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wilkatis_LV

Players
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    [THROW]

Everything posted by wilkatis_LV

  1. wilkatis_LV

    [BUG] Hunt for the Bismarck - Mission 1 Task 4

    As I stated in the "edit" you still can do it in all other ships, it's just a visual bug showing only cruisers as "available / possible" ships for the mission
  2. Be first to spot 2 German ships. No class restrictions. Tiers 5 through 10. And yet you can do that mission ONLY in Cruisers. No DDs, no BBs, no CVs. Take notice of this while completing the campaign Edit: This seems to be the case on multiple missions. And while it doesn't show those ships as "available" for the mission you actually can still complete the task with them. So just a visual failiure
  3. wilkatis_LV

    LFC - EU [EN / LV]

    Looking for a clan with skilled-ish players to play with Language knowledge: English (very good), Latvian (native), Russian (sort-of but not really) You can my statistics see here: https://eu.warships.today/player/507928519/wilkatis_LV A short overall rundown: 1490 battles 53.69% overall WR. [Last 86 days] 434 battles 59.22% WR. Above average dmg, as warships.today rates it -> "Deals a large amount of damage". Below average exp as I don't play DDs all too often. Mostly playing BBs. (39.4% of my games) Kind-of like CAs. (31.8% of my games) I do like playing CVs, but all the glitches & problems make them unplayable. (13.8% of my games) I'm fine with playing DDs every now and then, but generally I play them the least. (15% of my games) Last ranked season reached rank 10 with close to 100% WR, climbed till rank 8 and then stopped playing Regular ships in port (G for grinding through): DD Clemson (G); Izyaslav; Mutsuki (G); Podvoisky; Hatsuharu (G); Gnevny (G); Fubuki; Akatsuki (G) CL/CA Weymouth (G); Novik; Bogatyr (G); Kolberg (G); St.Louis; Phoenix; Furutaka; Omaha; Aoba (G); Cleveland (G); Leander (G) BB Kaiser; New Yourk (G); Konig (G); Kongo; Fuso; Nagato; Amagi; Izumo (G) CV Langley; Bouge (G); Zuiho; Ryujo; Hiryu (G) Premium ships in port: DD Campbeltown; Kamikaze R CL/CA Emden; Adm. Graf Spee; Atago BB Ishizuchi Special ships in port: ARP Kongo; ARP Kirishima; ARP Haruna; ARP Hiei ARP Myoko; ARP Ashigara; ARP Haguro; Southern Dragon Ask if you need to know anything else.
  4. wilkatis_LV

    Tactical Map Cursor Bug

    1st of all - yes, it might be an old one, just I personally never noticed this before 6.4 Anyway, here's a short video where I explain what it looks like, how to reproduce it & how to... fight it if you ever manage to run into it
  5. wilkatis_LV

    Fix Chatban Reports

    Edited. This post has been edited by the moderation team due to naming and shaming
  6. As anybody joining in for the event has probably noticed seemingly everyone wants to go for the team Fire, thus it's the "more populated" team. At these large numbers of players the average skill of them all averages out to being equal for both teams meaning it has no meaningful weight in the result. From that we can draw a conclusion that the team with more players is guaranteed to win. To show how exactly that works I'll go by a quote I saw in another thread as well as warships.today average stats from "last 75 days" -> Average WR of 50.88% Going from the quote lets say that the team Water has 10 players, team Fire will obviously have the max - 12 players. That leaves us with a representative player base of 22 players divided in 2 teams. As previously mentioned - over large number of players (like we have in this event) skill differences average out, so we can assume that all 22 players are equal to each other -> they play the same number of games over the week (I'll use 100 for simplicity) with the same winrate (previously mentioned 50.88%). Wins per player -> 100*0.5088=50.88 Team F -> 50.88*12=610.56=611 wins Team W -> 50.88*10=508.8=509 wins Just by having 2 more people signing up for them team F has scored 611-509=102 extra wins over team W. For team W to be equal to team F they have to: either score 50.88*611/509=61.08% WR or play 100*611/509=120.04=120 games each That's 20% more wins or 20% more games played for having 16.67% less players on your team (or 20% more players on enemy team). A simple solution for it: Player count coefficient For the larger team the coefficient k(L) =1, as their score is already valid For the smaller team their k(S)=[number of payers in larger team]/[number of players in smaller team] So, from my example above k(L)=k(F)=1; k(S)=k(W)=12/10=1.2 Multiplying teams score by the coefficient you get a score that's normalized by player count, thus one team doesn't win just because it was more popular. The one to win in this scenario is the team who actually dedicated more time & effort for it. With the coefficient my example would look like this: a) both teams give the same effort: Team F -> 611*1=611 wins Team W-> 509*1.2=611 wins a draw b) a player in team F "gives more effort" and gets an extra win Team F -> 612*1=612 wins Team W -> 509*1.2=611 wins Team F wins the round c) a player from team W "gives more effort" and gets an extra win Team F -> 611*1=611 wins Team W -> 510*1.2=612 wins Team W wins the round Simple and fair. There is a reason why you don't see teams of different sizes in any real competitions, they have to be equal.
  7. wilkatis_LV

    Need to fix Matchmaking

    Scharn has smallest BB guns, Atlanta has DD guns with gun arc slinged around Mars and then there's Graf Spee... Yeah, Spee is clearly the best tier 6 ship Kappa This MM is what I would call great
  8. wilkatis_LV

    Suggesting to change a few things...

    Red just the titles of his 3 points. With no further information I'm willing to bet he's below 50% WR battleship player? Did I win?
  9. Pretty sure it will reset at 15:00 CET as that's when it started and that's when it ends. No tin-foil hats needed here
  10. While watching Aerroons stream a few days ago I got my mind blown by him magically "disconnecting" from his ship and freely flying around it while the timer counts down. Turns out - that's an inbuilt possibility by clicking Ctrl+Shift+Backspace. No, not a mod, but an inbuilt possibility. Ok, no problems with being able to fly around before battle starts or after you sink, what I see as cheating is you actually being able to do this mid-battle. Check around a corner of an island to see where enemy guns are pointing or anything like that - no problem m8! And what's even worse - it "releases" you at the position where your camera was at that moment, which allows me to "disconnect" from shells flight view ("Z") at any point I want allowing me to see anything spotted behind islands or wherever I've sent that one shell to place me. Basically you get a god-view from anywhere you can throw your shells to and then just add freeflight to "correct" your position if it's not good enough already. How is that not cheating?
  11. wilkatis_LV

    Hold "H" for magic

    To most of you this will probably be like "well duh", but I know that there are at least some people just as blind as me. In battle, to see your ships stats - hold H and let the magic happen :O After finding this I felt pretty much the same as finding out that in League you can buy items with one right-click instead of double left-click after I had played about 2k games. Mind = blown
  12. wilkatis_LV

    Hold "H" for magic

    Turns off the UI, makes it more fun to play (Don't try this at home)
  13. wilkatis_LV

    Ranked replays not working

    For me it helps if I let the game to start playing the replay on its own. If I click the "Start Battle" when it pops up the replay is almost certainly going to bug out.
  14. So, the image should be rather self-explanatory. Currently have had this happen to me 2 times. 1st - On 9th February, took this screenshot as soon as I noticed. Notification randomly popped up in the screen shortly after the game started, now I realize how I screwed up by cutting out the time in top right, lul. Anyway, you can calculate the time by Grafs torps - not even the 1st salvo has loaded in. As you can see I'm quite a bit away from the "suffering player", torps still loading, all guns loaded. His "??" in chat shows that he was confused about that one too. 2nd - Today (12th Feb) shortly after the start of the game a message popped up in the chat that my division mate apparently has damaged me. Both of us at full health, some 0.3 ... 0.5 km distance between us. He didn't fire his guns, no torps available on those ships (some low tier BBs, might have been New Yorks). While it's not anything game impacting, still weird and a little annoying.
  15. wilkatis_LV

    [Bug] Inventory doesn't show module

    Sorry, I have no clue how to recreate it as it's an issue only on my Furutaka (at least haven't noticed it on anything else) Basically - Furutakas modules tab shows hull A unlocked, but it shows I can't equip it as I've sold stock torps, from that I'm assuming I have it unlocked just as it shows. But it's not in my inventory, neither under "all" nor under "modules"
  16. wilkatis_LV

    1 gold : 35 fxp

    If I remember correctly in WoT every once in a while there is a "special" that allows you to convert free xp in a 1g:35xp rate instead of the usual 1g:25xp. Does this happen in WoWS too or no?
  17. wilkatis_LV

    CV "Reverse Manual Strife" Bug

    I can't guarantee that this is something new to 0.6.0 or 0.6.0.1, but at the same time I've never encountered this before. Also since there is no "Bug reports" section I'll just post it here in "Gameplay". Basically in short version - your fighters strife in the direction that they enter the area instead of where you have aimed them. The longer version will make more sense. "Where this would be needed?" you might ask. Lets face it - there aren't that many decent CV players (and no, I don't count myself as one of the good ones). Most people who I've met tend to just click their fighters to autoattack your squad and then forget about them. But if they are pursuing you setting up a manual strife in the reverse direction right in front of you would in theory let your fighter squad strife the pursuer (check the video, you'll probably get what I mean by that). Here's a video showing exactly how that looks: To have some real results I did 50 runs - 5 CVs, 10 runs each. 1 of 50 strifes worked as intended 15 of 50 strifes semi-failed (strife starts in the other direction and then proceeds in a semicircle towards the correct direction)32 of 50 strifes failed (direction change did not get registered)2 of 50 strifes bugged out (no visual and/or audio of the attack happening) CVs tested:Zuiho - 1 Bugged Out / 4 Semi-Failed / 5 FailedRyujo - 1 Successful / 4 Semi-Failed / 5 FailedHiryu - 10 FailedLangley - 1 Bugged Out / 5 Semi-Failed / 4 FailedBouge - 2 Semi-Failed / 8 Failed As you can see 49 of 50 runs failed, which let's me to conclude that this is definitely a problem not just a rare occurrence. Then I did extra 6 runs on Bouge to attempt to recreate Ryujos one successful run - 1 Bugged Out / 3 Successful / 2 Semi-Failed Now to some theory-crafting about how this works (note that it's just my ideas and what I've observed over multiple games plus these trials) It seems that the chance of the strife failing to acquire a new direction is linked to the distance between the fighter squad and the strife area. Close and close-ish strife areas always resulted in a failed strife (where fighters attack in the direction where they are already moving instead of the direction I've assigned to them). When it comes to "medium" range strifes they end either as a fail or as a semi-fail. The semi-fail situation (in my opinion) hurts IJN more than the USN fighters, as USN have longer strife run - even after the "semicircle" USN fighters continue their strifing attack for some distance while IJN fighters stop almost immediately. Also fighter squads who "froze" before entering the strife area tended to perform the semi-failed strife. The only successful strife direction changes came from "long range" strifes. Playing on 1920x1080 graphics (As I assume this affects how much you can see not just the quality? At least it works like that in League) it seemingly takes for the strife area to be placed more than half of a screen away from the fighter squad for them to successfully change the strife direction. While I initially thought the short distance change not registering correctly might be explained with bad / unstabile ping that's clearly not the case here. Also the mid and long range strifes shouldn't be affected by that. It'd guess it has something to do with how aircraft squads recognise their target area and approach it for an attack run, but I'll leave these conclusions for people who actually know how this game works and can figure it out.
  18. wilkatis_LV

    1 gold : 35 fxp

    Ha, must have missed it then. Thanks!
  19. wilkatis_LV

    Detonatin in Ranked?

    RNG gives, RNG takes. Simple as that
  20. wilkatis_LV

    Ranked system is crap

    Going 19 -> 10 dropped just 1 star. Scoring a "High Caliber" every 2 out of 3 games. I don't see the problem. Just pick a ship that you know how to play and have a good captain on it.
  21. wilkatis_LV

    Belfast/Premiums & Ranked

    With my Nagato I still haven't ran into a Belfast that would be a problem. He's firing at you from smoke? Chances are he's sitting still, a couple of citadels and he's deleted. Atlantas and Flints lobbing shells over mountains are much more annoying
  22. wilkatis_LV

    Level 14 reward

    You never get the reward if you are already eligible for the level, rewards seem to be only for those who reach it after it's introduced
  23. wilkatis_LV

    Supercontainer change... why remove 250 flags from the pool?

    Getting a 250 flag supercontainer was ridiculously disappointing. That's not something you want, especially if the flag you get is something generally useless like the ramming one.
  24. wilkatis_LV

    Stuck on nothing bug

    You could call that "shallow water" or something like that. Quite many islands on pretty much all maps have these shallow sections next to them where you can run aground and get completely stuck without touching the island itself
  25. wilkatis_LV

    GUI is missing

    It's probably not going to help but... Ctrl+G? Was that the shortcut to turn on/off GUI? Yeah, probably not the solution but might be worth a try xD
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