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Everything posted by Pikkozoikum
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I don't say that, just that we have to keep the right facts. Saying that we have 3% more total CV battles than a year ago is just a pointless fact. I didn't interpret the data, if sucess or not. But we see, that we have relativly more players (50% more players) It's a way more important fact to know in how many games you have a CV, then to know how many total games are in CVs
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Did you fail your own standard? That was sarcastic, maybe I should have marked that with "*sarcasm*" Because of those standards, I was sarcastic... Sorry, if this misleaded you, I will edit it. Point out, where I used the words all or everyone: I was mentioned, that not all players are seal clubbers. If someone says "Numbers are high because of all the seal clubbers", that everyone has to consider, that some, who seem to be a "seal clubber" is not a seal clubber, but some who is regrinding. And I assume the number of regrinding is not that low. It's important to consider those facts for the statisic. you said I was sarcastic asking, that everyone, who is regrinding plays that dvision. I was sarcastic, because obvioulsy it's not the case, that everyone is playing in those division. Mostly those people are seal clubbing. I was telling, that people are just regrinding. I did my games without a divison solo. I tryed my best, to get as much base exp and then I got the Ryujo and I'm almost at Shokaku. I don't consider that as seal clubbing, and I also claim, that not everyone is seal clubbing, but regrinding. I looked it now up, the point was not only, that I thought it's a daily statistic, but the major point is still standing there, the numbers of total CV players is still irrelevant and I show you why: If I go with the 3 dates Reworked CVs at 2019/09/21 Total: 2480 players, 64.3k battles Last snapshot of RTS CVs at 2019/01/26 Total: 2220 players, 59.1k battles Snapshot of RTS CVs one year ago at 2018/09/22 Total: 2462 players, 62.1k battles So the total battle difference is around 3% mor, than on 09/22, not much right? Would be a good argument, if it would be relevant. But looking at total battles now and then, the numbers are different 2019/09/21 total battles of all classes: 2018/09/22 total battles of all classes: We have 59% more battles last year. This number is relevant for the relation to the total battles of CVs. If you compare the CV battles with the total battles 3.63% (2019/09/21) 2.65% (2018/09/22) Thus the CV had only 3% more total battles than the year before, but there are 38% more CV battles relativly to the total battles compared with the relation of CV battles to total battles a year ago. (Maybe a bit complicated written with bad grammar, just meaning building a relation between two relative data. [CV total battles recently / total battle recently] / [CV total battles year ago / total battles year ago] ) And that's all I was asking for - having all the relevant numbers together, not just single numbers without any context or relation.
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I said, it's not only seal clubbing, but also regrinding (I did not seal clubbing, when I have to play T4). I was just mentioning to be correct and give relevant data, because I'm not a fan of biased comments, which mention "All", "Everyone" without any facts. It's not about being right or wrong, it's about the evidence to have the correct numbers. Seeing relevent numbers makes discussing easier, than having unimportant numbers. So I was asking for relevant numbers. Don't know the point of comments like "intelligent questions"
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So everyone, who plays T4 CV is in a Division with a Nikolai and a Yubari? that was not mentioned there.
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The relations are missing. if yesterday only 5000 players played, 2480 would be 50% of the players, just as example. Also it would be helpful to have not only one day sample. I don't know what we had at the 22.09. Maybe there was an "Play CV" Event, Also it's not only seal clubbing. People are regrinding, I did that, thus I played Hosho and Ryujo lately. Otherwise I would play Kaga or Hakuryu.
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The "skill" is this game is knowledge and awareness. A good player often knows, where DDs could be, and when he has to turn away from potential torpedo threat. That something that you learn over many games
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Es soll eine klare Unterscheidung zwischen Thunderer und Conquerer geben. Die Thunderer hat die großen Kaliber und die Conquerer die kleinen Kaliber mit mehr Geschützen. Es sind die schlechteren, die entfernt wurden. Wenn du die großen Kaliber lieber magst, solltest du dir das Premiumschiff Thunderer holen, da funktionieren sie wohl besser als wie auf der Conquerer. Das ist ein Risiko mit dem man Leben muss. Kein PvP Spiel ist statisch. Änderungen passieren von Patch zu Patch. Wenn du sowas nicht magst, solltest du ein Singleplayer-Spiel kaufen und es nie updaten. Du kannst es fordern, aber Wargaming, wie auch fast alle anderen Spieleentwickler-Firmen sicheren sich diesbezüglich in den AGBs ab, damit solche Forderungen nicht verbindlich sind. Du kannst Wargaming natürlich kontaktieren und auf Kulanz hoffen. Allerdings schreibst du das hier in ein Forum - ein Ort der Diskussionen. Da können allerhöchstens Forenmoderatoren oder Communitymanager sich darauf melden, was ein ziemlicher Umweg ist. Ich glaube das Schiff hat sich leistungstechnisch kaum verändert, insofern ein etwas besserer Spieler sie bedient. Der Hauptnerf war wohl die angehobene Zitadelle, was aber auch nötig ist.
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If this bothers you, you should maybe change the game. There so many mechanics and elements in this game, that are not realistic or historically. This game is more like an arcade, shooter game with ships than a simulation. Submarines just add a few another not realistic elements to the game, a game which is already full with unrealistic, nonhistorically elements. So I don't see a reason to be bothered with that. I always appreciacte, if something is more realistic and historically, but I don't expect it. WG is designing around the pvp-gameplay, not about the realism
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Interessante Infos aus aller Welt - Diskussionen und Meinungen
Pikkozoikum replied to LilJumpa's topic in Allgemeine Diskussionen
Oyodo zählt zu den leichten Kreuzern und kann man auch mit nur 2x3 Geschützen leicht einbringen z.b. als T6. Dann gibts noch die Mogami-Klasse als leichten Kreuzer und es gibt glaube noch ein paar Konzepte für AA-Kreuzern, welche auch eher eine Bewaffnung wie ein leichter Kreuzer oder Zerstörer haben vom Kaliber -
..and now my CV is mysteriously useless..
Pikkozoikum replied to dawnpatrolss's topic in General Discussion
Damage often depends on the structure points of the part you hit and the torpedo belt, thus the damage can be reduced. I did today something around 100k with Ryujo, didn't noticed nerfed damage. -
Submarines Beta Test: Are You Ready to Submerge?
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
I'm pretty sure, that people will write here, when some got invited. Also there will be different invitation waves at different times probably, thus if you don'T get the first day an invite, maybe the following. -
Submarines: Beta Sign-up and Q&A
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
Yamato is an exception ;) When you have pressed the button at the news about that, that you want take part on the beta test, then you will receive a E-Mail with Login data -
Submarines Beta Test: Are You Ready to Submerge?
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
Monkey island 2 over 10 discettes Glad that I had 2 drives -
Submarines Beta Test: Are You Ready to Submerge?
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
What are you even talking about, the test phase didn't started yet? xD Do you got a Login Mail? xD -
Submarines Beta Test: Are You Ready to Submerge?
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
Guess it's not even said, that mails go out this week, or did they? Also they will send them in waves I assume -
You could say the same against 3 CVs. Also 3 BBs can "one" shot some ships on low tier. Especially if I compare that with Yubari. A bb can hurt from any angle, it's most about luck to survive or not, it's easier to surive a CV. At least for me
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0.8.7. - if that was the patch with the new sector system
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Imagine 3 BBs are shooting at one target :-| I would prefer the 3 CVs. I remember a game in Yubari vs 2 CVs. They wasted their time on me, while I had >50k AA damage =)
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Low Tier are completly different, discussing that in case of overpenetraing makes not sense, because it would be broken. Some crusiers can be citadelled with HE. Thus I would go with HE in most cases
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Can't imagine which cruisers get overpenned in hightier. Maybe the RN cruisers, but those can be overmatches as a big disadvantage
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Submarines: Beta Sign-up and Q&A
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
Actually don'T understand, why Subs are such an issue for you. It will be like the CV, 50% of the games with a CV: You will never see any planes ,because it's only one CV who can only go for one target. They plan 1 or 2 Subs per match, with only 1, it could happen that you don't even be close to the Sub the whole match. Well and if there is one, who cares, it's just another ship/boat type. -
Submarines: Beta Sign-up and Q&A
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
You are spending time and resources to write about it :-| -
Submarines: Beta Sign-up and Q&A
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
Here: Guess the I-400 will come as well, when they will go with that submarine -
Submarines: Beta Sign-up and Q&A
Pikkozoikum replied to The_EURL_Guy's topic in News & Announcements
Those ships can shoot at the Submarine at surface and at periscope depth. Underwater the submarine can't get shot, and can't shoot. -
Maybe the nose was depeleted on HP, no ship does much damage then. The nose has generally no torpedo protection. I don't know much about the RN CVs, but maybe the Torpedobomber are the weak ones for this CV. The IJN have weaker rocket planes, but good torpedos
