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Caspartine

Players
  • Content Сount

    3
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    721

About Caspartine

  • Rank
    Seaman
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  1. Caspartine

    MM today 16 09 - thanks WG !

    So, after playing yesterday evening, I have to ask, what exactly were the last changes to MM? Cause from my latest experience, the MM still sucks big time. I still see +-3 tiers spread, inbalanced ship types. The only thing working right now are the CVs, everything else is still broken as it was...
  2. Caspartine

    Cleveland damage?

    The cleveland in it¨s bracket is quite good actually. HE spammer indeed, hitting anything except BB at max range is a pain, but the fire setting potential is a reason why I always look for clevelands when playing my BBs. Also, as a DD, you don't wan to be spotted by this guy. Last, its AA with def. CD may provide a ton of help to BBs and CVs, if you choose to sail along and protect them. Matches with 15-20 plane kills are no exception. Overall I enjoyed this ship a lot., penetrating it with anythin smaller than 200mm is tricky, and if you can count to 30 and don't show the BBs your broadside, your one giant pain in the [edited]. When I got my hands on my stock Pepsi for the first time after this ship, I almost cried.
  3. Caspartine

    MM today 16 09 - thanks WG !

    You're all very grateful and cheerful (and so am I, since the MM needed a fix desperately), but let's not forget, that the MM untill now was a work of an amateur at best. I get that the speed was given probably the biggest priority, but the game is out for so long, that I'm baffled about fixing such a trivial thing day before beta ends. I still have to see it for myself today, since the tier dispersion wasn't the only issue there. The most basic thing was balancing the ship types. We've all seen battles with 5 DDs on one side, 0 on the other...4x tier IX on one side, VIII and lower on the other. This is such a basic stuff it hurts my brain every time I see it...
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