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wilkatis_LV

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Everything posted by wilkatis_LV

  1. wilkatis_LV

    Reduce exp/credits multiplier for conqueror

    Had a full list of them, still failed to show anything. Well well, loud mouths when we need to claim something, surprisingly silent when we need to back up claims, aren't we? Can't say I'm surprised...
  2. wilkatis_LV

    Reduce exp/credits multiplier for conqueror

    And now compare that armour to every other tier 10 BB. Or tier 9 BBs. Or even tier 8 BBs. Worst across the board, equaled only by Monarch and Lion
  3. wilkatis_LV

    initial thoughts and asking for suggestions

    Royal Navy Light Cruiser Common abbreviations go like this: CVs and RN CLs are quite rewarding when played well, but quite hard if you're just learning what to do. Basically high skill floor. When you get your grasp on the game - how what works in general - they can be rather fun to play
  4. wilkatis_LV

    Reduce exp/credits multiplier for conqueror

    Stop talking out of your a** and go actually check it
  5. wilkatis_LV

    Reduce exp/credits multiplier for conqueror

    Because she's already in line and balanced maybe? Or maybe because you don't understand how it works? Conq has high dmg numbers because it generally attacks BBs. But it's not the damage number that gives you results, it's the % HP of enemy you took. Compare it this way: BB with 100k HP, Cruiser with 50k HP and DD with 20k HP. Dealing 5k dmg to DD is equal in reward to dealing 12.5k dmg to cruiser or 25k dmg to that BB. % of max HP is what matters not the flat number. Or put it this way: Conq can heal 40% Hp with one heal. So by the time you're through his HP AND 2 heals you'll still get less XP and credits than if you killed 2 DDs. Just having a fancy number doesn't give you much if all you did the whole was burn one unlucky BB down through all of his heals. Also about this part: A claim clearly supported by your wast experience of 0 games in the Conq. Or Lion. Or Monarch. Or KGV. Or QE. Or Iron Duke. But hey, you played Orion whole 2 times, so you definitely are well informed about the ship 6 tiers higher! See, that's the problem. They'd have to learn. Far too much to ask
  6. wilkatis_LV

    TYVM Wargming for TB mission - game ruined

    Oh, no, CVs actually get a mission for them! It's not for BBs / DDs / CA/Ls like awlays - it's actually something for CVs! Lets all go cry in a corner now!
  7. wilkatis_LV

    The overbuffing of BBs

    Sorry, if I split it up everyone responds quicker than I can do it Well, look at the positives - by the time you spot him you need to cross just half of the distance left PT is actually a skill I never use... if I'm spotted I just assume I'm under fire and act accordingly. I don't need to see that 10 ships are aiming at me while my team is lemmingtraining the other flank With cruisers skills I really have no idea, wouldn't go advising anyone BBs - that's more of my thing, many useful options for many good builds depending on how & what you want to play. But yeah, I'm pretty much with you on these all things To be honest this post was kind of supposed to be a bit of a trollish laugh at those few guys who I ended up not mentioning here (altho I did spend like 3.5h reading through ALL the patchnotes), never expected it to be this popular
  8. wilkatis_LV

    Zero damage penetrations?

    AA guns, secondaries, Main guns, barbettes - all of those can be penetrated and then will give you that penetration ribbon, but they don't damage the ship. Those would be the usual suspects. Then there is spaced armour - like on French cruisers or the Amagis massive torpedo bulges - you can pen those, get the pen ribbon with them, but if the shell explodes before it enter the ship itself - 0 damage. And lastly - damage saturation. Healthy section takes full pen damage (33% of maximal damage that's shown or your shell), when the are becomes black it's saturated and takes just half of the pen damage (16.5% of indicated) and when you reach that same saturation threshold again - it becomes depleted and simply will not take any more damage. Get pens as much as you like there - they will do 0 dmg.
  9. wilkatis_LV

    Happy New Year 2018!

    Thank god year of the CV is over, I thought WG will manage to find another way to let them down Happy New Year everyone!
  10. You're a new player, stop overreacting. You simply don't know how the game works just yet, maybe do something wrong (like immediately putting out the 1st fire). Asking for advice will lend you with more success here than yelling like that
  11. wilkatis_LV

    Wondering

    *Practice and prediction. You don't shoot through, you shoot over. Some ships are better at it than others. A little trick is to douoble-tap your M key to get elevated view - see over the island (usually while in binocular view). Generally it still involves a lot of guessing about how high you should aim. *About 9...10km from the Amagi, with your secondaries focused on her, and don't give her your broadside - stay angled. If you're angled there's not much that the Amagi can hit on you, while your secondaries burn him down. Admitably, you most definitely are the underdog in that 1v1 *DDs and Cruisers are very accurate. Also, unlike BBs their caliber is so small that they have high rate of fire with lower damage. You get them by playing cruisers and / or DDs. *Some luck, and a lot of game knowledge and practice. You won't be able to do it all the time anyway, but you can get more lucky with your predictions. Just pay attention to what people do, those habits seem to be more or less the same for everyone. Really annoying to run into a cruiser who does everything differently, a bit hard to hit them really. *Islands and to some extent smoke block vision. If they still can shoot at you - there's something in the way. Aircraft have shorter view ranges than ships (normally aircraft can see 11km, but floatplane spotters (those that extend your range) see 15km). Also aircraft can't spot targets inside a smokescreen. Other ships next to them - relative term. What seems to you like "next to it" might easily be 10km at some angle, so those ships simply can't spot the guy in the smoke. I mean, vision mechanics is a broad topic, would take a good while to explain it fully
  12. wilkatis_LV

    Daily mission madness

    Oh no, CVs for once get mission for them too! How horrible! Riot! Riot everywhere! We can't let this happen! Srsly dude. You need 15 missions out of 20 done for SC, if you can't be bothered to play CVs - let those who do get some fun.
  13. wilkatis_LV

    What about old hydro/radar's icons restoring?

    They both always have been the same, you know? "Ship spotted" "Plane spotted" "Consumable spotted"
  14. wilkatis_LV

    initial thoughts and asking for suggestions

    Since when? WoWS literally doesn't have a tutorial, not that I know of anyway Very bad choice for a new player. RN CLs are probably the most skill requiring line of ships that aren't CVs in the game. To be completely fair up to tier 3 I generally don't bother with anything except HE, everyone has too little armour anyway. At 4 you start thinking what to use. Simple version - AP on broadside targets, HE on bow on / stern on targets. Then again, not all AP can pen everyone - DDs definitely don't have enough pen to go through BBs armour belt. Generally - the higher caliber, the better your AP is, and the usage of it comes with practice. Experiment while playing, get used to what hits what. Training room is a good way to practice and test things like that - currently you need a mod to get it, but with 0.7.0 arriving expectedly on 11th January everyone will have access to it. Also YouTube and Twitch - great sources of information. Co-op earns less xp and credits, but it's like 95% WR? Something like that Winning game gives you +50% credits and xp (lets say you lost and got 500 xp and 50k credits -> if you won that game with those same results it would have been 750xp and 75k credits) Then again, randoms earn more but player WRs generally are between 40% and 60% depending how well you perform generally. so you get the win bonus far less Same idea, just much easier. If you're good you can still manage to go at least even (if not even make a small profit) at tier 9, and all you have to do to earn money at tier 10 is to buy permanent (premium) camo for that ship. Premium account helps, of course. Also unlike WoT we get premium ships for free XP - currently we have tier 9 Missouri for 750k free XP and tier 7 Nelson for 375k free XP. Missouri will soon (like 2-ish months) be replaced by Musashi, which will cost 920k free XP. Effectively you can some premium ships jsut by playing the game, no money spent. Sadly enough, you can't. This has been requested since day 1, and we still don't have the ability to do so. Discounts are just there for that moment, like "play the game and save a few credits compared to the usual." Well, in theory you sort of can actually - you know those containers you get? If you go for the consumables one you'll get some of them. Generally my recommendation is signals container, you may never have too many signals to use Ignore it, literally pointless. 0 is minimal, can't go below. Reports = karma goes down, complements = karma goes up. You can't complement divisionmates, so don't hope to get too many complements. Reports will come in tho - even if you do good and carry, someone will be reporting you If you get your karma high enough you get extra max reports & complements per day. YouTube, generally. Or post a thread asking for tips for some particular ship / line / playstyle. The only one that's consistent through more or less everything is that it's always beneficial to run concealment.
  15. wilkatis_LV

    The next permanent campaign ...

    We have captains for USN, RN and IJN. That leaves "full-er tech-trees" of Germany, Russia, and soon to be France. Also it was pretty much confirmed that we'll get some special French captain with the release of FR BBs - which are the next ship line to be released. So I guess that sort-of answers the question.
  16. wilkatis_LV

    Explain this one to me

    imagine Randoms with no hope for divisions... oh god would it be a nightmare
  17. wilkatis_LV

    The overbuffing of BBs

    Soooo many answers, and pretty much nothing on the original topic. So I guess I drop these last answers and... Well, topic's kind of done. Feel free to continue your discussions, small chance I'll go through all of them again. Pretty much noone proved anything in favor of the "BBs are overbuffed" claim, closest you got was just stating that other ships got nerfed here and there (ignoring that BBs have got nerfs awell) or that US BBs got multiple buffs while in your opinion any one of them alone would have been enough. Hapy New Year! Is 4 many? AFAIK it's Hindenburg, Donskoi, Moskva and HIV Ok, that was not a good example. Lets put that same idea like this: Zao could stealthfire, right? Surely there were cruisers in Zaos MM range who couldn't? They benefited that Zao couldn't do it anymore, as 1st - Zao lost an advantage he had and 2nd - it's extra visible target for enemies to shoot at. I mean, it's a big non-point anyway, but yeah NC's 8, Conq's 10 -> 9 games out of 10 they will see the same MM I don't play DDs, despite that already scored a 6-kill game in that thing I mean, Minekaze is good @ tier 5, why would it be bad at 4? FP was 7% fire chance reduction, now it's 10% and the middle fire zones combined (at double point cost). But keep in mind other skills at this point - it's a t4 so you can't get it sooner than 10p. But at 10 you want concealment, so you'll have to wait till 14. And it's a grind till you get to 14 points, unless you are carrying your captain through ship to ship you'll always finish the grind (even at t9) before you get it. If you carry your captain through - you'll get it no sooner than late t7 / early t8. Of course yo can boost it with Elite XP, but that would already require having at least one 19pt, which is a situational requirement. From 4 to 3 -> that's 1 extra point. Then 19 is actually reachable unlike previously - 1 extra point. So you now have 2 free points, and AR (afaik most people use it on their cruisers?) by increasing your fire rate in theory increases the number of fires you can score. I bet people would love their cruisers with 152s pretty much useless against any BBs tier 6 and up (do 5s get 25mm bows? I don't remember) Well, without IFHE I guess germans would be way more popular That could actually be a bug, some people to whom I've said that have claimed that text already was default, they hadn't changed the colour. But yeah, I too see the annoyance. Exactly, as soon as someone goes into bad WR someone else will go into good WR. The total sum always has to be 50% (except with defeats when they were still a thing, in that case sum WR would go sub-50%) Exactly that I meant to Verdius. You didn't change the text colour, right? It stayed at default? In dark mode you sometimes can't read it - it stays black instead of defaulting to white Any BB HE can do that, it's not RN BB specific. Surprise surprise that's what HE does, especially high caliber HE. Yet to see that? QE. KGV. Monarch. Lion. Hit them midships. What they will be left with will be AA values that t4 ships laugh at. People are constantly complaining about RN BB AA, and when you mentioned "BBs getting plastered with AA" the connection seemed obvious ¯\_(ツ)_/¯ If you mean those AA buffs - I mean, giving half of the games BBs extra 3...5 AA dps for the 2km range AA isn't exactly what I'd call gamebreaking buffs Your example: Cruisers gets anti BB missile. Source: cruiser. Target: BB. Exclude one *gets anti BB missile *Cruisers gets anti missile Which one of those makes sense? Answer: none. Source: specific. Target: specific. Thus both are in buff / nerf list. Now make it in 2 separate categories. *Cruiser gets anti ship missile. *Ships get anti BB missile. 1st one -> Source specific, not target. Source buffed. 2nd one -> Target specific, not source. Target's nerfed. Shimakaze getting her HP buffed by 100 wouldn't mean Kagero got nerfed, would it? But Shimakaze dealing 1% more damage to Kagero would be a buff to Shima and nerf to Kagero, even tho Kagero itself didn't change. Correction: original clam was that people claiming that BBs are overbuffed have no idea what they are talking about and should get some proof to back up their claims. None have done that tho Then that same IJN DD torp nerf is a buff to IJN DDs aswell, bcuz now they can see those torps from further away this have less chances to get hit by them! See how it works? you are joking, right? When Derpitz was released like half of the server bought it, and obviously more have been bought since. I'd guess it's still the most popular premium ship in the game? And I'll remind you that WG basically handed a free Bismark to everyone last spring. Famous t8 BBs, what a surprise they are popular ships to play by potatoes. NC and Amagi have been here since the release, people who actually play the game even with a 0% WR and no XP boosts would have got them both by now. Iowa - same as NC - has been here for ever, and Izumo isn't exactly the popular ship to play. Missouri is the 1st "free" premium in this game, and the moneymaking potential is known by everyone. What a surprise she's popular. T10... well, yeah. Monty & Yama - same as previous ships in the line, GK - free Bismarks, remember? Lose enough games and you get to play the next ship. Repeat and you are at tier 10 for free. Actually I expected Gearing not Shima to be #1. Also... Ok, ship be popular. So what? Does that mean it's OP? Ok, please open topic asking for Shima to be nerfed, I mean, most played DD on tier 10 has to be OP! Of course they can. But those are changes to that one class. Buffs to BBs are exactly that - buffs to BBs. So people claiming that BBs have got overbuffed should have clear evidence based on BB buffs - I gave you the list, still somehow don't see even one person keeping up their claims. Interesting... In forums it definitely seems that way, there's constantly someone yelling that. I mean, I didn't come up with the term "overbuffed" myself, I borrowed it from those who claimed it. Had 3...4 guys yelling that at me in... was it 2 different posts? Right before I started this thread. Originally I tagged them in here to have a laugh at their expense (you know, all the "you said they are overbuffed - here are all the buffs - point to out to me where they got overbuffed" part), but decided not to name anyone (well, at least not immediately) so removed the line with their names while proof-reading right before posting.
  18. wilkatis_LV

    Explain this one to me

    Of course, but why would you take damage unnecessarily? If noone else in your team around you will be spotted - you don't want to get yourself spotted and immediately focused down by half of the enemy team. Its the same as asking why would you run CE on a BB - you wan't to take heat anyway, right? But you still need to get back, hide, get the jump on someone else every now and then. Having the ability to use concealment is better than simply not having it. I mean, I know I'm not a typical BB, but I tended to use smokescreens a lot. Especially in a coordinated division - when you can set smoke at the right moment for the right reasons. Care to clarify? Drop some proof or stop with your bogus claims DD = torps. Shooting DD = you know from which direction torps will be coming. Turn away from them and you are safe. Also you have 3 options here: *Stay where you are - torp threat *Chase after the DD - like you're ever going to catch him in a BB, sure. Also you'd be running right into torps *Just go away - you're not going to outrun him, but you reduce the torpedo risk to a minimum and on top of that you can actually close in towards some allies making that DD retreat Torps = deadly. DD pew pew guns - they'll start hurting if you get hit for a few minutes, but it's not really your biggest worry out there. Actually it is exactly as marioous said - at least you know where the DD and his torps are, less for you to think about. Missing 4 out of 5 salvos firing at a DD at those ranges just to get 1...2 overpens on the DD... Yeah that 1...2.5k HP hurts the DD, but you know, with those 5 salvos I could have done 25....100k dmg on BBs and Cruisers, is it really worth going for it unless the DD is an immediate threat? Not really. But DDs obviously won't complain about 4 BB AP salvos in a row washing their decks shiny clean, in that 5th salvo one shell made contact, too many, too many!!!!!1!!
  19. wilkatis_LV

    The overbuffing of BBs

    Exactly my point, thank you! I love how people claim that RN BBs have AA, that's pretty much the best indicator that you, most likely, have never played them yourself. Let me draw you a little illustration of RN BB AA Admitably Conq is a bit of an exception, you'd need 2 HE shells hitting to delete his AA instead of the usual 1 Well, this topic was about people claiming that BBs are getting constantly buffed... interesting how I see none of them here claiming the same now... Then they would be perfect 50%, yet they are not. Equally matched by games that are DD party with BB support They didn't have to, they just did. Also by this logic we can fix CVs by removing them from the game? Seems fair enough, definitely would solve their problems. Tirpitz is the most played BB ever, right? Also the lowest WR despite being buffed like every other patch They really are not. Cruisers simply don't have enough good things going for them to make up for their absolute lack of survivability and things that they can hoplessly do to try and survive longer Anyway, this isn't the cruiser thread, this is the "well then if BBs are getting overbuffed like you people clam they are point me out to where exactly" How can they have bad WR if they can't have good WR? Why aren't BBs perfect 50%? Target specific. Take BB out of the equation and it doesn't make sense anymore thus it's a direct thing for BBs. You almost managed to actually make dumb, but correct argument. Almost But if we disregard that little misstep... Well, obviously they haven't been nerfed in your example. But everything else has been overbuffed, hasn't it? Hi! Read 1st, comment afterwards - that's how you usually do that, not the other way around Same answer as to darkstar: Read 1st, comment afterwards - that's how you usually do that, not the other way around No, I am saying that that was a nerf to IJN DDs, people keep claiming that it was actually a buff... Love the image selection, fits 10/10 According to those who claim that IJN DD torp merf was somehow a buff - yeah, that's exactly how that works apparently. As long as it affects the BB - it will be something for the BB. Question is if it will be target specific. Lets use a rather dumb example: Lets say cruiser fire chance is changed from RNG to flat chance, equally spaced. So 20% fire chance = 1 fire with every 5th shell you hit. Area already on fire - you wasted your "firestarter" shell. Unless you can hit 10 shells on a target at the same time, both 5th shells on a different section aswell - you'll never set a double fire. Game mechanics change - but is it a buff, a nerf or neither? Well, in this example i guess neither as in the long ran (lets say over 10k hits) your RNG chance would have levelled out to be the same number as the static chances fires set, just the question if you'd be willing to trade RNG good salvos & bad salvos for a guaranteed and predictable fire starter with no room for variance. But you get the point, right? If it affects the ship directly - that change will be positive or negative for it, as without the ship that equation simply doesn't work. Same for my 2 examples - change how BB AP works -> buff or nerf to BBs. Change how BB AP interacts with DDs - it's a specific situation where both parties are involved, removing one leaves the other unchanged. Already mentioned before - give DDs their real torpedoes (with the real dud hit chance lul) but give BBs their actual firing ranges. Just that you'll need a bit bigger maps aswell. My point is, if you actually red the topic, or at least first few lines - you'd know we're not talking about any BB nerfing here :) That's just pointing that there are more than enough people who don't bother reading further than the title, maybe the tags too. The one right above you for example Funny thing, I never paid attention to NCs concealment till I got her yesterday or the day before that, she has the same concealment as Conq does. So... when you say BBs "now" outspot cruisers you mean NC has always outspotted those same cruisers that Conq outspots right now? So you want statistically balanced ships to be nerfed just because your floating citadel gets deleted a bit too often? Get a job in Riot, their balancing department is always happy to get more geniuses like you! God damnit, another page lol. People pls, you all toghether type quicker than I do. Can we get back to the topic? Point out to me the point where BBs get overbuffed like it's claimed or simply admit that those were just bogus claims that are simply not true.
  20. wilkatis_LV

    The overbuffing of BBs

    I mean, this is a legit thing - people are constantly complaining about a thing that simply isn't true - so with this post I'm either proving the point that their claim is bogus or they can finally prove themselves right. Up to your comment still haven't seen even one person doing that tho You yourself said - nerf to IJN DDs torps is a buff to BBs. My conclucisons - it's a buff to BBs bcuz BBs will spot them further away and will get hit less. Oh w8, this doesn't work only for BBs - everyone can do exactly that! So it's a buff to everyone. Including those IJN DDs themselves. If you claim it's a buff to BBs then it's a buff to everyone else aswell. If it's just a nerf to IJN DDs, then it's jsut that - nerf to them, not a buff to anybody. Or potatoes figured out they will not win an actual fight against a CV so they needed to get rid of the other one as fast as possible So pretty much any BB with half a braincell or more? As I mentioned previously - it as nothing more than a minor inconvenience if you split off from your team. People are still overreacting about it the same way as they overreact about RPF in non-coordinated games. There were plenty of other skills changed giving and taking advantages for everyone, it wasn't single-class specific. And I'm pretty sure AFT and BFT lost their efficincy on those mid-caliber guns for a good reason. And now go tell me how IFHE was a buff to BBs bcuz with it you have worse fire chance Oh for that you tell ty to WG who keep constantly pushing BBs into more and more passive positions with every new fantastic inovation they introduce and pretty much every nerf BBs get. Something about a developer being shy if I recall correctly You didn't others did. pretty much the same explanation that I already gave to Agarwaen Let me tell you a little trick how to look a little less awkward - actually read the post (or at least the start of it) before commenting Would save you a good deal of awkward moments like your comment being completely contradictory with what's actually here Not exactly correct. There are 2 possible outcomes for whenever they come up with something for that: How BB AP interacts with DDs in particular is changed - obviously both are a part of the change, change doesn't work if you remove one of them. DD buff, BB nerf. BB AP is changed overall - accuracy / how it interacts with targets hit overall / so on -> target not specified, BB nerf, not a DD buff Lets apply that same IJN DD torpedo detection that has been mentioned so many times to the same idea IJN DD torps are detectable from further away. Anyone can detect them - not target specific. DD nerf, not a BB buff. IJN DD torps are detectable from further away by BBs. obviously target specific. DD nerf, BB buff. See how it works? AFAIK WoWS Numbers staticstics are "lifetime", right? Iowa is one of the lowest WR BBs there, and Montana is barely above it - so I guess some changes definitely were needed. Iowa and Missouri are still quite easy to citadel, the only case where a BB at t9 is easier is when Izumo is potato enough to give you his broadside. And Monty up till Conq was the least armoured BB at tier 10, now Conq has taken that position by losing the last pieces of cruiser-HE-resistand armour that the Monty still gets. Again - Monty's not that hard to citadel, the only case when some t10 BB is easier is when Yamato decides to give you his flat broadside or his weakspot under 2nd turret. And even if so - you have 2, maybe 3 BBs that could be "overbuffed" - out of how many BBs in the game? That still not proven to be anything more than bogus claim Well, define "benefits". I think it was in that other post where it was mentioned - German DDs could never stealthfire? They benefited from stealthfire removal, as their direct competition lost that ability. When Fuso still met Iowas I already learned how easy it is to citadel them, one of the reasons I didn't even try to go up US BB line. Wan't interested to play a BB that is so squishy that another BB 3 tiers lower could basically delete them. Never played Nagato vs Montana, but with the Amagi never had a problem scoring a citadel on her. They were ridiculously easy to citadel. And while harder, it's still not hard to do They do. If RN BBs would be so special and OP that would show in statistics, but guess what... it doesn't. Also keep in mind that only 3 of those RN BBs get the heal, and just 2 of them are in line. Monarch has meh armour for a tier 8 and apart from citadel roof it's exactly the same armour as you will get on Lion and Conqueror also happen to be bigger targets (especially Conq with the elongated hull) and Monarch doesn't get the heal - you take damage from every hit you take but you can't repair it. And NC has exactly the same stealth that Conq gets - why is noone ever crying about that? Actually, if you take Air spotting into account - NC gets it even better. But not a problem as it's not the "we cry about this right now and nothing else" ship. Mentioned before - look at PA DDs. Pretty much all of them have ridiculously high WRs. Haven't seen crying about them tho, must be bcuz they aren't BBs. And costs you 3 points not 4 points. Bcuz them getting IFHE was a nerf - obviously, as IFHE reduces their fire chance! From 2p to 4p There are more than enough other skills that you want / need to take instead of it - especially with a secondary or AA build. Meh, lets split page 1 and page 2 into separate answers
  21. wilkatis_LV

    The overbuffing of BBs

    Yeah, that would do. Yet there are no BBs with anomaly high WRs or anything... The only BB that stands out with anything is Conq with his dmg farmed on other BBs, hardly something "special" If we drop "limited accesability" ships like Black and Flint, as well as low tier Premiums which themselves were strong without any buffs like Nikolai or Kamikaze - according to WoWS Numbers - highest WR in game is Chung Mu, then Nelson, Longjiang, Yueyang, Gadjah, Jurien, Chengan, Missouri, Vampire, V-25, Fushun, Huanghe, Arizona, Spee, makarov, Shiratsuyu, Katori, Gallant, Phra, Bouganville, Payfast, Hisenyang, Shenyang, Z-46, Revolution, Kidd, Texas, G-101, Weymouth, and finally a silver BB - commonly known as broken and OP - Orion. Definitely seems like there is one class / line statistically overperforming, and I'm pretty sure it's not BBs If you go at it from the other end - lowest WRs - right after you pass pretty much all US CVs you get to Derpitz, soon after that Izumo, Myogi, New York, Iowa... Statistics!
  22. wilkatis_LV

    The overbuffing of BBs

    *buff to every ship in the game that can be hit by them (including IJN DDs themselves) *buff to every ship in the game that can be attacked by those CVs (including those CVs themselves) *buff to every ship in the game that couldn't stealthfire (some DDs, all CVs, most cruisers, all BBs) *buff to every single ship in the game Love your logic with it in that case Also - dude, have those CVs, DDs and cruisers been buffed a lot! I think they need some good nerfing right now Yeah, IJN DD torp nerf has been a significant buff to every ship that could be hit by them - including IJN DDs themselves. It's not a BB specific buff tho Well then why are they calling them endless buffs if they are not actually buffs? Ok. Go learn how the smoke works now. No class was shafted by smoke changes as heavily as BBs You yourself go and check those AA buffs again. Adding 5 dps to 2km AA guns is going to blast down enemy aircraft so much faster! Almost as useful as adding 1 degree to Derpitzs starboard torpedo arc! I guess that removes all the "insults and ad hominem". Better? Doesn't change the point tho, not even a bit You have the list of all the buffs there were - please do point out all of the overbuffing changes they received. And I like how you have changed the "BBs were overbuffed" to "US BBs..." Clearly not the point discussed here. And ofc we'll see 4...5 BBs per side when WG gave a free Bismark to basically everyone, what a surprise. Then again, interesting how you don't mention that there are pretty much as many games with 4...5 DDs per side Check the answer on the top of this comment - the one to Agarwaen - indeed, DDs, Cruisers and CVs have been buffed a lot with all those other nerfs! If by special you mean pretty much unchanged unlike others who are almost constantly tweaked Cmon guys, 2 hours, 16th comment and still noone can point to the spot? You surely can do better than that! I mean, BBs are so obviously overbuffed that there was / is / probably will be so much crying about it... you must be able to point it out! I even did the hard part for you - all the buffs are already listed here, you don't even need to go and look them up! Oh wait...
  23. wilkatis_LV

    The overbuffing of BBs

    Games are "balancing" between 5 BBs and 2 DDs to 2 BBs and 5 DDs per side... Almost like noone saw that coming, totally wan;t predicted to be an absolute Bismark / Derpitz / LoYang / Kidd apocalypse Pretty dull gameplay, and with the holiday season windowlickers everywhere... yeah
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