-
Content Сount
7,658 -
Joined
-
Last visited
-
Battles
13680 -
Clan
[TOFTC]
Content Type
Profiles
Forums
Calendar
Everything posted by Pikkozoikum
-
You said, a team game requires a team I say, this game is a team game - with team modes - with two teams. Just because randoms are bad in using the potential of teamplay doesn't make it less to a team game. It just shows how bad random people are organized. Though I always try to teamplay, as I said, I smoke my mates and as DD I always rely on cruiser support.
-
I assume it's more because there are no constructive discussion. Mostly more about "Look screenshot, CV op, pls remove" instead of giving valid improvment ideas.
-
If a team plays together in a team game with a team mode depends on the player. The team can play as a team. But if they don't do just means, that this is a bad team and not, this is not a team or a team game. In random games, when I play DD, I smoke my cruisers. This is teamplay in a team game. If I don't do that, then it's just bad teamplay. ;) You can go with any shooter, there is a mode called "Team-Deathmatch" This doesn't offer any tools to play better as team, no smokes, no AA support or whats so ever, but still it is a team mode. I just think we have different definitions of Team. For me it doesn't need tools, that forces you to teamplay. A Team game is for me, a game, where team plays together against each other. How good the teamplay is, doesn't have to do anything with it. There can be a bunch of solo players, that would just mean, that are bad teamplayers, but it is still a team game
-
Well you define team as "How good they can play together", but that's not a team. A Team is a group of people who work together on a same goal. How good doesn't matter
-
Purple
-
And then you have <1% RTS players with huge skill gaps between the CVs. Good solution
-
Now you are lieing. You can have good and bad positions. Between 10 Woosters are good position for example. Exaggerating is intented, to make in understandable. WASD doesn't work? So you have a 100% torpedo hit chance with all torpedos? Nice lie
-
So nerf CV, right?
-
Never liked that mechanic with the clunky controls, and fighters still exist, just not that impactful like before. What I think is a good thing. The skill gap between CVs is reduced
-
That works against CVs as well, but yeah, if the CV gets one strike out and hits 1 torp with 3k damage, then it's not countered, I know.... op crap
-
What is the hard counterplay against a DD in a BB or non-Radar Cruiser? I just would maybe reduce the plane deck number, especially for Kaga, thus a CV gets faster deplaned. The only issue is, that bad players are more punished than good players, and that's the most issue, you can't punish good players without punishing bad players as well, except you dumb it down and make everything so easy and automated, that there is no skill variety
-
For me it's a team game, what you are describe is the difference of arranged team and random team. Both are team-modes. The arranged team is of course better organized and the teamplay-componet is on a much higher level, obviously, but the random team is still a team, and often that random team, that conceive that they have to play in a team, will mostly win. Those people, who are solo yolo play are often losing. Best example: Some people push, some people stay behind. And then the flaming starts. Pushing people say "losing because of camper" and the defensive players say "losing because of suicide". But the real point is, both can be a valid strategy pushing and defending, the issue is, that people didn't played well as team. actually answered that above, but as I said, there are different types of Team modes. Randoms are awalys less organized, but it's still a team game. The better organized randoms often win. Otherwise how do you call it, when two random teams are fighting against? A two-team-non-team-mode? ^^
-
The faster turret turn is often recommended for beginners, and for some ships I would still go with that, but no idea about the russian cruiser line. So the faster turn is not bad
-
Hm, I think the total effiency is calculated out of the effiency of damage, spotting, tanking and some other stats, those are somehow normalized to 1. I assume 1 is the mean or something
-
I would say, that many player say, that a team game is not a team game, when there are random battles. Look at games like LoL, Battlefield or what ever. People always complain about, "what is my team doing" ;) But it is a team game. Play a battleship - are you spotting for you own? Are you capping always alone? You don't play FFA and you rely on your team As long as I know, the Leeroy video was a fake video or some kind of advertisement for the clan. But the planning, that's what you have in clan battles. If you play Warcraft and play random dungeons, you have the same
-
How is the efficiency calculated?
-
Der Flugzeugträger Rework + Flackbuff Sucks
Pikkozoikum replied to Lt_James_Doolittle's topic in Feedback Archiv
Denke da wurdest du von der Flakexplosion erwischt, und kann die Kidd DefAA equpen? Ich bin mir nicht sicher, aber das erhöht den Flakexplosions schaden um 300%, sprich, wenn man da nicht ausweicht, wird man zerfetzt Gibt auch Leute, die zur Zeit predigen, dass der CV total op ist ;) -
Ich kenne die Statistik nicht, wie gut die Trefferrate der GZ ist im Vergleich zu anderen. Aber was ich vermute: Ein Kreis lässt sie nich so optimal ausrichten, wie ein Ellipse, da die SChiffe nunmal länglich ist. Aber eine Ellipse ist schlecht, wenn der Abwurf nicht gut ausgerichtet ist. Das heißt Mit einer Ellipse hat man Super Abwürfe, oder grottige Abwürfe Ein Kreis hat immer mittelmäßige Abwürfe. Nie Super, nie grottig. Von der Theorie her. Kann natürlich sein, dass zwei Bomben zu schlecht performen, wie gesagt, ich habe keine Statistik dahinter. Aber das wäre meine Vermutung Hier, das passiert mir häufig mit einer Ellipse:
-
Nur mal so am Rande. Die Rückgabe-Option am Anfang des Reworks ist nicht dafür gewesen, wenn man zufrieden mit dem Balancing war. Es wurde tausend Mal gesagt, dass das Balancing nach Release noch weitergehen wird. Die Rückgabe der CVs ist für diejenigen, die mit dem Gesamtkonzept unzufrieden sind. Sprich die einen CV damals gekauft haben, weil sie RTS mochten, und nun das Gamedesign des Reworks nicht mehr mögen. Für Balancing-Änderung gibt es keine Rückerstattung, ansonsten müsste alle paar Monate diese Option anbieten... Aber da hat sich WG, wie auch jede andere Firma, in den AGBs abgesichert. Selbst kann ich leider nicht viel zur GZ sagen, ich habe das Schiff leider nicht, wobei ich es gerne mal testen würde
-
I said, that fuel won't add much beside some specific situation as long it's not designed in a stupid way. The CV will have too much fuel or too few. Can't imagine, that there is something inbetween. Most of the time a CV doesn't go for the furthest possible target Opinions can matter as well for discussion. If 100% of the people are the opinion, that CVs have to be removed from the game, I guess Wargaming would considered that I didn't said, that I can do that, I said mods can do that. Mods like Moderators. In the german Forum Sehales mentioned, that he forward specific discussion, thus I would assume that he did that.
-
The point of a forum is to discuss subject matter. ;) The mods reading this, and maybe forward the conclusion of a discussion to the developer. Thus it makes to think about such idea, though I'm pretty sure, that this idea was discussed a few times, nevertheless it's still a location of discussion. Up to you, if you want be part of it or not, though since you replied to that comment about fuel, I thought you would
-
There were fuel in Steel Ocean, at some point the planes just had to be recalled, but mostly a CV went for targets, who were close anyways. Can't imagine, that it would impact the CV gameplay for anyone too much, as long it doesn't get stupid numbers like 40s fuel There would be just rare situation, where the fuel would be relevant
-
That real bad player had to face better CV players and got deleted by his fighters
-
Well, if there wouldn't be the CV, then there would be another ship type with the most flexibilty, maybe DDs because of the speed, or bbs because of the range. That's why I think, that people have a complete wrong view. They go always with what a single ship can do against another single ship. But it's a team game. And one ship type don't have to be fully equal to another ship type. A CV can be stronger than other ship types. Some might go with "Yes, but then we could stay with RTS". But I say no, even if one ship type is in some situations better, the other ship types should be able to do something. And I see that I can do way more as a surface ship against rework than against RTS. The real balancing and if a ship is op, should majorly happen inbetween the shiptype. For example the russian bbs compared to other bbs. In Clan battles it was just not fair, if I shoot as BB a russian bb. This should be way more equal fight. Almost every game with different classes in PvP have their different purposes. What can a Healer do in a 1vs1 in an RPG-PvP game? What can a Supporter do in a Moba? What can a medic do against tank? That a different roles The CV can damage others, without getting backfired - but this is a gamemechanic and it's only about is it fair for the player to fight against the CVs attack. Has the player a chance to survive the attacks at least that long, that the enemy CV is losing the match? I would actually like, if they don'T return automatically, hehe I thought the whole discussion is more about CV vs other ships and that CV is op. That would restrict every CV player, no matter if someone can handle with that better or worse Hehe a good point. If it's too easy for unicums -> "CV is op". If you make it harder, than "too hard for average players" Wargaming can only lose :D
