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wilkatis_LV

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Everything posted by wilkatis_LV

  1. wilkatis_LV

    clan batlles mission rewards

    Win games in storm and they will count. If they don't show up - restart your client, that's probably again that same visual bug "not updating your missions"
  2. wilkatis_LV

    Nerf the Conqueror ...

    Ishizuchi still does that faster - with more shells in the air, and shorter cooldown. Just that it's a premium while Orion is up for grabs to everyone. And once again we're at "why is something easier to play than average bad?" question. How to punish. Well, that's a case by case basis obviously. If he's made a mistake like, well, either you or someone else said - just like any other ship it can be punished. Torps, AP, forcing his heal out and then bursting him down and so on. Give me a specific situation and I'll tell you what are your possibilities. "I play battleships because I am shy" Much info source, such good and reliable same can be said for every ship in the game that has the amo choice This is back to my point of "letting cruisers live far longer than they should". Yeah, 10...15k is nice, but AP can generate far better scores than that. I rather see it as sad when someone who would normally be seen as "quite skilled" at the game fails to see some obvious points of dealing with a ship just because the ship doesn't fit how the game has been played for the last few-ish months. Don't the 457s get 1.8 sigma? Originally it was like 2.0, but wasn't it changed right before release? Might be wrong tho Anyway, the fire chances look scary, but then again that doesn't include things like natural fire resistance -> you can divide them by 2 immediately if your target is a tier 10 BB. And then of course things like fire prevention builds and so on. (oh, you addressed this in the p.s. oops :D) But nice comparisons there I think you are missing the point. You wouldn't need to reach the mid section of the ship for the 19mm. I quite clearly noted that you already are hitting the #4 turrets 50-ish mm zone which means you are already scraping the citadel roof at the 63mm area. And I've clearly stated multiple times throughout this thread that I think that 63mm shouldn't be there, it should be 19mm roof from one end to the other. Can you connect these 2 now? Hitting the 63mm roof and not pening it, what if it was 19mm instead? No 1/3 of a ship length involved here, for whatever reason you thought that's the reason The fact that we have ships with longer air detectability ranges gave me the idea of "that 11km doesn't really matter", and that was affirmed for me with the seeming emphasis on Conqs extended Air detectability. Currently made just one test but... well, you're right on this one, and it's completely idiotic. Basically I can get the approximate distance from the triangle. If my CV and the Conq are both stationary -> I have the distance with a +/-50m margin between them. Then I can fly in the plane squad till it spots the Conq and screenshot that moment. Again - distance between CV and the squad with +/-50m accuracy. Since I now know 2 sides, and I can get the angle between them -> around 71 degrees in the case shown here, with a margin of +/-2 degrees (maybe should even have called it at 3). The spotting distance comes out between 10.6 and 10.8, then if we include the reaction time (was talking on the phone so a little distracted) -> comes around 11. I'll do more tests with this with different types of planes, but yeah, what's the point of going over 11 if that's literally the max? Screwup on WGs part Speaking of screwups by WG, remember how I said I contacted game mechanics support about that camo detectability? Got an answer to check 2 links which should provide me with the answer -> one was WoT forums, the other one was WoT wiki for ammunition types The only way how that support team is reliable is that they can reliably disappoint you Because you prefer the ship / something that the ship has over the other one? Because you just like it? Because you want to play this not that nation? And so on and on and on... You literally would need 2 Conq HE hits per 1 Yamato AP penetration, and keep in mind we are talking about long distance in this point. There's no way Conq can land more shells on Yamato than Yamato on the Conq at the same time, Conq just doesn't have the accuracy apart from RNGesus smiling upon a random salvo. Of course, fires would balance it out a bit, but you have all kinds of preventative measures to reduce both - their chance and their duration. As an example - for a change actually played a few t8+ games today. Midway thought he's going to be smart by dropping an Amagi. Torps did little dmg thanks to the torp bulges, but still set a flooding - exactly what he wished for. After the repair, of course, the DBs came - just 2 of 3 possible fires thanks to Fire Prevention, and they ran out in... What was the lowest time? Like 37 seconds? Really didn't hurt me too much. Seeing how we got the ability to re-spec our cpt in the middle o a full out HE spamming meta I'm still often surprised by how many BBs simply don't run any kind of fire prevention which really does help. Fair enough. Also KM BBs are literally the last ships in the game who want to find themselves 1v1-ing a RN BB. Their superstructure just eats the sAP rounds. With the QE I was more comfortable 1v1-ing a Bismark than a Colorado or Nagato And this trait doesn't disappear as you go higher up, Conq sAP can easily chunk KM BBs for 20...35k per salvo at mid ranges (10....16km). Montana seems to inherit a similar trait And yet the HE pen on them is already enough. Screw it, here's the comparison (without IFHE, not sure why you would take that on a BB - altho I bet there will be potatoes who will do so) Obviously RN has more pen. But now look at IJN values - what exactly you can't pen with them that you will now with RN? In the last ranked season - when it became obvious that most games will be 5 or 6 BBs vs 5 or 6 BBs - I went ahead and called for HE firing before it even was a thing, and I used Fuso as my go to example. I went through every ship at tier 6, and I could count on fingers of one hand on how many armour zones (whether they would be the rear deck plating on whatever ship had that - Mutsu maybe? - or just a small corner sticking out of the torpedo bulge - would this penetration increase actually change the result of the hit. It's not a cruiser where you might be a few MM off of the ability to pen some armour (152 can pen 24mm, 153 can pen 25mm for example) and every last mm you get might count, BBs already have more than enough HE pen to deal with pretty much everything. You're not going to suddenly go penetrating everyones main armour belts just because you got extra (on average) 46% HE pen. The difference between a German t6+ cruiser and other cruisers is actually notable and meaningful, while the difference for this will be like Notsers IFHE DesMemes or whatever he played - maybe 1 shell in a hundred will get an extra penetration instead of shattering, but that really doesn't matter, does it? And yet it will take more HE hits from cruisers, because remind me - how many cruisers can HE-pen 50-ish mm of deck armour at those tiers? And how many can HE-pen 32mm? Do you now see what I mean by "it will take more dmg from the exact same attack"? Doesn't matter for a BB, doesn't matter for a DD. Matters for a cruiser. Give it adequate armour and take away the superheal - that's a fair trade. Not just one or the other. Because of Far more adequate armour maybe? 38mm deck AND upper belt is quite a bit better than what Conq has. 38mm can be HE pen'd by 231mm and higher caliber with /6 or 154 with /4. Then add in IFHE -> 178mm with /6 and 119 with /4. Then lets compare with Conqs 32mm 32mm can be HE pen'd by 195mm and higher caliber with /6 or 130 with /4. Then add in IFHE -> 150mm with /6 and 100mm with /4. Now be so kind and get out the list of ships who can and with normal builds would HE pen each of them And so would I. Adequate armour for the superheal = fair trade. I've thought about this one quite a lot and - well, if it really is supposed to be the wakness / counter to the heal -> why is it higher than the normal 50%? Continuing on my "accent the weaknesses" - wouldn't going for 45, maybe even 40% make more sense? I mean, a bit harsh, but an obvious way to limit his possibilities Catch up with the patches m8, that one has been fixed long ago her detectability is really not bad, especially if you run CE on your cpt. ...as well as getting pretty good maneuverability. Also AA at tier 4 What's the worst thing you can ever run into? A Zuiho? Whoa, so scary! Pretty much no ships have AA at that tier And as for your 2nd point - 1st of all the "stealthy" part starts after the dreadnoughts (a.k.a. at 7), Orion happens to be a bit sluggish for my taste and you are far less likely to have a 10+ point cpt in her (that's what she said) than in the Ishizuchi. Slight differences that carry a lot of meaning behind them.
  3. wilkatis_LV

    For security reasons bla bla

    Same internet source always, not playing other WG games. yet it lately asks this pretty much every time. Rather annoying
  4. wilkatis_LV

    62,505 damage salvo

    German Accuracy My best was basically wiping out most of some Yamatos health with an Amagi. He came flat around the corner chasing me, just let my guns loose under his 2nd turret and he ate 4 citadels + bunch of pens. That was glorious. Quite a while back tho, might have been in the summer. Doubt I have screenshots still saved from that
  5. wilkatis_LV

    About crates

    Because you play the game on-and-off, but they play it actively. They simply collect more containers so they have a better chance of scoring one.
  6. wilkatis_LV

    Will Belfast Return ?

    No, as it stands currently Payfast is gone for good. But as far as I know you can still get her in a SC if you are lucky enough Sistership is quite a plausible option tho
  7. wilkatis_LV

    Leaving battle

    You won't get a ban for a 1-time AFKing, everyone knows that life happens. But do that enough times and sooner or later there should / will be consequences
  8. wilkatis_LV

    5 Friend squad?? Or 4

    In-game voice chat is already there, just that noone uses it. Get something like Discord or TS for it As for the division -> in Operations you can go as up to 7 people division, but it's a PvE gamemode which, while quite fun, can get repetitive quite quickly. As for random battles - currently even 3-man divisions already can and do have huge impact on the games outcome, increasing that to 4 or even 5 would just make the situation far worse.
  9. wilkatis_LV

    Nerf the Conqueror ...

    And that's ironic how? Both sides have been answering with long arguments, instead of 3 word answers... Really don't see your point right now You said yourself -> 9...10km. That's close range. He has submerged citadel. Explain to me what exactly you expected? Your shells to magically turn downwards by 90 degrees after going through his belt? And then replace him with any other t9 BB in his position firing HE at you. Guess what, the dmg output would be similar, except for DerGrosse. And as for your AA - guess what, all 4 others could have done exactly that if they fired HE. Almost like that isn't a single ship thing Yes, that is exactly what I meant, don't 1v1 him unless you have no other chance. Also the rest of what you wrote - I pretty much 100% agree with it. I think I already mentioned it somewhere, but that, again, might have been on a different thread - don't expect teamwork from allies, be the one who creates teamwork. I don't know, it's a bit hard of a concept to explain... Yet as a support main in so many games it's so obvious to me :D Basically join your team to help them with what they are doing instead of expecting them to join you. Obviously much easier in a division, but it works. The only problem that often comes with it is lower personal score for your higher win rate, as you play for the team instead of for yourself. Hmm, I think a good example would be my Leander stats from the last ranked season (it's the only one where I've played it so quite easy to check). Horrible stats as far as something like experience and dmg are concerned, but a really high winrate. Reason? Everyone went BBs, so DDs were the logical counter. With a Leander I could always quickly hunt down enemy DDs, and at that point it didn't matter nearly as much if I live or I die, as our team simply had the advantage. Teamplay instead of going selfish Hmm, just had a thought about one more thing - Conqs stealth allows him to get close... or rather closer than other BBs... But that means incereased accuracy from enemies, and shorter time for torps to arrive Altho, no, scratch that, accuracy difference would be minimal and doesn't really matter how soon the torps arrive - if you would turn to dodge you would anyway, if you wouldn't - they still hit no matter if you were +/- km from the position (apart from range limitations) No no no, you missed the point. To score those hits on the 50-ish mm zone they already have to almost touch the citadel roof, that zone is a small band at the lower part of it. A shell would need to go just a fraction of a degree lower to hit it -> but because of the 63mm citadel roof there it may internally bounce without ever scoring a citadel, can't it? That's on the roof not the vertical stern plate of the citadel. 19mm would let any BB shell that touches it to overmatch and thus - score a citadel I'm still waiting an answer about the camo from "game mechanics support", so still no idea about that one W8, what? I'll... check this later. That literally wouldn't make sense, as what's the point of having detectability over 11km for anything that can see just up to 11km? Anyway, I still think is should have been increased with the increase of surface spotting, that would have been an interesting weakspot to have Well, WG is known to balance things by the lowest common denominator, and seeing how you can't go much worse than a borderhuging BB... Yeah, was bound to happen sooner or later. Still, just because it lacks the difficulty to play doesn't immediately mean it's too strong And as Conq at long range you have to care that those shells actually land. For some reason this seems to be the case for all RN BBs - at first your guns are almost sniper rifles landing every shell on the target (apart from an every now-and-then oopsie when you miss a BB at 4km) and then as you increase the range accuracy, of course, slowly decreases. But then it hits some magical distance where Your accuracy "V" shape becomes more like "Y" blowing wide apart and suddenly failing to hit anything That just doesn't make sense to me, unless there is some hidden stat that causes such reaction Sorry I didn't quite understand this one...? Well, there are tradeoffs like longer heal cd (burst him down as a team while his escape ability is on cooldown so to say) or used to be the air detectability (which is now up for debate, doesn't make much sense to me right now with that 11km thing) Well, IJN HE has comapable dmg output at all tiers (7,8 and 10 actually has higher), then didn't Germans get the /4 pen aswell? Also BB HE pen generally already has more than enough pen without it for that /4 to come in play in very few specific cases. On cruisers it makes more difference, not so much on BBs. Yeah, Americans are kind of left behind... but don't they get heavy AP or something like that to compensate? As for fire chances - I mean I could run down actual chances for all of them (with the natural fire resistance and then fire prevention build) and compare, but I'm a bit lazy for that. At 10 -> the difference is 1 in 5 for RN, and 1 in 6 for others. Really not that much of a lead, is it? Or you mean with the 457mm guns which literally noone uses? In all this time I still haven't seen a single Conq running them (altho I'm just waiting for potatoes to do so bcuz "bigger gun") All 3 other tier 10 BBs have better armour. Whether just the decks, or extra armour belts, torpedo bulges. In a identical situation all 3 others have far greater chances to shatter that HE round, to bounce that AP shell. Conq for the most part doesn't get this opportunity. One of my biggest problems with the ship is that after pushing with the team for a bit I have to sit back and wait for my heal to come off cooldown while doing nothing. And then if there is a CV in play - you even have to go and full on run away before you are bursted down. It's not the BB AP or HE that makes the difference in those "heal on cooldown" moments, it's the enemy DDs and CAs who can score hits on you that they couldn't on the other 3. Ever heard of Ishizuchi? The original "bun the world!" BB? With her rate of fire advantage over the Orion (what was it - like 7s faster reload?) I'd still prefer her any day of the week. Had you commented previously? Well, if you had you dhadn't done that frequently, that comment was more for El2aZer, DFens and Iason Also by what do you judge that you have done better? By your damage? Focusing on ships with the highest health pool will kind of give you that, you know. And if a Conq makes a mistake, you still can punish him. CAs and DDs stand a bettter chance at damaging Conq than others, and it's still a BB so not exactly the most agile ballerina on this ice rink. Plus as I said - you have between 2 and 3.5 min to gun him down after he pops his heal. "Oh but his teammates" -> then what kind of a mistake are you talking about? RN - IJN (in thousands) (bold = the bigger one) 5.2 - 5.1 5.9 - 5.7 5.9 - 5.7 6.3 - 5.7 6.1 - 6.5 6.3 - 6.5 7.2 - 6.5 7.2 - 7.3 Alpha is lot higher than on others indeed You forgot to add "from any BB" because, as you may know, RN CLs aren't exactly famous for having armour So 2 years of BBs spamming nothing but AP having HE loaded for the 1st shot after buying the ship just because that was the default and you forgot to switch was different how? Yeah, you can do ok with firing sAP. Yes you can do ok by firing HE. But when you actually switch between them and use the correct amo type - that's where the fun and good scores show up. And by good scores I don't mean scoring 180k dmg by burning down 2 BBs. So your problem is more with the fact that US pretty much has the worst HE? I can see where the b**thurt is coming from
  10. No, the title is not clickbait. It's a legit thing Lets just start with the video right away: Turns out after the stealthfire "removal" from the game you can still do it, and of all classes it happens to be in your BBs (and some cruisers aswell but that's not nearly as interesting) All you need to do is to outrange the opponents (generally DDs) vision range (draw distance). If you fire while no enemy has you within their draw distance, even if they have clear line of sight to you, even if they are well within your own firing range so you can shoot them - they will not see you Well there goes the "always spotted after firing main battery if enemy has LoS on you" P.S. BB players have done more than enough crying on these Forums, your turn now DDs Thanks to: @B4karra for coming up with the idea after reviewing FAM_As replay @nwcfear for providing me with the replay from CALMs side to confirm that this was indeed the case @Taffia_ for helping me with testing it in training room even when he didn't really have time for it
  11. wilkatis_LV

    Nerf the Conqueror ...

    Exactly, my point was don't 1v1 him unless you have to, you kept going for "but if I have to" so I explained it to you from all 4 classes. Aaaand somehow you instantly turned that back into "Me solo, Conq hef teem" Anyone can miss a single point or forget it, especially if it's a short one. I mean, 11 pages of some of the longest arguments I've ever seen on Forums. But if you call Iason69 missing almost half of the text and then speaking like it's not even there ironic - I'm sure you see where I'm pointing this at And yet we can just hope that the average BB would have as much intelligence as a monkey. After 16km, extendable to 18km, Conqs guns become really derpy, you just miss everything. And that's not going to help borderhugers to do anything But here we get back to the "decent result because he burned down a BB". Which score you would say is better - 120k dmg from burning down some BB or 90k dmg from deleting a cruiser, crippling a DD, and then landing a few more hits for some extra spoils. Just scoring high dmg number doesn't imeedeately mean you contributed to teams final result.
  12. wilkatis_LV

    Nerf the Conqueror ...

    I'm not English native, in fact most people here in the forums aren't. It's EU after all. I told you - if you don't understand - tell me, I'll try to simplify to a point where I think a kindergarten kid could get it. And why should you read? maybe because you are addressing points I made? This like me now skipping the whole rest of the post and accusing you of something stupid that I happened to think of. See how that works? If you address something specific that I said - be sure to read what I aid about it 1st. If not - sit quiet and let those with reading skills to talk. No I didn't. I said that Conq's good at his job - killing other BBs, which other BBs don't have as a high-standing priority. Then again other BBs are more efficient at killing CAs than Conq is, will you now deny that? How are 3 or more potatoes each game scraping the border while having no enemies in their gun range decisive for a victory? If anything - they are decisive for ENEMIES win, not yours. Most games these days seem to be won or lost by which teams DDs dominate over the enemy DDs in the early minutes, not the snowball crush that comes after it. Of course, if you are good enough you can carry from behind - but lets face it - your borderhugger will not be even close to that level of skill Don't know about you I still do meet enough of them at 7 and below. And those few Amagi games I've played in the last 2-ish weeks - I think Monarch was the rarest BB to find. So yeah, totally noone else will play them anymore I can't help but notice you didn't mention your mistake of not seeing probably the biggest paragraph in that whole answer. I think you even missed it twice?
  13. wilkatis_LV

    Nerf the Conqueror ...

    Anyone who's running stealth build (which you pretty much should always do) can do that at those ranges The BBs that you want to get rid of is those incompetent borderhugers. PA DDs help to clear out only those who actually play with the team. DWTs have been a flawed idea since the day 1 if their announcing Actually - individual situation basis. My ship, his ship, range, his presumed skill level (from what he's doing) - all of those are factors in my ammunition selection. Admitably I think I load HE in Yamato only if I expect to run into a DD who poses me immediate danger, the AP overmatch deals with everything else Let me fix that: Whoa, almost like that's not 1 ship specific trait Teammates in a 1-on-1 situation kind of brat the 1-on-1 idea, don't they? But once again, the argument was about 1-on-1 situation, that kind of excludes teammates, right? If [any BB] has teammates, enemies can't run him down. Fixed this one aswell. But you seem to have missed the chance where I clearly said "if you are sure you can kill him", and what followed after it - because I told you your options in that case aswell.
  14. wilkatis_LV

    Nerf the Conqueror ...

    Which is an argument I've never made (even laughed at it myself) so I have no clue why are you trying to push it onto me? Must have missed it, you know, 10 pages of LONG texts. And I completely disagree with that idea. Citadelling anything is not a balancing factor, otherwise we'd see some aspects of cruisers ridiculously buffed to make up for it. Yet we don't It's nothing more than a chance to do some more dmg if you get lucky with your hit (or a way to ruin someones day if you hit hard enough, sometimes - like in the case of Nurnberg - the difference between scoring citadels on it and detonating it is a rather thin thread) Someone said it, and yet I clarified his point as yet it's still a BB, it moves like a brick. Or even better - it has the aerodynamical profile of a Space Shuttle/ (for those who haven't studied aerodynamics Space shuttle is literally a brick with a few wings on it, it never "flew" through the atmosphere, as it was carried up by a rocket and then it just controllably fell back down again). Being the best crap in a pile of craps doesn't make you less crap. Oh boy I wish I actually saved my replays. I have had multiple cases where I'm "jumping" a Conq from behind at ranges between 4-ish and 10-ish km for some good scores on it. If he hides the plate - he exposes side. If not - you have the flat plate to shoot at. Of course, IJN BBs tend to be rather accurate so I'm not going to comment on others. Oh, also - a point about citadelling from the stern. have you checked Conqs armour profile for citadel and barbettes? The #1 and #4 barbettes have a small 50-ish mm zone right above the citadel, which you are hitting when you knock out his rear turret. That means those shells are skipping right along the citadel roof. And if you search like way back (maybe that even was in a different thread? Don't remember) - it's the 63mm roof part which I myself dislike. If it was the 19mm like the central section -> I'd say citadels would be quite plausible. Either Conq is the only ship in the game with this, or was the Lion the same? In any case - Conqs Air detectability is Longer than Surface detectability. Used to be 11km surface 12km air, right now it's 11.8km surface and 12km air. See my point? there was obvious weakspot which was nullified to almost unnoticeable difference. Oh, in port it even shows it as 12.1km. The difference is that camo gives you detecability reduction only on sea, not by air... Didn't it used to give both? Also it's a weakspot in the sense that it outranges Conqs sea detectability, so there 's a better chance to pick him up with a plane than a ship. But then again - I've already said that this should have been accented more as a weakspot instead of what it is now. There are enough of low effort high reward ships in the game, that also is nothing unique. Both Monty and Yamato have the advantage over Conq at long range. At low-mid to close range GK can force Conq to get his heal out faster than any others because of his secondaries and the fires they will set. Bit of a meaningless heal, but it still gets it on cooldown giving you the window to deal with it. And then again back to my don't 1v1 him point... there are a lot of multiplayer games that have certain units / characters that shouldn't be 1v1'd but can be easily brought down as a group. I mean, it's a rather flawed design idea, especially with the absolute lack of random teamwork in this game, but would it really be that wrong to have a ship like that? Just think about it, give it a moment. I need 3 penetrations to make up for 1 citadel which would leave 2 other shells to do something else. Yes, less citadels. Yes, more pens, especailly on BBs. I really do like the sAP. I'm fine with trading the higher chance of citadels for a lower chance of overpens, makes the damage far more consistent. And consistency is one thing I really like, hence my dislike of Iron Duke, QE and Monarch - terribly inconsistent guns unless you are sticking your gun barrels up where the sun don't shine for your enemies. I don't think I've ever score as many point blank misses as those 3 ships did. Flat broadside is till often overpenable. As soon as they start angling (for example - dodging) they become more vulnerable. Pens are good at doing damage, but not deleting targets. Citadels are good at those both, and all 3 other BBs are better at scoring them. As for AP pens on DDs - as far as I know WG are already looking into it. I still think that just lowering the dmg they do to DDs would be easier way to go, but I'm not the one developing this game And then the HE - any BB when hitting with cruisers with HE will knock out a load of modules. Any BB when hitting a Montana with HE will wreck her AA. The fire chance difference is like 1 shell more hit on average -> from 1in5 to 1in6. And so on. It's just that up till now almost noone used HE on BBs. As soon as there is a meaningful choice to have it becomes a problem. Of course spamming HE will bring you "good enough" results pretty much every time, and for potatoes that happens to be their chance to actually get more than 10k dmg in tier 10 game. That's just the nature of HE, there really isn't any real counterplay from it on / from any ship in the game apart from giving target the smallest possible target you can. And yet I often prefer having a small heal up right now than waiting for another minute to get a bigger one, pretty much because I NEED IT. A potato scraping the border will not notice it, he'll probably end the game with none to one heal spent. Those who actually play with their team despite WG doing everything they can to reduce the amount of players doing it - the heal is rather needed. With Conq having the heals (premium, but pre-other skills and buffs) cooldown lowered by some 20-ish seconds Conq could play way more aggressive. As it is you have disengage and fall back for long periods to get your heal back up man these posts are getting long, so if you want to see the other 2 answers just wait a little
  15. wilkatis_LV

    Strange pop-up at startup

    I personally have Aslains without this kind of a problem, but I'd say that's the 1st thing to check. Might be one of the mods causing it
  16. wilkatis_LV

    Torpedo Reload Booster

    You use the TRB when you need to launch your torpedoes again after a launch, no point in using them that early. You're not really going to run into enemies that fast to need the reload boost
  17. wilkatis_LV

    Apparently stealthfiring from BBs is a thing

    Generally firing into smoke when I don't have a plane up / available. I mean, horizontal aim is easy - in between the tracers or line up his "last spotted location" on the map. The vertical is the tricky part - and the X does that job for me. Hit 1st time pretty much every time
  18. wilkatis_LV

    HE Spam from BB

    It's the potato way of doing things now, i that's what you mean. There are cases where BB HE is good, but generally AP is still the better choice
  19. wilkatis_LV

    Nerf the Conqueror ...

    At least try to stay consistent Yes, you referred to a few ships that you probably didn't follow for each of their moves for most of the battle except when engaging near them, and you perfectly well know their exact contribution and that they and only they won those 10-12 games for their team. Sure Also never said Conq is unbalanced, I said Conq was made to counter other BBs and he's doing that quite well, as shown by your illiterate crying right now. Why illiterate you might ask? This is your answer to my: I'm amazed by how bad your reading skills are at this point. That or you have the attention span of a goldfish, and even worse memory. How about you go and take a few lessons of "how to read in English language"? Might really help you, as you are literally missing everything. I have far more of it than you do. Both - as and against - Conq. So stop your crying and go learn to read. Let me quote myself one more time. Especially notable is the part where I'm saying Because you clearly can't do it
  20. wilkatis_LV

    Apparently stealthfiring from BBs is a thing

    I... didn't say that it's anything new, you know? I just stated that it's indeed possible, if you set things up correctly. Had no clue, assumed there would be players who didn't know either. Seemed interesting enough to share
  21. wilkatis_LV

    Nerf the Conqueror ...

    Keep in mind the sAP that it had - while nearly useless at long ranges it almost never overpens BBs. The problem again is - while it has more than enough punch to go through broadside cruisers, as soon as they start angling... You start losing overpens on them aswell. And DDs, especially Khaba, which, providing you can manage to hit her, will eat broadside pens from Conq bcuz of her armour The "not so many overpens on slightly angled cruisers" and increased dmg potential on DDs is probably some of the biggest reasons why I like RN sAP so much The torpedo belt was the obvious one, and it already has that. But now that you mention it... How about playing around with the part that cruisers would go for the most - superstructure? I mean, Increase superstructure armour slightly - to increase performance of cruiser AP (more pens, less overpens), but not quite as much that it becomes too thick for low caliber HE to go through and too interesting for BB AP. For example - from the current 19mm to 21mm? 100mm cal could pen it with IFHE, anything that's at least 127mm cal could just go through it normally... slight tweak, but as you can see in League - the slightest of changes already can have big effects. And then - I wonder what's the damage saturation point of the superstructure? Can it take high enough amount of dmg? I mean like at least 80-ish % of ships max HP? Make it a more appealing target for cruisers (and DDs), that I can see as a solution. (also 21 would still be overmatched by guns that are at least 300mm). Also accent the Air detectability a bit more - cruisers can have their aircraft in the air way longer than BBs can. Altho just wait for a second, someone will immediately start crying that this would actually be a buff to Conq
  22. wilkatis_LV

    Nerf the Conqueror ...

    Oh no, you had a losing streak! And all of the games had a Conq! Oh noo, how horrible! Altho I'm pretty sure they had also ships like Yamato, Montana, DesMemes, Hindenburg, Zao, Shimakaze, Gearing and so on pretty much every time. So then don't forget to blame them all as they all whooped yo' a** there Would. You. Learn. To. Read. Jesus, srsly. point out to me where I said I've never played against a Conq in a tier 10 BB? Or in fact - a BB overall? I have a metric s**tton of games in CB going against Conqs in Conq and Yama. I have probably even more games in randoms where I was against Conq in Yama, Izumo, Amagi, Kii, Bismark, Missouri, Monarch, Lion, Conq itself, probably even a couple in Atago but I play her too rarely to definitively confirm or deny that one right now. And wast majority of those games were played BEFORE the Conqs nerfs that it already got. Srsly, either your English is rather poor and I should try to simplify what I'm writing to the most basic kindergarten level or do you simply have reading problems? Out of all you "nerf conq" callers do you have at least 1 battle in the ship in between all of you? Don't think you do. Such "experience", much knowledge Your absolute incompetence has led to this. I write it as clear and obvious as I can - and it looks like you bothered to read ever 5th word for the first 3 lines, didn't have a clue what's there so just skipped the rest. Even here you have already failed to understand what I've said about my games in and against Conq
  23. wilkatis_LV

    Apparently stealthfiring from BBs is a thing

    W8, what? Where am I complaining? This post from the start is just me showing that you can actually do that, something that, as I assumed, most people don't know of Also I never claimed that it's useful often, but if you know of it you can clearly use in some situations to your benefit - both as DD and as BB. Thus firing from stealth or if you swat those 2 words places -> stealthfiring. So once again the same question - how is that not stealthfire? I'll use it as long as WG for some bizarre reason claims that it's perfectly ok to use. And at the same time I'll say that it should be banned. Because it should. The advantage it gives is ridiculous, despite peoples claims like "oh it's just like using spotting plane" or whatever. As long as it's legal I see no reason to deny myself the chance of having that kind of an advantage. If you don't want to use it - fine, don't. But I'm not denying myself the ability to, for example, reliably hit the hidden target in smokescreen with the first salvo I fire.
  24. wilkatis_LV

    Strange pop-up at startup

    It's about an update and new options -> their installing without restarting the game... Can go for a total translate if you want to. Also it mentions @mail.ru in a context almost like you have them as mods. Any more info on that?
  25. wilkatis_LV

    Game crashes

    Do you have some mods? If you do - first step is to get rid of them and to check if the game works then Also... was it called "game integrity check" on the launcher? Something like that
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