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wilkatis_LV

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About wilkatis_LV

  • Rank
    Midshipman
  • Birthday 12/04/1994
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    Latvia

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  1. ENOUGH ALREADY ... GAME BROKEN

    On stat pages like WarshipsToday and WoWS-Numbers it includes premium account into it, so someone with 1k average xp might aswell have 1500 if they were running a premium account, or just 667 actual average xp if they are already running prem acc. Thus it's a very inaccurate stat
  2. The middle of 2 Brothers again

    I see what you did there
  3. The middle of 2 Brothers again

    Yeah, we're up for another month or two of every game someone rushing down the middle bcuz Jingles showcased that once more Really wish that would finally stop
  4. ENOUGH ALREADY ... GAME BROKEN

    Those caps 1. Standard is annoying. So is epicenter. Though luck. Potatoes will lose anything, doesn't matter what you can or can't select 2. Low tiers lul 2.6 You are failing at maths with you subpoints. Also by dynamic aiming you mean the crosshair? Meh, static is perfectly fine 4. You missed 3. Also I don't care what xXxPu**yDestroyer2007xXx and his division mates think they want to do. All the info I need I'll get from my minimap 5. Capping is one of the most rewarded things in the game. Also scouting and tanking give you xp. So your failure to understand it isn't a fault in the game 5.5 6. I mean you clearly know how to bi**h and whine before knowing how to play... So... yeah... 7.2 you missed the 7 itself, also shouldn't this be 7.5 by your numbering logic? Also no idea what you mean by the around the corner, feel free to elaborate
  5. Normandie

    Not obligatory, he just rolled Normandies mission All 4 ships are separate, you don't need one to get some other
  6. Why the gameplay dies on Tier V?

    The "CV always meets a CV of its own tier" rule. Basically a t5 CV will always fight another t5 CV. And a t5 CV without a division, or with a division of tier 4 and tier 5 ships can't meet tier 8 ships. So effectively: t4 CV + t5 ships -> t5 top tier (least likely to work as it's here where it gets abused the most) t5 CV + t6 ships -> t7 max you can meet t6 CV + t7 ships -> t8 max you can meet t7 CV + t8 ships -> t9 max you can meet Works as long as you don't run into another division like yourselves, because then you would be matched like the higher tier ships of your division
  7. Commander retraining dilemma

    it shows orange becuase it's retraining on the original ship, you can play it in the premium without the -50% penalty for easier retraining
  8. Why the gameplay dies on Tier V?

    t5 CV + t6 ship division will not meet ships higher than t7 UNLESS they have another t5 CV + t6 ship division against them A non-divisioned t5 CV will never be dragged into a t8 game. Not even a t5 CV + t5 divison. Division has to have a t6 ship for it. Easiest way to cheat MM, as long as your opponents don't do the same.
  9. Commander retraining dilemma

    You don't need to re-train a captain for a premium ship, and when you put him in the Revolution from - was it Dersky? - that retraining you saw probably was that same Derskys re-training. You could have just used Revolution to finish it with no penalties to the captain
  10. BBs as Fire Starters

    Proof by contradiction, I like it I went with it that way as then I could include all the things I mentioned in the beginning (fire chance, fire resistance, amount of guns per broadside, fire rate and accuracy), but I can see how your approach would be good aswell Overall I did it bcuz I waned to see how good are BBs at it (and which ones are better, which are worse) with no intention to make a post out of it And, well, I found plenty of interesting stuff - Dunq being the best for it at t6, GC being so balanced that it not only surpasses all 5s and 6s, but is one of the top tier 7s, FDG and GK being some of the best firestarters in the game... Could say I found what I was looking for
  11. About the Conqueror

    Bow and stern aren't covered by torp bulges, only midships. And that turns your torp hit into a citadel hit
  12. About the Conqueror

    And I will point out that you all still constantly yell how all Conqs are going broadside, except when it comes to AP when suddenly all Conqs are always bow-on and can't be overmatched Decide already, which is it then?! Conq has great early-game AA, definitely should not be the 1st ship you go for as a CV. But that's true for all RN BBs from t6 up. What's also true is how easy it is to wipe that AA out with 2...3 crusier HE salvos. The second you start getting hit you might aswell forget you had any AA Hit on a TDS is a citadel hit, thus you repair just 10%. So out of your mentioned 16.5k you could heal 1650 hp. And while Montana would repair 1500 out of her 15k, which is 150hp less - it's that same 10%. Except when you look at % max hp and realize that Conq lost a higher % with that than Montana did. Luckally enough WG has finally updated the wiki in this regard, so all the proof is here: http://wiki.wargaming.net/en/Ship:Repair_Party_Data I am pretty sure it used to be 100% heal on HE pens (when RN BBs were released I'm quite sure you could heal back to 100% if you had taken only HE dmg), but since.... November / December at least that's not a thing. But hey, I could be wrong about them being 100% repairable in the 1st place, don't have any video proof of it. Also tested this in training room with DFens and ForlornSailor a while back
  13. BBs as Fire Starters

    Disclaimer: originally this wasn't intended to be a post, but meh, might aswell post it If you are too lazy to read- there are lots of pictures (graphs) to look at, just try not to look like a fool asking something that may already have been answered So, the idea was - how do you really compare BBs by their fire starting potential? Just looking at fire chance % is as far from the truth as you can get - it represents almost nothing. You could calculate in ship fire resistances, but there are different resistances for each tiers (except t1 & t2) stock & top hull, CVs have it different, Damage Control Systems Mod 1 can increase that resistance, Fire Prevention skill can increase that resistance... You, of course, can make a graph with each of those having a separate point. But that's still per 1 shell. A full broadside has quite a few more shells than just 1. So... Multiply the fire chance (that's already normalized with fire resistances) with the number of shells per full broadside. But that's still not all - there isn't single unified reload rate for all BBs - so normalize that to "Fires per minute" (a.k.a. multiply the fires you got previously by 60s divided by ships reload rate), and even then we get extra 2 categories because tier 9 & 10 BBs get Main Battery Mod 3 (increased reload rate). Is that it? Well, no. A rather important part of the game has still been left out - accuracy. And accuracy brings all kinds of problems with it: ► Horizontal dispersion stays the same ► Vertical dispersion differs as these (rather important) stats differ between AP and HE shells: Shell weight Shell muzzle velocity Shell air drag And that doesn't even take into account ships that have 2 different guns mountable - like GK with 406mm and 420mm guns. But, well, since there is no information on different main battery hit rates depending on amo fired (asked here on Forums, searched in the internet, asked LWM on NA - all returned empty) I just went with the "will be good enough" approach and took the mbh values from Warships-Today (stats for BBs up to and including tier 7 taken on 31st January, stats for BBs tier 8 through 10 taken on 4th February / Warships-Today hasn't updated since mid-to-late December / stats taken from category "2 weeks"). Those values would serve as the general averages of how often those ships do hit- and thus we can calculate how often do they set fires realistically. Of course, ships like Conqueror which are infamous for spamming HE will have this rating more accurate than something like a Yamato that fires AP almost exclusively but the difference should be small enough that we can generally skip over it And then there's one more thing. All of the above - we're working with base fire chance. But you can get Demolition Expert for +2% fc. And then there are 2 signal flags, each giving additional +1% fc.I just went with "base fc" (what you have normally) and "max fc" (base +4%) Note: this all is about general averages, not set in stone "you will get exactly this - no more, no less" values. An average of 4 fires per minute doesn't mean you will set 2 and then 2 with your 2 salvos, you might aswell set 8 fires in one minute and then 0 in another. It's not about if your RNG will be good or bad, it's about averages - and as the name implies they average out over a large number of battles Also - Duke of York, Roma and Musashi did not have mbh rates given on Warships Today, so I'll give a general comparison for them - the same way as for FR BBs (RoF and fc stats taken from Wiki on those same dates) Hope I didn't forget any BBs Oh, another note: these are just fire starting potentials, nothing else of the HEs performance (like dmg) is included Explanations of what means what: fc - fire chance mbh - main battery hit rate stc - stock hull top - top hull DCSM1 - Damage Control Systems Mod 1 (-3% fires) FPB - "Fire Prevention Build" - Fire Prevention capt skill (-10% fires) plus DCSM1 mounted MBM3 - Main Battery Mod 3 (-12% reload time) Oh, yeah, click on those images (graphs) to see them BIGGER Dropped Mikasa in with t3s as she fully overlaps and she's the only t2 BB, Turenne is not compared to her ► base fc Turenne - at 22% mbh would be tied with the worst, at 36% mbh would be tied with the best ► max fc Konig Albert slightly ahead of Bellerophon Turenne - at 22% mbh would be tier with the worst, at 35% mbh would be tied with the best ► base fc Orion and Nikolai are almost identical Courbet - at 14% mbh would be tied with the worst, at 44% mbh would be tied with the best ► max fc Courbet - at 13% mbh would be tier with the worst, at 41% mbh would be tied with the best ► base fc Revolution and Iron Duke are almost identical Bretagne - at 16% mbh would be tied with the worst, at 38% mbh would be tied with the best ► max fc Texas and Konig are almost identical Bretagne - at 16% mbh would be tier with the worst, at 36% mbh would be tied with the best ► base fc New Mexico and Bayern are almost identical Warspite slightly trailing behind Arizona Normandie - at 18% mbh would be tied with the worst, at 27% mbh would be tied with the best ► max fc New Mexico and Bayern are almost identical Normandie - at 17% mbh would be tier with the worst, at 26% mbh would be tied with the best ► base fc Ashitaka and Colorado are almost identical Lyon - at 12% mbh would be tied with the worst, at 28% mbh would be tied with the best DoY - at 12% mbh would be tied with the worst, at 28% mbh would be tied with the best ► max fc Lyon - at 12% mbh would be tier with the worst, at 28% mbh would be tied with the best DoY - at 13% mbh would be tied with the worst, at 28% mbh would be tied with the best ► base fc Tirpitz and Bismark are identical, Alabama is almost identical to them Roma - at 32% mbh would be tied with the worst, at 46% mbh would be tied with the best Richelieu - at 24% mbh would be tied with the worst, at 34% mbh would be tied with the best Gascogne - at 24% mbh would be tied with the worst, at 34% mbh would be tied with the best ► max fc Tirpitz and Bismark are identical, Alabama is trailing right behind them Roma - at 31% mbh would be tied with the worst, at 43% mbh would be tied with the best Richelieu - at 25% mbh would be tied with the worst, at 34% mbh would be tied with the best Gascogne - at 25% mbh would be tied with the worst, at 34% mbh would be tied with the best ► base fc Iowa and FDG 406 are almost identical to them Musashi - at 21% mbh would be tied with the worst, at 37% mbh would be tied with the best Alsace - at 16% mbh would be tied with the worst, at 27% mbh would be tied with the best ► max fc Iowa and FDG 406 are almost identical to them Musashi - at 22% mbh would be tied with the worst, at 36% mbh would be tied with the best Alsace - at 16% mbh would be tied with the worst, at 26% mbh would be tied with the best ► base fc France (whatever it will be renamed as) - at 18% mbh would be tied with the worst, at 30% mbh would be tied with the best ► max fc Conq 457 is lagging slightly behind GK 406 France (whatever it will be renamed as) - at 17% mbh would be tied with the worst, at 30% mbh would be tied with the best 10 best BB-firestarters. All taken with max fire chance, and MBM3 mounted (if applicable). No ship + gun caliber showing up twice (otherwise Conq and GK alone would take up all the spots). same ship with 2 differing gun calibers are treated as 2 different ships, so them both showing up is fair game 10 worst BB-firestarters. All taken with base fire chance, and with no MBM3. Averages for the whole tier. Tier 5 average is always above tier 6 average At base fc t4 average is trailing right behind t6 average At max fc t4 average is identical to t6 average Tiers 9 and 10 are quite noticeably superior to all others, while 2 and 3 are falling behind quite a bit All graphs also available here: https://imgur.com/a/glyWw
  14. Clan Battles Season 2

    You are in promotion, so you should be fighting clans above you - the rating you are about to jump into They are in demotion, so they should be fighting clans below them - the rating they are about to fall into As it happens in both your cases those rules overlap. Perfectly fine MM
  15. Hey Everyone

    Welcome welcome! Keep in mind that this forum generally is for WoWS-PC, so we may not be the best when it comes to questions about Blitz PC version tho - forums actually tend to be more educated and up-to-date than WoWS Wiki itself
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