadly that's how many humans behave. I always try to avoide reciprocal behavior. Thus bad manner doesn't justifies bad manner. We're not living in ancient babylon, eye for an eye. Everyone should stand above this keep and stay respectful and if nothing works, then there is still an ignore function -
No, it was impossible to bomb them. It was a US cruiser, Neptune, Asashio against Kaga. The cruiser were smoked all the time. There was no chance to get even close. It's also a difference, if someone uses the sector changing or not, not 100% sure about the mechanics, but it seems more powerful than it shows. Someone mention also, that the reload time increases. But actually that doesn't matter, they re about to change it anyways
-
Is this how CVs are intended to be "balanced"?
Pikkozoikum replied to KielYourself's topic in General Discussion
Figuratively a CV can't. A huge target with almost no armor is squishy, doesn't matter the HP. Those ship can be killed easily with 1-3 salvos What I meant: Planes are often taken as the main guns of a CV. To detroy the main guns of a surface ship you have to use your main guns to destroy them, thus you have to "waste" your damage potential. You can't cause damage on a target and damage the mains guns. You can only damage the main guns or the ship hull. But damaging the planes you don't need to use your main guns, you have AA It is a lot. Just compare: Pre Rework, people didn't took this module. Then they buffed the HP by 100%. If you take now the module, you increase it by another 100%, thus you are at 400% compared to pre rework. Also my experience is, that the AA guns almost never get destroyed. I showed like 5 screenshots, where the guns are at 95% and higher -
Is this how CVs are intended to be "balanced"?
Pikkozoikum replied to KielYourself's topic in General Discussion
Ah, thought you talk about the current version -
Is this how CVs are intended to be "balanced"?
Pikkozoikum replied to KielYourself's topic in General Discussion
Should be T7 planes, shouldn't it? -
Is this how CVs are intended to be "balanced"?
Pikkozoikum replied to KielYourself's topic in General Discussion
You should interpret that like an experience, that I did, and not as a module description. Also maybe it could be the module decription, since I never noticed any greater damage. -
Is this how CVs are intended to be "balanced"?
Pikkozoikum replied to KielYourself's topic in General Discussion
Some BBs can one shot a T10 CV. Happend to me, one salvo 66.6k Hp gone Comparing a T10 to a T8 doesn't work in a discussion for balance or anything. I mean play Yamato against a T8 cruiser :D -
Is this how CVs are intended to be "balanced"?
Pikkozoikum replied to KielYourself's topic in General Discussion
Didn't say, that an AA module guarantees it. There is a sustain module, that grants 100% more HP. With this module, you won't loose more than 10% of your AA. it's not 100% guaranted, but almost every game (Always when I checked my AA) It's in german, but I guess you get the numbers: And a few minutes ago: -
Would say the CV also profits from many players, that are pretty bad against CVs. The BB often just don't get higher numbers, because he can't use his guns 100% uptime, while a CV can easier reach his enemies. But I don't see an issue with that. That's the function of a CV. I saw some counter plays, where a CV can't do anything against. Once a flank got pushed by 2 crusiers, 1 dd and 1 bb. They eliminated all the enmies on the flank, while the CV can't do anything against superior AA, the cruisers also smoked. Just one good tactic counters that ship :D
-
Is this how CVs are intended to be "balanced"?
Pikkozoikum replied to KielYourself's topic in General Discussion
Which AP bombs can one shot? Except detonations. Of course CVs can cap, but not as a real function of that ships. We could also say "By far the worst ship for getting caps". With "can" I mean the ability to do that in some way effective. I mean a BB can be a spotter as well... The Kii can be a torpedo boat! That just makes no sense to do so -
Is this how CVs are intended to be "balanced"?
Pikkozoikum replied to KielYourself's topic in General Discussion
never said that, but there is a module, that increase the sustain by 100%, which is a lot. -
Is this how CVs are intended to be "balanced"?
Pikkozoikum replied to KielYourself's topic in General Discussion
That's why you get the AA module, thus you won'T lost more than 10% of the AA until you're dead. A CV goes also with a higher plane deck number -
Is this how CVs are intended to be "balanced"?
Pikkozoikum replied to KielYourself's topic in General Discussion
You show the advantages of the CV... every ship has advantages 1. They can't cap 2. They have the lowest alpha of any ship type 3. Detroying planes doesn't absorb main battery shells. Damaging a turret costs the main battery shells, while the AA shoots for free on the "main battery" of a CV. 4. CV is squishy, being far away costs potential damage, going closer is a risk. (CVs can be one shot by normal penetrations, just saying) -
You should know, they often do new modes and events. And while these events they often test stuff for the future. Halloween Submarine event -> That doesn't mean there will be a permanent Halloween events, but maybe Submarines some day. With the Battle Royal they also test new consumables, thus maybe new consumables for the main mode. I appreciate the testing of new stuff.
-
Damage gives the most points and one class is the class with the most total damage. If not the CV has the most damage, then it will be the BB. If not the BB, then there will be the cruisers. In average of course
-
Das hatte ich auch im Ranked. Anstatt eine Harugumo mit 10% Hp zu finishen solle ich doch lieber 2 DMs mit nem GK spotten, die zusammen rumfahren.
-
Die Flieger sind doch in 5 Sekunden da!
-
Ist Rammen jetzt auch verbuggt ?
Pikkozoikum replied to AlwaysBadLuckWithTeams's topic in Allgemeine Diskussionen
Yamato gegen Yamato ist wie die unhaufhaltbare Macht gegen das unbewegliche Objekt Wenn das passiert, würde die Realität zusammenbrechen, daher ist @MrConway dazwischen gesprungen, um das Nötigste abzuwenden -
Is this how CVs are intended to be "balanced"?
Pikkozoikum replied to KielYourself's topic in General Discussion
11 planes? I shoot more down with the IJN ships xD -
Entwicklung seit 0.8.0 in Farbe und Bunt + eigene Erfahrungen
Pikkozoikum replied to mcboernester's topic in Allgemeine Diskussionen
Gefühlt läuft doch mit jedem Patch ein Event? :D -
Würde es eher so definieren, dass nach einer bestimmten Zeit die "Immunität" aufgehoben wird. Denn die "Immunität" hält länger, je höher der Abwurf statt findet. Ich habe keine genaue Zeit, aber angenommen beim höchsten Abwurf dauert der Einschlag 4 Sekunden, dann sollte man einfach einstellen, dass die "Immunität" nach 2 Sekunden aufgehoben wird. So hätte man immer noch ne kurze Immunität, aber nicht für den gesamten Flug
-
Du meinst beim Sprint? Das gab glaube keinen Stahl Siehe Beitrag unter diesem:
-
Public Test of Update 0.8.5: Round 2
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
1. Of course you need the module, that's the point of the module.... 2. Would like to see the full report - screenshot And as I said, why do you need the circle for the short range in that case? That's the point of the discussion -
Dachte Panzerung ist ein Captain skill? ;D
