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Everything posted by Pikkozoikum
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I was happy about the Atago camos, they are awesome. When they were out, I thought this would become a thing, more alternate camos for every ship
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Team-Balance passt nicht
Pikkozoikum replied to anonym_CiIaNdihGZ1A's topic in Allgemeine Diskussionen
Das war noch viel witziger bei Steel Ocean, da das weniger gespielt hatten. Da hatte man im high Tier dann sowas wie CV, BB, CA, DD vs BB, CA, CL, SS xD -
Can CVs be made unreportable? I am tired of being constantly chat banned
Pikkozoikum replied to Pappus's topic in General Discussion
I thought you have to say something in chat for getting chat banned :-| -
Well, I'm somtimes #1 by far, and enemy CV at the bottom, but still lose. The weakness of CVs are large groups and quick matches. There is not enough time to deal the damage or pick isolated targets.
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Two Kagas in one team? I play a lot Kaga, but never had another Kaga in my team. At least i can't remember. Guess the matchmaker would mostly put the other Kaga always in the other team. Beside that, two crosscfiring BBs hurt more. One torp of a Kaga does less damage than one pen of a BB against torpedo protected BBs.
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Guess you are wrong here. My ships have mostly max record exp around 3k. But I used camo, signals etc and got 10k-30k exp. Those never shown up as max.
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Not sure, what you are talking about. The exp from prem and stuff are not important, we go with Base Exp all the time, but the Base Exp have modifiers depending on ship type (DD, BB, CV, Cruiser) A DD gains more base exp for spotting, then a BB, because the DD is a spotter class. No idea why you bring in the camo and prem stuff xD
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that's a good hint, but base Exp can't be used, because every ship type has his own modifier on their tasks. To get out the relative dmg there is not really possible. E.g. a BB gets more exp for the same amount of potential dmg, than a dd. A dd gets more exp for spotting, than a bb.
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The winrate per ship type is pointless, because it balance itself out. For every x ships of one shiptype that win, you get x ship of that type that lose. 10 BBs vs 10 BBs = 50% WR 2 CVs vs 2 CVs = 50% WR Per ship type won't show us anything, because there are nor uneven matches like 10 bbs vs 5 BBs and 5 CAs Winrate for specific CVs makes no sense, especially in high tier, because they balance their statistic mostly out. You can have 10 Midway vs Haku, where Midway would win all matches, that would be 100% winrate. Midway is OP, more people play Midway and you get more Midway vs Midway matches, lets say 20 Midway vs Midway matches, you gain 20 wins and 20 loses for midway, the counter is now 30 wins to 20 loses. Midway ends up with 60% winrate, just by playing against a Midway. And that is a overexaggerated example where Midway wins all matches against Haku.
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Well, we need the relative damage stat. When I play Venezia, I go often fo DDs. That damage would be way more valuable, if it would be shown as relative dmg. Last game I destroyed 3 DDs almost alone ^^
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WR and LR should be pointless in that case, for every CV that wins, you get CV that loses. Same of other ship types. So it balance at 50%. Guess it's not 50% because of hidden stats or something Also Aircraft shot down is a useless stat. CVs will always face CVs, but other ship types won't always face CVs Beside that, I would also assume, that many plane kills are pointless plane kills, when only a CV is left and the other CV starts wasting planes into the enemy CV - those sacrifaces make no difference to the match, just feeding the number
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matchmaker Matchmaking in der Kritik
Pikkozoikum replied to Frighty1975's topic in Allgemeine Diskussionen
wo kann man da die Sprache einstellen? -
submarines SUBMARINES - discussion, feedback, opinions
Pikkozoikum replied to WG_Lumberjack's topic in General Discussion
Well, it's because of the large sub-cruisers of the IJN. WG doesn't know, how they want implement those, thus they go with the easier design. I mean Divebomber on submarines won't be an easy task to balance -
That's what I would like too, if the CV would become more complex. That's why I suggested to remove team-spotting and adding single spotter-planes for spotting with specific mechanics to make it worth for the CV. I'm a support player in many games, thus I would really like such a support component
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Naja, ein CV der nichts trifft und ultra schlecht ist, hat weniger Wert als ein Schlachtschiff am Kartenrand, man hat quasi einen Spieler weniger im Team ^^
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Well, yes. I would change a lot, but I also try to understand all sides. And the problem I see, that the community is often splitted in opinions, thus following someones suggestions will also be in conflict with some other ones suggestions. I mean, is they would balance on "on they can perform", and it wouldn't be 100% balanced, people would come up and say "Look at the results" I know that, because i see that all the time, this kind of argumentation - always taking the oposite. "That ship is op? Well, it's just the player, who is strong" but, if a ship is weak, then, "It's just a bad player. People here turn around the argumentation easily to their advantage, thus there will be always complaints. I don't wanna say, that nobody should talk about issues, but in a different way and especially with improvments and ideas, instead of complaints and "killer arguments"
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Well, you could say that to everything ;D But Wargaming is looking at different statistic, so they are also aware of the skilled people, how they perform. I also sometimes wonder, why they are not balancing some stuff, but I also don't have their statistic. Just sometimes they show us their graphes in streams
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They're trying to get them into CBs. The last statement was, that they are testing, that CVs won't be able to team-spot (only for CBs) I guess that is the reason, why they are not in CBs, because of the spotting mechanic. CVs can spot, without risking too much. A dd has to risk more for int. data.
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Ist eigentlich mit jedem Schiffstyp so. Mit welchem Schiffstyp wart ihr denn die ersten 100 Gefechten direkt gut? Ihr habt jetzt mehrere tausende Spiele, klar fallen da die bekannten Schiffstypen leichter. Das Rework war dann aber komplett neu, man musste von 0 an lernen. Denke das war damals mit anderen Schiffen nicht anders.
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1. Der Schaden der CVs gehört zu den mit höchsten überhaupt, was auch an sich okay, ist, aber ein Buff um diese höhen wäre dermaßen übertrieben! Die Midway bekommt einen kleinen Buff auf Torpedos, wobei das auch schon fragwürdig ist. 2. Die wurden konstant generft, weil sie zu schnell waren, da sonst der CV einfach zu schnell über ist, und einfach zu stark wird 3. Damit der CV die Flugabwehr mehrere Schiffe nicht mehr ernst nehmen muss? Das wäre übertrieben. Die Flugabwehr jetzt erscheint mehr recht okay 4. Ein Zerstörer lebt davon, unentdeckt aufklären zu können. das muss so sein, die Werte wurden sogar erst zum Rework verringert, damit der CV die nicht ständig aufdeckt. Du musst bedenken, dass wir hier nicht Moorhuhnjagd spielen, der DD ist auch ein Spieler und brauch auch Möglichkeiten spielen zu können und nicht abgefarmt zu werden ;) Mir scheint es so, dass es nicht viel mit Balancing zu tun hat. Wenn der CV zu stark und die AA zu schwach ist, dann ist es wohl meistens der CV Spieler, der so gut ist. Sollte der CV zu schwach sein und die AA zu stark, dann ist der Spieler häufiger nicht so gut.
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is that your first account with 166 battles? If so, higher tiers can be more tough than lower tiers. This game needs a lot experience to become good
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Kii is not that good, guns like Amagi with worse dispersion. I like the Kii because I like the ship design, but the guns are terrible with 1.7 sigma ^^ Guess the Massachusetts could be the best, but Lenin should be good as well.
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Players often lose 100% of the HP in the first 5 minutes, with or without CV... xD
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Auf T4 leveln? Also ein Spiel machen? :D Man brauch doch nur ~5k Exp, mit Tarnungen und Flaggen sind das max. ein Sieg. Ähnlich von T4 auf T5, je nach Tarnungen und Flaggen die man einsetzt.
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French BBs are also not easy to citadell with AP Bombs imo
