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wilkatis_LV

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Everything posted by wilkatis_LV

  1. wilkatis_LV

    What Commander Build on PEF?

    Secondary build is great on it, except that you really don't want Manual Secondaries as it's below t7. If you can, get Concealment instead Other than that you can just boost the survivability with a typical fire prevention build as, at least in my experience, fires actually are the biggest danger to you in most situations
  2. wilkatis_LV

    The hell is wrong with Hipper's guns?

    Did you know you can wiggle? Fire all guns, angle back for the return salvo 386mm and smaller guns: t8 Bismarck Derpitz Roma Richelieu Gascogne Monarch Vanguard t9 Alsace Jean Bart t10 Bourgogne Clearly no such ships exist above t6
  3. wilkatis_LV

    Lack of Objective Gameplay

    Yeah, "new players". Often so "new" they have well over 10k battles played. Clueless potatoes will be clueless no matter what, they don't have to be new to the game for that
  4. wilkatis_LV

    more info >> prinz camouf.

    Because reading the related news article is hard
  5. wilkatis_LV

    Health/Saturation bug

    This Overpens, fires and floodings which just straight up don't care
  6. wilkatis_LV

    Health/Saturation bug

    Cancelled for shells, kept for torpedoes. It was part of that whole "torp bulges = guaranteed dmg" thing
  7. wilkatis_LV

    Health/Saturation bug

    Hint is in the fact that the only time any of his shells hit the [unangled] bow he actually did dmg I'm not sure what's sadder - someone form a Typhoon clan having no clue about this, or the amount of people in chat being absolutely clueless + the obligatory "hacker" call... This (as in with torpedoes) actually doesn't work anymore. On saturated areas torps still deal 10% dmg. When they tested the change they cancelled it only for shells, torps kept that ability. Still, even if outdated it's a great example
  8. wilkatis_LV

    kronshtadt overpenning bbs?

    So your answer is quoting yourself which also happens to be the same quote which I corrected? You really need reading lessons
  9. wilkatis_LV

    kronshtadt overpenning bbs?

    Meanwhile you need some reading lessons As already mentioned:
  10. wilkatis_LV

    kronshtadt overpenning bbs?

    Bit of a correction: fuse time only matters after the shell has already armed the fuse. And that's the 3° between autobounce and going to shallow to arm that were mentioned up above. The fuse time might be 0.000000000001s, Kron would still overpen everything broadside But yes, I do agree that Kron overall is performing fine. Case-by-case basis. Kron with improvements could go OP, doesn't mean that a similar ship which already has these improvements is OP, she might have paid for it with something else. Also going up a tier generally means some kind of improvement even if the base for that thing remains the same
  11. wilkatis_LV

    Prinz Eitel Friedrich

    I mean, read his post there. It starts off in proper english for the 1st sentence, then starts losing punctuation, and eventually I just gave up on the last 2 lines as I could barely figure out what he's trying to say. That video is the perfect representation
  12. wilkatis_LV

    Prinz Eitel Friedrich

    For the 100th time at least... That is used for the horizontal dispersion, which is the small axis of the ellipse. It matters far far less than vertical dispersion (the large axis) which on PEF is amazing. Also French and Italian (no examples at t6 for them) BBs use that same "German" formula. And at PEFs max range difference between the KM / MN / RM h.disp. and the US / RN / VMF h.disp. is 2 point 44m. And unlike US BBs PEF can mount ASM1 in 3rd slot going 14.39m under what US BBs have Already answered this: Penetration is an "issue" only when firing at BBs main belts past 13km. And, honestly, there's not much reason to do that Hello RNG. I've had half HP DM 1v1-ing my nearly full HP Montana at around 10...12km just because my shells refused to hit him. While a bit absurd, this happens to all BBs. If penetration was a problem like you seemed to imply you would have gotten shatters. Oh the irony of 0 of those being mentioned here Also 5/8 landed, 5/8 landed and then 2 landed for a kill before we could see how many more would have hit out of those 8. That's 12/24 landed or 50% hitrate, likely being even higher if the last salvo didn't kill Spee outright with those first 2 hits. Clearly accuracy was poor, aye? Another also @FrankvC_Jr re-read what you have written. You started off in perfectly normal english and by the end it looks like you just faceplanted on your keyboard and started rolling around. Your post basically looks like this:
  13. wilkatis_LV

    Aiming systems mod 1

    Turned that ^ into couple of graphs:
  14. wilkatis_LV

    Prinz Eitel Friedrich

    Ahh, that would explain the accuracy difference, and from that dmg and so on. Ok, that makes sense
  15. wilkatis_LV

    Prinz Eitel Friedrich

    Not sure, everything seems the same except for 0.8s worse reload. That and the worse AA, I honestly don't know any other differences between them
  16. wilkatis_LV

    Aiming systems mod 1

    R = range in kilometers. Result is horizontal dispersion in meters at this range (vertical is not linear so it can't be calculated like this, but it's quite a bit larger) IJN BBs R*7.3+84 US, RN, VMF BBs, Kronstadt R*10+60 KM, MN, RM BBs R*9.8+66 CA / CL (including Mogami 155s) R*6.9+33 DDs, IJN 203mm CAs, Chikuma, Albany, Aurora, Atlanta, Flint R*7.5+15 Warspite, Hood, Vanguard R*10.3+51 Graf Spee, Alaska, Stalingrad R*8.4+48 Mikasa R*7.7+69 For ASM1 bonus you just take that % off of your score. And yes, it's valid at every single distance In CB AA is useless Montanas secondaries might aswell not be there US BBs don't get dispersion in 3rd slot This leaves only range mod No, range mod will increase your max dispersion becuase your amx range is now further away, but at the same distance your dispersion remains the same. If it was 193 at 15km it will stay 193 at those 15km (actually Bismarck at 15km with ASM1 would be 198m) Horizontal dispersion is basically an infinite cone, just because you moved your "base" (max range) closer or further away doesn't mean it will change anything at any other range
  17. wilkatis_LV

    Super Container

    Yes, right around Christmas time. 3 of them in the span of 2 days btw. No, but I know people who have You have a chance every time you get one
  18. wilkatis_LV

    Prinz Eitel Friedrich

    Rushing a blob isn't smart in any ship regardless of situation, that's a straight up misplay. As in the Aerroons vid - early on stay back and fire at cruisers, then later push in. What you wrote here sounds like you reading "play aggressively and close up" as "suicide charge regardless of what happens". 1. It's not Ocean. Use stuff like islands to block incoming fire from enemies 2. It's not a 1v1. If you're the only one getting shot at you're either a DD who got spotted or you've screwed up. And I'm pretty sure PEF's not a DD so that option goes out the window... As for torps - install WASD.exe mod, that will deal with them. Best part of being away from teammates is you won't accidentally run into torps launched for one of them. Oh, and Schors? You're a BB, just shoot at him and that's a case closed. Yeah, PEF would be the case where a dedicated captain is much better than a random captain from some other ship. A Scharnhorst captain maybe? Not sure on that. Point is, PEF being a battlecruiser will make it slightly different from full-on BBs, that was to be expected. For me Warspite, in those few games I played her, never worked. But that's just RNG. Overall statistics show them being nearly identical, and that's about how it should be. I suspect that if you pay attention to it "weekly" they'll probably consistently take each other over again and again rotating around a common middle-point But outside of someones unlucky run it really can't be said that PEF's inaccurate *It's not limited availability like Steel ships *It's not Silver ship in "awkward" spot like t9 The point of "good players get it 1st" would stand only if it was purely earnable ship. As it happens in that 3 week 2 day period only 2...3 days are where you could have earned it leaving 3 weeks of "purchasable only". And there's absolutely no reason to assume "good players" would buy it more often than "bad ones", especially due to its link to Steel missions which might be seen as less worth it for those who already have consistently "high" Steel income from CB / Ranked. In fact, I'd argue that "good players" would be less likely to buy it does to them being more likely to earn the ship for free This has been said since the very start when all we had to go on was the WoWS Numbers statistics on it. And yet it hasn't. So for now I'll go with My most obvious case was Lion, the RN t9 BB. Those who just FreeXP'd the line went past it right to Conq. Those who played mostly came long after I was through it. When I played Lion I could get good scores and they would still be rated about the same as distinctly bad games in my Amagi. And then when the potato hordes reached it... That PR climb, lmao Well, the range would be whatever the generally accepted "average" playstyle is. But due to Warspites shorter range (outside of her spotter) I'd guess it should be somewhat similar Speaking of Arizona - afaik it's supposed to be a "worse NewMex", right? I wonder if there we actually have a case of "significantly better than average" players playing her almost exclusively in this period, she is stomping those ratings either coming 1st or being just a bit behind PEF in practically everything except AA. It already can. Well, as long as it doesn't come to t8 cruisers, but then you'd need to overmatch bows of t6 & 7 BBs, which is the case for only about 1/2 of 6s. And even CAs with improved armour like Hipper (well, tried vs Eugen, but that should be the same profile) / Baltimore still can be citadelled even at max range, PEFs AP has enough pen to deal with that Honestly dealing with enemy BBs is rarely a high-priority task, especially given how speshul the average BB player is. PEF being cruiser killer 1st isn't a weakness. Also that reminds me - battlecrusiers can kill everything that outruns them and can outrun anything that outguns them, right? Perfectly fitting description for PEF.
  19. wilkatis_LV

    Best way to buff Conqueror 457mm guns?

    Bourgogne, the t10 Steel Alsace Clanmates started calling her that, and since it's easier... kinda stuck with me Republique = Republic. Not too different
  20. @n0tmad spotting's overrated anyway
  21. wilkatis_LV

    kronshtadt overpenning bbs?

    That's only on the 32mm plate. And keep in mind it may strike some thicker internal armour plating on its path. But yeah, highly sketchy
  22. wilkatis_LV

    Faildivs or MM anchoring?

    You have a screenshot of the MM? If no you can still get it from the Replay. Please do post it here
  23. wilkatis_LV

    Best way to buff Conqueror 457mm guns?

    Have you ever compared the size of Conq with the size of those cruisers? There's nothing small about them It's the same as the French t4 CL which is basically larger than most if not all t4 BBs
  24. wilkatis_LV

    Ship just gets obliterated?

    Reps horizontal dispersion is very similar, but still slightly worse. Meanwhile vertical... French have the same "problem" as IJN - those high velocity shells get spread around a massively elongated area. RN wins massively in this regard But yeah, 2080dmg pen vs 2410 dmg pen with identical fire chance - there's not much difference. (plus tnx to people normally misplaying Conq they actually land about the same amount of shells per min) Also there are situations where it's correct to use HE in a Yamato. Like firing at GKs bow The clue was in these points: Spotters rotate around your ship at a 4.2km radius. 12.1 + 4.2 = 16.3km. Hence that "up to that distance" part. And yeah, WG wants to reduce that rotation radius, which is why the potential spotting distance drops despite spotters having their view range increased even beyond 15km And trust me, it is a significant weakness. Just that nearly noone uses it because nearly noone knows about it. I can't remember last time I had a problem with Conq with my Montana... Being able to dominate the concealment, as in I always see him - he seems me only when I fire, is a massive advantage against anything. And with Conq being balanced around that concealment to dominate these kinds of BB on BB battles - taking that away basically strips it from most of its abilities to do anything
  25. wilkatis_LV

    Penetration without damage

    Blame WG for being unable to introduce a "module hit" ribbon. And yes, going through even just an AA MG will give you a pen ribbon because reasons Also turrets are always bigger than shells. So yeah, they can eat them. I mean, that's the name I know it by, it might have another one External armour where shell explodes between it and the actual ships hull. Basically it explodes in nothingness thus it doesn't deal any dmg Very simplistic cross-section: No, it did citadel worth of dmg. Just that citadel hits give you 2 ribbons: citadel and pen. You know that citadel ribbon for the dmg you did, but the pen ribbon is jsut a 0dmg ribbon on top of that. So if you fire 1 shell, get citadel, you get 2 ribbons for it instead of the usual 1. As I said, relatively recent change
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