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wilkatis_LV

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Everything posted by wilkatis_LV

  1. wilkatis_LV

    Japanese voices

    @MCBudala another idea I just had - in port at the right side just above your ships there should be like 3 gears icon -> make sure your Arpeggio is marked there, that could be reason why you don't have them
  2. wilkatis_LV

    WG fix [edited]BB AP against DDs already

    I'll just leave you a link to ONE PAGE AGO - comment #190 - where this was already posted: And then there's already an answer - comment #197 - explaining how & why those were penetrations: But of course "reading be hard", better just go cry about something because you don't understand it
  3. wilkatis_LV

    Tier7 premium

    18 battles, just 9 of those in PvP... So the answer is: no premium ship If you want a premium t7 DD - at first get one of the silver DD lines to tier 7 so you have at least some clue what to do. Also what British Hedgehog said -> 500 battles as the "startup learning time". I mean, of course, you could just buy a premium right now, but then my advice would be - just stay AFK, that way you'll actually should have higher WR compared to what you'd get if you immediately started to play at those tiers. There is a lot to learn in this game, and just because you can throw your wallet at the screen doesn't mean you're qualified to play anything above tier 3.
  4. wilkatis_LV

    yamato or conqueror?

    The only one if you don't count the Montana. I don't get it, everyones signatures show such unicorn stats, yet you all seem to have problems doing the most basic things I can manage with a ship 2 tiers lower while having worse stats?! I've developed a... don't really know what to even call it.. Well, a thing I automatically do. Basically - pretty much always keep A and D keys in action (or Q and E if you prefer those - same result), well, unless there's really no reason to do so like the game has just started How I do it is - fire, turn one way for a while, turn the other way for a while, when I'm undetected line up for the next shot I'll take. If I can't get undetected - make sure that part where I line up is as short as possible and start turning again. Turn chaotically, don't go into identical patterns that are easy to predict - let most cruisers do that for your own pleasure. Playing DDs at least a little bit will give you some idea how they aim - at that indicator which shows where you will be when your current movement and torps intersect. As you keep turning here and there you're constantly throwing off that aim making those torps pass by harmlessly, well, at least most of the time Hitting DDs - yeah, a tricky thing as the distance increases, you'll get better with practice but don't expect to hit too many 10+ km range shots on them. Having a bit of patience is a good thing, you don't want to be that guy rushing ahead of everyone solo just to get focused down by half of the enemy fleet and die before 4 minutes have passed. Playing aggressive is good, but you need to control that aggression - and that's a thing I often struggle with myself. That's where having division mates comes in handy - they can call you out when you're doing something dumb again
  5. wilkatis_LV

    yamato or conqueror?

    Haha, yeah, I sometimes run at the 10 per 24h limit aswell :D That game knowledge comes with practice. Also YouTube and Twitch can be great sources of information - from both -> casual and more serious CCs - as long as you take everything with a pinch of salt. Another good point is - if you have problems playing against some class in particular (going to guess CVs as you seem to prefer playing BBs) - try playing that class a little bit yourself to understand how they work, and how to deal with them more efficiently. Hard to judge when you are looking at a problem from just one side
  6. wilkatis_LV

    yamato or conqueror?

    2 ways how you can look at it: General RN: You can split that into three equal thirds. Basically take your ships maximum range (approximate it to full km) and divide by 3. The 1st section - closest to you - is your close range. You're generally deadly accurate apart from some RNG shot, but at the same time your best targets at those distances can wreck you aswell Next third - the mid-range - is your best distance. Somewhere in it lies your detection range - you want to play around it. You're accurate enough at these ranges, at least for BB standards, you can outpost most (or all - depending on ship) BBs, sometimes a few crusiers but in an actual in-game situation I still haven't had a situation where that one actually mattered. This is your "main combat range" The last third - long range - it's literally spray and pray accuracy. At this range I'd actually recommend using HE, your AP will be ineffective. Conq specific: That split would be 0 - 8 / 8 - 16...17 / 16...17 - 24 0 to 8km I've scored some amazing hits - over 45k dmg in one salvo without even scoring a citadel. Then again, I could have been - and have been - on the receiving end, with some DD coming around an island and just nuking me from full HP to nothing 8 to 16...17 (maybe 18km) is where you're at your best. 11.8km detection with full concealment -> you play around that. Like, keep yourself at 13 to 14km, so you can stealth up between each 2 salvos - just to control your survivability a little more. Of course, don't push up to this distance if noone else is doing that - you want to play together with the fleet that's with you, if you're confident in your abilities you can be the spearhead of your push. But this is where you're at your strongest Over 18km - your AP's underperforming (if I remember correctly - RN BBs get slightly worse autobounce angles) and your accuracy goes so bad you're lucky to land more than 1 shell per salvo. Everyone's saying how good the firechance is - at this kind of hitrate it could take you 4...5 salvos to get even 1 fire going. You still will do some damage, especially on large targets like Yamato or GK which are easier to hit, but even that's a meh situation. Also at these ranges everyone is stealthy - so you lose one of your general strengths against other BBs, and fighting on equal grounds is never a good idea if you can get the advantage for yourself. Something like that
  7. wilkatis_LV

    yamato or conqueror?

    The average BB player in this game doesn't have half-a-braincell, and when as loud voice as Flamus starts yelling BB HE surprise surprise they follow his word like gospel. IJN have exactly as good HE as RN has. Why wasn't it a thing previously then? Not sure if you followed previous Conq threads or no but heal has been discussed more than enough. Its a fair trade to get that heal because of the absolute lack of armour (and the low health could easily be thrown in there aswell) What's wrong with that detection? There is a DD line with better stealth than other DDs, there is a CA/L line with better stealth than other CA/Ls, obviously there will be the same for BBs. And actually afaik RN are barely better than US, aren't they? Just because you refuse to learn how to deal with it doesn't mean it's OP. By that same logic torps are OP bcuz they will hit me if I refuse to turn my ship. he's new, there still is hope Amagis citadel is fully submerged, Kii has it submerged except directly below #1 and #2 turrets where it's waterline for that short section. I'm having far more success citadeling RN than German BBs, those seem to be protected by RNG himself. Surprisingly enough I've got a citadel on Bismark (or was it Derpitz? well, same class) with a QE Especially with that RN short fuse AP. RN BBs simply feast on German BBs, if you use AP of course.
  8. wilkatis_LV

    yamato or conqueror?

    You added that in an edit I guess? well, anyway Wow, one player had 1 in a 1 000 000 game, totally proves something. Any ship can have that ridiculously awesome game where enemies ignored you, target doesn't hide and RNG is blessing you. What he does in that video can be done with ANY tier 10 (or even any tier) BB as long as you fire HE.
  9. wilkatis_LV

    yamato or conqueror?

    Except that the line up to the ship is still more noob-friendly on IJN side Because people are overreacting, getting their knickers in a twist and refusing to learn some simple points of how to deal with Conq That's bs and you know it, otherwise go complain how Amagi and Kii have submerged citadels aswell @Rokko1v btw - despite Flamu yelling this and his fanclub insisting that it's the only way to play these ships - RN sAP is perfectly fine, in some aspects I'd even say better than other BB AP. And when they say that the HE is far superior to others - once again its fact misrepresentation as that HE is on par with what IJN has Then Yamato is your choice, the only BB where humping some border could be seen as the correct choice. BBs are supposed to stick with the fleet not sit 20km behind them. And Conq most definitely doesn't perform at range. As for Conq being OP - well, already answered that one in this same comment. I do find it funny how I can comfortably go vs Conq in a tier 8 & 9 BBs while everyone's moaning that they can't deal with them even in a tier 10
  10. wilkatis_LV

    yamato or conqueror?

    Yamato first. The whole line will be more new-player friendly. IJN guns are accurate and hard hitting, with RN BBs you can't hump borders (which you shouldn't do anyway) and still be effective. But here's a sum-up of both lines and the t10 ships they end up with so you can decide for yourself (I probably forgot a lot of things, but this should do for a general idea) IJN (tier 5+) & Yamato: Pros : Accurate Great shell velocity Great firing range Shared best HE performance, best or 2nd best depending on tier Tier 8+ great torpedo protection Yamato has highest caliber in game - 460mm - allowing her to use overmatch mechanic (no autobounces) on far more targets than any other ship can Good speed for a BB Reasonable secondaries Izumo if you understand how to play that monster of a ship (altho HE meta hurts her capabilities a lot) Tiers 5 through 8 (debatably 9 & 10 aswell) always have some of the best BBs of that respective tier Cons: Lousy detection range Yamato has TERRIBLE turret traverse and there's nothing you can do about it Meh AA Meh turning capabilities Stock ship grinds are (or at least used to be) a bit unpleasant Citadel hits are not rare if you expose too much broadside Izumo if you refuse to understand how to play that monster of a ship Yamato (and Izumo) has a very campy playstyle RN 7 Conqueror Pros: Tier 7+ great detection range with concealment build Shared best HE performance, best or 2nd best depending on tier Tier 7+ reasonable speed for a BB Reasonable mid-range AA (explanation why just reasonable in cons) Generally good, altho heavily overrated citadel protection Tier 7+ good speed for BBs Tier 6 and below exceptionally good turning speed Excellent close range accuracy Good mid-range accuracy Tier 9+ great heal (countering some of the cons) Tier 9+ fires literally don't hurt Tiers 7+ can outspot a few (4?) high tier cruisers People expect you to spam HE, so they give you broadsides more than for other BBs making your AP more effective Tier 9+ supports smart-aggressive gameplay Cons: Short-ish range for BBs up to tier 8 Spray-and-pray accuracy at long range AA can be wiped clean off of you in 1...2 HE salvos by anyone Tier 7+ pathetic armour by BB standards - NO protection from HE hits Main battery turrets are very easy to knock out You'd have to play Monarch. If there's one ship that could make someone quit the game it has to be the Monarch. I don't think there currently is a worse ship in the game. Tier 9+ very very long heal cooldown Tier 9+ 1 less heal consumable than others get Very weak (almost non-existant) torpedo protection Up to tier 6 pathetic turret traverse (not as bad as Yamato tho) Conqueror can not use spotting aircraft If you're spotted people will want to focus you down Tier 9+ easy to get overconfedent and die because of the heal Debatable: Short fuse AP. I see that as a pro, most people take it as a con. Tier 7 KGV hosts the smallest BB caliber of the tier (if Scharnhorst is counted as a battlecruiser) and is unable to overmatch tier 6 & 7 BB bow / stern armour
  11. wilkatis_LV

    Done or not done?

    Probably just a visual bug, altho I'm seeing it in this expression for the 1st time
  12. wilkatis_LV

    IFHE on French Cruisers?

    And allows you to pen US BB deck armour. Not the most important thing, but still does it. HIV can do it naturally, but with IFHE he can pen some German and Yamato decks aswell (emphasis on some)
  13. wilkatis_LV

    WG fix [edited]BB AP against DDs already

    Make a specific situation even more specific. Should be possible, but extra rare Lets assume your hit is already specific enough to score a pen. If the DD has fully saturated-depleted, for example, bow (lets say - took a torp to it) and the shell explodes in it - should be a 0 dmg pen. If BBs were a bit more accurate would be easy to test. Then again - many things have to go right for someone to do this test successfully, might take quite a while to get even 1 example. Getting a bounce would be easier
  14. wilkatis_LV

    WG fix [edited]BB AP against DDs already

    That's actually a pretty good point Barbettes also go inside the ship - how would penetrating the ship and then penetrating the barbette work? everything below is just me brainstorming Also I red somewhere (quite a while ago tho) that as long as one ship is concerned that same shell can hit it multiple times - for example go through the superstructure as overpen and then still hit something behind it or bounce the deck and go in the superstructure - almost impossible to test, but why wouldn't hitting a module work in the same manner? Wait, do DDs get barbettes? They should, right? Or were they removed together with citadels? Don't want to open the game to check right now. Assuming barbettes don't eat the shells - hit the ship -> hit the barbette & go through it -> hit the ship again - could that be a way how that "double damage / hit from a single shell" works? Or something like overpen superstructure -> overpen smoke stack with that same shell for 2x overpen dmg? Is there any high-penetration, preferably as high caliber as possible, low-mounted (firing at DDs after all) and accurate gun, also preferably with as low shell count per shot as possible for easier tracking? That way you could potentially test something like that...
  15. wilkatis_LV

    WG fix [edited]BB AP against DDs already

    Would be easy to test if it wasn't for how inaccurate and slow-loading BBs are
  16. wilkatis_LV

    Japanese voices

    @ColonelPete did you get your ARP voices fixed? If yes - that might help this guy aswell
  17. wilkatis_LV

    IFHE on French Cruisers?

    Baguette-5 does well without it, but having IFHE would be nice. Baguette-6 struggles a bit, basically you'll have hard time damaging BBs apart from burning them Baguettes-7+ have 203s (or 240s on HIV), so IFHE is unnecessary Personal preference - CE at 10 pts If your captain moves up through the line - don't take IFHE, if it stays in the t5 / t6 -> IFHE is a great skill to get at 14 pts
  18. wilkatis_LV

    WG fix [edited]BB AP against DDs already

    Hmm, if that would be a cruiser getting hit by a BB I'd guess the shell might have enough energy to go through the barbette exiting it below the deck and exploding inside the ship?
  19. wilkatis_LV

    WG fix [edited]BB AP against DDs already

    Overpens do damage even to damage saturated areas, they will always do it HE can easily score those 0 dmg pens by just hitting some AA gun, torp tube, gun or whatever - AP hitting that same position would count as 0 dmg aswell. And yeah, 3.6k is 2 HE pens from Missouri, so 4 just hit some modules (or even just water next to it and splashed some module) What doesn't make sense to me is 0 dmg when you pen a turret or barbette, like those aren't important for the ship
  20. wilkatis_LV

    Display ship name

    Set your Alternative interface to full
  21. wilkatis_LV

    Qs about aerial torpedoes

    t6+ CVs can use Alt to perform manual attacks. t4 & t5 CVs are pretty much useless without them. if you have the free XP - just skip them and start at 6
  22. wilkatis_LV

    WG fix [edited]BB AP against DDs already

    Keep in mind HE kills modules with splash aswell, 3.6k is 2 HE pens. AP hitting modules would do no dmg to the ship, and those 2 hits - depending if they pend (requires extreme hit angles) or overpend could have done 2.7k to 9k dmg (also less modules destroyed bcuz no splash)
  23. wilkatis_LV

    Duke of York

    bcuz GAME
  24. wilkatis_LV

    Ranked Season 8

    Yeah, they will do something with your comment, bcuz "naming and shaming" Well done to screw up in your 1st post
  25. wilkatis_LV

    Duke of York

    Probably because you still can see ships, you know?
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