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wilkatis_LV

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Everything posted by wilkatis_LV

  1. wilkatis_LV

    change in battleship

    German BB accuracy is infamous for being bad, I'll give you that 52 hits out of 156 -> that's exactly 33.(3)%. So not that bad, I guess
  2. wilkatis_LV

    WG fix [edited]BB AP against DDs already

    Lets say shell hits at 800 m/s speed. 0.033s normal fuse time -> that's 26.4m till explosion. Not that long of a distance to travel, huh? Any BB can score a pen on a DD if the effective armour is thick enough to arm those fuses. General calculation (altho apparently some guns / calibers for some reason don't work by the general guidelines and are in the process of "fixing them") to get it is y=0.1644x+0.5647 where y is armour needed to arm the fuse and x is gun caliber (and it's subject to normal rounding). Lets use @lup3s Yamato as an example - 460mm guns would need 76mm armour to arm those fuses. Gearing has 19mm deck and 21mm side plating. Obviously thanks to overmatch Yamato won't autobounce. So now lets see what angles you need to pen 19 & 21 mm armour so that they are at least 76mm thick -> 75.5° and 74° respectively. 6 degrees BB normalization, and you're looking at 81.5° and 80° hits. At 9.7km (the distance in that video) Yamato hits horizontal decks at 83.24° -> fuses armed and it's a pen. (you can use this great site for those degrees and stuff: https://mustanghx.github.io/ship_ap_calculator/ ) Looks like at least one shell hit the side aswell - and the Gearing himself did the job by turning & angling his side. As for 5 hits.... Pure RNG, just because you did it once doesn't mean you can do it consistently. Shots like that happen, but if you use that as proof for something I can provide you counter-proof by just splashing around the DD a few salvos without a single hit. just because these shots do happen every now and then, doesn't mean they will happen all the time. Plus there is the thing that Yamato is know as one of the most accurate BBs in the game, and 9.7km is a really low distance Just tagging you so you too see the answer I gave right above
  3. wilkatis_LV

    Firing from in/behind smoke

    And yet this is game, so your "muh realizm" argument it worthless here.
  4. wilkatis_LV

    change in battleship

    I... don't support this, but I'll still say it's an interesting idea, just needs a lot of refining. 16km at t3 is absolutely irrelevant, meanwhile at t10 16km is often well under your effective combat range. Obviously one idea doesn't serve all tiers. Also a sudden massive dispersion increase (1m closer and you get 200m, 1m further and you get 2000m - as an overexaggerated example) at some magical distance would make no sense, the "cone" would have to open up - starting slowly and then just getting wider quicker. They really don't. Most of them do because they can. They have the range - so why go closer where you'll be shot at? You getting shot = you die = you don't do dmg. You are alive = you can do dmg. That's their idea behind it. Accuracy at those ranges? Not oven on the more accurate ones like Yamato or Montana. Plus if you actually get hit when the shells flight time is already approaching or even going past 15...20 seconds - that's the same as running into torps bcuz you didn't use your AD / EQ keys. Even a BB can comfortably dodge shells fired from that range. Should be more like 70%, wasn't normal BB hitrate around 30%? Anyway, that's called accuracy, the horizontal dispersion you are given in the port is the smallest axis, vertical axis pretty much always draws far longer. Here's an example of Romas dispersion from ShipComrade (& a link to their article just to be fair to them) http://shipcomrade.com/news/373/nice-catch-too-bad-your-[edited]-got-sacked.html That's to do with AP fuse arming, you actually want your target to be a bit angled unless you are hitting him in some thicker armour belt Tell him his armour is as good as it gets on RN BBs What he mean is that the only places where HE can shatter are his turrets and main belt, everywhere else you need a 153mm gun (118mm with IFHE) to pen him every time, and unlike Nelson, Lion or Conq he doesn't have a heal to make up for that. KGV, DoY and Monarch are some of the easiest BBs to kill with HE, there's nothing they can do about it. Still a really flawed mentality tho, especially when he's top tier
  5. wilkatis_LV

    When will you FIX the Broken game

    Keep moving, give as small uninteresting target as possible, don't get hit and pray to RNGesus. As simple as that. Let me repeat: heals have COOLDOWNS. And healing 8...10k per heal with up to 5 heals over like 10 min - if that's your problem I'm afraid you're doing something very very wrong. HE damage is partially repairable, only fires from it are 100% (altho I'm pretty sure you used to be able to repair 100% HE dmg even as recent as half a year ago). Ap pens are partially repairable, overpens can be repaired 100%, citadels have very low repairability rate. Torps seem to work like AP depending on where you hit (bow / stern = pen, midships = citadel), flooding can be 100% repaired. The only exception would be RN Superheal (Nelson, Lion, Conq), healing up to 40-ish k dmg, but those ships come with low base HP, basically no protection from HE (unless you hit a turret or main belt) and you aren't supposed to burn them down in the 1st place. Reference to RN BBs? peoples reluctance to learn how to deal with them doesn't mean it can't be done. I, personally, still don't have any problem fight them. Mystical lands of YouTubz and Twitch General tactics are class (and to some extent to some extent nation) based. You see what class he is - you know the general idea what to expect. Even if you don't know the ship that's more than enough. Again - you see what CV it is, you know exactly what to expect. You don't have to shoot down those planes to dodge at least most of them, do you? Also hang around allies with higher AA ratings like tier 6 & 7 cruisers instead of going on your solo borderhuging adventure Last time I checked we have caps in standard aswell? And if I'm not mistaken they also tend to be quite a bit bigger than in domination, should be easier to notice. And right in your path as you advance with your team, unless, of course, you were borderhumping 20km behind everyone.
  6. 75 battles played? Answer is: none. Learn the game, get to those tiers yourself, and then consider buying a premium, currently you'd be nothing more than a burden to your team dragging them into more and more defeats.
  7. wilkatis_LV

    Overpens.....effing overpens

    And AP should cause fires It's an arcade game not a simulator, that wouldn't be fair
  8. wilkatis_LV

    DoY can mount HSM1?

    Wasn't there some mention that it was a bug an is "fixed"? Definitely was DoY and some module I'm guessing it's some kind of remnant from the time they tried to make it a cruiser
  9. wilkatis_LV

    When will you FIX the Broken game

    Could you please use quotes? Just highlight the part you want to quote, and you'll get a popup "Quote this" next to it -> click on that Fires is a question of fire management, and if you can't do that it doesn't matter if you are playing tier 3 or tier 10 - you'll suffer because of your inability. At low tiers everyone spams HE anyway, so everyone is always on fire. As I already mentioned - RN BBs just seem to have advantage in their fire chance, if you count in actual fire resistances of the ships you fire at that difference comes out as no more than 1 shell less landed on target. And if you are talking about Orion - Ishizuchi's still the best firespitter of that tier. As far as raw HE dmg is concerned - RN and IJN are both equal, both getting the highest at some tiers and always being close behind the other. "Oh but HE penetration..." is useless. All that RN get is the ability to pen a few extra armour belts on CLs, any BB already has more than enough HE pen to go through every non-armour-belt zone. That exptra pen matters on DDs and CAs / CLs not on BBs Checked it, Hood has a perfectly normal heal, 0.5% max HP per sec time 28s = he can heal up to 9478 dmg per heal. That's how heals have always worked. And that's not 1v1-ing anymore. Dealing with a BB as multiple ships tends to not be that hard, especially if that BB is alone. They're generally slow, they don't maneuver particularly well. The only real problem - too low HE caliber to pen their armour - can be easily fixed with IFHE shell (or by just playing German cruisers). Those heals still have cooldowns, and if the BB is overextended he doesn't really get to use more than 1 heal before dying. Caps are your answer. Unless you have someone backing you up there is no reason to ever rush a DD in a BB. For you to delete that DD multiple things have to go just right, while for him to delete you - you just need to get close enough so he can guarantee you won't dodge those torps. A ship that you have to be good (or very lucky) to get. Yeah, if we are looking at unicum player stats I'm sure every ship they play looks OP as long as only they are considered.
  10. wilkatis_LV

    Ranked Season 8

    Another point to note is that it's not ranked-only problem. In randoms it's quite "fun and engaging" when you have 1 less DD and 3 less radars than the enemy team. Of course, in "coordinated" (I'm a bit reluctant to use that word here, but the idea still stands) situation like ranked it's even more emphasized
  11. wilkatis_LV

    When will you FIX the Broken game

    Then you're down to "learn to aim against smoke". Or you could just get that mod Same as a hit from IJN BB Same as a hit from any HE, especially if it's a BB firing Not guaranteed, but often happens - same for every other BB aswell So your 3 points are so generic I could choose any BB, or even any ship that can fire HE and it would still fit. There is no such thing, anyone who can take dmg from that shell will take the exact same dmg Does Hood have RN Superheal? 1st time I hear of that Nelsons Superheal is questionable, as it actually has good-ish armour for its tier unlike Lion and Conq. Then again, it's really easy to citadel (and can't really repair that damage) as a counterweight to that heal 1v1-ing a BB in a Cruiser is generally known as a "very smart move" 1v1-ing a DD in a BB is generally known as a "very smart move" There are also these things called "objectives" (like caps for example, ever heard of those? they look like circles on that useless thing in your bottom-right corner, and the ones you should go for are generally located outside of your spawn) that you can go for to turn the game in your favor and force that DD to come closer to you This is a first, are you actually asking BBs to have the same detection as DDs? Did a quick stats-check and, sorry to say, but this all is just a L2P issue for you
  12. wilkatis_LV

    When will you FIX the Broken game

    Undetectable not un-hittable. If you have torps - torp the smokescreen. If you don't - just fire back at them. If you have a floatplane or "X marks the spot" mod it's not even a question if you will hit, it's just how many you will hit. It looks great till you start applying ship natural fire resistances, at which point those fire chances become like half a shell or a shell less on average to set a fire. Example: t10. 3x tier 10 ships need to hit 6 shells on average to get a fire on a BB, Conq needs 5. Much advantage, such wow. The only ship who's less accurate than Conq in that same selection is GK - and it has its secondaries to set fires for him. I'd prefer doing 20k to a DD rather than 50k to a BB, as it's the % HP taken that matters not the raw dmg number that you can fap to. Already addressed by cutting cruiser ad DD fire duration in half And there's nothing wrong with that Fun fact while we are on this topic: NC has a whole % better fire chance than Monarch does. Go cry how NCs HE needs a nerf EVERY heal in the game can 100% repair Fire, Flooding and Ramming dmg. RN Superheal allows them to heal more bcuz they don't have any armour like other BBs do. I can name 4 tier 8 BBs right now in the game who have better armour the most armoured RN BB - Conq - has. NC, Alabama, Bismark and Derpitz. Arguably even Amagi and Kii have more armour as their main belts cover more area Fixed that for you
  13. wilkatis_LV

    macbook instalation

    Sorry mate, I had to:
  14. wilkatis_LV

    Overpens.....effing overpens

    Budyonny has 152mm guns, so afaik it needs 26mm of armour to arm its AP fuses. Leanders (that same example you game for the sake of consistency) armour (excluding main belt) is 10, 13,16 mm on superstructure, bow / stern, midships respectively. 152s overmatch 10mm, so at least you won't autobounce on both ends of it. So to arm fuses on those armour zones you need (values are given with 0° being perpendicular a.k.a. perfectly broadside): 10mm - 67.38° (add in normalization and it comes up to 75.88°) 13mm - 60° -> autobounce 16mm - 52.02° (add in normalization and it comes up to 60.52°) -> autobounce See the problem? Your guns are in the area where they aren't big enough to deal with the 13 & 16mm armour effectively, but are too big to arm their fuses at those broadside shots.
  15. wilkatis_LV

    Overpens.....effing overpens

    Notice how those are light cruisers, ships who are notorious for having very thin armour. As armour thickness goes down, the effective angle at which you have to hit increases, especially as your ships caliber goes up. On those CLs unless you hit their main belt it's pretty normal to get nothing but an overpen
  16. wilkatis_LV

    Overpens.....effing overpens

    Generally you actually want enemy to be slightly angled, as flat broadside hits, unless they go through some thicker armour belt will not have enough effective armour to arm the AP fuse, which I'm pretty sure is the main reason you can get overpens even on BBs. Quite frustrating tho, I do agree.
  17. Oh look, that same "avoiding" you said I do. Yeah, interesting, interesting... You said BB AA buffs - this is easily at least 7th time I'm asking you to point them out. You said "And i do that because i have had BBabies like you come and claim that BBs should eradicate Cruisers" which then of course means you should be able to point out where I (or anyone else for that matter) said it. But I'm definitely the one who's "avoiding". No BBs don't exist in vacuum. Funny thing, that same idea - as I already showed in that same thread - also breaks your arguments. If you want I can go through those patchnotes again (specially for you <3 ) and compile all the CV and IJN DD nerfs. Yeah, will take me quite a bit less time than to list BB fuss as there are way fewer Removal of stealthfire has long since been accepted as nothing more than annoyance not an actually highly effective thing, and arguments why not to have it (example: unlike other forms of "stealthfiring" like smoke there is no possibility of retaliation - one of the reasons why I think BB stealthfiring capability right now is stupid) are better than argument why to have it (example: DDs now can get attacked while firing). And unlike you and those "10 other people" I could come up with actual arguments against it instead of yelling it and expect everyone to beleave it without any actual reasoning Why are you doing this? No idea why you claim that I'm avoiding answering while I answer every point, and then avoiding to answer anything I say yourself. Then again, not like you've done anything different at any point... I even linked you to my own post with a full list of all the BB buffs, and you still claim I say "BBs haven't been buffed"? Citation needed please. Oh wait, it's just another thing you pulled out of your lying a** so there will be no citations
  18. I know, because your b**ching and whining is nothing more than that. You can't provide any sort of evidence for your claims even when I literally give you the full list of BB buffs, so you wouldn't have to go through all the patchnotes. Pretty pathetic you know. Loud mouth, but nothing to back it up with...
  19. Oh you, always first in line to yell about something, but as soon as you get asked to provide some evidence to back up your clams you wall up behind "I'm done talking to you". Speaking of that - I'm still waiting for your answer Could you stop avoiding your own claims then? I'm asking this for what - 5th time in this post alone? Still waiting for you to point out those AA buffs you were talking about as well as citation for this one: Or could it be that you have nothing and it was just another argument pulled out of your a** with no basis whatsoever? I wonder...
  20. wilkatis_LV

    Cv

    That is a forum bug only affecting Dark Theme, happening completely randomly Basically Dark theme is the only one that has to change the default colour from black to white, and fails somewhere in the middle. Reported it to mods & Tuccy already, fingers crossed it's going to be fixed soon. As for OP - sounds like a L2P issue here
  21. It's pretty easy to test - select the stationary bot as Izumo (so you can see him 19.2km away) on Ocean, make sure he's selected as your target and shoot somewhere way off (for example - 10km from you in the line between him and yourself) and just watch those shells fall nowhere close to where you aimed them, but more or less half-way between you and the target Exactly. Lets assume that it's exactly 50%. If you have 10m wrong you get 5m improvement. If you are 100m wrong you get 50m improvement. Basically aimassist does very little to help those who are good at aiming, and helps a lot to those who have no idea how-to. One thing I don't know is - aimassist is stationary or auto-correcting itself? Basically - is the correction determined at the moment you fire or is it correcting itself in flight as the target maneuvers. If it's the latter that would explain how you turn away from the path those shells would go in and still get hit. Will try to test it somehow at some point... it's the same as fire chance - some games you'll get 5 fires with 10 shells hit, other games you can go to a 100 and still have no fires with that same ship. RNG can be so good you land every shell on a target 24km from you, and so bad you miss every shell at 5km. But generally its far closer to the average apart from that one odd salvo every now and then, you generally land.. is it like 30% hitrate? Should be something like that Of course those shots happen, but they are rare and have to meet multiple requirements - the DD was angled, he was reasonably close, RNGesus was kind to the BB, and BB hit that DD in the heavily angled areas instead of the flat surfaces, plus at points where the length of DD after the hit point is still long enough for that shell to stay inside instead of overpenetrating and so on. "a certain Missouri" - did I meet you yesterday? I don't recall deleting a Shima tho Only what I've seen while playing around in training rooms myself or others doing exactly that. Haven't seen it mentioned anywhere informative, apart from some rare thread asking something about it. Could ask game mechanic supp, but sadly enough they tend to be a bit unreliable
  22. wilkatis_LV

    Ranked Season 8: General Discussion

    But you always torp smoke, there might be enemy DD in it! Or at least that what some potato once answered to me after doing exactly that Out of my first 20 games 17 (!) of them my allied DD was first to suicide within 3...4 min, after that I just stopped counting. This season is just through and through terrible
  23. wilkatis_LV

    Shiflt-and-tilt option

    *There are flags that actually give advantages, and there are flags showing how you have actually done something game related - whether it's just spending a lot of money or doing some capmaign *They have the idea of coats-of-arms, just like ships had them and many games do aswell. Plus there are those that you have to earn, showing off how good you can do. *Special captain with some visual bonuses. Actually those red tracers allow you to identify enemy ship with it quite a bit easier *Oh no, we had something for Christmas! How horrible! Yes, it is far more irrelevant
  24. As long as we have the in-built aim-assist correcting our shots by something like 50% - you still need to just aim in the general direction of the ship to hit Tell that to all the potatoes already enjoying their range build BB shots at max range with the only reasoning being "bcuz I can" At normal combat distances (usually around 8 to 16 km) BBs already are accurate, they lack accuracy only at long ranges. Of course, RNG happens, but that's not the point. Improving accuracy while lowering damage output would again be catering to the borderhumping windowlicker - those who play BBs correctly wouldn't gain anything, just lose some more once again, and at the same time potatoes would get better hit chances and thus better dmg outputs without changing a single thing about how they play. Another point I just thought of - we already have enough b**ching and whining from DDs that big bad BB hit them with 1 shell in 10 salvos, imagine the incompetent outcry if you boost that hitrate in any way whatsoever.
  25. Which would allow you to sit at a further distance while scoring more (better?) hits for better average result than you currently do. Same thing as I say about RN sAP - I don't need to score citadels if my pens do the job anyway Generally (probably with the limited-exception of Germans) BBs already are accurate enough, we really don't need that improved in any way. Better accuracy just means longer effective combat range and nothing more. Probably the biggest reason why I dislike what I've seen about the upcoming FR BBs - long range and excellent accuracy, the only 2 points you need to promote campy long range sniping gameplay. Throw in high speed + spood beest and you don't even have to worry about your flank running out of allies (teams folding? run away!) or out of targets (managed to be too far from everyone? how handy that you can close the distance far easier than any other BB). Unless, of course, that has been changed in the last 2-ish weeks Afaik the only thing the overmatch does is overrules the autobounce mechanic (at those 70-ish and more degrees away from perpendicular) - you still need enough penetration to go through that armour plate. That's why on some rare occasions you still see BBs bouncing on DDs - shell hit at extreme, almost parallel angles, and even normalization wasn't enough to get the effective armour thin enough even tho you overmatch it. So effectively it's still just a penetration ,and that shell has to have enough time / penetration left to enter the citadel after that. If you hit some plate at an angle where your fuse isn't even armed - overmatching was irrelevant there, it's a pen either way Just read my answer to DFens Iowa, Missouri and Montana don't really get bow-citadelled, they get deleted when they give their side to the enemy, even if it's angled. Autobounce works at around 70 degrees 9I mean, differs on some ships / shells, but that's the general) so you can start to be penetrated without any autobouncing 10° + normalization before you can even get your rear turrets in action ( US BBs had 30° for them, right? don't remember). Even now you can comfortably citadel them, just that it's not every shell you land on those ships. Buffing BB accuracy is just a bad bad idea.
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