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Everything posted by wilkatis_LV
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Not sure if anyone has mentioned this before but... What I find most amusing about this thread is that Mr. "AS is the best thing ever" @Butterdoll has played exactly 0 games in CVs much experience, such wow
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"To counter - to reduce ones effect" -> AP reduces the heal, thus it's the closest to a counter you have. As I said, I'm happy to have people spamming HE at my Conq, just makes my game easier. Against AP I actually have to think how I'll deal with it and reduce its effects on me, at HE I can just laugh. Exactly what I thought. I know they used to be citadel in like beta or something, but are they citadel still to this day? As far as I know you can get detonations if your shells explode in them, but is that really a full damage citadel hit? You threw at me accusations of me saying that AP dmg is somehow magically increased on Conq. I told you that someone else was behind that dumb statement and that you fire AP at Conq to cripple his heal. Yet you for some reason insisted that I'm somehow connected to those "AP does more to Conq" claims. My point is - learn to deal with the ship instead of crying that you can't go through where it's at his strongest. Your point? Still haven't seen it
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WG fix [edited]BB AP against DDs already
wilkatis_LV replied to ClappingLollies's topic in General Discussion
Here's your bug: It's not the same shell doing dmg over and over again, it's you scoring multiple hits but getting none to just a few of the ribbons you should have got there. This has been in the game for a very long time -
read carefully: You yourselves is plural, meaning that someone / multiple of posters in this forum said something ridiculous like that, not you specifically. If I'd say that you did it what would be "You yourself" which happens to be singular. Noone said that? Read my quote one more time. Do it slowly. Carefully. Make sure you understand all of it. That should have solved this issue.
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No protection, but at least it could still sink ships. AS tended to be easily baitable and then you could still just drop their team. while the fighters are chasing something on the other side of the map
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Be my guest, keep spamming your HE at Conquerors. Really hope to met you on the enemy team so I can laugh at you. AP hurts, HE tickles. Not really that hard of a concept to understand. I find it interesting how those 2 quotes don't show who they come from. Becuase it ain't me. As I said - you yourselves started claiming that, never said anything as stupid as that. AP hurts becuase it screws up the heal, HE has no such effect so it's largely laughable. Pretty simple really
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You yourselves turned it into Conq is weaker to AP than other BBs, I've multiple times stated that he's weaker to AP than HE BECAUSE AP can not be 100% repaired unlike HE. You counter his heal thus making him weaker
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As I said, I can't find the other article, there definitely was one back in september Torps are treated as AP depending on hit location If you want your solid proof - literally 5 min in the training room will give you the answer. Go ahead, check it
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weekend specials spoiling us too much?
wilkatis_LV replied to ammattimies's topic in General Discussion
Oh no! We get free stuff! Lets all now complain that it isn't enough free stuff! -
Yeah, I miss my Ashigara, Iona and Nachi
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Montana and Yamato can do that at mid range reasonably reliably, or at least seems like they can. Jesus, next thursday I'm guessing I'll really need to do some work on PTS showing you how ships citadel Conq...
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I'm talking about the citadel roof, rather obviously If you pen the ship and the shell is going low enough to touch those 19mm -> anything that is at least 273mm will overmatch it and go right in
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WG fix [edited]BB AP against DDs already
wilkatis_LV replied to ClappingLollies's topic in General Discussion
of course you're not, at least not most of people posting on forums but still, you have to see my point of "not a problem, not a problem, not a problem, still not a problem, not a problem, OMG I CANT PLAY THE GAME WITH THIS PROBLEM" But hopefully together with fixing this they will also fix the ability to bounce 460mm shells on DDs paper armour? Also a broadside DD, unless it's CL Khaba, is far too thin for the shell to be a penetration, the damage on those is caused by multiple overpens. When the DD angles - he increases the distance that the shell has to travel through, as well as its armour thickness meaning that the detonator may go off, and thus - boom, explosion inside the ship. And I'm pretty sure BB shells have enough destroying power to wreck a DD It's literally the same idea that applies to CLs - most BBs have too much penetration to reliably citadel flat-broadside CLs (like Atlanta as an example), but as soon as they start angling -> more armour, more distance, more big booms Of course there have been changes, there is more stuff on cruisers to counter DDs, yet as it was shown previously unless we are talking about tier 9 then cruisers are played less than they were. Long range hits on DDs? They are always pure RNG and will always be like that. Close range? On most BBs those shells don't spread out so much at closer ranges so you would expect to get hit. And as I said - you are complaining about that 1 time it hits and deals damage while you didn't see those other 9 salvos that didn't even land 1 shell on you, just washed your decks Doing exactly that throughout the forum, the only one against whom I've not-been polite was the guy who tried to push his random bug through in the middle of completely different discussion again and again and again. We have a double-damage bug? First of all I'm pretty sure that's a rare one, 2nd - it then surely affects all classes, doesn't it? And could most of this "bug" cases be simply dismissed as the bug that fails to give you all the ribbons? Because that's an old one, and I'm pretty sure most of those "omg my shell did double or triple damage" cases are literally "you scored 2 or 3 hits but got the ribbon just for one". Either that or my 1 overpen can hit you enough times to do 15k dmg -
midships, between (not under) turrets, if anything 273mm or bigger even touches the citadel - it lolpens the 19mm roof there That article specifies a list of damage types that can not be 100% repaired, and the dots + ram that are specified as yes, they still are 100% You assume HE is partially healed, I know It's 100% healed Start playing BBs and as long as you aren't a potato things like that will become rather obvious to you
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WG fix [edited]BB AP against DDs already
wilkatis_LV replied to ClappingLollies's topic in General Discussion
Yes, that is what this 4 pages long post is about, glad you noticed. It's seen as a problem because that is a large chunk of DDs HP from a AP shell barely touching it. Not even HE hit, just a simple overpenetration. And if you score an AP pen that's tripple the damage I personally don't see it as a problem, as it was fine for the better part of 2 years. But suddenly everyone claims it is a problem. And well, I don't generally play DDs so what do I know. Maybe they do get popped a little too easily. But then again, this existed pretty much always, so in my eyes it's be like BBs starting to complain about.. is there actually anything that potato BBs haven't complained about? -
This will be ongoing series of posts (at least for a while) where I'll share how the MM actually looks in the game with some statistics. Sadly enough - more or less from my perspective If you wan't to proof-read all of my calculations / just check the screenshots - whoever is first to suggest a free filesharing website - I'll give you a link to a rar file containing all of them. I started collecting screenshots of every game I played around 20th November, so these statistics are what I ran into in about the last week of 6.13 A few points on the "believability" of these statistics: I don't count statistics till 10 games are reached (exception: battle tier of tier 10 is always 10, even with just 1 battle played) Anything below 50 games is to be looked at with a grain of salt, as it's still too small of a sample size Tier 1 ships are not counted as they can not meet tier 2 without faildivisions So, a good start probably would be to see how many games were played: As you can see the only one resembling any kind of statistics would be tier 7, altho tiers 5,6 and 9 could be looked at. Colours will be kept the same through the post to make the "number of games played" easier to recognise The 2 categories I though of that could be of most importance would be "Average tier of ships met" and "Average battle tier" a.k.a. what tier is the highest tier ship you meet on average. These would show both - how your ships tier stacks up against opposition and how likely you are to be top tier / mid tier / bottom tier Points to note: Tier 9 ships almost always are in tier 10 battles, shown by how close their ABT is. Lacks games played to be conclusive Tier 7 ships late at night experience much worse MM than during the day Expect further patches to lower the ABT significantly while AST remains more or less the same or falls a bit. Both - tier 5 and 6 - ships most often fight in battles at least 1 tier higher than they are. Lacks games played to be conclusive Tier 7 and 9 ships (and 10s of course) on average meet ships of lower tier than themselves Points that seem notable but lack statistics: Tier 8 and 9 ships have almost identical ABT and AST values, yet tier 8s lack the games played for any serous stats. Might be just a bad luck strike Tier 4 seems to be the best tier to play with average ship tier met at 4 I'll probably do one every now and then (for every patch if it's a short one like this - just 3 weeks or every few weeks if it's a long one), and I think it'll contain the current "newest period" statistics as well as total statistics. If there are some graphs / ideas what else could be included - that's what the comments section is for Actually I just now thought of one but I'll leave that for the next time - a pie chart indicating top / mid / bottom tier % of each tier with high enough game count. Wonder if there are actually any 33/33/33 or 50/50 spreads
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Reporting CLAN members to the CLAN leaders
wilkatis_LV replied to BrusilovX's topic in General Discussion
Oooh, that would make more sense. Then, I guess in-game-chat? But it's rather flawed, there is no guarantee that the other guy will actually receive your message -
WG fix [edited]BB AP against DDs already
wilkatis_LV replied to ClappingLollies's topic in General Discussion
Well, overpens are the most obvious in my opinion as that's what you mostly score. 1000-ish to 1300-ish dmg on a target that has 15'000...20'000 hp will hurt a lot, not even talking about the casual pen every now and then dealing triple of that -
From wiki: http://wiki.wargaming.net/en/Ship:Repair_Party_Data Note how "regular AP" is mentioned to have just the 50/60 % repairability, while HE is not mentioned implying that it is in the "can be 100% repaired" category. Hmm, there used to be some other article showing all those repairs point by point, and the HE was mentioned there, but I can not find it Anyway, easy practical test -> take any BB (easiest / most obvious to do in Lion / Conq / Nelson) into a training room and get someone to shoot HE at you. You'll have gray health at 100% till the point where you simply can not heal enough back in one heal, but after you use it - the gray health will be going back to 100% This is why I've been saying that firing AP at Conq / Lion / Nelson is so valuable and firing HE at them is pointless - they can heal the HE and fires it causes, meanwhile AP reduces the amount they can heal. Every AP that pens or citadels and every torpedo that hits is some damage that he will not be able to repair this game A while ago (probably in september) in some post I showed with maths how you can always heal back to 100% under HE fire, meanwhile with AP even if we assume 50% overpens (I think that's how many I used, not sure tho as it's been a while) Conq would still get off only 2 full heals before the 3rd would have its efficiency halved assuming Conq pops it right before dying. And that's of course if he has the time, as I said - best time between 2 consecutive activations is 2 min 3 seconds, you simply can not go below that
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WG fix [edited]BB AP against DDs already
wilkatis_LV replied to ClappingLollies's topic in General Discussion
WE ARE NOT TALKING ABOUT ANY BUG A BB HITTING A DD WITH AP WILL DO A LOT OF DAMAGE EVEN IF IT IS JUST AN OVERPEN BECAUSE THAT 1300-ISH IS A LOT OF THE DDS HEALTH *Edited And before someone says it - I've never said BBs don't do a lot of dmg to DDs, quite the opposite. Just find it funny it took 2 years for DDs themselves to notice -
Pan Asian Destroyers - They're a bit rubbish
wilkatis_LV replied to invicta2012's topic in General Discussion
9 is a Fletcher, but 10 is not a Gearing. It's Allen M. Sumner class DD, the DD class between Fletchers and Gearings -
Fighters don't win games, at best they just annoy 1 of the 12 enemies you are facing. Bombers do damage and sink ships, they are what you want.
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Ranked and Clan battles will not go on at the same time. Clan battles end with the update on 21st December, thus the next ranked season will be some time early-ish next year
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Anyone else who can't do the stupid "shoot 10 planes down" mission because there are no lovely carriers in the games ?
wilkatis_LV replied to AlwaysBadLuckWithTeams's topic in General Discussion
Don't even bother with it. Stormwind is one of the better looking camos, but I'm sorry, 2 camos for so much effort - no thank you.
