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Everything posted by wilkatis_LV
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pretty sure it's just you
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I have played both - Kii and Bismark. And you still don't understand how dispersion works. That number that you see - that's your horizontal dispersion at max range, it's how wide the cone gets and it's a linear change. What it doesn't represent is vertical dispersion which happens to be the ellipses long axis. Kiis accuracy is basically that of Amagis except you'll maybe miss 1...2 extra shells out of a 100. Bismark couldn't hit a barn from the inside. Massive difference So you're trying to figure out a ship in ranked? Yeah, that's a good idea Yet that is exactly what you were asking for in your original post Failing to understand accuracy and dispersion once more this is a game not a real life simulator, when you fire there is an elliptical area on the water where you shells can land since images don't work right now: https://i.imgur.com/CrLT5Os.png *Edited Exactly, you guessed, you have no clue what he actually scored on you, all of that was just an assumption. *Edited It's an Amagi with more armour, but less effective armour. Kii's not a brawler, torps are only for brown alert moments. Stay at mid range, just outside your concealment and use your great guns. Stop showing your broadside as much as it's easier to citadel And that drawup is completely wrong, once more you are disregarding vertical dispersion. That's fine, it was quite obvious and understandable. For some reason forum seems to be breaking down again
- 58 replies
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- kii
- bloody joke
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Positives: Tier 8. We get an actually competitive tier Negatives: Timing. CB just ended, there is basically no break between competitive gamemodes. Also Christmas & New Year. No BB limit (yeah, I'm saying that as a BB player). If memory serves me correctly there was a season with like a 2 BB limit - why can't that be applied now aswell? There was no problem to limit teams to 1 BB in CB. 4...5 BBs per side simply is not fun to anyone. If you want to play a BB - be prepared to wait in a queue. No DD limit. Same as with BBs - if 4...5 of the 7 ships are DDs that's not fun for anyone. Half of the maps are from CB. Is the map rotation really that small that we need to play these and only these maps? I've seen more than enough of those 4 again and again and again in the past 9 weeks of CB, I really don't want to keep playing on that same limited map pool. Nice to have some extras thrown in, but almost every game is still played on those same 4 maps Is there something off with the team balance rank-wise? As far as I can remember both team average ranks always were almost identical (as close as possible basically) while right now I'm seeing games with 2 full rank difference playing against each other. Of course, rank doesn't quite show how skilled the player is, not this early, but a higher rank has far better chance to perform better, obviously. Ships like Kidd and LoYang. Literally the same case as Payfast and Saipan at tier 7. Rewards are meh at best. Want the flags? Get to 12. If you want the 250g then get to 11. Past 11 it's worth playing just for the sake of it, those rewards are not worth chasing after. And then for those who will score rank 1 -> I heard you get literally half of what you got usually? And then for 7th rank 1 - just some camos for Flint and Black, while this is just my opinion but I'd say that it's probably a massive disappointment for those who looked forward to it. 3 was a ship, so was 5, why not 7?
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The only 2 things I liked about QE were her sAP and her turning speed. That ship literally turns on the spot, I'm willing to say that it's close to impossible to autodrop her with a single CV TB squadron. I have the Bayern, and thanks to the Bismark campaign I have that one too, so I don't really need to grind the Gneisnau. Still want to get it, but not exactly looking forward to it especially because of his laughably small armament of 6x 381s with the infamous german accuracy. Speed was issue on NY aswell, but that ship has way more issues than just that. On NewMex I never felt like it's a massive problem. I guess as ships get more health and range those engagements get longer and more stationary letting you to do more. As for Colorado... the only time when speed seems to be an issue is when the whole enemy team lemmingtrains the other flank. Also she has a heal that's 2nd best being overshadowed only by Nelson at her tier. So basically she has 4th best heal in game (Conq > Lion > Nelson > Colorado). And those guns are damn accurate and heavy hitting.
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St Louis was the best of the original 2 tier 2 BBs, bcuz she is better than both - South Carolina and Kawachi Didn't she even have more hp than they do? QE was a personal hatred (thought she's going to be the lines lowpoint till I got to Monarch). Haven't played Gneis just yet, I do quite enjoy Colorado. I liked Wyomings gun performance, but all too often I found the battle just moving its position faster than a full speed Wyo could. Or maybe you just went to the wrong flank. Most times when you get to actually engage enemies chances are your team is already starting to lose and you are fighting whoever has broken through the lines and catching up to you as you can't run away. A rather big flaw I'd say.
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She has thicker armour than the Amagi. For mobility - Amagi's a battlecruiser, Kii is effectively a fast battleship. 10x410s at tier 8 is a lot of gun power, as far as I know that's actually the most gun power of all 8s on par with the Amagi. Exactly as advertised. You simply have no clue how to use it. You call yourself a decent player but clearly show no clue about how one of BBs bread-and-butter mechanics work - overmatching armour Did you actually expected to meet cruisers and CVs in ranked? Is this your 1st season? So 6 to 10 games out of your 38 were 100+k games. That's 16...26%, so averages as 1 in 5 games scores over 100k. Not bad for a tier 8 1st - not they are not. 2nd - well then how about you compare it to the Amagi then? Those 2 ships are pretty comparable So you're playing a ship that you don't like just because you spent money on it. That's your problem, not a problem with the ship Congratulations, you're playing a BB! Or did you expect a premium BB to be some kind of "10 out of 10 shells will hit citadel every time or you get your money back"? That's called accuracy and shell spread, and it's there on every single gun in this game. Once again - you claim to be at least decent, but clearly have no clue how the "target ellipse" works She has thicker armour than the Amagi does. Go check the in-game armour viewer. Amagi at the same time has far more troll armour, as well as turtleback citadel and fully submerged citadel while Kiis citadel is waterline under 1st and 2nd turret. Just becuase you have no clue how to use the armour doesn't mean it's bad. It's not good, but it's still more than usable. Good thing you can report to us exactly what the NC got on you, would be awkward knowing just the damage and then guessing what he scored to make the damage numbers fit. because it's completely unheard of people scoring 20...30k salvos on targets with 0 citadels scored Replay or it didn't happen. Also your story doesn't line up. You do know you can't bring all 10 of your guns on him when you are bow on? You actually have to expose quite a lot of your side to do that. Also just yesterday I missed a full 10-shell salvo with my Amagi on a Derpitz 7km from me. That's called "RNG hated you for that one", and it can happen to any ship. Kii's still fast. She's long and sleek, thus she gets the speed by losing her ability to turn quickly. Maneuverability isn't just the ability to turn, you know. And the only torps you can't dodge are PA DWTs - and you should get hit by them if they are next to you, as you failed to "predict" them coming. Also as Kii doesn't have those massive bulges on her sides she can pass through narrower gaps between torps It's normal IJN traverse, I'm pretty sure it's the same as the Amagis. never had a problem with it I have, and I properly laughed at that guy who had bought it. I played through that hull back when Amagi still had it, no thank you. Played a lot of tier 5 & 6 games in the last month, and saw quite a lot of Mutsus. I'd like to get the Mutsu, as it looks nice except for her having the "old design" IJN BB turrets (anyone who's played IJN BBs before they got their old A hulls removed will know what I mean) So you bought something and you don't like it. At the store buying it you already signed that you won't be able to refund it you like it or not. Don't like it? Tough luck. Altho most of this post sounds like you are trying to make this ship work in ways it was never intended to. So you are simply screwing up yourself. I'd suggest your clanmate to get either a more reliable info source or at least get multiple opinions before making his decision Other than that - YouTube and twitch are a thing, feel free to do your research before buying something. Just a casual case of BB dispersion, you can hit all shells or none at any range. Accuracy build just makes your target eclipse smaller (tighter?) but doesn't eliminate your ability to miss your targets Actually I've used them against Tirpitzs twice in my 33 games, one was enemy, the other one might have been a happy accident
- 58 replies
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- kii
- bloody joke
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Low tier BBs generally are bad, with some exceptions of course, yeah. That's tiers 3 and 4. From tiers 5+ BBs tend to bee ok-to-good, with some exceptions, of course. Good low tiers include Nassau, Kaiser, St Louis, Ishizuchi, Orion, and some premium ones that I think aren't available anymore Some bad high-tier ones are ships like New York, Iron Duke, QE, Monarch and some IJN premiums As for the IJN line that you mentioned - from Kongo up to at least Amagi they are great, on Izumo and Yamato opinions differ.
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Some points why it's good (not in order of importance, just in random order than I though of them) 1) You can get closer, a.k.a. better chance to hit something 2) You can stealth up between salvos, as the detection is extended for 20s but BBs generally have their reload longer. Hard to shoot at what you don't see, especially for the potatoes 3) Getting away if you're in a pickle. Much easier when you can stealth up at 14km rather than 18km 4) "Getting the jump" on another BB - it's generally good to have the 1st shot against enemy, and force him to adjust to when you are firing. Basically take your best chance, to shoot at him, and make him shoot back at you at whatever chance he has 5) Much more reliable enemy predictability. Much easier to guess where the enemy (generally DD) is within 12km radius compared to 16km 6) Much easier time guessing when you might be under stealth torp attack. Far better chance there's a hidden DD nearby within 13km compared to getting lit up at 17km I'm sure I could make this list way longer if I spent some more time thinking here. As for CE instead of FP - yeah, always. I mean, always when you for some reason aren't running them both at the same time. On my IJN and RN BBs I have them both, US I'm running CE + AA, on KM I have CE + secondaries. Anyone who isn't running CE on BBs is making a rather big mistake in my opinion, and in my experience aswell.
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Karma is meaningless anyway. As for your case while you got complemented 1 time, you probably were reported 2x, thus the "-1" It's randoms, almost noone complements anyone, and more than enough people empty their reports daily.
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Hamsters are using a time when most of the staff are off on holidays to try their revolution once more
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Serious? None. But as we don't have US AS anymore potatoes have to emigrate over to IJN line
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I think the reasons for the in-game change were there because of 2 reasons: blueprints ship, not actually built, so feel free to change and adjust whatever you need game balance - they game Izumo theoretically better chance to defend herself from the rear (with emphasis on theoretically) Well, afaik IRL ships actually went broadside to each other, and "crossing the T" was advantageous for the one who's broadside not bow on. Probably something to do with not quite reliable accuracy and the amount of shells you can throw at the enemy But with this kind of setup you definitely wouldn't need to expose quite as big of a target to engage the enemy with full main battery strength (or look at Dunkerque - bow on she could bring full firepower) As for 3rd turret being below 2nd - I have actually never seen a ship that had its main batteries in more than 2 levels, it just seems to be a thing that if there will be 3 turrets at least one of them will be in the way of another to fire in the line that they are at. Probably something to do with wight (stability), extra material, increased target profile and all the machinery you'd need to get the shells and all that good stuff up to the turret
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Merry Shipsmas to all the fellow Forum readers & posters (and mods censoring us, and WG staff being summoned every now & then and hamsters in the basement rioting for better working conditions)!
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Is this another one crying about removal of AS setups on US CVs? Anyway, if you have a problem - go and play some IJN CVs, just don't come back crying how US fighters always shred your squishier planes in your smaller squadrons. Also do you know of Alt-attacks? Tier 6+ CVs can do manual attacks when you hold Alt, a lot of not-so-skilled CV player problems at tiers 6 and 7 seem to come from the fact that they haven't even heard of manual drops & strafes, while their enemy has. As for "planes in the air" => in air (in air with AS cpt skill) Langley 1-1-1 => 18 (20) Hosho 1-2-0 => 12 (13) Bogue 1-1-1 => 18 (20) Zuiho 1-1-2 / 1-2-1 => 16 (19) / 16 (18) Independence 1-1-1 => 18 (20) Ryujo 1-2-2 / 3-1-1 => 20 (23) / 20 (24) Ranger 1-1-2 => 24 (27) Hiryu 2-2-2 / 3-1-2 => 24 (28) / 24 (29) Should I keep going? The number of planes in the air is always similar, apparently except for tier 4 where US has literally 50% more planes in the air at the same time Saipan - definitely, but Lexington? What? Did I miss something?
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Ships take a while to appear on screen (but shown on minimap)
wilkatis_LV replied to Andrej_Peribosky's topic in General Discussion
I find this one very annoying, as often you simply can't rely on the smoke when you are snapping a shot against a target. Edit: I red it the wrong way, I actually get the ship 1st and then the smoke from its smokestacks -
Izumos idea was pretty much taken from Nelson class, and as such the project A-140-J2 turrets were all forward facing Even WG knows this -> http://wiki.wargaming.net/en/Ship:Izumo if you scroll down to Historical Gallery and check the illustration of the ship - all 3 batteries are forward facing. Direct link to the illustration -> http://wiki.wargaming.net/en/File:Линкор_Izumi.png No idea why they had to screw that up and make the 3rd turret borderline unusable by making it rear-facing. As for making Izumo great again - she's one of the best BBs in an AP heavy meta, but struggles right now with all the HE spam. We can just hope the meta will change to something AP focused sooner or later...
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Do we have that old Forum bug back (that doesn't show images in posts)?
wilkatis_LV replied to Leo_Apollo11's topic in General Discussion
Well then, I guess it's time for summoning: @MrConway @Tuccy @Crysantos @Sub_Octavian Hello WG staff, I'd post a "Merry Shipsmas" image here for you, but it looks like images are down again So I guess we can say Merry Shipsmas to the technical team- 24 replies
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Do we have that old Forum bug back (that doesn't show images in posts)?
wilkatis_LV replied to Leo_Apollo11's topic in General Discussion
Lets try it with a random pic from google:- 24 replies
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1st of all - STOP COLOURING TEXT IN DARK COLOURS. People who have Dark Mode enabled can't read it. If you want the colour to be dark on your light background just leave it as default! While both games have the same publisher and similar visual styles for some details (for example port & garage) they still are 2 separate games. Just because there is something in one game doesn't mean it will make it into the other.
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As you might have noticed we are speaking of a hack not a mod. As I said - no idea if it's a myth or a real thing, I've heard about it and that's the only explanation to a game I had a month or two ago (whenever the PA DD missions were going on). Short story: Smoked up as Akatsuki, reversed to dodge torps, while not spotted suddenly came under fire by Edinburgh, went full speed ahead with speedboost, he hit me 2 more times in that same smoke before I got behind an island. Later that game 2 times I tried to approach that Edinburgh from behind while not spotted for quite a while, and both times he would randomly turn his guns towards me and open rather accurate fire on my Akatsuki while I'm still undetected. Thankfully no matter how good your hacks are if you are crap you'll still die - dropped torps in his smoke while running away and took him out. I have no explanation how else he could have done that.
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That's actually perfect lmao
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@ForlornSailor @DFens_666 I went through the footage and screenshots - all the shell groupings, splash patterns & positioning and hits match, so we can safely assume that we get to see correct tracers in-game Once again thanks for the help with this one!
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I've heard of some hack that always shows you all the enemy ships as "ghosts" on your screen even if they are not spotted... I believe to have ran into something like that just once before, but I mean it's possible. Can't tell much without a replay
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A while ago Wargaming removed that ability from tier 4 and 5 CVs, so I'm not surprised you haven't heard of it. Starting from tier 6 (so starting with Independence and Ryujo) you can hold alt to get more accurate drops at a bigger chance of screwing up - instead of simple click and forget you make it into a sort of a skillshot. Since Indep is the highest CV that the Warships homepage indicates you have check Faras video on it (of course, feel free to go through all of them) - he released the video like 4 or 5 days ago I think. He talks about the setup, captain skills, and then shows you an in-game example of how it works, including those Alt-attacks This is another thing, you haven't gone through settings, have you? Here's a screenshot from how I have them in the relevant section (settings -> controls) Of course there are things that come down to personal preference, but here are my explanations: Terrain Hit Indicator - when you are going to hit islands instead of water / ships , for example when firing over them, will display a mountain image next to your crosshair. Collision Avoidance System - takes control over your ship if you are close to an island, gets you killed more often than it helps Alternative Interface - this is what you see when you hold Alt - if you set it to full you'll always see things like ship names and your shell travel time till the point where you are aiming at next to your crosshair Alternative Mouse Controls - I think that was for CVs? Haven't tried those, I'm used to the default control system, as bad as it is Rotate Minimap - keeps the "top edge" of the minimap as the direction you are looking at, really bad thing if you ever plan to use the minimap as it will just make things confusing Display Lineups - pretty sure this is those team lists on both sides of your screen, I have "buffed" it with a mod which ship health so it's easier to track which ship is still alive (altho Tab does the trick aswell) Show Both Loading Indicators - easier to keep track of when your torpedo tubes will be reloaded while firing main batteries Enable Both if Priority Target Set - with P you can turn on / off your AA and secondaries, while holding Ctrl and then left-clicking a ship or a plane will designate them as priority target for the corresponding gun type and actually slightly increase secondary accuracy / AA DPS. If your AA & secondaries are turned off with this setting something as priority target would simply turn them back on Detailed Ribbons - instead of simply seeing how many hits you scored with your main batteries you'd get 4 categories - penetrated, overpenetrated, bounced, shattered - makes it easier to follow how effective your gunfire is Language Bar - literally no idea Show Time in Port - adds a small clock in port that shows you your PCs time so you can know how many hours you've wasted Show Smoke Screen Boundaries - smokescreens near you would appear not just as a foggy blob, but there would be an actual line on the water showing exactly where the smokescreen is -> easier to tell if you're in it or not Damage Indicator - I think this was the one that shows you in-game real-time how much damage you have done. Also you can use it to see if the fire or flooding you set on an enemy is still going, even if the enemy ship is no longer visible Show Smoke Screen Timer - If you are in smoke it will show you how much time you have till that smoke disappears (so you don't find yourself sitting in the middle of nowhere suddenly seen by everyone), while if you are the one who set the smoke and you're outside of it you'll see the overall cooldown till smoke starts disappearing and till it's gone completely. It will be at the same height as your "detected" icon, just to the left side of the screen (about the same distance from center as "detected" is) Your call which of these you want and / or need, but that's my recommendation right there
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Inertia Fuse For HE Shells (IFHE) Skill (Kii)
wilkatis_LV replied to FrenziedClam's topic in General Discussion
This one has to be a troll
