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wilkatis_LV

Players
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    [THROW]

Everything posted by wilkatis_LV

  1. wilkatis_LV

    Heavy rain ahead.

    Quite similar in my case: Finished the grind towards Essex (no spare XP left on Lex) Finished the grind towards Taiho (no spare XP left on Shokek) Got the CV snowflakes Done with it
  2. wilkatis_LV

    Heavy rain ahead.

    What's the point in learning CVs now when they get full rework in about 2 weeks?
  3. wilkatis_LV

    Stalin nerf?

    Better question is - Graf Spee wasn't mentioned but it kinda qualifies. Will it or no?
  4. wilkatis_LV

    Client language

    Classic launcher: BEFORE clicking "Play" - so in the launcher itself - at the top of it there's "Settings" button. Go there, 1st tab that opens is "Basic" - that's the one you want - and then 1st line in it is your language selection WGC: 1st of all hahahahahahaha for using it 2nd - no idea, should be somewhat similar to the Classic launcher, as in go in our WGC settings or whatever it has like that
  5. wilkatis_LV

    Are there any open water cruisers ?

    Like, all non-US CAs? Presumably also most of non-US / non-RN CLs?
  6. wilkatis_LV

    Stalin nerf?

    And we have a winner for 1st potato complaining about Stalingrad being too weak! Congratulations, you're a proud owner of a badge that would get me banned if I posted it here Also it's WiP, so nothing is final and / or changed right now
  7. wilkatis_LV

    Weekend HELL

    Enemy team clearly wouldn't fall below any kind of "naming and shaming". That's like a random in-game screenshot where someone unrelated to the topic was caught in frame - you can cover his name if you want to, but really it doesn't change the point. Meanwhile him covering his team which he calls out as "bad" was correct for the situation.
  8. wilkatis_LV

    "Belle Époque" Collection

    If you mean 3x daily containers - that's 100% irrelevant, collection pieces for this collection don't drop from those
  9. wilkatis_LV

    Where and how do I join A clan?

    CB needs acc lvl 15 to participate, surprisingly enough clans themselves don't have any requirements for levels Use this: https://forum.worldofwarships.eu/forum/507-clan-zone/ Keep in mind clans often do have some requirements that you'll have to meet. Not all of them, ofc When you have found a suitable clan, follow these instructions: http://wiki.wargaming.net/en/Ship:Clans#Joining_a_Clan (naval base = the right-most button at the top of your port screen, right next to "Profile")
  10. wilkatis_LV

    CV player Poll

    2 & 5 lack the option "will try them", as that's the most chance I plan to give them 3 lacks the option "probably not" which leans more towards "no" than "unsure" without completely excluding it
  11. wilkatis_LV

    "Belle Époque" Collection

    You're at 12/16, your chance of getting a duplicate is 75%. What exactly do you expect? Also not like you can just trade your duplicates for uniques at a rate of 5:1...
  12. wilkatis_LV

    Is the tier 8 Monarch just rubbish ?

    Ftfy Monarch is as pure as garbage comes in this game. I know no other ship that's so bad tier-for tier, not even the current Lexington.
  13. wilkatis_LV

    Overpenetrations

    Since you are talking about BBs - you mean always? Nothing new there Everyone has 30 repays saved by default. Randomly pick one and drop it here. So you have a thin ship with a sheet of paper for armour vs guns with super-high shell velocity, and you wonder why that's just overpens?
  14. wilkatis_LV

    Stalingrad sucking the fun out of clan wars.

    It kinda can and it absolutely can be. Also it's the player outskilling you not the ship. Even if that same player would be playing a different ship you'd still get wrecked, because skill difference. If you are equally skilled Stalingrad suddenly isn't nearly as much of a problem as long as you don't misplay, but that same misplaying apart then goes for any ship. And what about the plebs who got Stalingrad tnx to Christmas? Please, the probably is no ship that's less dangerous out there right now I'm quite happy that there are more BBs properly viable than just the Montana with a slight taste of Republic (hell, Montana seems to be barely played and I myself haven't met a single Rep this whole season), and what's even better is that there are barely any Woosters played. God damn last season towards its end was cancerous with the Wooster spam there. Just sad that this season we have the worst map rotation of all the seasons. I'd gladly keep overplaying the Mountain Range for yet another time instead of playing the same island-spam map with a different lighting on it over and over again (*khm* Land of Fire, Islands of Aids, Warriors Path, probably some more *khm*)
  15. wilkatis_LV

    360 Day warship premium time

    Actually you can Either way, presumably those 35 days left were quite a bit more & bought before patch 0.7.12 hit? WG already gifted you WPA with the same duration as you had on your PA when this patch started, now you just extended that WPA by another year And, as I started mentioning, giving you that 25 gold / day wouldn't cancel your PA time, you could still use that in WoT and WoWP
  16. Stop balancing everything for the lowest common denominator Requiring skill is not a bad thing Rewarding & promoting teamwork is a good thing Proper tutorials 5 base directions - General, DD, Cruiser, BB, CV Upon introduction completing General tutorial once is mandatory for everyone The other 4 are clearly pointed towards, but volunteered Completing a tutorial has a reward. Something like a bit of gold, couple premium days, some credits... something like that Each tutorial has a separate reward, even if they all are identical There is some incentive to repeat the tutorial - like reduced (or the same) reward once more for successfully completing it X times (3? 5?) Even after that tutorials are repeatable as many times as the player wants to do it with no further in-game rewards Teaching basic but important game mechanics, as well as aiming, firing and dodging. Things like (but not only): Explaining basic settings (looking at controls tab here) - points like the "Alternative Interface" and "Smoke Timer" Basic movement - W, S, A&D + Q&E Very basics of spotting and concealment - reference to video tutorial for a more in-depth look Minimap, its settings Shooting a stationary target, broadside, AP, idea for citadels Shooting a stationary target, bow-on, AP, bounces, introducing HE, mentioning respective video tutorials Shooting a target moving in a predetermined path, free choice of ammunition Path includes 2x 180° turns + 2x longer stretches of straight line movement Launching torpedoes Moving target, straight line, basics of aiming with the indicator Mentioning the DWT inability to hit some ships After completing "Task 1" of this stage player is give access to TRB, forced usage of it unlocks "Task 2" Moving target, maneuvering (turning) with short intervals, basics of aiming at such a ship, game still tells player where to aim (before the indicator) thus landing torpedoes Recognizing incoming gun fire, maneuvering to reduce hits. Preferably AP with incentive to angle Incoming torpedoes, maneuvering to dodge
  17. wilkatis_LV

    Normal battle ban

    Let me put this simple for you: tk-ing *edited* really are not welcome here Stop doing it or get out, your call
  18. wilkatis_LV

    Normal battle ban

    Enjoy the co-op tking *edited* Your torps = your responsibility. Don't be a *edited* torping his allies from their behind, they have enough stuff to deal with even without your amazing attempts at killing them. Also there is no "ship sailed into torpedoes". Torpedoes are faster (like way way faster) than ships. They couldn't just randomly overtake them and turn into them. You torped them. Play your co-op games and stop tk-ing. Quite simple, isn't it? If you can't do that - good riddance! Don't let the door hit your stern on your way out
  19. wilkatis_LV

    Optimal build and ship for John Doe is what again?

    This. If you are mainly using HE then AR is always a buff. HE doesn't care about the enemies angle like AP does, HE won't get better just because you are shooting at a broadside. So if you're misplaying RN BBs it's a really good pick That 2nd plane is actually a core part of my build Note the Spotter Mod in 1st upgrade slot. This extends the max duration of the spotter from 100s to 130s. And no, that's not for range. You nearly never want to use it for range, especially on Montana. They might remove the range increase and I'd still keep this build exactly as it is. What you want from that plane is elevated view, elevated view, spotting capabilities and elevated view. Did I mention elevated view? Lets start with the easy one - spotting. Being able to spot around islands, is a massive plus, obviously. You're not blind as a bat just because there's something in your way. But that's not quite it, at least not the full story. You know how it's said "all planes see 11km"? Wiki, how it works, so on... Ha, wrong. Floatplane spotters see 15km. Why is this important you might ask? Plane orbits you at 4.2km distance, and lets pick a stealthy ship... Conq. It has 12.1km air-detection range. Do the maths of 12.1 + 4.2 and you get the ability to spot a ship with 11.8km concealment out to 16.3km. Hell, that spotter plane will spot Conq before you for about 53% of its flight circle. And now put that as 2 of them in the air. Hello permaspotting. Basically this removes any stealth advantage enemy BBs could have. Sometimes even screws over CAs. And random torp spotting doesn't hurt either. Then there's the elevated view. Montana's amazing for shooting over islands. But when you don't see the target... a bit hard to get a really well aimed shot in. Meanwhile if your view is elevated and you see over that island... Problem solved. And then it's even better when an enemy is in smoke & keeps firing. Getting the correct height is usually the problem, especially since at range even slight movement of mouse can change your aimpoints distance by over a km. And you solve this by getting that elevated view thus reducing your "vertical" aim sensitivity, and gaining the simple ability to just aim between the tracers. I'm sure you can see how it would be annoying to lose your spotter in both of these cases - having 2x spotters effectively doubles their survivability. And even if there is an AA ship in one direction - the other plane is going in the other one. And the speed penalty means it'll reach that same AA ship way later than it normally would. The only thing I wish for was the ability to switch between the views, can be a bit tricky to aim at a DD at close ranges if your spotters are up in the air. And since EL is actually good on John Doe + I'm picking double planes, with my build I had just 1 spare point left. Nothing to pick apart from PT / PM, and that comes down to whichever of those 2 you prefer. Speaking of double planes, @MrConway I remember asking you about why in the reworked skill preview (quite a while back) the double aircraft was listed as "for floatplane fighters only", to which you said you'll ask the devs. Never saw the answer (might have just missed it), and I haven't been on the PTS (in case it has changed to spotters being included again) so I'll just ask here if you can give us any hints towards what's up with that?
  20. wilkatis_LV

    Spotting system is a farse.

    So wiki's over 2 months out of date? Great, it already was nearly useless when they kept updating it /after looking it up properly/ Still 0.6% vs 0.5% is barely any change, and for some magical reason US BBs now get it better anyway. The reduced cooldown probably makes more difference than the increased healing rate
  21. wilkatis_LV

    Optimal build and ship for John Doe is what again?

    Single good hit trumps many weak ones. I'm perfectly fine waiting for a better shot opportunity after reloading rather than bouncing on someones bow, so I generally I have no reason to pick some kind of reload accelerators like AR. Even without EL and Double Floatplanes I'd have JoaT instead of AR. At least on BBs.
  22. wilkatis_LV

    42% fire chance, 38 hits and only 3 fires

    I mean, you're complaining about that. Meanwhile there's me scoring over 100 HE hits with HIV with both fire flags and DE for 1 fire. Or SirVenomIK who went over 150 hits in Atlanta (or was it some other ship? Not sure) for 1 fire.... 38 hits for 3 really isn't that bad
  23. wilkatis_LV

    Optimal build and ship for John Doe is what again?

    Montana, both for Randoms and CB:
  24. wilkatis_LV

    42% fire chance, 38 hits and only 3 fires

    emphasis on that word
  25. wilkatis_LV

    Collections

    You should be able to finish it during next anniversary. Probably through purchasable containers in Prem.Shop and Arsenal
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