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Everything posted by wilkatis_LV
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WG fix [edited]BB AP against DDs already
wilkatis_LV replied to ClappingLollies's topic in General Discussion
can you at least tag whoever you are referring to? I don't want to go through 4 pages of this all just to understand what exactly you are referring to -
WG fix [edited]BB AP against DDs already
wilkatis_LV replied to ClappingLollies's topic in General Discussion
It's a comparison how it was completely fine previously, but now with ships with weaker defense they do more dmg = become a problem out of nowhere Similar to how BB AP was fine but as times changed suddenly it became a problem out of nowhere And yes, obviously it's a joke, just a comparison that fits when you swap the classes places it's obviously BBs simple typo, will correct as soon as I answer this one if you can open 6.10 / 6.11 / 6.12 / 6.12.1 / 6.13 replays I can give you all of them, check for yourself. I simply do not understand how that works, it simply doesn't seem like it should be possible -
In short: LEARN TO PLAY AGAINST IT AND LEARN WHERE TO AIM If that ship is so hard to deal with how comes I have no problems in dealing with it in my Amagi as long as he fires HE? Put all 4 tier 10 BBs in identical situation (range, angle, what's firing at them) and fir at them, and make those positions multiple (different angles & ranges, if you want swap around who's shooting at it from the same position). Guess who's going to take more pens than others? If you call 1 training room for couple of minutes I'm sorry to tell you that you really lack the amount of tests to prove anything. Nice that you tested it, but it's nothing more than a simple test not "science". As I stated multiple times - be my guest, keep failing your HE at Conqueror, I'm sure the Conq will be more than happy to crap all over you while you wonder why you couldn't do anything. You literally are trying to climb over a castle wall while there is a gate right next to you wide open. Also I like your "it has no weaknesses" from played exactly 0 games in that ship, I believe you might be an expert on it. So much experience! Your inability to adapt and figure it out even when it's directly told to you is not ships fault, it's literally your "ohh look at me, I'm a unicorn so no matter what others say I know better". F-ing learn and stop crying like the average potato. As for "barely hittable citadel" - I'm going to simply ignore this till I see a forum post complaining and detailing how Amagis submerged citadel has always been OP, unhitable and so on. This mechanic has been in game forever, and you can't choose "I like it here but not there" Yes, Conq has super heal, in combination with the lowest health pool, longest time between 2 consecutive heals, lowest amount of total heals. And as the heal is the ships strength - HOW ABOUT YOU START LISTENING and work to reduce the effectiveness of the heal? Less effective heal = less effective Conqueror. And it wouldn't need the heal if the armour was adequate in the 1st place, which it's not. "Protect against anything but Yamato" - for the millionth time - learn were to aim. Seriously. Yeah, she has maneuverability, maneuverability of a brick. Also she drifts so much you could film a movie called "Conqueror Drift" Yeah, she has the stealth. So what? Thre is a cruiser line with the best stealth compared to others. Why don't you run around crying about that? Or the DDs with the best stealth? Or the CVs with the best stealth? Why I don't see you crying your eyes out bcuz "bad cruiser can outspot other cruiser"? And for those cruisers that are outspotted by Conq - Moskva iself is basically a BB, and Hindy really shouldn't get outspoted, tells us more about the cruisers strength right now. YOU.SIMPLY.HAVE.NO.CLUE.HOW.TO.DEAL.WITH.IT That flat earth thing I'd expect from you tbh, seems like you quickly fall for wrong conclusions and then refuse to let them go Becuase it is more liable to get pen'd. But that pen will do exactly the same dmg as if it would have pen'd any other ship. Clear distinction there Let me spell it out for you one more time THROUGH THE FLAT REAR All you do with US BBs is get those shells to go through the deck, even if they hit and pen the flat vertical plate they'll never reach citadel because of the angle. That's like what, 2nd grade mathematics? I gave you 2 ways to deal with Conq, if you are too stubborn to see it - once again "muh be unicorn, muh teh smatests, muh no needs listen other"
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weekend specials spoiling us too much?
wilkatis_LV replied to ammattimies's topic in General Discussion
*edited* -
weekend specials spoiling us too much?
wilkatis_LV replied to ammattimies's topic in General Discussion
It's free stuff, take it or leave it, noone is forcing you -
Ahh, this is getting a bit ridiculous Don't mix 2 different statements together. I said AP is the way to go [in the long run] as it reduces Conqs ability to heal. If heal is his strongpoint - crippling the heal cripples his ability to fight back efficiently. What do I mean in the long run? As I answered in the question about cruisers - if you are multiple ships taking a Conq down while his heal is on cooldown and you are confident you can kill him in those 2...3 min - HE from cruisers and DDs will do more damage quicker. As a BB - at that point it's your own call, you'll get just up to 3...5 salvos on him, I'd still recommend AP. If you can't kill him between his heals - all that HE is basically wasted. Now he claimed that both - AP and HE are unviable choices against Conq, which they are not. And I pointed out that they are actually viable, with AP being better generally. But apparently just because other ships can be hit by it aswell that makes Conq unviable to be hit by them, or something like that. Don't quite understand that logic. Yes, Conqs citadel is well protected, yes that main belt is thick. But that's where the armour ends. Conq overall has very weak armour, plus the natural angles at which his armour is standing are rather flat. That means that you are actually less likely to bounce or shatter on a Conq compared to others. It just takes more damage, this it heals more. As I've stated multiple times by now (especially to that guy with Pikachu as profile picture, sorry I don't remember your name & you haven't posted anything in this page) any claim that Conq would take more damage from something compared to if that same thing did damage to others is ridiculous and frankly idiotic. There is no such mechanic and should be no such mechanic in the game. The only way how it could take more is by getting penetrated more, not just by some random increase. I gave you 2 clear options - long term bring him down with AP, no help from any other ship needed (just preferably have him shoot at someone else as that's what teammates are for). If for some reason there are multiple ships firing at him (for example Conq is the last ship (or one of the last ships) on the flank and Dave with his buddy David have started firing at him) - as soon as he has used his heal you have 2...3 min window (a.k.a. short term solution) to kill him - and at that point as you yourself probably said - cruiser and DD HE will simply do more dmg than AP. But you have to kill him in that time before he gets his heal up again. If you can't - it's better to stick with AP (even if Dave and David are spamming HE) simply to reduce the amount he's going to heal with his next heal and to increase your chances of sinking him between the next heals. Literally react to situation and adapt, isn't that what the amo choices are there for?
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WG fix [edited]BB AP against DDs already
wilkatis_LV replied to ClappingLollies's topic in General Discussion
I'm not saying it's not a problem, I'm just laughing at how it came to be one. I'd say my comparison of torps being ok till BBs with low torpedo protection showed up is pretty spot on - they never were as much of a problem as they are now, yet I'm not going to run crying about it Especially after spending some 30...40 games trying to do those PA DD missions in my IJN DDs just to see my torps miss over and over again becuase of the slightest speed / direction change I can see underwater hits detonating even on broadside, but sorry - I'm not convinced there is anywhere near enough of them. The shell would have to hit a very small area at very limited angles to hit like that, and that's just too much to ask. 6 overpens on a broadside DD at clost to mid ranges for 10k dmg? Pretty doable providing RNG smiles on the BB. But underwater hit like that - more of a lucky exception rather than the rule. But that's still a good point as a way to actually score a penetration on a flat broadside, as I tend to focus DDs a lot I'll pay a bit more attention to hits like that to see how often they could actually happen Also I'll correct one bit - instead of you can not do X -> you can not stay in one way. A maneuvering DD is rather hard to hit unless he's really close to you (I mean like brown alert close). Of course RNG every now and then hates the DD and guides the shell to a hit, but again - that's more of a lucky exception rahter than the rule. Also dodgin in a very predictable manner like turning left and right in very predictable intervals isn't really dodging And we are back to BB amo choices. When BBs fire only AP - bad, just 1 amo. When HE is good enough to actually bother using it - bad, BB has HE now. Sorry guys but you can't have it both ways, either the BB will have the usable HE or he will use only AP And I'm still convinced that the change comes as a followup to the uproar, because lets face it - even if they didn't think it's a problem they will not want to lose a massive part of their community. DDs already get crapped on a lot by things like Radar, Hydro and torp nerfs, they have to do something somewhere. 13-14km is long range for tier 3 and 4 BBs, not those that come after them. That's mid range right there, and 13-14km is right in the middle of the fighting range I'd recommend for most BBs (a.k.a. most BBs are at their most effective at 12 to 16km extending that to 8 to 20 depending on a ship by ship basis). It's literally the sweetspot where you would want to fight the enemy. At 13-14km I do agree that there are no real issues landing at least 1...2 shells per salvo on a DD, providing he doesn't dodge them. Hey, to me in a Conq the scariest thing apart from knowing there is an unspotted Shima somewhere near is a Monty looking at me, and I have way more HP than the average DD And that's pretty much what I've been saying. Even if I score just an overpen on you - that still is almost 10% of your health (at lower tiers, of course, at higher I'm not sure what's the DDs max health at upper tiers, that would be closer to like 5...7% of its hp I guess) gone. That is a lot. And I've said that it's a lot since my first posts where I would encourage other BBs to turn their AP against a DD that's close enough to hit. Even something as insignificant as an overpen deals a lot of damage to them. I guess that meaning jsut kind of disappeared in between me laughing at the concept of "not a problem, not a problem, now it's a problem". Hell, if you saw what I said to ForlornSailor: (not going to @ him this time) Clearly shows I do see and understand the problem of AP hitting them too hard Well, that's the thing - if you as a DD don't know what exactly the BB scored each time you hit him - it's hard to distinguish between 3 overpens and 1 pen, damage for those 2 would be identical (w8, overpen is x0.1, but was pen x0.3 or /3 ? that actually would change it between 30 and 33% of dmg potential ). You lose almost 12k hp in 1 salvo, you think it was 3 pens. Turns out - 1 pen and 6 overpens. As an example of course. You really need to see both sides for this one to know correctly (or actually just the BBs side? i mean, BB sees both - damage and [usually] ribbons of what he scored) I can make it the other way, I as someone with Conqueror I can complain about DDs How comes that even a tier 8 DD with their small pew pew gun HE can knock out my main battery turrets? It wasn't rare in Lion to lose 2 of my 3 turrets to DD HE, and it seems to be the same case in Conq - 1 turret is almost always dead, 1 more tends to join him quite often, and then I've had a couple of games where 3rd turret goes "ahh screw it, might aswell take a break" And I'm running both - the upgrade and the commander skill to increase their survivability But that's not the point here so just ignore it -
Wast majority of times CV snipes are performed by helpless potatoes who simply don't stand a chance to do anything as long as the enemy CV is playing. Those same that would go AS build if they can. And almost always it's just a waste of time and bombers to do so. Oh, and CVs themselves aren't nearly as helpless as you think. You can always recall your fighter, CVs themselves tend to have some quality AA, and tier 8 and above CVs even buff that by having the DefAA consumable with extra long duration. Really not that helpless.
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Oh no, someone said a bad thing online, how horrible! This totally never happens! Take screenshots and report directly to support (on the top of both - news portal and forums there is quite noticeable button support). Also wasn't there some ability to just mute that guy? Something like blacklist or something. Personally I don't care what they are saying, most of them are just incompetent potatoes angry that they didn't get carried or that they are failing some mission for the 100th time in a row. Anything they say is just an empty venting, pretty much just them cooling down by throwing all of that cr*p on someone else instead of keeping it to themselves or yelling out loud. Actually yelling and those special "punching" things are the best way to unload after a bad game, helps much more than yelling at someone
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Admitably, I haven't played Pepsi much and all 4 games were completely stock, but from thoems I kind of like her. Range upgrade felt like something I needed ASAP, and the next thing to work for is the gun upgrade to get that turret rotation to a more reasonable level. Then again, concealment on her was buffed quite a lot, and those heavy AP shells can work wonders. You really don't want to get hit, but lets face it - that's as generic of a advice for cruisers as you can get, because pretty much any cruiser seems to just die as soon as a shell touches it.
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7 isn't that bad yet, you get good MM and only Atlanta, Indianapolis and Payfast have radars at that tier. When you are at 8... There is almost guaranteed to be a radar every game, and the real fun begins when enemy team has both - DD and Radar - number advantage Perfectly fair MM you know, no problems there
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Much rude, such deserve
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We're talking about amo selection against 1 target. If you fire HE or AP at Conq really doesn't change from what Jane told to Lilly while Richard was listening. I'm pretty sure you're not striking it at perfect perpendicular angle, are you? https://panzerworld.com/relative-armor-calculator?armor_thickness=19&angle_type=sine&angle_1=45&angle_2=45 play around with that. Primary and secondary angles represent your horizontal and vertical axis If you'll rely on the average potato to carry you I've got bad news for your future WR If you want the job done correctly, do it yourself. Don't wait for 10% WR Dave spamming HE from Yamato to do it for you. Ha, at least remembered correctly who posted it. A whole year ago? That's quite a while 2580hp before heal, 1703hp after. That means his module was healed for 877hp more than the ship. So if this amount is constant he can use 1 more heal to go down to 826hp (he went to 790hp so the difference actually became 913hp) and then with the 3rd he will die (went down to 470hp so the difference was just 320hp. clearly not consistent but still falling). And that's with a small heal. Now take heal that can heal much more. And even if you reach the ships healable hp limit before the heal times out, I'm not convinced your modules don't keep healing. See my point? (also note the hesitance to use one more heal -> potential of death) There are so many things to do in training room now lol, almost feel like I need to start a topic of "anyone want to join me?"
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WG fix [edited]BB AP against DDs already
wilkatis_LV replied to ClappingLollies's topic in General Discussion
Torps are fine. BBs have good torp prtection values, cruisers can dodge them. Then RN BBs are released. Their torp protection is very weak. OMG NURF THEM TORPS THEY BE SO BAD TO MUH HEALTH. That's literally your argument Hey, I as a (back then barely average) BB player noticed it, of course that DD players who aren't half bad would notice aswell. I'm talking more about the majority here, and the majority sadly enough aren't the most intellectual bunch I'd say the massive hordes of potatoes scraping the map border and WG trying to eliminate the last chance for BBs to play up front together with the team is more of an issue that's removing fun from the game. But that's of course just my personal opinion. Then again, it could just be a legit hit that misses the ribbon. As I showed in the video with the case of cap resets that should have awarded "Defender" ribbons but they didn't - you're simply not guaranteed to get you ribbon from the hit. Wast majority of BB hits on DDs and Cruisers are overpens, that would leave BBs to deal basically 0 dmg with AP on those targets, which would directly result into "sAP against CAs and BBs, AP against BBs, HE against everything else". Did you really enjoy the "every BB spams HE" meta last few patches that much? Also if you want to implement something like that then don't forget that DDs really shouldn't do nearly as much damage to BBs with their guns as they can. -
But how that makes it not viable? Personally I'm not interested to play something that can get blept form full hp to 0 by a potato 500km away scraping the corner just because his soda can fell over and happened to land on the neft mouse button. Whenever cruisers have something called survivability I'll probably go back to them as they can be quite enjoyable when no bull[I guess I should censor this part] happens to them. And RN CLs who actually have some survivability thanks to their smoke don't have the choice of what amo to fire. As for the rare case when I dust off my Atago for a game or two... really depends on who I'm firing at. Against Lion and Conq I wouldn't really bother with HE, even when they are angled UNLESS there is a bunch of us spamming him down when I know that he recently used a heal so it's still on cooldown for long enough. Maybe even against Nelson as it has the same heal, altho I haven't paid too much attention to how much superstructure Nelson has. On the other hand KGV and Monarch, who have the same armour scheme as Lion and Conq, lack the heal, so just spamming them down with HE is the quickest way to go about it. 19mm superstructure. Really, that's a struggle for you? Exactly, it will produce a lot of useless damage and in no way help them to win the game. Well, it's a BB, damage saturation is a little hard to use on it. Also when you use repair you can get saturated areas back to health, and those areas then may have more health than your ship has left I think it was Aerroon who showed way back dmg saturation with Yamatos stern against a whole bunch of RN CLs firing only in hi stern, but he mentioned that if he used a heal he'd just die almost immediately
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IS there something wrong with the "randomness" factor?
wilkatis_LV replied to cuddlesRO's topic in General Discussion
But where's the fun in that? -
WG fix [edited]BB AP against DDs already
wilkatis_LV replied to ClappingLollies's topic in General Discussion
As I said, it's multiple shells but you don't get the ribbons. Then again at higher tiers when BB accuracy gets pretty guud at medium to close ranges you sometimes can land massive strikes on DDs for way more than half of their max HP This is exactly what I thought they'd do, but apparently it's either too hard to implement or they just didn't think of it. And the 50% to 75% is similar to what I expected, actually I even expected it to be like 33% to 50%. I mean, the RN short fuse gives them advantage as far as AP is concerned, half the time to explode gives you literally twice the chance to get the pen -
Well, you wouldn't meet them if they were banned, would you? Also 44,44% is actually relatively high, you wouldn't believe how many people are 40% or lower WR. Average tier at 5.6? That just means that most of his 3400 battles have been either at tiers 5 and 6 or he's played a lot more or less equally throughout the tier list and that's simply the middle point for his games. Means literally nothing to be fair. Mainly used some class? So what? Useless potatoes are met in every single class no matter how shiny and cool you want to make your preferred class look. Also that 3k battles isn't that high, there are people with over 15k battles and below 40% WR. I've seen some guy with something like 1.5k games just in his Khaba and 42% WR. There are people who are just bad and / or don't even want to learn the game. They play for fun or they think they are already great. I've been flamed a lot by clueless potatoes while I'm carrying them. With some of the players who I often play with we have a joke that the higher you are on the score table the more reports you'll get from the team Totally deserved flame for carrying their newb a**, literally.
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So healing all of the damage and healing part of the damage is not a clear advantage / disadvantage? Getting the ship from 50% to 100% seems to be a bit more advantageous than getting it back from that same 50% to 85-ish% or waiting till you are at 40% to heal to 80% with those 20% lost to the void as you'll never see them again in confines of this match No no no, it's not the Monarch or the Lion. You see, RN BBs from 6 to 9 have that 2 piece superstructure - a short low armour zone, rather easy to overpen. Conq differs by having all that catapult space filled in making one loooong superstructure. I've hit it with Kii and Amagi, both tier 8 BBs with high caliber for their tier and no short fuse on the AP for nothing but penetrations. I think that might be the most overlooked thing on the Conq, altho I clearly see where it's coming from as I thought the exact same before I got the ship myself and started paying more attention to what's where and how. If that was the case Conq would have much higher WR. And keep in mind that the horde of potatoes right now are around KGV and Monarch (I love to see my PR in those ships climb while I'm not playing them as the average keeps falling lower and lower ), just wait for them to reach it and ships stats to tank even lower I personally run the upgrade that increases main battery survivability AND the "preventative maintenance" commander skill, and on both - Lion and Conq main battery turrets get constantly knocked out even by DD caliber HE I've simply assumed that as some unchangeable rule that if I'm under fire I'll have just 50....75% of my turrets combat capable at an given moment Or do you mean destroyed as in knocked out for the game? If it's so - that's an interesting point to remember Also I was thinking more in the case of something like Yamato with her much flatter gun arcs (because I'm guessing most of Montys shells that could hit the citadel would have to go through Conqs deck) (also I'll test it a little later when I'll be playing), but nice to see Monty tested aswell. Guessing that would leave just GK to be tested if anyone wants to. From personal playing experience I feel like (yes, feel, so that's not even close to a fact) that Monty is the most dangerous ship to Conq just because of how much AP she can throw at it Anyway, nice to see some actual tests, I'll be a bit oldschool and say "have a cookie" Care to explain? How is AP less viable against the least armoured tier 10 BB? AP right into his superstructure
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Default controls would be: Insert - speed up (2x, 4x, at 8x it stops tracking camera movements and so on) Home - back to normal speed (real-time speed) Delete - slow down End - drop to minimal speed (shells move at walking pace, it's not completely still but close enough) Then in theory > jump like 10s ahead or Ctrl > for like 20s (both instantly crash the replay) < jump like 10s back or Ctrl < for like 20s (both instantly crash the replay) Left Mouse Button unlocks the camera so you can freely look around your ship Ctrl Shift Backspace enters you into the freecam, but that you can do even in normal battles and it has its own control set That would be the basics
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Yes, but he's not going to use the heal when he's missing just 5k health. 2 salvos from a side or 4 from bow on - the heal is exactly the same. Plus if he goes stern on - should test how easily citadellable is it through his flat rear. By the same argument as you go for I could say that IJN DDs are really good and strong, maybe even OP because of all the torps they can launch. It's ok that they can be seen half a map away, that doesn't make them any worse. You literally have the choice of: Fire HE, do meaningless damage that he will just repair OR Fire AP, do damage that will be partially repaired, partially not coming back this game. I'm sorry but to me the choice is rather obvious
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Yeah, most people just go with recruiter for the division commanders. I'd say it's a simple but rather obvious oversight on WGs part
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it's literally @ and then type whoevers forum name you need (without the space between them)
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Didn't watch the video but... Replays are very buggy, within 5 minutes I could produce you a video where my ships guns are turned to one side but I'm firing on the other. It's just a replay thing, especially if he speeds up the replay at some point
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You don't have any captains in them, right? Filter for "Show only ships that have captains". They won't disappear completely, but they will be dimmed out at the very end of the list
