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Thanegoesinsane

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    [BLITZ]

About Thanegoesinsane

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    Officer Cadet
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    [BLITZ]

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  1. Thanegoesinsane

    Tier X Sevastopol

    Habt ihr schon versucht eure Stalingrads mit Reichweiten-Mod zu spielen? Ihr seid somit auf offener See weitaus beweglicher, da ihr mehr Zeit zum reagieren auf Feindbeschuss habt und einige Schiffe haben gar nicht die Reichweite um auf euch schießen zu können. Somit verkommt ihr auch nicht zur "Damage-Pinata".
  2. Thanegoesinsane

    Zeigt eure Super Container !

    Erst 1500 Stahl und jetzt T6 Premium? The luck is strong with this one. GZ
  3. Thanegoesinsane

    Harugumo

    Standard build ist eigentlich recht gut.
  4. Thanegoesinsane

    Zeigt eure Super Container !

    It's something
  5. Thanegoesinsane

    Khabarovsk

    Suff oder google translator?
  6. Thanegoesinsane

    Velos Tier IX Premium

    One of the many Fletcher-class destroyers which was transferred to the Greek Navy in 1959. The destroyer has rapid-firing main battery guns and one torpedo launcher with fast reload. The ship also features good concealment and a Smoke Generator with a long smoke screen dispersion time. In addition to the Smoke Generator, the ship's equipment is represented by the Engine Boost and the Defensive AA Fire consumables in separate slots. European destroyer Velos, tier IX Hit points – 17100. Plating - 19 mm. Main battery - 4x1 127 mm. Firing range - 12.1 km. Maximum HE shell damage – 1800. HE shell armor penetration - 21 mm. Chance to cause fire – 5%. HE initial velocity - 792 m/s. Maximum AP shell damage - 2100. AP initial velocity - 792 m/s. Reload time - 2.2 s. 180 degree turn time - 5.3 s. Maximum dispersion - 106 м. Sigma – 2.00. Torpedo tubes - 1x5 533 mm. Maximum damage - 19033. Range - 10.5 km. Speed - 66 kt. Reload time - 60 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km. AA defense: 3x2 76.2 mm., 4x1 127.0 mm. AA defense mid-range: continuous damage per second - 126, hit probability - 100 %, action zone - 4.0 km; AA defense long-range: continuous damage per second - 60, hit probability - 100 %, action zone - 5.8 km; Number of explosions in a salvo - 3, damage within an explosion - 1540, action zone 3.5 - 5.8 km. Maximum speed - 38.0 kt. Turning circle radius - 620 m. Rudder shift time – 3.9 s. Surface detectability – 6.9 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2.6 km. Available consumables: 1 slot - Damage Control Party 2 slot - Smoke Generator 3 slot - Engine Boost 4 slot - Defensive AA Fire Quelle: https://blog.worldofwarships.com/blog/341
  7. Thanegoesinsane

    Vallejo Tier IX Premium

    One of the versions of the project, which preceded the creation of Worcester-class cruisers. The main armament is ten 152-mm dual-purpose guns in five turrets. Vallejo is a light cruiser with improved ballistics and good firing range, as well as a Spotting Aircraft consumable with an accelerated reload, which allows her to fire effectively at long ranges. The ship's consumables are presented by the Defensive AA Fire and a Repair Party in separate slots, as well as a Rapid Takeoff Spotter with fast reload and a Fighter consumables in a single slot. At the same time, unlike other American high Tier cruisers, it has no Hydroacoustic Search and Surveillance Radar consumables. American cruiser Vallejo, tier IX Hit points – 44000. Plating - 25 mm. Fires duration: 30 s. Main battery - 5x2 152 mm. Firing range - 16.7 km. Maximum HE shell damage – 2200. HE shell armor penetration - 30 mm. Chance to cause fire – 12%. HE initial velocity - 812 m/s. Maximum AP shell damage - 3200. AP initial velocity - 762 m/s. Reload time - 5.0 s. 180 degree turn time - 7.2 s. Maximum dispersion - 148 м. Sigma – 2.05. AA defense: 12x2 20.0 mm., 11x2 76.2 mm., 5x2 152.0 mm. AA defense short-range: continuous damage per second - 130, hit probability - 85 %, action zone - 2.0 km; AA defense mid-range: continuous damage per second - 378, hit probability - 90 %, action zone - 4.0 km; AA defense long-range: continuous damage per second - 116, hit probability - 90 %, action zone - 6.9 km; Number of explosions in a salvo - 6, damage within an explosion - 1820, action zone 3.5 - 6.9 km. Maximum speed - 32.5 kt. Turning circle radius - 740 m. Rudder shift time – 10.7 s. Surface detectability – 11.5 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.7 km. Available consumables: 1 slot - Damage Control Party 2 slot - Defensive AA Fire 3 slot - Repair Party 4 slot - Fighter / Rapid Takeoff Spotter (Duration time 60 s; Main battery firing range +20.0%; Reload time 10 s; Charges 5) Quelle: https://blog.worldofwarships.com/blog/341
  8. Thanegoesinsane

    Malta Tier X Premium

    A project of a large aircraft carrier with an armored deck, which was developed during the war, taking into account the experience of military operations in the Pacific. The aircraft carrier has a large number of aircraft in the squadron and attack flight compared to the researchable British aircraft carriers. Another feature of the ship is her dive bombers attacking in a horizontal flight and carrying AP bombs . British aircraft carrier Malta, tier X Hit points – 66600. Plating - 19 mm. Secondary Armament: 8x2 113.0 mm, range - 5.0 km. Maximum HE shell damage – 1600. Chance to cause fire – 7%. HE initial velocity - 746 m/s AA defense: 9x6 40.0 mm., 8x2 113.0 mm. AA defense mid-range: continuous damage per second - 312, hit probability - 100 %, action zone - 3.5 km; AA defense long-range: continuous damage per second - 144, hit probability - 100 %, action zone - 5.8 km; Number of explosions in a salvo - 6, damage within an explosion - 1540, action zone 3.5 - 5.8 km. Maximum speed - 33.6 kt. Turning circle radius - 1220 m. Rudder shift time – 16.9 s. Surface detectability – 15.2 km. Air detectability – 12.2 km. Available consumables: 1 slot - Damage Control Party 2 slot - Fighter Aircraft: Attack aircraft Hit points - 2190, cruising speed - 137.0 knots, size of attacking flight - 4, aircraft per squadron - 12, aircraft restoration time - 64 s, detectability range - 10.0 km, number of aircraft on deck - 18. Rockets in playload - 10, maximum rocket damage - 2350, armor penetration - 28 mm, chance to cause fire – 9 %. Torpedo bombers Hit points - 2250, cruising speed - 136.0 knots, size of attacking flight - 4, aircraft per squadron - 12, aircraft restoration time - 64 s, detectability range - 10.0 km, number of aircraft on deck - 18. Torpedoes in payload - 1, maximum torpedo damage - 5933, aerial speed - 35 knots, torpedo range - 2.4 km, torpedo arming distance 470 m. Dive bombers Hit points - 2320, cruising speed - 134.0 knots, size of attacking flight - 5, aircraft per squadron - 15, aircraft restoration time - 51 s, detectability range - 10.0 km, number of aircraft on deck - 23. Bombs in playload - 4, bomb type - AP, maximum bomb damage - 4300. All stats are listed without crew and upgrade modifiers. Quelle: https://blog.worldofwarships.com/blog/341
  9. Thanegoesinsane

    Umfrage: Alter der (Forum lesenden) Spieler?

    Das ist wie früher mit den Filmen, da gab es halt Zuhause mit 12 Jahren bei den Eltern die "Kissen-Version" von Predator, Alien und Co.
  10. Thanegoesinsane

    Zeigt eure Super Container !

  11. Thanegoesinsane

    Anhalt Tier VIII Premium

    Den Gegner mit 4x1 Torpedowerfer "überraschen", dafür fehlt das Hydro. Also auch überrascht werden
  12. Thanegoesinsane

    Frust Therapie

    Memo an mich selbst: Keine Gefechte am Pfingst-Wochenende bestreiten
  13. Thanegoesinsane

    U-Boote Sammelthread

    Punkt Hätte völlig gereicht. Jeder weiß, wieso du es nicht verstehst....
  14. Thanegoesinsane

    République

    Es werden auch Zeiten kommen, da reichen solche Stats nicht für einen Sieg Aber sie kann schon spaß machen. Breitseiten lassen sich herrlich bestrafen und Kreuzer werden Overmatched. Nur alle paar Salven kommt das französische Troll-Baguette vorbei und schickt die Murmeln außerhalb des Sichtfeldes
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