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wilkatis_LV

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Everything posted by wilkatis_LV

  1. wilkatis_LV

    Bug Reports

    2 multihits (either 1 shell hit you 3 times or 2 shells hit 2 times) 8 * 1480 = 11 840 These days this seems to happen only while you are in full-rudder (a.k.a. hard) turns. So moral of the story is don't do full turns while under fire, it's not healthy. But thank god WG's finally working on a fix for it Read more here:
  2. wilkatis_LV

    The RN destroyer Collection

    As long as you have at least 1 collection peace (in other words - the collection is started) it's not going away. You can do other collections and then come back to continue it
  3. wilkatis_LV

    9 shells fired, 11 hits registered

    Yeah, that's 6 hits Since this patch (as in 0.7.11 not 0.7.11.1) citadel hits also give you a pen ribbon How would you know? Post game score screens? Then it was at least 2 salvos, probably more like 3...5 of them. AP MULTIHUITS. JUST AP. ANYONES AP. ON ANYONE. ITS NOT X ON Y, ITS LITERALLY ANYONE ON ANYONE. BBs vs DD is just the easiest to reproduce and the most noticeable And yes, they give you 1 ribbon. Surprisingly enough it actually is
  4. wilkatis_LV

    Freeze Rubberband

    Your Wifi's dying. Or your dial-up went out because someone used the landline phone in your house. Basically it's your internet
  5. wilkatis_LV

    How to fix dispersion

    give away that you are firing at that ship so if eh has at least half a braincell he'll just dodge the rest or at least be angled against you so that your shells do minimal dmg Turn "alternate interface" to "full" in your settings. 1st salvo hits with correct aim are a normal thing in this game. Emphasis on "seems". It actually doesn't. But you confirm that it does because you want it to do so. That's called confirmation bias.
  6. wilkatis_LV

    0.7.11.1, all replays past 30 deleted again

    The previous version of replays - where we needed to activate them manually in whatever file it was - worked perfectly fine (except for the replay bugs which still exist just like they used to) AND it didn't reset every time + it didn't delete anything. Why did you have to go and make a whole new *(clearly worse)* system for it instead of adding a button in game options which changes the <isReplayEnabled> between "True" and "False", with a possible extra addition of this "max replays" thingy. Seriously, when will WG learn to stop fixing what isn't broken? Still waiting for any good reasoning why the div window was changed, there's no reason to stack even more on that same pile
  7. wilkatis_LV

    Alabama need slightly buff

    They take it from WG, similarly to how every other stats thingy does. What I like about them is that they track all accounts, not just the ones who have been checked on their site (like with WoWS-Numbers) as well as the ability to select timeframes instead of just having lifetime stats. Makes tracking data much more easier. I think it was called "WG API" that they use, but that's as far as I understand in that subject
  8. wilkatis_LV

    Warships Premium Account

    At the launch of it all your PA time will be gifted to you as WPA - so, for example, if you have 50 days of PA left at the introduction of WPA you'll end up with: WoT / WoWP / whatever else shares prem time -> 50 days PA WoWS -> 50 days WPA Replace that 50 with whatever else (1, 10, 200, 1000....) and it still works like that After that runs out you'll have to choose which one you want to buy - PA or WPA. But as show above they both can and will run at the same time, and since from - as I mentioned - other WG titles you would get just a normal PA, activating thingies for stuff like WoT events wouldn't extend your WPA duration. So less free goodies for you if you run WPA, unless they directly address this Gosh, even to me that sounds overly complicated (and I'm the one writing it), but I hope you got what I meant
  9. wilkatis_LV

    “Yamamoto Isoroku” collection containers - Arsenal?

    You need 1 item to start the collection - and you get that by finishing the campaign. After that you get those collectibles from normal daily containers. Is this like the 1st time you hear about this collection?
  10. I find it funny how many call it a core skill on BBs while I've always considered it more or less completely useless on them If it at least would show when someone locks on to you with torps... But it doesn't. Main guns only, nothing more than that. Kinda pointless Also seeing the number go past 6 is a bit too depressing, don't need that in my games In case someone still didn't get it, the answer can be found here:
  11. wilkatis_LV

    “Yamamoto Isoroku” collection containers - Arsenal?

    Uhh, what? Seeing how that campaign is permanent (as in - not going away any time soon) I fail to see how you could miss the collection.
  12. wilkatis_LV

    Game & Balance Improvements

    Which can't hits DDs YY ST is the YY we have now (also Shima there is pre-buff shima, her HE DPM now is around 134.8k - so nearly the same as Zs): So yeah, congratulations, YY can probably outgun the worst gunboat at t10 - Shimakaze. And that's where the list ends. So no, you can't gunfight in it anymore
  13. W8, you actually waited for 16 min? If it looks like game's stuck on loading - switch to the tab where you see your teams placement. If your allies are moving - maybe give it some 30s more, if you're not loaded in - kill WoWS in Task Manager, load it back up and you'll be loading back into that same match. You'll be like 5...8 min late, but you'll be there Pink = warning. Orange is punishment. You went just pink, not orange. For why you got that warning: Did the game go on without you loading in? Yes Were you effectively AFK? Yes Is this a warning for being AFK? Yes ^ seems kind of obvious
  14. wilkatis_LV

    Collectors Club Reward Changes

    Have to say, I approve
  15. wilkatis_LV

    Alabama need slightly buff

    Heal is identical - 0.5% of max hp per second for 28s with the same 80s cooldown. Not even the slightest difference between them http://maplesyrup.sweet.coocan.jp/wows/ranking/index.html
  16. wilkatis_LV

    Alabama need slightly buff

    If you copy your text in from somewhere at least do the decent thing of clicking the "paste as plain text instead" below the text box Yeah, the most unnecessary buffs ever in nearly every case. NY needing some love doesn't justify buffing the whole line, especially when multiple of them are already good for the tier. Lowest HP? She has the exact same heal as every single other t8 BB except Vanguard (and for some magical unknown reason soon to be NC) Does she need a buff? (^ last 2 months statistics on EU) She's solidly in the middle for basically everything, so the answer is - no, no she doesn't
  17. wilkatis_LV

    Giulio Cesare

    ENGLISH speaking forums And no, your OP boat hasn't been nerfed. They don't do that to premiums. Overpening flat broadside light cruisers is nothing new or special. There is not enough armour to arm your AP fuzes, and even if they arm those CLs are so thing your shells pass through before they explode.
  18. wilkatis_LV

    Bug Reports

    Turn "Alternate Interface" to "Full" in your settings Mission requirements clearly state ATAGO. Not Atago B. The mission is meant for those who have both ships
  19. wilkatis_LV

    Iowa or Lion

    Iowa's good, but I preferred the Lion. Montana, however, is definitely better than the Conq. Conq's playstyle is rather specific (unless you are being useless long range HE spammer, there's nothing specific about that), but Monty's the best "jack of all trades" BB of this game. Lion and Temeraire were ordered late February 1939, with construction starting in summer (July and June respectively) of that same year. Conqueror and Thunderer were had their contracts awarded in August, of them Conqueror may have been ordered, Thunderer definitely wasn't. No ships were laid down, all construction was suspended in September with the start of WW2 as resources were needed for other stuff like convoy escorts. Both ships were scrapped after the end of WW2
  20. They are freely available to everyone, just because you choose not to use them - it's your own doing. Also mods are not cheats.
  21. wilkatis_LV

    Clan Battle Season "North"

    If you meet clans like OMNI, TTT, WGP2W and so on - basically the clans that have played all 3 seasons at a high enough level to get those Stalingrads - it doesn't matter if they have the Stalingrad or no. You will have a hard time. They are all good players, expect them to play good. Stalingrad is nothing more than an excuse Most likely that's because she's not. She's a combination of amazing guns, high speed in a straight line and.... nothing else that's interesting. Effective armour worse than on Moskva due to its angling, the bow 50mm plating sits way lower. Stalingrad herself is nearly the size of a GK, and maneuvers about as good as the average island, has massive easily punishable citadel. Hindy and IFHE HIV can just freely HE spam her anywhere, the bow + stern + rather massive superstructure gives plenty of space for every other cruiser and even DD HE. Fires last longer than on a cruiser, it doesn't have BBs Dmg-Con immunity times. Best of all - she's spotted across the whole map even when fully concealment-built. And DDs have 2.2km free zone where they can spot her without ever worrying about being radared in return. Oh, and just like in BBs - firing from smoke with Stalingrad? Yeah, no, you'll be instantly spotted (14.9km). Stuff like this has been explained again and again in so many threads. Your ignorance to all that doesn't make it OP. Then again, WG not letting you check her armour unless you have her / have a extended tech tree mod installed doesn't help either.
  22. wilkatis_LV

    Pre vs Post nerf YueYang

    Disclaimer: sample sizes are quite small so these stats may not be entirely "accurate" Stats taken from: http://maplesyrup.sweet.coocan.jp/wows/ranking/index.html What's compared is the last full week pre-nerf (11th to 17th Nov) vs 1st full week post-nerf (25th Nov to 1st Dec) of all 4 servers (Asia, NA, EU, RU) The week in the middle of it (18th to 24th Nov) is skipped as it has 4 pre-nerf days and 3 post-nerf days in it clearly skewing the results Player retention: A clear drop in number of players who choose to play the ship, but those who do seem to play it about the same amount as previously Combat performance: Loss of average dmg seems to be relatively consistent across the board - around 13...14% lost. Kills per Battle have dropped quite significantly. I guess that's the "DD vs DD fights" part which WG claimed to be addressing (with a DWT nerf, don't forget that) Of course, with the loss of dmg and kills the survival rate of YY itself drops aswell. Basically you die in a game which you would have previously survived at a rate of: 1 in 6 played on Asia 1 in 10 played on NA / EU 1 in 16 played on RU Both previous combined give a rather steep drop in Kills per Death. Asia has lost over 1/3, others are somewhere between 1/5 and 1/4 However spotting dmg per game doesn't seem to be too affected (Asia, pls, get a hold of yourselves). There's a slight drop, but that could be nothing more than a natural variation patch-to-patch Capping: With the clear reduction in its DD vs DD capabilities YYs ability to cap is dropping aswell. Meanwhile defense is staying at more or less the same level... Asia, what are you doing? The numbers here should be seconds capped out of a full cap, the number shown in your post-game results. For example - in a Domination match 60 would be a single full solocap. But I might be wrong about that Winrate: With everything listed above going downwards it's not surprise YYs WR has taken quite a significant hit going from "solidly above 50%" to "solidly below 50%". NA's the only one where YY actually stays on the same top side with 50.36%. Both - EU and Asia - have dropped by over 4.7%
  23. wilkatis_LV

    TOO MANY STALINGRADS!!1!11

    Won't we be far too busy laughing at "was Stalingrad ninja nerfed?" threads at that point?
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