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Pikkozoikum

Players
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    13680
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    [TOFTC]

Everything posted by Pikkozoikum

  1. Ja, und perma-gespottet sind sie auch
  2. Hast du das Replay? Kannst es hier hochladen https://replayswows.com/ und sag an welcher Stelle es passiert, zeitlich
  3. Pikkozoikum

    Submarines are Coming

    There will be 2 kinds of Hydro, one is the consumable against surface threats and the other will be a passive anti-submarine Hydro, which shows the position of the submarine for DDs, when the Submarine used the pings
  4. Pikkozoikum

    CV Diskussionen

    Das Team, das campt, wird durch Cappunkte verlieren. Denn der DD traut sich vor und capt. Am schwierigsten für den CV ist es, wenn sich zwei große Gruppen bilden, die sind immer noch flexibler als ein großer Blop und immer noch genug AA, um den CV zu dezimieren.
  5. Pikkozoikum

    Teamplay option für CV

    Man sollte dazu sagen, dass es nur Ideen sind, keine feststehenden Pläne. Sowas wie ein Brainstorming
  6. Pikkozoikum

    Feedback on the new AA System.

    There are enough people, who complain, but many are not that active in the forum. But this thread is actually about the new AA system, I was just telling, that I like it :)
  7. Pikkozoikum

    Feedback on the new AA System.

    No, it's just that CVs are not that OP like some people want believe. A few days ago it was 3vs6 in a T4. The two CVs tryed to kill me for minutes. They didn't got me, while I did 50k AA dmg. When I play CV, I had so many matches, when I was first place, while the enemy CV is at the bottom. I think it's a problem, that many just don't know, how to play against CV. just like some people show full broadside to BBs. And what I meant with, I never had the "Oh wow, CV is op" was, that I never got nuked by a CV in a way, that it would be op. If I got nuked, then I missplayed It's actually not smart to think, that people come up for a conversation and start to be dishonest. It's like I would now claim: I think you are dishonest. ;) The point is, people are complaining all the time. It doesn't matter if it's balanced or not. If AA is too strong or not. I don't mind, if people have critique with showing good facts. But if people are arrogant, or just claim something without any facts, then I'm just annoyed. And what I'm saying, I have a lot fun against CV even in AA weak ships, I don't have much issues. And as CV I mostly lose not because the enemy has a good CV, but because I have bad team mates, who get oneshotted by BBs, or DDs or get radared and instant die.
  8. Pikkozoikum

    Feedback on the new AA System.

    5. Doesn't really matter, I can't remember one single good CV where I would say "Oh wow, CV is OP", when I play surface ships. 6. I don't know, why you think I'm dishonest. And those stats, that are with 5-20 battles per CV? That is not even statistic and doesn't matter, what you can do with a ship. For what is it important when you have good stats with your ships? For me it'S totally unimportant, because the CVs I play against are in 99% the cases not you or any other unicum
  9. Pikkozoikum

    Stat Based MM

    I hate stomps, no matter which side is doing it. Super boring :-/
  10. Damage verteilt kann nur heißen, dass es eine Flakexplosion war. Du musst bedenken, dass die visuelle Grafik für Surfaceschiffe anders ist, als für Flugzeuge Ein surface Schiff sieht nur Theater, nur Show, es hat keine Game mechanik und soll nur gut aussehen. Sprich die Flachexplosion am Himmel exisiteren nicht wirklich und sind nur visuelle Effekte. Die visuellen Effekete erscheinen auf allen drei Achsen, somit auch auf verschiedenen Höhenebenen Der Flugzeuträger-Spieler dagegen sieht die echten Flakexplosionen, die er ausweichen muss, welche nur auf einer Höhenebene platziert werden.
  11. Pikkozoikum

    Stat Based MM

    Nooooo, it's not about finding a perfect match.................................... It's about sorting an existing team to get close to a good matching you get your match of 6 players 3000 2000 2000 1500 1250 1000 Right now it could happen, that you get all 3 unicums in one team against 3 worse players, but it'S about to match with teamrates 3000+2000+2000 =7000 1500+1250+1000= 3750 (super unfair) the system looks at the rates and tries to get a balance to avoide total stomps 3000+1250+1000=5250 2000+2000+1500=5500
  12. Pikkozoikum

    Stat Based MM

    I'm not sure, how the PR is calculated on wow-numbers, it seems also kills and other stuff goes into it The point is, random matched means you have now 5 players with 2000 PR (lets call them A class players) 15 players with 1500 PR (B class) 4 players with 1000 PR (C class) Now you get randomly matched Team 1 5x A class 7x B class Team 2 8x B class 4x C class That is fun for you? :D with the PR matching it would swap some A class players with the C class players. but I see, you missunderstood me. It's not about to "pull out" good players to get a fair matching. it's about "sorting" the already matched Team.
  13. Pikkozoikum

    Teamplay option für CV

    Die sollten auch gerade Tiers sein Die Idee gab es für die Support Cvs im second Branch. Meine Idee wäre es die Jägerstaffeln des CVs zu entfernen, und dem CV Rauchgranaten geben, die man auf wenige Km verschießen kann. So kann der CV technisch gesehen gesniped werden. Kann aber auch zu Teammates fahren und sich einnebeln oder im zweifel auch Teammates einnebeln die nicht zu weit weg sind. Darüberhinaus kann man, im Falle dass nur noch die CVs übrig sind, selbst als Cv diese besser abschießen, da keine lästigen Fighter mehr rumschwirren um den CV
  14. Pikkozoikum

    Stat Based MM

    It gets closer to balance and it will be 100% balanced in case of PRs. PRs are players overall performance. The ship is somthing, tha I wouldn't take to account, but more like the the Tier, if top tier or bottom tier. A unicum player in bottom tier should be less valued. It's not about to get a 100% perfect balancing, just to get at least any kind of balancing and summing up the team-rating would work to create a balancing of teams
  15. Pikkozoikum

    Stat Based MM

    4 extrem bad players and 2 extrem good players vs 6 average is not a balance. 3 Bad and 3 good is a balance against and average team. Thus the PR would likely to swap one extrem bad with an average, and you would have in your case a more fair team. Beside that. You got this result without any matchmaking, that's the evidence, that it is purely random and not even close to fairness. You can end up with a team full of bad players, while the team ends up full with good players. No balance. Balancing with PR would balance it. You have also to consider, that in your case it's impossbile to generate a real fair team, since all unicums are on one side. No fair team balance possible. So i can only balanced for a teams or generate unfair teams with all the unicums on one side. To prevent that, it could be also possible to build a filter for ranked games. That players with rating from mimium rating up to 1600 get matched and in another filter only players with 1500 rating and maximum rating get matched Thus there are matches where the highest rating is 1600 from bad players up to average players and then there are matches with only average players up to unicums.
  16. Pikkozoikum

    Stat Based MM

    Yes, even personal ratings are already caluclated by sides like wows-numbers.com/
  17. Pikkozoikum

    CV Rework Discussion

    The problem is, that good players will most likely always do comment like "AA is weak. Only bad players can't pass it". While bad players will always go with "AA too strong, pls nerf" I see somehow a pattern... maybe it's more skill-related (Knowledge, awareness etc) than people really think. In 99,9% of my games I had no issues with CVs as surface ships. Sure I got bombed now and then, but never in a way, that it seems to be OP, especially compared with RTS.
  18. Pikkozoikum

    CV Rework Discussion

    Not that laughable, than you can't go for a normal discussion, only with stupid comments like this.
  19. Pikkozoikum

    Stat Based MM

    That would devide the playerbase pretty much. A server with only 57% and higher would end to a low playerbase-server What I just would wish, if the would a matchmaking with personal-team-rating The the different PRs of different players sums to a total number, which has to fit with the total number of the enemy team. In a case of a 3v3 to make it easier A unicorm has 1800 pr average as 1500 and bad player with 1200 = 4500 PR total the other team has only average players but no unicums 1550 1550 1400 =4500 PR total The match would be some how balanced without having only unicums in on team and only bad players in the other team
  20. Pikkozoikum

    CV Rework Discussion

    I want see a video of that, because I don't know, how not to get instant shot. I play the B7N and I get instantly shot before I can even adjust my plane. I can't line up to drop a torpedo without getting oneshotted in 0,5 seconds. There is no reaction time or anything just an instant burst down. I had that a lot, I fly behind an island, then I rise and I see the ship like for 0,3 seconds it shots me down. I mean you can go for AA weak ships, but those are not always around ^^ When I play my ship with like 10 aa guns, it always kills everything without noticing that there was even a plane. I remember that I got one time killed by a plane. (The Video request is serious, I want see, how that have to be done)
  21. Pikkozoikum

    CV Rework Discussion

    Yes, I told them, that's not a buff. People thought, they would only get a burst additionally to the current aa dps, but they didn't know about the other changes. Wouldn't say that, using it over and over is always a additional small amount. In one game (T4) I use it 22 times (wihtout counting the double hits of 2 squads) and damge was about ~300, thus it should be around 6000 addition damage beside the dps and flak. Considering, that this is only one componet out of 3 (Burst, cont. dps, flak exposions) it's still something. Maybe the dmg is too low, but it's not insignificant. In almost every of my games the weaken side is never used. So, it doesn't matter, if there is in 1 of 1000 games a unicum, who plays around this mechanic, though those players deserve to go through imo. I guess the AA is weaker, but that was wished. It's more about, if it's too weak or coming closed to a well balanced state. I don't have the statistics for how well CVs do now overall. Would be nice, if WG would release some Like you say, trusting own experience is not doing much. I can't say, if the AA needs a strong buff, I guess not, maybe a slight one, but can't say without the statistic. I have so far no trouble with CVs on my games
  22. Pikkozoikum

    CV Rework Discussion

    I would still go with making the burst damage componet aimed/manual and maybe increase the damage, since it can miss then
  23. Pikkozoikum

    CV Rework Discussion

    As long as I know can ship take torpedo hits without sinking. They could just fix the problem with making planes less op, but also AA maybe less op. That attempted Wargaming with the multiple strikes in a row, instead of all strikes at one moment. The CV can strike, but also the player can shoot down planes. In Wargaming it is 70% - Plane gets instanted bursted away and 29% dropping torpedo, and die then. So it's almost always a suicide run. That's not really a good game design
  24. Pikkozoikum

    CV Rework Discussion

    Guess War Thunder is not even close to balance. But I don't really mind it, it should just make more fun. It's not fun, if you go for a naval combat, you barely get your 650 Spawnpoints to respawn as a plane, you get shot, bam, the whole fight no plane again. It's frustrating for playing a plane just a few seconds to get instant shot and then no plane again. On the other hand, torpedos are too strong, a plane one shots a cruiser
  25. Pikkozoikum

    CV Rework Discussion

    That's actually a true point, though I would still like it, because in a good team play, one or two ships could focus on air defense, while others fight. I kinda did that in Steel OCean, when I played Oyodo. The Oyodo had tons of AA and was super in defending against air strikes :D
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