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Pikkozoikum

Players
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    1,231
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  • Battles

    6007
  • Clan

    [GURKA]

About Pikkozoikum

  • Rank
    Midshipman
  • Birthday October 30
  • Insignia
    [GURKA]

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Interests
    Sinking your ship

Recent Profile Visitors

671 profile views
  1. Pikkozoikum

    Good DD players - Asashio - yes or no?

    Wanna a Lollipop?
  2. Pikkozoikum

    Good DD players - Asashio - yes or no?

    That were potatoes
  3. Pikkozoikum

    Good DD players - Asashio - yes or no?

    Someone said, she is not small or maneuverable, while I said, she's a small, maneuverable ship. Good that you agree here.
  4. Pikkozoikum

    Good DD players - Asashio - yes or no?

    A review of this bad dd:
  5. Pikkozoikum

    Good DD players - Asashio - yes or no?

    That's what I'm saying. Common issue is, people "have seens"... but they haven't played it any other? wtf xD
  6. Pikkozoikum

    Radar Discussion Megathread

    Silent running would be something nice, especially when submarines will be introduced
  7. Die AA war in Runde 2 zwar stark, aber ich hatte selten Probleme durchzukommen, wenn es nicht gerade 5 Schiffe auf einem Haufen waren... Einzelne Schiffe waren kein Problem der AA auszuweichen. Zudem in Runde 3 war die AA viel zu schwach, hatte die kaum gespürt. ;)
  8. Pikkozoikum

    Rework of CVs

    Positioning is a thing... When I played ships, I was always moving, that the stronger side was mostly facing the planes. The positioning of someone is not RNG based. Also some ships can swap it fast, beside that, that has nothing to do with RNG, it's balancing, if it takes too much time to swap, WG can lower the number (which they did in round 3 I guess) As I said, RNG is needed, and it's nothign bad. The RNG component of the live version is terrible. The reworked version is good. You can't generalize the short range, since the short range is different for different ships.... and I lost planes against short range. And again, if AA is too weak, then they have to balance it, nothing to do with "It's only RNG omg" The last thing is more an issue of the link recovery time. I already wrote that in all 3 tests as an issue.
  9. Pikkozoikum

    Good DD players - Asashio - yes or no?

    Only for your own opinion
  10. Pikkozoikum

    Good DD players - Asashio - yes or no?

    I said originally it's hard to hit because of the combination small+maneuverable
  11. Pikkozoikum

    Rework of CVs

    Yes, there is RNG... like the whole game is RNG. That's an important part of the game. It's just about how the RNG is working, and it works now way better, since it's not completly RNG: It's RNG, where mid and long RNG aa is shooting, they have a hit probability. But that's the only way, how it works, if it's automated, there must be RNG. Beside that, short range is completly without RNG, it's consistent damage over time. So AA is not completly RNG, there are the factors of the skill of the CV and the short range. Not skilling AA, I'm not sure, but do you know how enforcing one side is working? It says the denstiy increases/decreases. Denstiy is determined by mass and volume, so I guess it would change the volume where the aa shots in. Smaller volume would mean more hits, and since the aa is hard hitting, a few hits changes a lot. Guess it's compareable with max dispersion for guns, instead of a volume, you get there an area. A smaller area = more hits. The 7% modules doesn't do much, but the aa is about 25% to 60%, that's a lot. But this is only speculation, no idea how AA really works, there are no information about that. Also this are only balancing and adjusting issues, can be done with the next test round @MrConway, could we get an explanation, how the AAA (long and mid range) exactly work? Increasing the Density for one side is not much telling us. In physic density is g/cm³, would assume that g is here the number of AA clouds, while cm³ could be just the cube, where the aa his hitting?
  12. Pikkozoikum

    Rework of CVs

    Pretty sure they have clue how to implement, it's good how they did it. It's only a matter of balance. Most people just don't understand, how the new aa really works
  13. Pikkozoikum

    Good DD players - Asashio - yes or no?

    That are not the only factors and Winrate is telling something different. But I dont' mind, if you think, it's a bad ship. It's your opinion, I got mine, with my stats an experience as background.
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