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Everything posted by Pikkozoikum
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That's how most companies go, and I can't blame them. The Players feedback can be considered, but is often in conflict, depending who you ask. I would do the same, mostly going with the statistic and own testing, than what some internet people say ^^'
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WarGaming du hast es geschafft...
Pikkozoikum replied to _TinPan_'s topic in Allgemeine Diskussionen
Warum ist "Smoke" aufgelistet? Das war früher doch viel schlimmer, als Schlachtschiffe noch aus der Smoke herausschießen konnten :D Torps sind jetzt auch besser, die Shima hatte früher bessere und Flutung wurde generft :D Finde die meistens russischen Schiffe zwar auch zu stark, aber an sich hat sich das Spiel nicht viel geändert Die "russische Fantasie" ist auch nur ein weiterer Zusatz zu den ganzen anderen Fantasieschiffe, die es schon seit Release des Spiels gibt. -
Hmm, naja andere Spiele haben 24/7 ranked. Wenn wir da z.b. LoL nehmen, gibt es da nur ein Monat Pause pro Jahr. :D
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unten bei den Munitionstypen sollte ein gelbes Icon aufleuchten, wenn die Flak und Secondaries deaktiviert sind. Frage mich allerdings, meinst du mit aktivieren, dass sie überhaupt aktiv ist, oder verstärken, denn du kannst auch die Flak auf einer Seite verstärken?
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Hmm, guess mostly they don't nerf it, though they buffed the Kii once. So changing in general is an option. Guess they don't nerf it because of the anger of people, who are complaining about, that they bought the ship with the paritular stats. I can understand wargamings decision, though it's in the business conditions, that changes can happen and that they won't pay back the money. This counts for premiums with costs, not for free-exp, coal, steel prems
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Stil not sure, if this is really worth it. I mean you pay initinally engine just by pressing it. I mean, if you move the full way with 10-15 knots, or the half way with 30 knots and the rest with 0 extra knots will give you the result. So I'm not sure, if you gain that much of an advantage of doing this^^
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My first 15-20 minutes playins WOWS
Pikkozoikum replied to Hex_Trinity's topic in Newcomers' Section
Leaving a running match is often punished in pvp games. It doesn't matter, what the reason is, because the game won't know, if the game crashed or if it was by intention. You could try to figure out, why your game is black and solve it. Contact the Support etc. The pink name is not that much of an issue -
Don't see an issue with the number. I mean it's an arcade game, who cares if a cruiser had 2 or 3 floatplanes historically. didn't they used mostly HE bombs? I just saw once somewhere a list of navy bombs of the japanese and they had mostly HE bombs
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I would assume, that there are more toxic and useless comments than any useful comments. And here is the point, you would report players, who want play the game and focus on the match instead of being bothered by toxic players. Toxic players can tilt players, thus they would even play worse.
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This game is unrealistic, not matter with CV or without.
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One fighter kills one Striking plane, not even unrealistic - I also thought it's about the starting animation?
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some have two catapults, and starting one by one.. it's just an animation? Where is the problem with that? :D
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If CVs wouldn't have that, you could say the same about DDs having the weakest fires... One Ship type will always have the weakest fires...
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CV sniping, because, along with everything else, CV are best in game at stacking DOT effects. So, if you made CV equally vulnerable, the first 3-4 minutes would be spent by the CV's trying to wipe each other out, and after that happens the team that lost their CV might as well go back to port. just to add, different ship types have different fire durations and damage value. DDs and cruisers are different to BCs and BBs. So it's not a special case for CV to have different fire and flood values ^^'
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Poll: Unofficial Most Anticipated Ship by this Forum
Pikkozoikum replied to black_falcon120's topic in General Discussion
Guess that'S unrealistic. Premiums rarely have a different Gameplay, they mostly have just another values or different consumables. Thus it would be more likely, that Tone would get 2x aircraft consumables (Fighter and/or Spotter). Her layout alone is already something special. -
Poll: Unofficial Most Anticipated Ship by this Forum
Pikkozoikum replied to black_falcon120's topic in General Discussion
pls not these stupid J5N landbased Fighters :( -
They tested the radar not going through islands, WG didn't liked so, they never implemented it. It doesn't matter if it is realistic or not. Resources are limited, but they have people for videos, no matter if they do videos or not, and I would assume those poeple are not the ship designer, but special desinger for videos
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It's an intented game mechanic, that radar goes through islands and I would also assume, that the ship designer are different people than the video designer and actually they add all the time new ships, just now the italian cruisers
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Es gibt ne Menge Intros/Trailer. Hier z.b. ein paar alte Trailer, aber gibt noch viel mehr Ich weiß nur nicht, wie es rechtlich aussieht, ob man die nutzen darf oder nicht. Hier noch ein Trailer zu den neuen U-Booten
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Spotting in 1vs1 is easier than in 12vs12, because the CV will notice, when the planes are spotted
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Hmm, do you have the information about the objectives? It's a 1vs1 not the normal 12vs12 or other modes. Maybe capping takes 20s
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Guess a good AA cruiser would go for the objectives and focus on not dying, while winnig with points
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"kein Problem" ist aber auch sehr relativ :P Bei mir gehen die Bomben auch gerne mal daneben, oder die Flak zerstört meine Flugzeuge. Kommt eben ganz auf das Szenario an ;)
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I think the time doesn't matter, it's more about the perfomance Katori T3 - launched 1939 Time and perfomance mostly correlate
