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Everything posted by Pikkozoikum
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I'm not that good in War Thudner, but isn't it more like "Have a good trainerd crew, and the ship AA one shots everything instant"? At least I get always instanlty shot in War Thunder in Air to Ship combat. Flying around island and Bam, dead before I can even surprise the enemy. It's like I get surprised, while a surprise attack
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That's not true, I have the best ideas, not the others
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I think you can make everything work. For example just increase the burst damage and make it, that you have to aim it. So it's a more risk - reward thing, then jsut a 100% hit chance. But you would have to aim it just once every idk 30 seconds? Having long range AA manual would be nice, but is also a thing, that needs to be balanced and would only work with a lot dispersion, otherwise the AA would be to op for good players
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There are just factors, that a single player can't influence. Especially in the DD Meta, where DDs do one mistake and just die like flies.
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Donkeys are nice!
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I thought a nerf was wished, since everyone complaint on the strong AA? Also it's a different mechanic. It's combined dps + burst dmg. And I would assume on the long run more people use sector switching than before. My aa-weak ships feel way stronger than before, but have no direct comparison with data
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entwicklerblog ST - Verstärkter Luftabwehrsektor
Pikkozoikum replied to Sehales's topic in Allgemeine Diskussionen
Da sieht man den Unterschied zwischen Verstärkt und nicht verstärkt -
entwicklerblog ST - Verstärkter Luftabwehrsektor
Pikkozoikum replied to Sehales's topic in Allgemeine Diskussionen
Hmm, soweit ich das sehe, schießt die AA dann schneller, mehr Geschosse sind in der Luft, ist zwar nicht immer leicht zu erkennen, aber immerhin etwas. Wünschte mir, die würden ein paar rote Tracer einfügen, so jeder 5. dann rot oder so -
Well, there are many different conditions. Are we talking about OP in case of 1vs1 fighting potential. Are we talking about OP general carry potential? As you mentioned the Conquerer, it's terrible to fight against, but seems not to able to carry a game. Thus it could be OP in a 1vs1 situation, but is balanced in a general way. It always depends on the aspects we're looking at. Though this game in general doesn't have to much carry potentail, since we play slow ships in a 12vs12 that can't be compared with a 2vs2 in a FPS game
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Japanese carriers aircraft issues
Pikkozoikum replied to wot_2016_gunner's topic in General Discussion
True, that would solve the stock/upgrade problem as well. -
Japanese carriers aircraft issues
Pikkozoikum replied to wot_2016_gunner's topic in General Discussion
I edited my entry with the german forum entry. I liked that choice! -
entwicklerblog ST - Verstärkter Luftabwehrsektor
Pikkozoikum replied to Sehales's topic in Allgemeine Diskussionen
Ja, Fakten werden leider selten angegeben ;P -
Japanese carriers aircraft issues
Pikkozoikum replied to wot_2016_gunner's topic in General Discussion
The easiest solution would be to get rid of stock planes/upgrade planes. Using only "stock planes" without any upgrades. Thus we would gain more plane models and could distribute them on the CVs. The D3A1 e.g. is a stock plane on Ryujo... one of the most iconic planes and it is stock - almost unused. How bad is that? I don't like the J5N, especially not for TB AND DB, that's so boring In the german forum we had once a thread about redesigning the planes choice, and it was a pretty nice choice. I try to translate @stinkmorchel choice: T4 pre war T6 early war T8 mid-late wart T10 late, post war Attackplanes aka JaBo/KI Fighter IJN T4 A4N , D1A, B4Y1 T6 A6M2. D3A, B5N T8 A6M5 , D4Y1, B6N T10 A7M, D4Y3, B7A USN T4 F3F, SBC, BM-2 T6 F4F, SBD, TBD T8 F6F, SB2C, TBF T10 F4U-4, AD-1, BTD RN T4 SeaGladiator, Swordfish T6 SeaHurricane,Albacore (ist aber auch Doppeldecker..) T8 Seafire III, Barracuda T10 SeaFury, Spearfish Graf Zeppelin T8 Fw190D, Ju87E, Fw190F T8 Kaga with T6 planes choice T8 Saipan with T10 -
entwicklerblog ST - Verstärkter Luftabwehrsektor
Pikkozoikum replied to Sehales's topic in Allgemeine Diskussionen
Ich finds halt so witzig, in einem Thread schreiben Leute, wie sehr man AA ignorieren kann, im nächsten liest man, wie die Flugzeuge runtergeholt werden ;D Irgendwie hab ich so das Gefühl, dass es eine "Skill" Sache der Spieler ist, wobei Skill hier hauptächlich Wissen und Wahrnehmung bedeutet -
aa rework Feedback on the new AA System.
Pikkozoikum replied to Sunleader's topic in General Discussion
The planes already have dispersion, when starting the attack. The planes in RTS didn't had that, don't think we need additional dispersion, would be way to frustrating for CVs, when now even single ships can disturb so much, that they don't have any target to attack ^^ -
aa rework Feedback on the new AA System.
Pikkozoikum replied to Sunleader's topic in General Discussion
You know what tunnelvision is? ;) Nobody is 100% paying attention to everything all the time, this is not realistic. it's not the dps burst alone, it's also the sector reinforcment. I always notice, when player are using it and I lose half my squad, or I lose maybe only 1 plane, huge difference. The guns shoot faster and more It has ben nerfed, because the sectors overlap. Before the patch, they didn't. You cant keep old values with the new mechanic. Would make them way to op. and you can dodge them, right? Thus you have exact 0 plane loses every match, because flak explosion are the only damage source and you said, decent players can dodge them. Well, I never met a skilled CV player in this game since rework. So it's not important for me, when I have 1000 games and in 1 is a CV player, who nukes me xD ps.: As I said at the beginning, without any data, I wouldn't say anything about buff or nerf. We're talking only about personal experiences, and they differentiate from player to player. Maybe AA is a bit to weak, but I assume not too much. The mechanic is actually pretty nice imo -
aa rework Feedback on the new AA System.
Pikkozoikum replied to Sunleader's topic in General Discussion
That's why I appreciate the recent changes, where player have to pay attention to the planes and use the AA sector system. I don't wanna say it needs "skill", because this whole game doesn't need "skill". This game needs knowledge and awareness, well if you call that skill, then it needs skill. But that's the point, if a player is not aware or doesn't have know how, then he will perform worse. A better step would be to make long range 100% manual. I would like that, but WG won'T do it, because it would take even more awareness from the player. And to be honest, people would still complain about it, saying AA is to weak or to strong. So there is a kind of "skill check" or better "Awareness and Know-how"-check. I noticed a lot, that player don't use the sector system What I also really like is the change of overlapping sectos. Before that, the safest zone was often above a Ship, so just F-out. Now it's the most dangerous zone, so the CV has to fly out. I really don't see an issue, that Flak explosion are a Skill Check for CVs. It's not the only damage source, it's only a part and even good players get hit by AA explosion now and then. Just imagine the AA Flak will become manual. Player would maybe able to deny every strike of the player, just because he is skilled. He would be invincble against CVs. That also terrible to balance. So I don't see it as that bad, and it least it's a ingame mechanic, that is not just a random dice-rolling damage aura like in pre-Rework -
aa rework Feedback on the new AA System.
Pikkozoikum replied to Sunleader's topic in General Discussion
That's a big issue. Taking player skill to account. That never works, especially for an argumentation. While you say decent players can avoid -> most player are not decent. You can turn around the "skill of a player" argument just like you need it "This ship is good" -> "No it's not good, player base is just crap and makes you easy games!" "This ship is not good, I'm just good" You know what I mean? You can always explain everything with skill Also balancing around skill is not really working, just take League of Legends, sometimes they balance for the whole playerbase, and sometimes just for the esport. If they do so, it often unbalance the other base -
aa rework Feedback on the new AA System.
Pikkozoikum replied to Sunleader's topic in General Discussion
Actually not. Feels like you didn't understand my "argument". I was saying, DefAA comparsion is difficult to make, since it relies on CV player skill. I was saying, that it's a buff for AA weak cruisers -> AA weak cruisers don't have much dps, boosting dps of low dps is still low -> Explosions of AA weak cruisers deletes a squad. ~ is on my keyboard one left to the Return-key, but I have to press right Alt for that ;P -
aa rework Feedback on the new AA System.
Pikkozoikum replied to Sunleader's topic in General Discussion
Press O? Change it to a Mousebutton! I use mouse button 5 -
aa rework Feedback on the new AA System.
Pikkozoikum replied to Sunleader's topic in General Discussion
Talking about nerf/buff is pretty hard without any data, especially when it relies on the CV player. The new DefAA boosts the flak explosions, before that it was a DPS boosts, which is consistent and easier to figure out. But on the other hand, it's still a heavy buff for aa-weak cruisers. They can delete now complete squads. Even a good CV player gets now and then hit by a flak explosion and the general opinion of the community is "the whole playerbase consists of potatos". Going with this statement would mean, that Squads will get often hit by Flak, thus it's a buff. -
aa rework Feedback on the new AA System.
Pikkozoikum replied to Sunleader's topic in General Discussion
Don't see that as nerf, it's a change. And especially for low dps cruisers it's a buff. -
Einige T10 Schiffe sind Nachkriegszeit. Einige Schiffe sind erfunden, viele haben nur auf den Papier existiert. Wenn du eine realistische und reine 2. Weltkriegssimulation spielen willst, solltest du das Spiel wechseln. Das hier ist mehr ein Arcade-Shooter mit Schiffen, bei den der PvP-Aspekt im Vordergrund steht
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aa rework Feedback on the new AA System.
Pikkozoikum replied to Sunleader's topic in General Discussion
That's the major problem, if it comes to comparisons. You never now if a certain fact bases on good player vs bad player, or bad vs good or even players. I mentioned a lot, that people don't use the sector system. While I played ships like Aoba and got some plane kills. My record was over 40 plane kills with Yubari - that gave us the win, because two CVs tried to kill me for 10 minutes, thus they had 2 less ships on their side -
aa rework Feedback on the new AA System.
Pikkozoikum replied to Sunleader's topic in General Discussion
But Wargaming said, they want adjust the extremes. Thus ships like DM, Mino and Worcester get worse obvioulsy. But super aa-weak ships are now a bit better as well. As long as I tested ships like Aoba
