Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Pikkozoikum

Players
  • Content Сount

    7,658
  • Joined

  • Last visited

  • Battles

    13680
  • Clan

    [TOFTC]

Everything posted by Pikkozoikum

  1. Pikkozoikum

    SUBMARINES — Feedback Poll

    generally everywhere we need a "Keep current design"
  2. Pikkozoikum

    SUBMARINES — Feedback Poll

    Is this just for collecting votes? because at some stuff the contra-vote is missing: There is only the option for agreeing or not voting
  3. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    I updated my feedback by: Periscope level -DCs and gun fire can hit at periscope depth -Ctrl+F and Ctrl+C stops stepwise at the periscope level, to make it easier to reach it Passive Hydro (Not the consumable) The passive Hydro should always work, but only at the range from 4km to 5km. Real Hydros were disturbed by the own engine sound and made it harder to spot the SS below the ship. So the new passive Hydro would give only the direction of the submarine, when it is close, but not too close. The DD/CL can go for blind drops. Idea for japanese submarine and consumable Spotter/Fighter planes, which stays at the location, where they are called Added suggestion for the submarines. I-13, I-15, I-58, I-400 Silent running When the submarine stops the engine completly and does do any action like pinging, it can't get spotted by anything, not even by hydro. The down side, if it was spotted before, the DD and CL could go for the last known spot and blind drop the DCs. This generates intense moments for DD/CL and SS
  4. The reason why I often feel pity with Wargaming or with developers in general. People are often like "They never listen to our good suggestions", but then the suggestions are often in conflict with each other xD
  5. Pikkozoikum

    Desync Issue: Input and general discussion

    It's not hard to write a few posts in a few minutes, while a match takes 10-20 minutes :D I personally never noticed it that heavily either. Though I didn't pay much attention to that. But on the other hand if de-sync would be that bad for everyone, I guess we would see more torps running infinitely? By the way, is a good ping also showing the paket loss?
  6. Pikkozoikum

    PT 0.9.4 - Submarines

    I played Steel Ocean over 500h and they had subs, too. They were pretty funny there, and I don't see, why they shouldn't work. The DD complaints, that's what I don't understand. The DD gets a button to rekt a submarine and for every SS in the enemy Team, there will be one less BB or cruiser, that could shoot at the DD What is better for the DD? The DD has to face 1xDD, 1xCA with radar, 1xCL or The DD has to face 1xDD, 1xCL, 1xSS
  7. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    Not really possible with all the bots and small ships. In some match you dont get any bb in your match
  8. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    That can be easily solved, just let DCs hit around 3m-4m. So guns can hit from 0-6m and DCs from 4-80m. If someone is wiggling around 4m, then he will be hit-able by guns all the time
  9. Pikkozoikum

    Submarines: How to Play

    https://worldofwarships.com/en/content/pt-guide/
  10. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    The game is not based on 1vs1. Team game with different classes. As soon you have a game design like that, you won't get always fair 1vs1 ;) We're not playing Counter Strike. The design is about teams with different classes, who support each other and not 1vs1
  11. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    Actually that should be the game concept of submarines. Punishing players for mistakes ^^
  12. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    I was not talking about the communication between the dev teams... ;)
  13. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    No, I said, that people, that work on subs might be mostly not responsible for balancing ,that other people work on balancing. So Balancing and new content is happening at the same time, and no reason to say "fix first balancing". There is no reason for doing that "first" because it will never be finished
  14. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    Yes, of course, but the mechanic is about pinging, the second ping makse the torps stronger. Also you could only really use the non-homing torps, when you are surfaced, that makes you very vulnerable. That's what I meant with downsides
  15. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    That's a never ending story, because it will never be perfectly balance. Overall I think this game is quiet good balanced with some exceptions. Problem is, that many see in this game a duel game. But that's not the case Also I think that they have different people working on different topics. Some working on balance, some working on new content. So I guess there is not much of an conflict
  16. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    The homing torps have also a down side, you can't predict with them, they always go for the center of the ship
  17. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    You missunderstand, the torpedo range is meant, not the submarine range :D When a torpedo is closer than 1km, it loses homing ^^
  18. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    though they are not homing around 1 km close to the target ^^
  19. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    Yes, but they didn't fight from deep water, lets say 20m or 50m . They mostly fight on periscope depth, when using torps for a suprise attack
  20. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    There are a few factors, that cause some problems for a real good test. - Bot matches - Weird mm (tons of subs and dds) - New gameplay (most are not used to SS) I played a few matches Fuso and it didn't felt like I'm a victim to subs, because there are too many subs and DDs in the game, they never reach me
  21. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    yep, subs are kinda slow, but also they have low range. I mean german sub with 6.6 km xD
  22. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    No, fighting from deep depth (submerged below 6m) is not realistic. No idea if depth charges are too powerful, but 3 minute complete immunity with one button? I don't have that button. There is a consumable, that reduces dmg, but that doesn't make immune, nor it avoides any flood or fire
  23. Pikkozoikum

    SUBMARINES - discussion, feedback, opinions

    I edited it, it was supposed to be against surface ships. -Pinging should be able against surface ships at periscope depth and surfaced. -Pinging could be still work against submarines for the case Wargaming really wants this subsurface combat against submarines The battery concept is then not "thrown out", but also the battery had more usage in my feedback. It also reduces the speed, when empty, which makes it easier to get the SS, when it stays too long submerged. So the battery is not only for having a pinging resource. Beside that, battery is not recharging, when on periscope depth in my suggestion
×