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Pikkozoikum

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    [TOFTC]

Everything posted by Pikkozoikum

  1. Pikkozoikum

    General CV related discussions.

    Technically I have nothing against not starting planes instantly, because then I have more a reason to move the CV and see the CV. Though moving 1/4 speed for starting planes sounds like a weird mechanice, they would just turn in circles or moving against the border ^^ The problem is also, with a down time the total dmg gets reduced, so the CV might need a alpha dmg buff No, it's like playing a BB and add 30s to the reload, that they always have 60s reload. Planes have to move always to the target, which takes lets say 30s or even more. So you already have these 30s of waiting/reloading ;) Guess the game design is not about deplaning like RTS
  2. Pikkozoikum

    General CV related discussions.

    Theoretically a surface ship can shoot every 5-30s. It's a difference, if a ship has sometimes a down time, because of the position/spotting, or if a CV has ALWAYS a downtime by default and not because of the players decision And even if, a surface ship is still doing more than a CV - the surface ship is repositiing - spotting, contesting, what ever. A CV will mostly just wait for the planes. As I said. play CV and wait always 30 before starting planes. Lets see if that is fun for you :)
  3. Pikkozoikum

    General CV related discussions.

    That is intented by the Devs to not have boring down times. The old CV had mutiple squads, while some squads are returning there might be other bomber squads, which still have load or Fighters for spotting and fighting other planes. With the rework you have only squad, if the down time is too long, it would be boring, because you already have 20-40 travel time, which is like a BB reload. Otherwise you could test it yourself, play CV, and instead of starting planes immediatly, just sit for 15 or 30 s in it without doing anything ^^ So there must be something to do, if that time should go up.
  4. Pikkozoikum

    General CV related discussions.

    Never played that map, though I remember some older maps, that I prefered over the newer ones. I guess even that map got reworked 2 times? The first rework was actually nice sorry for offtopic :3
  5. Pikkozoikum

    General CV related discussions.

    That's for some people the same.
  6. Pikkozoikum

    General CV related discussions.

    Some sounds are better than now o_O
  7. Pikkozoikum

    Ban enterprise from ranks

    In Steel ocean it was fun, where Secondaries are also manually. Once only my CV was left vs enemy Cv. Those were those early CVs with only a few seocndaries, though the enemy CV had no secondaries. xD But enough Off-topic! Ban Enty!! Though I would rather prefer nerfing/balancing of Premiums
  8. Pikkozoikum

    General CV related discussions.

    That wasn't the topic, it was about "you can'T deny strikes". I said multiple times, that the CV could need improvments, I just don't jump on the hate-train and "CV super broken". There will be always one ship type that is best, that's how asymmetrical games are. But it's it's a different to say "CV broken" or "CV is stronger than the others" . It just feels like, that many people extremly exaggerate just because they don't like CV without any objectivity. But as soon as someone doesn't join the "CV broken" opinion, someone is a Rework biased, even when most played ships are not even CVs
  9. Pikkozoikum

    General CV related discussions.

    That's what I'm saying
  10. Pikkozoikum

    General CV related discussions.

    Torps - Bow in and move through the gap - 100% mitigated Bombs - broadside, since bombs drop in an vertical elongated pattern, which increases the chance of a miss extremly. Rockets - Only this is kinda hard to mitigate, depends also on the ship. In BB I would mostly ignore it, since he starts to waste rockets planes on a BB, so a DD might be save. Mostly I would bow in as Cruiser and DD to make the striker harder, especially with the change of the drop pattern. So there are ways to mitigate damage. Doesn't work always, though no kind of damage mitigation works always, otherwise people would be invincble.
  11. Pikkozoikum

    Ban enterprise from ranks

    Mogami has bad AA, she has the heavy gun upgrade but the early "no-AA" setting :D (something like 3x3 40mm and maybe 4 Mgs) Though the Tone has good AA. Mostly US and maybe germans have the real good aa. They one shot so fast. And well for the CVs, secondaries in that games are same like main guns, just smaller calibre. So a cruiser with secondaries have actually guns like a DD on his side. BBs will be broken op :D Though didn't mean to go off topic xD
  12. Pikkozoikum

    Ban enterprise from ranks

    No idea what you mean
  13. Pikkozoikum

    Ban enterprise from ranks

    AA points are not wasted for secondary builds, they are a bonus and give more dmg, and will also kill planes ~10-20% faster
  14. Pikkozoikum

    Ban enterprise from ranks

    My Shikishima is full AA specced, though mostly because of the secondaries :3
  15. Pikkozoikum

    Ban enterprise from ranks

    The AA is op in WT xD Though you mostly go only with one plane and not 12 against a target.
  16. Pikkozoikum

    Ban enterprise from ranks

    People don't skill AA, because it doesn't kill 12 planes in ~2 seconds.
  17. Pikkozoikum

    Ban enterprise from ranks

    Don't know about the HP of Enterprise planes, but the Armor becomes better, the more HP they have. So technically the Armor differs, since it's a relative protection ^^
  18. Das mochte ich noch nie, dass man Rang 1 für die gute Belohnung brauch. Bei League of Legends ist es so, dass man ab Gold Liga den Skin bekommt, darüber hinaus nur Status-Sachen, die keinen echten Wert haben. So sollte es auch hier sein.
  19. Pikkozoikum

    General CV related discussions.

    I even maneuvered out of torpedos in Yamato? Before you blame the CV for not dropping better, then you can also blame DDs for not better torping. There is always something like that, and always RNG and always the unexpected. That is part of the game. AA can't be dodged completly. There is DPS. You came up with consumables, those have durations and cooldowns... As I said, the CV can get out a drop. But that's the whole point and mechanic of this game. Even when you angle with a ship, you can still get shot. Even when you hide in smoke, you still can get shot. That's what I talk about all the time, there is no "I deny", when you play properly and someone is attacking you.
  20. Pikkozoikum

    General CV related discussions.

    There is a difference in PC issues in a First person shooter / Action game and PC issues in a slow paced RTS game. No, I didn't talked about the skill gap. That's what you brought up. I was talking about the possibility, that CVs can do always something, and I go with somehow normal players, not with people you have disconnects or 10 FPS. I consider "normal" circumstances. There is also a difference, if a player can't do dmg, because he is bad in aiming, or because another player is so good to deny his dmg completly, even if his aiming is okayish. What you brought up is the worst of the worst. I was talking about cases, where a 60%+ player fights a ~50% player. Though that wasn't even the major point of my statement. I was talking about the mechanics, that a CV is able to do now always dmg. There is no-fly zone mechanic just by one ship, You don't understand the difference. Those players are bad, because they are bad. But with RTS some people were bad, because the other CV was good. People always missunderstand, what the issue was with the skill gap. The Skill gap is not an issue. It's the skill gap + influnece of a CV against the other CV. It's one thing, when a player has a bad perfomance, because he is bad. But then it's even worse, when is performance gets worse, because of only one other player. DDs have kind the same issue, when you get only 1 DD on each side. When you play BB and you get a bad DD and the other one gets a good DD, then it's almost over, as long the enemy team doesn'T get totally stomped somehow. I'm not defending, I try to make people a bit more sensitive for all classes. That would be a lie. but I can give a statement "I, Pikkozoikum, am an allrounder and play all classes. The rework is more enjoyable to play against CV and as CV. The CV could need improvment, but it's still way better than before" No idea, why coming up with such stupid comment, that makes it very unqualified and shows more, that you have no clue, about what I tryed to say or what my position is ;) Guess I have to pick a DD picture as Avatar. Though I have an IJN BB in my profile back ground picture, so I'm a BBaby I guess, going with prejudges.
  21. Pikkozoikum

    General CV related discussions.

    Spotter plane? How is that a help against torpedos? You can use friendlies against torpedos, but not against planes? Do they deactivate their AA for you? To make it more objective and less one sided. Against torpedos you can maneuver hydro friendlies Against planes you use AA smoke friendlies maneuver (mostly against torpedos/bombs and maybe soon a bit better against rockets) So don't come up with "bad comparison", when you go so one sided ;)
  22. Pikkozoikum

    General CV related discussions.

    Then don't quote and comment my comment about RTS? Na, that didn't changed. You have now and before people who combine AA and you have people, who go solo. I remeber pretty good, when there was RTS-CV in ranked and all blopped in one big group, DDs didn''t moved away from the fleet. That's how it works, and it's better than turning that around. There is a group mechanic against the CV. So you have to balance the group mechanic. If you have a group mechanic, but balance the ship for 1vs1, then the group mechanic will always make it unplayable. Just think 10 seconds about it, if a single ship is able to deny a CV completly, how broken it will become, when people play as 2. And think about that from the view of a CV player. I mean, surface ships always want to be immune against CVs. That's why it's easier to see the CV not as a surface ship, and more like a distant Supporter or do you know these team-shooter, where one guy is not a shooter, but a general and can support the team from above and give commands? CV is more like that general, the general is also immune to any dmg and can act over the whole map. I think it has just to be accept, that the CV is not a surface ship ^^ That's skill difference, and that should be a factor. Would be quite stupid, if there would be 0 difference. 1. The no-fly zone cruisers, though I'm sure some unicum CVs will tell you, that even those get striked. 2. Because perma-spotting with a DB squad, high alpha dmg, and the ability, that a good CV player denies the other CV player - higher influence. 3. I think the dmg is overall lower, but also the type of Dmg. The RTS CV could kill ships more easyily in one go, while the Rework CV needs multiple minutes, espcially against BBs. (Higher flood dmg) So the difference is, that a BB will live for 5-10 more minutes, instead for only 1 minute. Huge difference :D 4. No, the AA is different. Back then there were many ships, that did almost nothing, not even a single plane kills. Take a look at Shimakze now and back then. (We had more AA-extremes. Very strong AA ships and very weak aa ships, especially on higher tiers. I don't go with T3-T5) Also most ships were not skilled on AA, just because there were so few CVs. If there would be as many as we have now, there would be more AA ships around.
  23. Pikkozoikum

    General CV related discussions.

    Then everyone is doing this and CVs do 0 dmg every single match, because everyone went into the "immune" mode. Very bad design imo. I want to be able to skill anti-torps skills and be immune to torps.
  24. Pikkozoikum

    General CV related discussions.

    I haven't seen their replays. I could imagine PC issues ;) With the RTS you could point and click, so you could do dmg even with bad PC. But I don't see, where this is relevant. We could also say, Smolensk is under powered and look at the worst player :P
  25. Pikkozoikum

    General CV related discussions.

    No? Also completly out of context quoted :D you always have an target to target interaction. When I drop my torps on as DD on a single target, then I have this interaction. But it's still a team game. A cruiser could use Hydro to save the target. Ships could group to combine AA to make the Cv-to-target interaction harder. No idea why that is "completly contracticted" xD I ask for nothing, I tryed to explain you the mechanic, why your can't balance it to a 1vs1.... I try again When you make it possible, that 1 ship can completly deny a CV just by skill. Then as soon people start grouping, the CV will be always 100% countered. If a good playes does, lets say 1000 dps and because he has skill, he uses his 1000 dps good. Then 2 average players use their 1000 dps only to 60% effincy - 600+600=1200 dps. So it's impossible for the CV against 2 average players. So balancing for 1vs1 would mean, that the CV only can attack single targets, who are worse than himself, or you have to increase the CV limit, that the CV can attack as 2 or 3 together 2 or 3 other targets. And as I said, the AA doesn't work like that. You have to make the AA completly manual for this kind of approach. But we don't have that, so we don't have the CV balanced for 1vs1 encounters, because grouping would become op without any effort. RTS was same back then. Just look at the interaction between a RTS-Kaga and a Nagato, that's fun :D
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