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Everything posted by wilkatis_LV
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It's the dmg you did in the game That's how you earn credits & XP in the game. The more dmg you do, the more credits and XP you get. Not quite that simple, but that's the basics of it. Is it just me or is this a case of someone new buying an acc with 6k (admitably co-op) games played?
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That's the dmg you did in the battle, rather obviously You mean these...? Either you are the most clueless player ever seen here despite having played nearly 6k battles, or your English was way off
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You mean like the game randomly alt-tabbing itself?
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Generally the "heavy damage" beeping sound + all of your health evaporating seem to do the job
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Ports tend to be quite detailed and full of eye candy. The game itself... I think it's quite a bit less so as distractions are not needed there Switch over to the "Ocean" port, that will increase the games performance & decrease the load it pulls on our PC
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On your way towards t7 you may have noticed that your t1 unlocked a t2, the t2 unlocked the t3, (..), the t6 unlocked the t7, t7 unlocked the t8, now the t8 needs to unlock the t9. You're 2/3 down the line towards 10 in this line with over 2k battles played in total, and yet you still haven't noticed this?
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Whole bunch of premiums in those Santas Boxes are ships that have been removed from sale, which means you can't and you won't be able to buy them
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Sadly enough no, starter packs / codes are just that - a starting boost for new accounts. Existing acc can't benefit from it
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Server Issues - 07/12 - Downtime 04:00 UTC 08/12
wilkatis_LV replied to MrConway's topic in News & Announcements
Small amount of people having this problem + Small amount of people playing at 4 AM < amount of people playing at active times like evenings You may "feeeeeel" that there were a lot of people affected because of all the whining here, but really 5 people spamming a thread about how their PC restarting didn't fix WGs server issues doesn't actually show anything If actually a large number of people had this issue they would have restarted the server way way quicker. They didn't, so the problem was rather small and could wait, at least in the big picture. You just were unlucky enough to get among those few who couldn't play. WG did go for the least damage path -
Server Issues - 07/12 - Downtime 04:00 UTC 08/12
wilkatis_LV replied to MrConway's topic in News & Announcements
They are waiting for the lowest population of the server, so the least players would be affected. A bit ironic in this case, but restarting the server right away when there still are plenty of people playing wouldn't make anyone happier -
The maths behind BFT, or why it may benefit some ships more than you think.
wilkatis_LV replied to DDMafiaAssociateMember's topic in General Discussion
RoF and DPM will be directly correlated, and DPM is a much better value to look at 10% reload length decrease will be 11.(1)% DPM increase no matter what you started with, so all ships gain the same %. What differs is that the bigger base value you have, the bigger that same % raw value is for you Examples: 5s reload 120 k DPM -> 4.5s reload 133.(3) k DPM. 5 * 0.9 = 4.5 120 * 1.11(1) = 133.(3) 10s reload 90 k DPM -> 9s reload 100k DPM 10 * 0.9 = 9 90 * 1.11(1) = 100 ^ in both cases it's the same 0.9 & 1.11(1), so the bonus on 1st is larger only bcuz base on 1st is larger Also what eliastion said- 7 replies
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- basic firing training
- bft
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(and 2 more)
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Server Issues - 07/12 - Downtime 04:00 UTC 08/12
wilkatis_LV replied to MrConway's topic in News & Announcements
WG: We have server issues You: Lets see if restarting my PC fixes it I mean really m8... -
Gameplay & Current Update threads about this 2h ago Announcement about this 1h ago You still feel the need to post 3 (this is 3rd of them) spam posts about this for what reason exactly...?
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Gameplay & Current Update threads about this 2h ago Announcement about this 1h ago You still feel the need to post 3 (this is 2nd of them) spam posts about this for what reason exactly...?
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Gameplay & Current Update threads about this 2h ago Announcement about this 1h ago You still feel the need to post 3 (this is 1st of them) spam posts about this for what reason exactly...?
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Aim at the ship - friendly (provide support!) or enemy (target him!) Pinging a square (sector) is not actually an F3 thing, you either double-click on the minimap (hold Ctrl to have your cursor available) or you double click in the Tactical Map (the one that opens with M key) Cap - either aim at the cap like at a ship, or aim at it with your mouse in Tactical Map had to look these up to know what they are lol F5 - (requesting support!) can be pinged either on its own as a general message, or aimed at an ally to request exactly their support F9 - (turn back!) needs to be aimed at an ally. Personally I have my ping-wheel bound to "V" key (habit from League where that's the default key for them), so I find going "aim at ally -> hold V -> mouse to bottom left" much more convenient than trying to hit the F9 key.
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Are programmers read this forum ? Does they care a ***** sh** about complaints ?
wilkatis_LV replied to JokerFish's topic in Archive
If they make at least some sense, yeah Highly subjective. I most definitely disagree with you, I quite like these new storms git gud Please do, would be a great laugh for all of us at your expense. Just don't forget to link them on forums The Thunderstorm Front / Snowstorm was introduced... 2 weeks ago. I wonder how can people complain about it for 2 years then? Or do you mean cyclone? You have warning about it well ahead of its arrival, go find a keyboard that you can use & you'll be fine. And yes, I do find cyclones fun aswell. Learn to read, that's not what he said Clueless people complaining about something they don't understand generally doesn't make for a valid complaint no matter how often it's spammed That's simply because nearly every player with hidden stats is pretty damn bad at this game. Not all of them ofc, but the vast majority. -
20 boxes bought, got 6 ships out of it + gold + camos + signals. Clearly you can't get anything good And even if the chance for a ship drop would be 50%, after opening 20 containers 1 in 1 048 576 players on average would still have 0 ships received. That goes down to 1 in 1024 players after 10 containers, 1 in 32 after 5 containers and so on. It's a CHANCE, not a guarantee
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Moskvas reload (as listed in Wiki) is 10.35s, in port they often just drop the last number leaving just 1 decimal place. So correctly it should have been showing up as 10.4s base reload, and with MBM2 it should be 10.87 = 10.9s
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@MrConway @Crysantos Since automatically changing the port often isn't a popular thing (for example I myself hate that each time I get prem acc it instantly freezes my game for the next 5 min trying to switch over to the premium naval base port) may I suggest an addition of some kind of a check thingy in port selection, which lets you to select that you keep your port until you yourself change it (or ofc the opposite - while it's checked your port can be changed by the game)? That would surely be a QoL improvement
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Why are you complaining about too many BBs while playing a BB? You basically are part of the problem you yourself are whining about.
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WG started to scamm people ?!?
wilkatis_LV replied to UniverseInMyHand's topic in General Discussion
It clearly states Massachusetts not Massachusetts B. That mission is for those who have BOTH ships. And do we really need yet another thread? There are at least 50 of them already about THIS EXACT THING, can't you read any one of them before spamming yet another one? A week? Couple times per day sounds more like it in this case -
Keep in mind that ships, especially the "special" ones like Payfast / GC / Missouri normally have the lowest drop chance. You're never guaranteed to get them @Commander_Cornflakes Nice pic change
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So you compare a ship who can be played by literally anyone to a ship which is nearly exclusively played by highly-skilled players, and you wonder where the PR difference comes from? Do you have any clue how PR works? It takes your performance and compares it to the average of the ship. That's why your PR can change without you playing the ship. Salems average is going to be.... average. Good players, average players, potatoes... Everyone can play har, thus the average will be average If you look at stalingrad - average of unicum is still unicum. As I and so many others have said - it's the PLAYER not the ship. Hell, just compare the highest PR of those 2. Salem - 3019 vs Slatingrads 1797. The higher the PR, the more performance differences players have on it. Also great sample size of total 20 games played between those 2 ships. Definitely shows something, not like a single game can completely change those stats. Could it be it's because she's a battlecruiser not a CA or a CL? She's too weak for a BB aswell. Who knew that's a thing?! BCs are not separated out as a separate class in this game, thus some of them end up as "cruisers", some as "battleships". This label doesn't mean much. Oh, also, while her guns are way better than anything any other cruiser has - at least as far as I know - she's way too massive and maneuverable for a cruiser aswell. Again, I and others have already mentioned that plenty of times You know what's the funniest thing about burning someone down? While ignoring heals... 1 fire needs total 304s to kill a ship 2 fires need total 152s to kill a ship 3 fires need total 102s to kill a ship 4 fires need total 76s to kill a ship Note the lack of a ship class added. You know why? Fire does the exact same 0.33% of max hp to every single ship. And guess what - Stalingrad with her massive size (which means easier to hit & you'll land more shells on it) is as easy to light up as a BB (since fire resistances also are tier not class locked), and with 45s long fires (while cruisers get 30s) she burns way way better than any other CA. So before you complain that Stalingrad doesn't burn, start complaining how other cruisers are even harder to burn down Stalins 305s overmatch 21mm of armour. Unless you are a DD angling vs her isn't that hard.And if you're a DD her AP only deals 10% dmg to you anyway. Meanwhile Stalingrads 25mm plating, 16mm superstructure (which covers nearly all of her midships 50mm deck - basically it's like Montys 37mm deck being more or less useless), give you plenty of space to just HE spam her to death. + fires as already mentioned Armour - far worse than on Moskva. You're a ship that's nearly GK sized, and your armour is flat instead of being naturally angled. 50mm belt is much lower, leaving large 25mm areas on bow and stern HP - between a BB and a CA, just like a BC should be Radar - 25s (30s) with 11.7km range which btw is 2.2km shorter than your detection range at full concealment build Caliber - what advantage does this give, exactly? Higher alpha for longer reload? That's not an advantage, that's a tradeoff Velocity & arcs - unless there is flat empty space between your turret and your target you can't hit them. Even relatively flat islands which you normally comfortably could shoot over will block your shots Yes I do. Got my Typhoon wins all 3 seasons I don't play well in any cruiser. HIV is the closest I have to her, and that playstyle couldn't be more different. Something more similar to her would be the Salem - which I can't play as my closest actual ship to that is my t6 Pepsi. Also sample size of 14 games, such solid grounds to make your assumptions upon *khm* clearly *khm* vs "I have no idea what I'm talking about while you clearly do, so I'll call your opinion invalid" Please We have used Stalingrads couple times, more for the morale breaking effect than anything else (whining from people like you... priceless). Meanwhile normally we don't even bother picking it, and *somehow* still manage to win vs clans who are running those Stalingrads. Almost as if it's not the ship, but the payers...
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If I'm not mistaken you could get collectables for it only from the corresponding containers, not the daily ones. That's why you can't - it effectively existed only as long as the event did.
