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Everything posted by Pikkozoikum
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I played the Subs mostly, too, wish they would copy them 1:1 into WoWs. The thrill, when a DD approachs you and you stop engines to get dark xD I mentioned it earlier, the new burst instant damage should be aimed, not just instant damage. Well, I don't see an issue with that, because that is the trait of those ships - having bad AA. Just like some dds have bad main guns and are bad in gunfights. But also the developer mentioned, they want change the extremes Oh, you don't know! They could zigzag terribly in SO, sometimes you could do direct hits on the squad, but they missed. I would assume that the wows planes are way easier to hit with manual aa ^^ Well, WG decided to do something between. It's not a full passive AA, but also not full manual. Guess this kinda works. I mean I would change a lot, if I could, but I'm fine with that decision, still better than before
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Steel Ocean was fun, though the AA could be improven as well. Example: Mogami was a crap useless cruiser, because there were no hybrid guns. She had useless secondary guns instead of AA guns (The secondaries are good for ships with long reload times, but Mogami is shooting so fast, she doesn't need secondaries)
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I didn't imply anything, I was saying, what I mean.
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I guess the new system is a step into the right direction. The RTS-AA was crap, the reworked was in my opinion better, but still lacks in that, what people want - more active play against CVs (planes) What I mean: If a surface ship fights against a surface ship, The ship can dodge, angle and do defensive stuff, but also shoot back actively (which needs aiming skill) If a surface ship fights a CV, then the surface ship can only dodge and angle actively, while the AA is passive. And I guess many people want apply their skill against those planes. With the new sector change, they can actively shoot at them, even if that is a shallow version of shooting back In my opinion, that burst damage should be aimed, that bad players would maybe miss this burst damage more often.
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in the last stream they annouced some Buffs, and I thought they are for 0.8.7. Just saying 0.8.8. because they introduce a new mechanic and they will need to collect data to balance it better. So I would assume that this patch would be more relevant. Some buffs:
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It happens in every pvp game all the time that something op gets released even with testing.... So no idea why the release patch is part of the discussion. Also don't forget, the release patch ,the CV were new, many people tried them, because they are new, not because they are OP... Right now they are not that balanced, Developers said, they nerfed too much and have to find the balance. More people will play the CV in the next patches, I would assume.
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After tons of nerfs the CV goes down to a level of the old RTS CV. So a nerfed and weak rework CV attracts around the same number of players like the old RTS CV I would look at the statistics again with 0.8.8. Guess that will fix some stuff
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Maybe you look at the wrong place? Idk
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entwicklerblog ST - Verstärkter Luftabwehrsektor
Pikkozoikum replied to Sehales's topic in Allgemeine Diskussionen
Soweit ich weiß soll ein Captain skil geändert werden, wo die cont. dps schlechter wird und dafür der Burst damage erhöht wird. . Hat man nun höheren Burst damage z.b. statt 3,5% einfach mal 10%, dann erklärt sich das auch mit dem Bug, wenn es dann mal 20 oder 30% sind. Klingt für mich zumidnest logisch -
entwicklerblog ST - Verstärkter Luftabwehrsektor
Pikkozoikum replied to Sehales's topic in Allgemeine Diskussionen
Schön und gut, aber da stellt sich immer noch eine wichtige (wenn nicht wichtigste) Frage: Warum ist am Ende der Präsentation eine Stuka zu sehen?! -
What Premium Ship do you recommend?
Pikkozoikum replied to ________________Morrison's topic in General Discussion
This is about Siegfried, but also mentioning Azuma Not that I recommend that ship, but just interesting -
Hat World of Warships ein grundlegendes Problem? (Re-Grind)
Pikkozoikum replied to Wadenbeiser's topic in Allgemeine Diskussionen
*Googled das Wort* -
Do you want submarines in the game?
Pikkozoikum replied to BanzaiPiluso's topic in General Discussion
Sound interesting. It would bring another angle to the game and really mix things up. Keep you thinking. Anyway, they will come. Only a matter of time and personally, i think they could be alright (if implemented well, which i doubt). I always liked original Silent hunter on MS DOS, those that can remember this: Well later subs also had almost 20 knots sub surface if I remember correctly Also ships had a passive sonar, which spots submarines under water at any depth It was like a tick every x seconds. BBs had slow ticks like every 30s, Cruisers like ~15s and DDs ~5s. There was a coutnerplay against DDs: Fully stop engines at the lowest level of depth, then the sonar couldn't find the submarine. The DD had to guess, where the submarine was, but that's pretty hard on range. Another counterplay was with the IJN submarines. Ramming damage depends on displacement of the ship/boat. The ship with larger displacements deals more damage and takes less. A bb wouldn'T take any damage against a dd, because of damage reduction. The fun part, the IJN submarines had almost same displacement than a DD, so you could ram them and shot them with your gun. This cost also almost all HP of the sub, but DDs are hard counter to DDs and it was worth. Since the IJN Submarines are way larger than the US and German subs, the IJn Subs could just ram all other subs and destroy them, but they are also easy targets for torps. -
Hier hat niemand 6 Mana :-|
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I know, the tallboy was just a general reference for an expensive bomb. But no idea, if they always dropped the load for landing. Guess germans wouldn't do that :D
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And if resources become rare and the bombloaded is some expensive high-technology weapon? I remember on a quote, where Churchill said, something like "Better don'T drop the bomb (tallboy), if you don't have a clear target" But it was a docu-movie, so I wouldn't swear on truth of the quote, haha
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You got kinda the point, people talking about skill gap, what they actually mean is the skill gap combined with impact of something E.g. RTS CV: A good CV player deletes the planes of a bad CV player, while the bad CV player maybe don't even know about strafing, or strafes is own planes. The skill gap is of course large, but also the impact, because the bad CV player can'T strike, while the good CV players hunts the aa-weak ships and one/two shots them.
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Not the F-key. The f-key will be the same, they change those planes, who return after a drop without weapon-load. F-key stays the same, but if a plane drops the bombs, it will be faster at immune altitude
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Well, you are mentioning the F-key, they also said, they want make the the unloaded planes faster immune. When the planes dropped their load, those planes will be faster at the immune altitude, while the f-key is still the same. That is clearly a buff, since you lose many planes after drop
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Bitte nicht noch stärkere Luftabwehr
Pikkozoikum replied to Quake_AOS's topic in Allgemeine Diskussionen
Es gibt immer Leute die meckern. Es wurde anfangs gemecker,t dass der CV nun zu "flach" ist und zu einfach. Jetzt erst hat jemand im englischen Forum geschrieben, dass er zu schwer zu mastern sein wird. Zu 20% instant verlieren - soweit ich weiß, hat der Captain skill irgend einen Nachteil, ich habe den leider nicht gesehen ,aber macht der die kont. Dps nicht schlechter oder so? Darüber hinaus verliert man nicht 20%. Sondern 10% der aktuellen HP und dann nochmal 10%. Es wird weniger mit jeder Anwendung Hat eine Staffel 20.000 HP, würden die Staffel 10% verlieren -> 18.000 HP und dann wieder 10% -> 16.200 Hast du nur ein Flugzeug mit 2.000 Hp, macht der Skill nur 200 Schaden. Greift man mit 5 Flugzeugen an, die 10.000 HP haben und 3 Schiffe mit schwacher AA feuern, dann verliert man -> 9000->8100->7290-> ein Flugzeug (und ein halbes) Ich bin auch nicht 100% konform mit den Entwicklern und würde einige Dinge anders gestalten, aber sie zeigen manchmal im Stream, wie sie balancen und zeigen Statistiken, die wir nicht haben. Daher haben sie einen ganz anderne Blickwinkel als wir. Ich z.B. dachte immer, das die Azuma recht schlecht ist, aber sie zeigten eine Statistik, dass die Azuma immer topplatziert ist gegenüber den anderen 9ern- 195 replies
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The developers said, that say nerfed too much, so I would assume, they will correct that in this or the following patch and the number will increase again. I'm not on the PTS server, but as long as I know they tweak all the numbers, thus the AA is not just the old with overlapping. Also they said, they want change the plane HP to make bottom tier CVs easier, which should help the beginners and bad players. I would assume, that they try to increase the number of the CV players in the long term, even if that means a drop for 2 month. But funny that you are talking about high difficulty in mastering, I remember at the beginning of the rework, when people said, it'S dumbed down and easy to play
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Graf Zeppelin Dive Bombers needs to be changed.
Pikkozoikum replied to Elektroboot's topic in General Discussion
Your quote is wrong, you quote me, for my quote. I refered in my post to something different- 67 replies
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Graf Zeppelin Dive Bombers needs to be changed.
Pikkozoikum replied to Elektroboot's topic in General Discussion
I did that in the german forum a while ago, the result was Ju-87 for DB and TB - 72 (43.11%) Ju-87 only for DB - 46 (27.54%) Ju-87 only for TB - 1 (0.6%) Current planes are good - 13 (7.78%) I don't care - 35 (20.96%) 167 in total- 67 replies
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In german forum sehales said, there is a bug on PTS in round 1, that the instant damage increases with the number of aa types. *1 long range, *2 long and midrange and *3 long, mid and short range Thus you gut 10,5% damage if the squad was in short range
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Bitte nicht noch stärkere Luftabwehr
Pikkozoikum replied to Quake_AOS's topic in Allgemeine Diskussionen
Notser hat ein Video dazu gemacht. Die Flugzeuge sind da immun. Ist aber kein Problem, einfach aktivieren, wenn sie nicht imun sind :D- 195 replies
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