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Everything posted by wilkatis_LV
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1. And then you wonder why your comments would get banned 2. Noone cares. This isn't some political forum, whatever you beleave - keep it out of here. I'm pretty sure political discussions are even against the rules 24h ban? You won't. Anything past 24h? It already was manually reviewed.
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24h chatban is auto-issued when enough people report you for "chat misbehaviour". It can be as simple as you saying "Hi" and people reporting you because why not. I think WG is working on fixing the abusability of this Also chatban isn't issued with the phrase that was deemed "offensive" by those players reporting you, it is issued next time you write something in chat. This may happen even with multiple games in between where you were silent. On a sidenote, I have a theory that despite Karma supposedly doing nothing it does impact how many reports you need before chatban is confirmed on you. I have noticed that with positive Karma, especially when it has climbed up higher I can speak much more freely and for a longer period, just that my Karma starts falling down bit by bit. Meanwhile at 0 Karma it seems as if a single div of 3 people is enough to chatban you (altho WG representatives have repeatedly said that 3 players, especially in a div, is not enough. Question is do we take their word for that?)
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I, unlike IronJew, will use EU data as we are playing on EU and so on, so that would be this table: So, high survivability, lowest potential (doesn't get shot at as much), lowest spotting (someone always in front of it spotting for it), abysmally low hitrate despite having dispersion just couple meters worse than Montana and significantly better than the Germans / French get it. Yeah, it definitely comes from the ship abusing its concealment rather than sitting 20km behind the closest ally max range sniping something, and then surviving when the game ends on points / standard-capping-out Why would we think that Conq players do that, clearly nothing points to it! 1. Everyone complains about Conq constantly spamming HE and burning BBs 2. When it comes to "what dmg was done" everyone suddenly doesn't believe that ^ Easily the highest dmg of the "not limited more or less exclusively to unicums" BBs, easily the least kills per battle of them all. Almost as if the method of dealing damage was inefficient at killing stuff (hint: fires on BBs farm you lots of dmg, but they tend to survive for quite long time and then go down to something that did higher single hit damage in the end) Also one could argue that the WR... ...points towards Conq being unable to carry games for some reason despite the mass extra amount of dmg it deals. Almost as if it was ineffectively focusing the least dangerous ships (slow-farming BBs) instead of killing targets that matter but provide less raw damage (DDs and Cruisers, quick kills - generally strong AP salvos - on dangerous BBs) If only WG provided us with "% targets max HP" dmg done, I'm absolutely convinced Conq would be a solid last place on that list. See? Just reading statistics can tell you a lot Concealment's based on ships height. Unless you want to severely flood high tier CAs or fill Conq with helium this won't change
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Why except t10? Yamato and Conq 419 both have 7.3k alpha, just that Yamato lags behind in fire chance. What she lacks number of shells fired she makes up with accuracy Meanwhile Rep and Conq 419 both have 48% fire chance, just that Rep is 1k behind in alpha (so 330 behind in actual pen dmg) Quite comparable With a spotter plane a you can spot a fulls stealth Conq out to 16.3km with the plane spotting Conq before you can surface spot it for about 53% of the circle. Imagine what 2x flatplanes do to that. This reminds me, if WG goes through with their spotter plane changes (smaller flight radius) most BBs will lose their most reliable way to outspot RN BBs. Montana, for example (simply haven't tested others) will do that to Conq out to 13.88km And it's a heavy weakness because air spotting range outrages the surface spotting range
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These are ENGLISH speaking forums, either start speaking English or gtfo
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Equal chance for collectibles in all of them
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Same list as always (I swear I should save it somewhere so I don't need to re-type it all the time): Turrets - any kind (main, secondary, AA....) Guns (turretless) - any kind Barbettes - outside of the hull Fully saturated areas Spaced armour (generally hello French ships when it comes to this one) Torpedo bulges should not count, at most they should give a shatter icon. But it may be buggy, who knows Citadel hits This is a relatively new one, but cits now give you a 0dmg pen ribbon aswell
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Only couple premiums Someone always will have "the strongest" anything. RN BB HE isn't that far off of IJN or MN BB HE, all 3 are quite comparable With heavy weakness against air-spotting, especially vs floatplane spotters
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Anything past 24h has gone through manual review. Someone submitted a replay of you being toxic Someone reviewed it + logs from "recent" games and confirmed that you were toxic They issued you a chatban 48h instead of the standard 72, that could mean it was a rather "rare" case of toxicity for you. Still, it has been confirmed to exist
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Go ahead and try it out yourself. Mirror MM forces BBs / Cruisers / DDs to fight BBs / Cruisers / DDs of their own tier. Unless that same tier & type ship is in another faildiv (failing in the same tier direction aswell) in the enemy team, in that case you can go to the +3 MM for them. But I won't repeat myself here, I already explained it above
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How long is your ban? 24h or 72h?
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You could play it today right up to the last second of it. So it did end today
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God damn stop using that trash to motive them to finally fix everything incorrect they have (which is like 1/2 of that site) @allnan for everything you need regarding AP use this: https://mustanghx.github.io/ship_ap_calculator/ The wowsft is literally worse than WoWS Wiki And yes, Hipper and Hindy (and Roon in between them) have identical AP
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Reading's hard, aye? It ends on 14th. Thus end date is listed as 14th. Simple
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@ColonelPete His screenshot, just showing what he hid: It's Asian server (the only one still seemingly working on WarshipsToday), and min games bumped up to 2.5k (default is 1k). Why did he bump it up? Here's why: The inconvenience of Bourgogne @IronJew Now, if we drop that to "solo" so it's not div-boosted, and sort by MBH which, according to you, is the same as for others: Ouch, you failed again. And now to show you why Maplesyrup is far superior source to your WarshipsToday (comparison of solo stats): WT tracks only those accounts that are checked on their site, probably updating info on them only when the respective account is looked up (basically same as WoWS Numbers): Maple tracks everyone who's not hidden, and doesn't round everything %-based to nearest full number: Result is that Maple gets a far larger sample size, and thus far more accurate scores (negatives = higher on Maple, positives = higher on WT, 0s = equal on both) So if you want to use stats for your arguments - please learn how they work before you do it. Also use EU when we are playing on EU unless you are doing a cross-server comparison.
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Lets see... Yep, noone mentioned it Don't forget that the speed is massively scaled up. You should multiply that by either 2.61 or 5.22, don't remember which one. I think it was the 2nd for shells Also, since mentioning Stalingrad - while she has the same 305s as Kron, she doesn't nee 51mm of armour to arm those fuses. For some reason which I've never been able to understand Stalingrad gets same 34mm as ships with 203mm guns
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Montanas citadel is quite low, and Yamatos shell arcs are very flat. It's not hard for you to aim tiniest bit too high so your shells end up going over the citadel instead of in it.
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Re-posting the same stuff would be kinda spammy, so I'll just leave the link to it:
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Jokes aside those spreadsheets are actually quite nice for showing stuff like statistics Don't think there's any more convenient way than they are
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@Toivia @Aragathor (also should probably tag @1MajorKoenig ) As promised, here are the statistics for PEF These are "last 2 months - EU" taken on 12th Jan, PEF is there just 3weeks 2days, but it's already the most played premium so it has a solid amount of games to stand on. Also yes, this is nearly 1/5th or games shown on WoWS-Numbers - simply because maplesyrup uses only solo games (a.k.a. no divs), and feel free to re-check that in divs PEF has performed even better than here. Anyway, colourcoding for 1st table: Sorted by hitrate: That's 5x 1st, 3x 2nd, 2x 3rd, 1x (battles played) outside of colourcoded, 1x 10th and 1x (battles per player) 11th Clear sign of it underperforming, aye? Totally not up top on practically everything (honestly it's doing even better than I thought it will) And if we put it to "average shells landed per salvo" it looks like this: So 3 of 4 "12 gun" ships land slightly more hits (ok, nothing slight about Arizona), but every single "8 gun" ship - so those with the same number of guns as PEF - are below it. Also Fuso, the 4th of "12s". Then, of course, we can add in reload and turn that into "average shells landed per min" and get this: Where 2 of 4 "12s" barely manage more than PEF, the other 2 are slightly behind, out of 8s only one is anywhere close with 4/5 falling behind massively Clearly very inaccurate ship, hmm?
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Been there, done that But yeah, if you pay more attention to it each time your team has a proper faildiv (like a t7 ship in t10 game) so do the enemies
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Probably combination of both. Also losing half of your HP in a single hit when you are in a Yamato = stop giving people your broadside Meanwhile problems with hitting beached / beaching ships are a well known "problem" due to how WGs built-in "aimassist" works.
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And cruisers. Some even at really long ranges. Yes, and that is part of thsoe ships balancing. Technically it's at least 3 BBs and 2 CAs. Might be couple more, not sure Also 1x fire signal + DE give you those 3% back if you want them so much Please. With that healthpool and heals cooldown it won't save you if you are overextended, especially if you take at least 1 torp (pretty much an instant guarantee you won't get a full heal off that game) or enemies are smart enough to use AP on you
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They changed it when they introduced the Mirror MM in early 7.something patches. Yes, I tested it Basically the requirement for the 1st 3min of queue is to "match the ship tier and type" which will lead to all ships being able to anchor the div. The only difference here is that CVs keep this ability regardless of queue time, all others have it only for those 3min as after it Mirror MM is discarded TL;DR is - pick a tier 7 BB with a t8 ship, and as long as enemies don't have a div with a t7 BB in it (and someone didn't sit in queue past 3min) you're guaranteed that you won't see 10s Ofc, feel free to replace that BB with a DD or CA, but I think they get punished more by being uptiered even in just +1 MM games
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Those are high velocity shells. Even if they arm the fuse at close ranges they may easily leave the ship before exploding Krons 305s need to pass through 51mm of armour to arm the AP fuse. On a flat broadside the 32mm BB plating (or 37mm on Montanas midships) is not enough to do it so you just overpen it To make 32mm armour arm your fuse you need to hit it at at least 57° away from perpendicular (before normalization) which is just 3 degrees away from autobounce Superstructure is generally a really easy overpen So yeah, you will overpen a lot

